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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2584
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Posted - 2015.03.12 04:04:00 -
[1] - Quote
I'll preface this by stating that it pretty much fits the role of omni-damage mod perfectly. It is useful for that, but not much else. If you use two weapon types, it will be useful to you, if not, then it probably won't be as useful as the damage mods we already have. As such, I won't be comparing it to stacking one type of damage mod. I'll be comparing it to using different combinations of mods.
Let's begin.
GÇóx2 Krin's [VS] x1 EnhLDM & x1 EnhSDMGÇó +2.62% Light Damage +2.63% Sidearm Damage -30 CPU usage GÇóuses no ISK Winner: Krin's
GÇóx2 Krin's [VS] x1 CxLDM & x1 EnhSDMGÇó +1.62% Light Damage +2.62% Sidearm Damage -53 CPU usage -4 PG usage GÇóuses no ISK Winner: Krin's
GÇóx2 Krin's [VS] x1 EnhLDM & x1 CxSDMGÇó +2.62% Light Damage +0.62% Sidearm Damage -53 CPU usage -4 PG usage GÇóuses no ISK Winner: Krin's
GÇóx2 Krin's [VS] x1 CxLDM & x1 CxSDMGÇó +1.62% Light Damage +0.62% Sidearm Damage -76 CPU usage -8 PG usage GÇóuses no ISK Winner: Krin's
As you can see. These modules will be extremely useful for those of us that tend to use both damage mods types in some of our fits, and will have no drawbacks, for better stats. For somebody that equips, say, 3 complex damage mods, however, there will likely be less use, unless you want to expand the weapon you use in combat.
Home at Last <3
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9342
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Posted - 2015.03.12 04:08:00 -
[2] - Quote
Will have to double check your math but differently a cool way of putting it. It may have use after all!
Just not on commando suits
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Vicious Minotaur
2136
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Posted - 2015.03.12 04:17:00 -
[3] - Quote
Not bad. May see use on some proto fits. But, meh.
Myofibrils would have been better. Just sayin'.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2586
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Posted - 2015.03.12 04:19:00 -
[4] - Quote
Aero Yassavi wrote:Will have to double check your math but differently a cool way of putting it. It may have use after all! Just not on commando suits
Yeah, it's unfortunate that it isn't very useful for Commandos and Logis(Amlogi will get use out of it for sure though). But I don't see how they could have pleased everyone without making it blatantly OP. 5% would have made it better than pretty much every high slot mod.
I'm thrilled about it, personally. For me, this is the equivalent of getting a damage and fitting buff for pretty much all of my fits, along with saving ISK... Like I said, for people that already use two types of damage mods, there is nothing but goodness for us
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2586
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Posted - 2015.03.12 04:21:00 -
[5] - Quote
Crap. I forgot Complex sidearm mods provide 8% instead of 7. I'll modify them. Krin's still comes out on top, for sure though.
Home at Last <3
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VAHZZ
867
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Posted - 2015.03.12 04:22:00 -
[6] - Quote
Wait...THIS is the BPO
edit: just read the report...dam, was hoping for a weapon or ds but that's cool. Seems interesting fo sure
The supreme art of war, is to subdue the enemy without fighting.
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Sgt Kirk
Fatal Absolution Negative-Feedback
9842
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Posted - 2015.03.12 04:25:00 -
[7] - Quote
VAHZZ wrote:Wait...THIS is the BPO? Yes.
As long as 4/5 (80%) of infantry AV weapons are Anti Armor based you're never going to achieve vehicle balance CCP
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2586
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Posted - 2015.03.12 04:25:00 -
[8] - Quote
Wow. I messed up a bunch of numbers. Krin's still comes out on top in every case, but not as much as I originally thought. I guess I was so excited to share what I though was correct, that I forgot to double check!
Home at Last <3
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1708
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Posted - 2015.03.12 04:27:00 -
[9] - Quote
Sgt Kirk wrote:VAHZZ wrote:Wait...THIS is the BPO? Yes.
Is it bad to say im butthurt that this is the BPO?
can i rename Ratatti to Don Quixote?
