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Thread Statistics | Show CCP posts - 1 post(s) |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2584
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Posted - 2015.03.12 04:04:00 -
[1] - Quote
I'll preface this by stating that it pretty much fits the role of omni-damage mod perfectly. It is useful for that, but not much else. If you use two weapon types, it will be useful to you, if not, then it probably won't be as useful as the damage mods we already have. As such, I won't be comparing it to stacking one type of damage mod. I'll be comparing it to using different combinations of mods.
Let's begin.
GÇóx2 Krin's [VS] x1 EnhLDM & x1 EnhSDMGÇó +2.62% Light Damage +2.63% Sidearm Damage -30 CPU usage GÇóuses no ISK Winner: Krin's
GÇóx2 Krin's [VS] x1 CxLDM & x1 EnhSDMGÇó +1.62% Light Damage +2.62% Sidearm Damage -53 CPU usage -4 PG usage GÇóuses no ISK Winner: Krin's
GÇóx2 Krin's [VS] x1 EnhLDM & x1 CxSDMGÇó +2.62% Light Damage +0.62% Sidearm Damage -53 CPU usage -4 PG usage GÇóuses no ISK Winner: Krin's
GÇóx2 Krin's [VS] x1 CxLDM & x1 CxSDMGÇó +1.62% Light Damage +0.62% Sidearm Damage -76 CPU usage -8 PG usage GÇóuses no ISK Winner: Krin's
As you can see. These modules will be extremely useful for those of us that tend to use both damage mods types in some of our fits, and will have no drawbacks, for better stats. For somebody that equips, say, 3 complex damage mods, however, there will likely be less use, unless you want to expand the weapon you use in combat.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2586
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Posted - 2015.03.12 04:19:00 -
[2] - Quote
Aero Yassavi wrote:Will have to double check your math but differently a cool way of putting it. It may have use after all! Just not on commando suits
Yeah, it's unfortunate that it isn't very useful for Commandos and Logis(Amlogi will get use out of it for sure though). But I don't see how they could have pleased everyone without making it blatantly OP. 5% would have made it better than pretty much every high slot mod.
I'm thrilled about it, personally. For me, this is the equivalent of getting a damage and fitting buff for pretty much all of my fits, along with saving ISK... Like I said, for people that already use two types of damage mods, there is nothing but goodness for us
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2586
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Posted - 2015.03.12 04:21:00 -
[3] - Quote
Crap. I forgot Complex sidearm mods provide 8% instead of 7. I'll modify them. Krin's still comes out on top, for sure though.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2586
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Posted - 2015.03.12 04:25:00 -
[4] - Quote
Wow. I messed up a bunch of numbers. Krin's still comes out on top in every case, but not as much as I originally thought. I guess I was so excited to share what I though was correct, that I forgot to double check!
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2589
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Posted - 2015.03.12 04:30:00 -
[5] - Quote
Soldner VonKuechle wrote:Sgt Kirk wrote:VAHZZ wrote:Wait...THIS is the BPO? Yes. Is it bad to say im butthurt that this is the BPO? can i rename Ratatti to Don Quixote? Yes. To both.
I don't know why you are so mad about a damage mod BPO. It is also a very unique module. I would rather have a unique mod than a what I though we would get (a Complex myofibril BPO).
And you can call Ratatti that, if you want. He can't stop you, but he can do something about it if he feels like it...
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2594
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Posted - 2015.03.12 04:52:00 -
[6] - Quote
Aero Yassavi wrote:What are the ISK costs of STD/ADV/PRO damage mods really quick? 1,275 3,420 5,595
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2594
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Posted - 2015.03.12 04:56:00 -
[7] - Quote
LT SHANKS wrote:So, on an Assault ak.0, which combination would be better?
Complex Light Damage Mod x2 + Complex Sidearm Damage Mod x1
V.S.
Krin's BPO Mod x2 + Complex Light Weapon Damage Mod x1
Krin's setup: +13.25% Light Damage +7.62% Sidearm Damage Uses 76 less CPU, and 8 less PG. Uses 11,190 less ISK
Other setup: +13.51% Light Damage +8% Sidearm Damage
Honestly, I'd use the Krin's.
Home at Last <3
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2607
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Posted - 2015.03.12 09:32:00 -
[8] - Quote
Could I get a Dev explaining how the stacking penalties apply when you use more unorthodox arrangements of damage mods?
Usually, when you use damage mods that have different values, it counts the ones with the highest value first. This assures the most efficient damage increase. So if you use, say, a Complex LDM and an Enhanced LDM, the stacking penalty is applied to the Enhanced LDM. Pretty straight forward...
But what if you use something like 2 Krin's and Complex LDM? By following the normal logic, I want to assume that the Krin's modules will be reduced at a normal rate, but would the stacking penalty also apply to the Sidearm Damage as well, even though the mod at the bottom of the stack is an LDM and not a SDM?
Something like this would make all the difference between these modules being useful or not.
The way I see it, 1 of 3 things will happen, and depending on what it is, these mods have highly varied usability.
1.) Stacking Penalty for Damage is applied only to the same damage types. By using an LDM, the effect will only apply to the light damage portion of the Krin's mods.
2.)Stacking Penalty is applied to the whole mod, regardless of what kind of damage mods you use. By using a LDM along with Krin's, you would effectively lowering your sidearm damage, for example.
3.) Stacking penalties don't transfer from other damage mods to Krin's at all. Using a LDM and a Krin's would result in no penalties between the two.
Clarification would be greatly appreciated.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2608
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Posted - 2015.03.12 09:56:00 -
[9] - Quote
LT SHANKS wrote: I feel like wetting my pants. Also because the AScR buff is near!
Bit of an issue though. We don't know how the relationships work as far as stacking penalties are concerned when using different mods along with the Krin's mods. 1 of 3 things might happen. I'll show you different results depending on what one happens... I'll use 2 Krin's and 1 LDM as my test.
1.) Stacking Penalty for Damage is applied only to the same damage types. By using an LDM, the effect will only apply to the light damage portion of the Krin's mods. +13.25% Light Damage +7.62% Sidearm Damage
2.)Stacking Penalty is applied to the whole mod, regardless of what kind of damage mods you use. By using a LDM along with Krin's, you would effectively be lowering your sidearm damage. +13.25% Light Damage +6.25% Sidearm Damage
3.) Stacking penalties don't transfer from other damage mods to Krin's at all. Using a LDM and a Krin's would result in no penalties between the two. +14.62% Light Damage +7.62% Sidearm Damage
As you can see, the results are different, depending on how the game works put the stacking penalties.
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