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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
KalOfTheRathi
Nec Tributis
1430
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Posted - 2015.03.13 05:28:00 -
[1] - Quote
So, I have stacks of tanks that won't work. Cool ... not really.
Why didn't you just remove them from my inventory? They are useless now. I don't want Blue Belles in my tanks. Squad only except Dust doesn't have vehicle locking or squad only access.
As to the turrets and stuff I'll have to determine if the tanks are something I can sell or trade ... like for a real tank.
Dusted once again.
My favorite tank is a Lightning. Just sayin.
450 resource points, max.
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KalOfTheRathi
Nec Tributis
1448
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Posted - 2015.03.24 07:57:00 -
[2] - Quote
JONAHBENHUR wrote:so when you scrubs stacked damage mods and tanked armor it was ok but now a suit that has a bunch of high slots can jump a bit you scrubs go insane. please do the entire dust community a service and delete the game you are only a very very small percentage of the people who pay and play, and are screwing it up for everyone else. Yo JONAH!
From your post I take it you are a jumper?
Until Uprising 1.0 (5/14/2013) I was shield tanker, then armor tanker as shields and rail guns were so broken as to make playing useless. I only switched to armor because shields didn't work and stacking was - Oops, different armor tanking I'm guessing.
Never mind. <- use Gilda Radner voice.
I just went to my other FPS game and practiced on the jump jets troops. Less of an issue for me now. Although I hate the mechanic as there is
... wait for it ...
No Balance! As in there isn't a compensating mechanic.
If I had a missile with splash damage it would be reasonable, but nothing (rail, missile, blaster) has much of any splash damage these days. Now I have to pull back to the red line and wait out the module cool down timers.
PS: what times UTC are you online? I might have to set my mic up again.
My favorite tank is a Lightning. Just sayin.
450 resource points, max.
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KalOfTheRathi
Nec Tributis
1448
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Posted - 2015.03.24 08:07:00 -
[3] - Quote
SEPPUKU SAMURAI wrote:Please put restrictions on hardner simultaneously can be activated.
Unbalance game widespread due to tank of the simultaneously hardner active. That is balanced by swarm missiles that track around corners, even greater than 360 degrees. Many AV solutions are available to compensate. Swarm missiles don't leave trails under most conditions, at least they are not displayed for the vehicle driver (graphic optimizations, I understand). Forge gun rounds don't show either unless you are looking in that direction. Otherwise, surprise! The Proto FG can kill a tank in one clip and I've done it in two shots (Ishu FG, bad driver, weak spot, hardeners ran out).
Note that a lone Merc with Militia gear and no bonuses (SP bonuses do not apply to Militia gear) will only kill a tank if the driver makes a mistake (gets stuck).
Also note that just damaging them gives you +75 WP. If you cannot take them out, damage them repeatedly = profit.
Otherwise, earn SP to skill into the AV you like best and learn how to sneak up on them.
Don't sneak up on me though, send me email first.
My favorite tank is a Lightning. Just sayin.
450 resource points, max.
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KalOfTheRathi
Nec Tributis
1455
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Posted - 2015.03.29 02:17:00 -
[4] - Quote
Z Vatican wrote: I have found a way to go against tanks for that xD Walk up to the tank as if I'm just a scrub trying to shoot the tank with a SMG then when I'm behind them or something with my SMG I shoot my adv plasma cannon and throw 3 Lai Dai Packed AV grenades..... It works... And IT IS HILARIOUS!
While you think it is a gimick it is typical Dust play. Nothing really works well, if you were too far away to throw the LD's then your plan would fail. I have rarely lost more than shields on my armor tanks to a plasma cannon, unless someone else hit me first.
So, you must sneak up on a tank. Not a big deal or even a particularly genius move. The cloaked scouts try it all the time. Of course, that tactic would work less well if the modules would active consistently (like the fuel injection to escape with) and if any of the main weapons were effective against infantry.
I seriously don't understand why a main blaster turret is so ineffective against infantry, not just a particular class - all of them. Must be that weird CCP mindset. Or it might be because the game is still fundamentally broken, all the main turrets have significant failure modes. You never know if they are going to work. Worse, you never know when or how they will fail.
My first week back was bad. I must have lost a dozen tanks. Then I determined that the new 1M+ ISK tanks are junk and quit wasting cash on them. Now I am using my inventory of Sicas, Somas, Gunnies and Maddies. Not a big deal, when they are stacked up anyway. If I see players like you about I fall back, hit the red line and either snipe with a Thales to thin you out or with a particle cannon. Either works well enough. I rarely loose a tank to something other than another tank now. I haven't lost a tank in over a week to a single infantry using any weapon. Only teams cause problems.
It isn't really uncommon a tactic in other games. In MOG (My Other Game) we use jet packs and drop C-4 on a vehicle on the way by. If you're good, I am not, you can jump off, float over the vehicle, drop the C-4, blow the vehicle while killing anyone standing close by all before your jet pack runs out. Looks like I need more practice. ;-)
Of course in that game, taking out a tank might well be a suicide mission. One that many don't hesitate to take. Tankers as well, we all run headlong into a group of reds (and purples or blues) with the intent of disrupting their effort. It's messy but it works.
My favorite tank is a Lightning. Just sayin.
450 resource points, max.
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