The most Quixotic thing to do, is a BPO damage mod. why the fuck am i surprised?
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2589
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Posted - 2015.03.12 04:30:00 -
[10] - Quote
Soldner VonKuechle wrote:Sgt Kirk wrote:VAHZZ wrote:Wait...THIS is the BPO? Yes. Is it bad to say im butthurt that this is the BPO? can i rename Ratatti to Don Quixote? Yes. To both.
I don't know why you are so mad about a damage mod BPO. It is also a very unique module. I would rather have a unique mod than a what I though we would get (a Complex myofibril BPO).
And you can call Ratatti that, if you want. He can't stop you, but he can do something about it if he feels like it...
Home at Last <3
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DRT 99
Commando Perkone Caldari State
231
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Posted - 2015.03.12 04:31:00 -
[11] - Quote
Basic sidearm damage mods start out at 4% not 3% as some others are stating.
On that note, this fits perfectly in between basic and adv as far as light weapons go and is a direct upgrade as far as heavy weapons go, compared to adv heavy dmg mods.
Also they take the same PG / CPU as militia damage mods - if you use those then you can trade these in for some more damage and less isk |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9345
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Posted - 2015.03.12 04:37:00 -
[12] - Quote
Fizzer XCIV wrote:Aero Yassavi wrote:Will have to double check your math but differently a cool way of putting it. It may have use after all! Just not on commando suits Yeah, it's unfortunate that it isn't very useful for Commandos and Logis(Amlogi will get use out of it for sure though). Oh for sure, my Amarr Logi is going to be very happy very soon. I was trying to fit a Complex Light and Sidearm damage mod to my fit (because why on earth does the Amarr Logi ak.0 have a 3/4 H/L slot layout? Got to use the highs on something I guess) but it wasn't quite possible because of fitting costs. That is no longer an issue! On top of that, I always use assault scramblers on my logis which is getting a huge buff, and two of my three equipment slots are deployables (uplinks and hives) which are getting a max carried buff. Ah yes, this will be good.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1708
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Posted - 2015.03.12 04:43:00 -
[13] - Quote
Fizzer XCIV wrote:Soldner VonKuechle wrote:Sgt Kirk wrote:VAHZZ wrote:Wait...THIS is the BPO? Yes. Is it bad to say im butthurt that this is the BPO? can i rename Ratatti to Don Quixote? Yes. To both. I don't know why you are so mad about a damage mod BPO. It is also a very unique module. I would rather have a unique mod than a what I though we would get (a Complex myofibril BPO). And you can call Ratatti that, if you want. He can't stop you, but he can do something about it if he feels like it...
I am greatful that they did take the time to make a unique event reward. Its just so odd that for a man whos hella-intent on breaking cookie-cutter high damage fits in favor of true balance and fitting freedom, to reward a damage mod BPO. Thats why its Quixotic.
Its also odd that SKINs have had no mention of anything since Ratatti said hes got solid ideas for how to get the UI to respond to handling them, as well as the character models themselves. The forum tinfoil hat club is finally wrong about development progression of forum feedback, dev plans, silence, implementation. So i guess they're still working on it (damn optimisism sneaking in there)
sigh, i guess i just have to wait longer for performance updates. time for glass-cannon Exile AR fits!
When in doubt, take the least expected/most ridiculous and bring it front and center.
Thatll fuck em up
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CCP Rattati
C C P C C P Alliance
18373
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Posted - 2015.03.12 04:47:00 -
[14] - Quote
Soldner VonKuechle wrote:Fizzer XCIV wrote:Soldner VonKuechle wrote:Sgt Kirk wrote:VAHZZ wrote:Wait...THIS is the BPO? Yes. Is it bad to say im butthurt that this is the BPO? can i rename Ratatti to Don Quixote? Yes. To both. I don't know why you are so mad about a damage mod BPO. It is also a very unique module. I would rather have a unique mod than a what I though we would get (a Complex myofibril BPO). And you can call Ratatti that, if you want. He can't stop you, but he can do something about it if he feels like it... I am greatful that they did take the time to make a unique event reward. Its just so odd that for a man whos hella-intent on breaking cookie-cutter high damage fits in favor of true balance and fitting freedom, to reward a damage mod BPO. Thats why its Quixotic. Its also odd that SKINs have had no mention of anything since Ratatti said hes got solid ideas for how to get the UI to respond to handling them, as well as the character models themselves. The forum tinfoil hat club is finally wrong about development progression of forum feedback, dev plans, silence, implementation. So i guess they're still working on it (damn optimisism sneaking in there) sigh, i guess i just have to wait longer for performance updates. time for glass-cannon Exile AR fits! All actively being worked on
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9349
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Posted - 2015.03.12 04:49:00 -
[15] - Quote
What are the ISK costs of STD/ADV/PRO damage mods really quick?
