Billi Gene
541
|
Posted - 2015.02.25 08:38:00 -
[1] - Quote
Iron Wolf Saber wrote:One Eyed King wrote:Iron Wolf Saber wrote:Apparently they hit really really hard.
Also no we haven't 'fixing' sniping as its not consider broken anymore and likely we're never going back to older models ever most likely. Couldn't adding a bit better zoom make sniping a little more viable without changing the model any? I think it is better than it was in many ways, but its still rather difficult to be of much use. Zoom can get looked at and I agree its not high enough fidelity to make it work well for the ranges its expected to operate in. Maybe 2x of current I am thinking Sway should also get looked at to be post shot rather than preshot. Charge rifle mechanics is another that can get looked at; its been suggested to have them auto-charging (thus no need to hold trigger) if this becomes a thing then the sway should be matching with the charging cycle so that the rifle is swaying while charging. Also the complaint about lack of progression is still very valid so that can also get looked at.
decrease tactical sniper damage, increase clip size and ammo count, increase RoF ... significantly increase its range so that its longer than the ishokone's/thales 440m, and increase its zoom.
you now have a lower damage rifle with increased zoom capable of picking off other snipers and significantly increasing chance for head shots at extreme ranges, rewarding good snipers with more chances to snag hits in places previously out of range from the good roosts whilst lowering alpha to offset the increased range. The Sniper Arms race dictates that the harder hitting sniper rifle fits will have to either tank EHP or Profile (same as now), but that the higher damage sniper rifles will now no longer be the longest range rifles on the battlefield.
(testing sessions with sniper rifle ranges that i've carried out, allowed for thales/ishukone to hit out to around 440m, all other rifles tested were about 356m, would love to see an accurate breakdown per rifle ....)
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
|
Billi Gene
545
|
Posted - 2015.02.25 13:32:00 -
[2] - Quote
Sinboto Simmons wrote: What's wrong with the tactical? I was using is for CQC/midrange sniping in ambush the other day and besides the sway it seemed to be in a good place.
6 rounds per clip, decent damage, and a larger reticle, if I was caldari I would use it on a commando for support fire.
Sure it's not the hardest hitting sniper, but it's damned good for a sniper that wants to run with a squad.
Actually, reduce the sway and put a combat rifle skin on er and I'd be happy with a new minmatar precision rifle.
tactical is fine, but afaik its range is sub par compared to the ishukone. Sway is not a problem once you skill up sniper rifles (unless you aren't crouching).
The call was for feedback on how to possibly implement higher zoom on sniper rifles. I gave 2isk about a larger clip longer range higher zoom variant, notably a rifle that could be used as an anti-sniper platform, but also something which would help round out the sniper rifle line up.
in my opinion, range is fine atm, but a higher zoom/longer range variant would be nice (with the lower dps being a balancing factor)
just an idea...
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
|