|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Iron Wolf Saber
Den of Swords
18740
|
Posted - 2015.03.02 19:53:00 -
[1] - Quote
This is not being actively worked on but I would like to gather enough cards on the table that if work does start we can give the pilot suit the healthy things it needs to grow as an idea into reality.
However it seems there are some conundrums.
1 Being that if they effect vehicles to heavily they can ruin the planned meta. 2 Defanging the pilot suit however in this manner will make them inferior suits to pilot the vehicle. 3 Forcing pilot suits into pilot seats seems to take away from the freedom of the game
Minding this so far most players I've initially spoken to agree to the:
1. Sidearm only 2. Light Frame base suit.
Not saying you have to agree to it but every other frame has had 2 roles in it and the second scout suit model has strong resemblance to that of a pilot getup to begin with. So anyways drop suggestions on how shape and form a pilot suit up.
So debate among yourselves and show me what you guys got on the creative juices.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Iron Wolf Saber
Den of Swords
18742
|
Posted - 2015.03.02 20:36:00 -
[2] - Quote
Takahiro Kashuken wrote:1 - I think AV being better than a vehicle at killing vehicles is broken meta but it seems im in the minority
2 - If they make pilot suits a must have to make a vehicle better and a harder nut for AV to crack while HAV/ADS pilots get to have fun whacking each other i don't think pilots will mind that much, AV will cry but i doubt it would get that far.
3. Knackers up the LAV but the pilot suit has to affect all vehicles.
Pilot suit - Light, sidearm, low HP, 1 equip, any modules slots would have to have some modules that help enhance the vehicle in someway such as EWAR/HP/module efficencies etc
Skills wise they have to have an effect on all vehicles including LAVs so caldari for shield/gallente rep/armor armor/minmatar speed etc
Possibly could make a doc up or something for all races
Not here to discuss Vehicle and AV stay on topic please
also knackers? I am not a world linguist on slang so...
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Iron Wolf Saber
Den of Swords
18742
|
Posted - 2015.03.02 23:09:00 -
[3] - Quote
Vulpes Dolosus wrote:IWS, is there a technical possibility of introducing a "vehicle link module" system, similar to fleet boosters in Eve?
Technical evaluations from me are not helpful as I can only guess and ascertain capabilities of dust 514. Only CCP Rattati and his team know or can push the limits of the dust 514 engine.
The larger question is that of wanting to do the technical work. Commandos for example and replacing their role into the assaults is almost out of the question. Not because it is not technically feasible but it is rather a technical headache to pull off involving all sorts of shenanigans.
So yes it may be possible and maybe easy to do; then again it could be so obscurity hard that an attempt would not be desirable we won't know but dont be to afraid of suggesting.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Iron Wolf Saber
Den of Swords
18745
|
Posted - 2015.03.03 11:32:00 -
[4] - Quote
I'm thinking the following:
Vehicle Links
Emergency Shunt and Coolant Tank Weapon Upgrades
Transversal Manifold and Flushed Exhaust systems Afterburners and Nitros
Surrogate Radiator and Heat Capacitor Sensor modules
Nanite Pumps and Cermenting Array Armor Modules
Resonance Emmitter and Cascade Chamber Shield Modules
Progression of modules may be that Fitting saved for the first line (specialist variant) Effectiveness at the cost of more fitting for the second line (means giving up something on an already tight suit)
Suits get role bonus for 2 of them can fit up to three if bonused or 2 unbonused Overall effect shouldn't equal 2 module replacements (that by installing 2 modules you can cover gaps in cycles with these) Non pilots can on average fit 1 (logis can probably push two) but fitting each one is like fitting a cloak its going to hurt on the fitting severely.
Using links in equipment slots also solves the issue of sentinels being pilots or at least being better suited pilot suit than the pilot suit itself.
Suits will increase effectiveness of a module class (Gallente armor, Caldari shields, amarr weapons, minmatar navigation) Suits however will role fitting in two different classes (Gallente armor and navigation, Amarr armor and damage, caldari shields and sensors, minmatar navigation and damage)
I'm am thinking about a 4 slot layout at proto; semi acceptable fitting after you fit the 'links'
Base Pilot values will be low and cannot compete against a poorly fitted scout
Side arm only; pg and cpu to be considerate enouhg for an smg fit.