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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LT SHANKS
You In The Nutz
5393
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Posted - 2015.03.12 04:49:00 -
[16] - Quote
So, on an Assault ak.0, which combination would be better?
Complex Light Damage Mod x2 + Complex Sidearm Damage Mod x1
V.S.
Krin's BPO Mod x2 + Complex Light Weapon Damage Mod x1 |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1708
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Posted - 2015.03.12 04:49:00 -
[17] - Quote
CCP Rattati wrote:Soldner VonKuechle wrote:Fizzer XCIV wrote:Soldner VonKuechle wrote:
Is it bad to say im butthurt that this is the BPO?
can i rename Ratatti to Don Quixote?
Yes. To both. I don't know why you are so mad about a damage mod BPO. It is also a very unique module. I would rather have a unique mod than a what I though we would get (a Complex myofibril BPO). And you can call Ratatti that, if you want. He can't stop you, but he can do something about it if he feels like it... I am greatful that they did take the time to make a unique event reward. Its just so odd that for a man whos hella-intent on breaking cookie-cutter high damage fits in favor of true balance and fitting freedom, to reward a damage mod BPO. Thats why its Quixotic. Its also odd that SKINs have had no mention of anything since Ratatti said hes got solid ideas for how to get the UI to respond to handling them, as well as the character models themselves. The forum tinfoil hat club is finally wrong about development progression of forum feedback, dev plans, silence, implementation. So i guess they're still working on it (damn optimisism sneaking in there) sigh, i guess i just have to wait longer for performance updates. time for glass-cannon Exile AR fits! All actively being worked on i hate that it is quite impossible for me personally to be mad at you.
When in doubt, take the least expected/most ridiculous and bring it front and center.
Thatll fuck em up
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2594
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Posted - 2015.03.12 04:52:00 -
[18] - Quote
Aero Yassavi wrote:What are the ISK costs of STD/ADV/PRO damage mods really quick? 1,275 3,420 5,595
Home at Last <3
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Alena Ventrallis
Intara Direct Action Caldari State
2641
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Posted - 2015.03.12 04:55:00 -
[19] - Quote
Soldner VonKuechle wrote:i hate that it is quite impossible for me personally to be mad at you. I know right?
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2594
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Posted - 2015.03.12 04:56:00 -
[20] - Quote
LT SHANKS wrote:So, on an Assault ak.0, which combination would be better?
Complex Light Damage Mod x2 + Complex Sidearm Damage Mod x1
V.S.
Krin's BPO Mod x2 + Complex Light Weapon Damage Mod x1
Krin's setup: +13.25% Light Damage +7.62% Sidearm Damage Uses 76 less CPU, and 8 less PG. Uses 11,190 less ISK
Other setup: +13.51% Light Damage +8% Sidearm Damage
Honestly, I'd use the Krin's.
Home at Last <3
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VAHZZ
867
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Posted - 2015.03.12 05:04:00 -
[21] - Quote
The Krin's is definitely welcomed on my GalAss, I barely use shields anyway.
The supreme art of war, is to subdue the enemy without fighting.
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1389
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Posted - 2015.03.12 05:06:00 -
[22] - Quote
This further proves no one cares about Logis at CCP anymore.
No blue tags in our Logi thread in Feedback, no buffs in sight, and now a damage mod BPO?
Curious.
One of my Alts and my Minmando will use the **** out of this however.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9349
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Posted - 2015.03.12 05:13:00 -
[23] - Quote
Booby Tuesdays wrote:This further proves no one cares about Logis at CCP anymore. No blue tags in our Logi thread in Feedback, no buffs in sight, and now a damage mod BPO? Curious. One of my Alts and my Minmando will use the **** out of this however. Why would a Minmando benefit from this? Assuming you don't have fitting trouble or ISK trouble then two light damage mods will be better.
As for logis this is a great benefit to Amarr logis and if CCP ever does the sub-classes idea for logis (two variants per race, 1L 0S 4E and 1L 1S 3E) then other logis could benefit as well.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1389
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Posted - 2015.03.12 05:16:00 -
[24] - Quote
Aero Yassavi wrote:Booby Tuesdays wrote:This further proves no one cares about Logis at CCP anymore. No blue tags in our Logi thread in Feedback, no buffs in sight, and now a damage mod BPO? Curious. One of my Alts and my Minmando will use the **** out of this however. Why would a Minmando benefit from this? Assuming you don't have fitting trouble or ISK trouble then two light damage mods will be better. As for logis this is a great benefit to Amarr logis and if CCP ever does the sub-classes idea for logis (two variants per race, 1L 0S 4E and 1L 1S 3E) then other logis could benefit as well. Minmando because free damage mods. On a Proto fit though, no way.
Damage mods on a Logi? That's just wrong, imho.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9349
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Posted - 2015.03.12 05:19:00 -
[25] - Quote
Booby Tuesdays wrote:Aero Yassavi wrote:Booby Tuesdays wrote:This further proves no one cares about Logis at CCP anymore. No blue tags in our Logi thread in Feedback, no buffs in sight, and now a damage mod BPO? Curious. One of my Alts and my Minmando will use the **** out of this however. Why would a Minmando benefit from this? Assuming you don't have fitting trouble or ISK trouble then two light damage mods will be better. As for logis this is a great benefit to Amarr logis and if CCP ever does the sub-classes idea for logis (two variants per race, 1L 0S 4E and 1L 1S 3E) then other logis could benefit as well. Minmando because free damage mods. On a Proto fit though, no way. Damage mods on a Logi? That's just wrong, imho. Care to explain what other uses a Logi ak.0 has with 3 high slots? Shields? Get out! Precision? What's the point if you don't amplify and then you're losing armor. Melee? Maybe now that it also includes jump, maybe.
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Xocoyol Zaraoul
Superior Genetics
3571
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Posted - 2015.03.12 05:23:00 -
[26] - Quote
Booby Tuesdays wrote:This further proves no one cares about Logis at CCP anymore. No blue tags in our Logi thread in Feedback, no buffs in sight, and now a damage mod BPO?
My Amarrian logi enjoys this mod just fine, thank you.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Booby Tuesdays
Ahrendee Inc. Negative-Feedback
1389
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Posted - 2015.03.12 05:38:00 -
[27] - Quote
Aero Yassavi wrote: Care to explain what other uses a Logi ak.0 has with 3 high slots? Shields? Get out! Precision? What's the point if you don't amplify and then you're losing armor. Melee? Maybe now that it also includes jump, maybe.
On an Amarr Logi, which is more focused on Combat than true support? Of course it makes sense. So do precision enhancers. 2 complex gives you last build Scout passive scans. Add the new BPO we just earned and you're good to go.
On a purely support and squishy Logi? No point when Ewar and Tank can be fit, imo.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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JDEZ09
Dark Side Alliance
95
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Posted - 2015.03.12 05:54:00 -
[28] - Quote
Aero Yassavi wrote:Fizzer XCIV wrote:Aero Yassavi wrote:Will have to double check your math but differently a cool way of putting it. It may have use after all! Just not on commando suits Yeah, it's unfortunate that it isn't very useful for Commandos and Logis(Amlogi will get use out of it for sure though). Oh for sure, my Amarr Logi is going to be very happy very soon. I was trying to fit a Complex Light and Sidearm damage mod to my fit (because why on earth does the Amarr Logi ak.0 have a 3/4 H/L slot layout? Got to use the highs on something I guess) but it wasn't quite possible because of fitting costs. That is no longer an issue! On top of that, I always use assault scramblers on my logis which is getting a huge buff, and two of my three equipment slots are deployables (uplinks and hives) which are getting a max carried buff. Ah yes, this will be good.