0 Bandwidth will ensure the use of links instead of equipment. Scanners are okay as they're a survival tool as well as the cloak if you can manage to fit it.
If possible have the suits pre-tiericideded having all slots equal to that of the prototype suit making fitting the only factor difference in item progression.
The going after cooldowns may be a good way to justify the pilot suit as it will not screw with the upcomming meta to hard AND it will also justify a good use for the pilot suit over any other class. The cooldowns and durations only screws with the windows of fighting stretching them or lowering them. Against other vehicle equipped with pilots this can balance out as thier abilities will counter each ohter. Vs infantry well lets just say infantry can probably stand to have more active module uses in the game. However in the proper conditions the vehicle should still be dying to AV even with pilot suits just pilot suits leviate some of the quality of life issues a pilot may face on the field and be able to enjoy the field more.
Links and suit should be cheap side however ot encourage use in a vehicle without increases its investment price too steeply.
passive traits would also if ever put in; instant ejection from vehicle while all other suits get a delay.
Pilot suits are naturally fast and naturally stealthy weakest on hp of all classes weakest on repair and recovery of all classes decent stamina but slow to re-gen it back to be used more fo rrunnign away to call a new vehicle in; not to rush into combat.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Iron Wolf Saber
Den of Swords
18749
|
Posted - 2015.03.03 19:37:00 -
[5] - Quote
Re: Handling
This is a dangerous route because simple changes in handling can be considered a bad thing. Dust 514 is not robust enough to simulate better driving and poor driving also things that changes how a vehicle at its core is played even so marginally can actually make an option not desired. Whole reason why I see more standard drop-ships used for suicide landings than militia ones. Nobody likes militia drop-ship handling.
Re: LAVs and low HP pilots
Link modules are going to be usable by any class that can fit it; just anyone else will be less efficient at it. This was a conscious decision against the LAV as having 3 links on those can make an LAV very powerful. By weakening the operator link capabilities to around 1 link module if you want a survivable operator is the desired effect and check balance. You can have a survivable operator but you will have fewer links, If you want more links you are going to have a weaker operator.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Iron Wolf Saber
Den of Swords
18750
|
Posted - 2015.03.03 21:56:00 -
[6] - Quote
Pokey Dravon wrote:Iron Wolf Saber wrote: Re: LAVs and low HP pilots
Link modules are going to be usable by any class that can fit it (if we make them equipment this will bar the sentinel) ; just anyone else will be less efficient at it. This was a conscious decision against the LAV as having 3 links on those can make an LAV very powerful. By weakening the operator link capabilities to around 1 link module if you want a survivable operator is the desired effect and check balance. You can have a survivable operator but you will have fewer links, If you want more links you are going to have a weaker operator. LAVs have strong mobility which is a very powerful survival tool in the current and likely future metas.
High mobility unless you slow down to perform the function of the vehicle, such as Logistics repping. A dead pilot is a useless one, and if its SO easy to pop a pilot out of an LAV, it'll reach a point where using a pilot is pointless because you're dying too quickly from enemy fire that may not even be focused. Even a tanked medium suit can be dropped quickly out of the drivers seat, imagine how awful it'll be with a light frame with even less HP than a scout. There needs to be something to help protect pilots, either via some bonus to reduce incoming damage or some other metric.
The idea is that LAVs would benefit from fewer links than a vehicle that cannot get away as easily; remember this is about cool-downs and likely cool-down links used for the LAV are navigation and sensors. Also there is no guarantee we may see the return of a logistics LAV or a scout lav. Those roles could easily get shifted to other hulls (the mavs for example)
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Iron Wolf Saber
Den of Swords
18754
|
Posted - 2015.03.04 06:52:00 -
[7] - Quote
I am just saying there can be other variants of the LAV that are brought in that do not require it to be up and front with infantry.
Case in point
AA LAV
Covert LAV
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
|
|
|