I use my amarr logis as AV fits from time to time, having these blueprints just might be a good idea for a balance between dealing out swarm damage and being able to defend myself with a sidearm.
The pg/cpu is alot less harsh, as well, which means that you can spam the best nanohives on the market, and still have room for great armor plating and repair modules.
It is also fantastic for my Tash Murkon logis. They could be budget AV fits |
Leadfoot10
Molon Labe. General Tso's Alliance
3492
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Posted - 2015.03.12 06:50:00 -
[29] - Quote
It will fit rather nicely on my advanced Gal Assault with ARR & BrScP -- a suit I use both weapons extensively.
Bravo, CCP, on introducing what appears to be a unique yet balanced BPO.
[edited to add: Great post Fizzer! Appreciate you running & sharing the numbers.] |
Sequal's Back
Dead Man's Game RUST415
374
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Posted - 2015.03.12 07:36:00 -
[30] - Quote
I use to put 2 complex light dmg & 1 enh sidearm dmg mod on my proto amarr assault, I'll switch for 2 krin's and 1 comp light!
It'll be great on advanced fits mostly ;)
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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ANAHEIM Darko
Corrosive Synergy RISE of LEGION
16
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Posted - 2015.03.12 09:03:00 -
[31] - Quote
I for one am happy with this module!
--Cellar Door
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5254
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Posted - 2015.03.12 09:09:00 -
[32] - Quote
Booby Tuesdays wrote:This further proves no one cares about Logis at CCP anymore. No blue tags in our Logi thread in Feedback, no buffs in sight, and now a damage mod BPO? Curious. One of my Alts and my Minmando will use the **** out of this however.
I am always amazed that literally any issue can turn into "CCP WHY U HATE LOGIS!?"
Usually banned for being too awesome.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2607
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Posted - 2015.03.12 09:32:00 -
[33] - Quote
Could I get a Dev explaining how the stacking penalties apply when you use more unorthodox arrangements of damage mods?
Usually, when you use damage mods that have different values, it counts the ones with the highest value first. This assures the most efficient damage increase. So if you use, say, a Complex LDM and an Enhanced LDM, the stacking penalty is applied to the Enhanced LDM. Pretty straight forward...
But what if you use something like 2 Krin's and Complex LDM? By following the normal logic, I want to assume that the Krin's modules will be reduced at a normal rate, but would the stacking penalty also apply to the Sidearm Damage as well, even though the mod at the bottom of the stack is an LDM and not a SDM?
Something like this would make all the difference between these modules being useful or not.
The way I see it, 1 of 3 things will happen, and depending on what it is, these mods have highly varied usability.
1.) Stacking Penalty for Damage is applied only to the same damage types. By using an LDM, the effect will only apply to the light damage portion of the Krin's mods.
2.)Stacking Penalty is applied to the whole mod, regardless of what kind of damage mods you use. By using a LDM along with Krin's, you would effectively lowering your sidearm damage, for example.
3.) Stacking penalties don't transfer from other damage mods to Krin's at all. Using a LDM and a Krin's would result in no penalties between the two.
Clarification would be greatly appreciated.
Home at Last <3
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ScI-Iurk
Molon Labe. General Tso's Alliance
65
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Posted - 2015.03.12 09:41:00 -
[34] - Quote
And is it possilbe to fix the numbers in the fitting screen to show the correct values so people can see this for themselfs.
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LT SHANKS
You In The Nutz
5399
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Posted - 2015.03.12 09:48:00 -
[35] - Quote
Fizzer XCIV wrote:LT SHANKS wrote:So, on an Assault ak.0, which combination would be better?
Complex Light Damage Mod x2 + Complex Sidearm Damage Mod x1
V.S.
Krin's BPO Mod x2 + Complex Light Weapon Damage Mod x1 Krin's setup: +13.25% Light Damage +7.62% Sidearm Damage Uses 76 less CPU, and 8 less PG. Uses 11,190 less ISK Other setup: +13.51% Light Damage +8% Sidearm Damage Honestly, I'd use the Krin's. I feel like wetting my pants. Also because the AScR buff is near! |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2608
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Posted - 2015.03.12 09:56:00 -
[36] - Quote
LT SHANKS wrote: I feel like wetting my pants. Also because the AScR buff is near!
Bit of an issue though. We don't know how the relationships work as far as stacking penalties are concerned when using different mods along with the Krin's mods. 1 of 3 things might happen. I'll show you different results depending on what one happens... I'll use 2 Krin's and 1 LDM as my test.
1.) Stacking Penalty for Damage is applied only to the same damage types. By using an LDM, the effect will only apply to the light damage portion of the Krin's mods. +13.25% Light Damage +7.62% Sidearm Damage
2.)Stacking Penalty is applied to the whole mod, regardless of what kind of damage mods you use. By using a LDM along with Krin's, you would effectively be lowering your sidearm damage. +13.25% Light Damage +6.25% Sidearm Damage
3.) Stacking penalties don't transfer from other damage mods to Krin's at all. Using a LDM and a Krin's would result in no penalties between the two. +14.62% Light Damage +7.62% Sidearm Damage
As you can see, the results are different, depending on how the game works put the stacking penalties.
Home at Last <3
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Nirwanda Vaughns
1539
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Posted - 2015.03.12 10:00:00 -
[37] - Quote
it will fit in perfectly with Archdukes Mk.0 seeign as you have all 3 weapon types the BPO is just meant for that suit
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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ROMULUS H3X
research lab
371
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Posted - 2015.03.12 10:06:00 -
[38] - Quote
Fizzer XCIV wrote:I'll preface this by stating that it pretty much fits the role of omni-damage mod perfectly. It is useful for that, but not much else. If you use two weapon types, it will be useful to you, if not, then it probably won't be as useful as the damage mods we already have. As such, I won't be comparing it to stacking one type of damage mod. I'll be comparing it to using different combinations of mods.
Let's begin.
GÇóx2 Krin's [VS] x1 EnhLDM & x1 EnhSDMGÇó +2.62% Light Damage +1.62% Sidearm Damage -30 CPU usage GÇóuses no ISK Winner: Krin's
GÇóx2 Krin's [VS] x1 CxLDM & x1 EnhSDMGÇó +0.62% Light Damage +1.62% Sidearm Damage -53 CPU usage -4 PG usage GÇóuses no ISK Winner: Krin's
GÇóx2 Krin's [VS] x1 EnhLDM & x1 CxSDMGÇó +2.62% Light Damage -0.27% Sidearm Damage -53 CPU usage -4 PG usage GÇóuses no ISK Winner: Krin's
GÇóx2 Krin's [VS] x1 CxLDM & x1 CxSDMGÇó +0.62% Light Damage -0.27% Sidearm Damage -76 CPU usage -8 PG usage GÇóuses no ISK Winner: Krin's
As you can see, these modules will be extremely useful for those of us that tend to use both damage mods types in some of our fits, and will have no drawbacks for flat out better stats. For somebody that equips, say, 3 complex damage mods, however, there will likely be less use, unless you want to expand the weapons you use in combat.
Have to say it but:
These Modules are WORTHLESS untill the WEAPON SWITCH GLITCH/BUG is fixed. Thank you.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Tesfa Alem
Death by Disassociation
921
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Posted - 2015.03.12 11:19:00 -
[39] - Quote
Reiterate its usefullness for the amarr logi and my other fits where i'm scraping just enough fitting space for something simple left over. It'll be nice on a BPO suit as well.
Yet 2 krins vs Two light damage mods or two side arm damage mods and the krins loses every time. Just saying its not bad, but a 9 day 5 million clone event for this super secret BPO, is underwhelming to say the least. Alot of people were expecting suits. Module is a good safe route that gives everybody the option to use, instead of say, caldari quafe CK.0, but it diddn't need a week long challenge for it.
Redline for Thee, but no Redline for Me.
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PLAYSTTION
Corrosive Synergy RISE of LEGION
675
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Posted - 2015.03.12 11:33:00 -
[40] - Quote
Vicious Minotaur wrote:Not bad. May see use on some proto fits. But, meh.
Myofibrils would have been better. Just sayin'. Yep.
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 38 mil sp -
- Director of Corrosive Synergy -
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2544
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Posted - 2015.03.12 17:40:00 -
[41] - Quote
Fizzer XCIV wrote:LT SHANKS wrote:So, on an Assault ak.0, which combination would be better?
Complex Light Damage Mod x2 + Complex Sidearm Damage Mod x1
V.S.
Krin's BPO Mod x2 + Complex Light Weapon Damage Mod x1 Krin's setup: +13.25% Light Damage +7.62% Sidearm Damage Uses 76 less CPU, and 8 less PG. Uses 11,190 less ISK Other setup: +13.51% Light Damage +8% Sidearm Damage Honestly, I'd use the Krin's. Doing the same thing on my alt's GalScout double damage modded BuAR fitting.
PSN: RationalSpark
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Alena Ventrallis
Intara Direct Action Caldari State
2653
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Posted - 2015.03.12 17:44:00 -
[42] - Quote
I will be running tests on Krin's since people are claiming it only applies to sidearm damage. Please queue FW so I can get some friendly fire going for the tests.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Monty Mole Clone
Ametat Security Amarr Empire
283
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Posted - 2015.03.12 17:57:00 -
[43] - Quote
is this this mod counted as the same as a normal light or sidearm damage mod by the game because only the same type of mods receive stacking pens? sorry if this is a stupid question
Dust 514 hurts
Go Fabulous or go home
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Joel II X
Bacon with a bottle of Quafe
6654
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Posted - 2015.03.12 18:17:00 -
[44] - Quote
Fizzer XCIV wrote:LT SHANKS wrote:So, on an Assault ak.0, which combination would be better?
Complex Light Damage Mod x2 + Complex Sidearm Damage Mod x1
V.S.
Krin's BPO Mod x2 + Complex Light Weapon Damage Mod x1 Krin's setup: +13.25% Light Damage +7.62% Sidearm Damage Uses 76 less CPU, and 8 less PG. Uses 11,190 less ISK Other setup: +13.51% Light Damage +8% Sidearm Damage Honestly, I'd use the Krin's. With stacking penalties, unless you're using this mod for BPO fits, I wouldn't really use it. It increases damage by 4% to all weapons. Normal heavy and light are 3% boosts, and it has the same CPU and PG of a militia damage mod. |
Heracles Porsche
Capital Acquisitions LLC Bad Intention
237
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Posted - 2015.03.12 18:25:00 -
[45] - Quote
this will be the number 1 damage mod I use on my heavy.
Videos Erry Day
https://www.youtube.com/channel/UCYzz0FbBPVUbF6yWex1wb_A
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Phosis Norg
Mad Clone Posse
24
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Posted - 2015.03.23 18:12:00 -
[46] - Quote
Greetings,
I noticed that when I look at the suit stats for a fit where I have a Krin's Damage Mod AND a Complex Light Damage mod, there does not appear to be any stacking. Is that intended?
That is, lets say you take have an AR for your Light weapon on an Assault suit, and an SMG for your sidearm (doesn't really matter). You put on a Krin's Damage Mod AND a Complex Light Damage Mod for that fitting.
When you display the stats for the fitting, where it shows damage for Light weapon, it will show 1.07, and for Sidearm it will show 1.04.
But since the description of the Krin states that it adds 4% damage for ALL handheld weapons, shouldn't the Light weapon damage show 1.11 (or 1.10 with a stacking penalty) ? 4% for Krin + 7% for Complex Light Damage Modd? |
Mejt0
Dead Man's Game RUST415
1139
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Posted - 2015.03.23 18:23:00 -
[47] - Quote
When you're killing things, you want more damage to the gun you're using. Complex light dmg mods are winning this. And since you can fit everything proto and complex... then why not?
Caldari Hero
Loyal To The State
Mejt0 Sale List
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