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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
431
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Posted - 2015.02.18 18:39:00 -
[1] - Quote
I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now. |
Nocturnal Soul
Primordial Threat
5421
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Posted - 2015.02.18 18:52:00 -
[2] - Quote
Blame rat man, he decided to take one of the racial benefits of the Amarr & staple it on all the Matar suits...it's why the bonus the Ak.0 scout has is pointless since the Mk.0 could can do it better.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
432
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Posted - 2015.02.18 18:53:00 -
[3] - Quote
Nocturnal Soul wrote:Blame rat man, he decided to take one of the racial benefits of the Amarr & staple it on all the Matar suits...it's why the bonus the Ak.0 scout has is pointless since the Mk.0 could can do it better.
Was stamina regen supposed to be for Amarr? |
Heimdallr69
Negative-Feedback. Negative-Feedback
4658
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Posted - 2015.02.18 20:15:00 -
[4] - Quote
Personally I think Caldari could use some love.
Removed inappropriate content - CCP Logibro
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
434
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Posted - 2015.02.18 20:22:00 -
[5] - Quote
Heimdallr69 wrote:Personally I think Caldari could use some love.
I think all shield suits are crap except the Cal Scout, but I think thats a symptom of shield/armor meta imbalance and the scrambler rifle being absurdly OP against shields, not because the suits themselves are bad. |
Tesfa Alem
Death by Disassociation
852
|
Posted - 2015.02.18 20:47:00 -
[6] - Quote
Vesta Opalus wrote:I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now.
Since you begged, no its not OP. The high speed and high stamina characteristics that the FOTM crowd are just discovering were there from day one. Ratatti never touched those stats. But since people want their "heavy scout" because lol, they didn't adapt at not being able to shoot while cloaked, they moved on the the min assault.
Been running that suit as long as my logi, and its only now i see people whine about its speed and its hitbox.
Redline for Thee, but no Redline for Me.
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Adipem Nothi
Nos Nothi
6760
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Posted - 2015.02.18 20:55:00 -
[7] - Quote
I heard it is faster than the AM Scout with roughly twice the native HP. If that's the case, obviously something is wrong with it.
Shoot scout with yes.
- Ripley Riley
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
434
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Posted - 2015.02.18 20:59:00 -
[8] - Quote
Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits.
Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42
Jesus christ how horrifying.
Amarr scout still gets much better precision and dampening but... wow :d |
Nocturnal Soul
Primordial Threat
5421
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Posted - 2015.02.18 21:14:00 -
[9] - Quote
Vesta Opalus wrote:Nocturnal Soul wrote:Blame rat man, he decided to take one of the racial benefits of the Amarr & staple it on all the Matar suits...it's why the bonus the Ak.0 scout has is pointless since the Mk.0 could can do it better. Was stamina regen supposed to be for Amarr? Stamina regain and total we're Amarr traits
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Adipem Nothi
Nos Nothi
6760
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Posted - 2015.02.18 21:27:00 -
[10] - Quote
Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d
If any light-frame had higher base HP than an Assault, Aeon Amadi would cry real life tears of blood. The double standards are real.
Shoot scout with yes.
- Ripley Riley
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
61
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Posted - 2015.02.18 21:36:00 -
[11] - Quote
Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d
Yes, absolutely, horrifying, the fact that a medium suit is faster than a scout dropsuit by default [w/o any skills or modules factored in], at roughly twice the eHP, and a precision bonus that isn't worth much anymore since last EWAR nerf for scouts.
Additionally, your cloak bonus does not give you any advantage anymore, when using it means giving up your suit bonus due to scan range diminished to next to nothing. You can try to downplay it as much as you like, there is something wrong with these suits, your gibbering won't change that.
By the love of the great One, big Baba Matumba, lord Almighty
Sky Wizard, please CCP, turn me true Amarr. finally...
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
434
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Posted - 2015.02.18 21:41:00 -
[12] - Quote
Adipem Nothi wrote:Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d If any light frame had even close to the same HP as an Assault, Aeon Amadi would cry real life tears of blood. The double standards are real. PS: GA and CA Scouts are only slightly faster (something like 1/5th of a m/s) than MN Assault. When you look at the speed progressions by race of Assault and Scout, it seems very likely that MN Assault base movement is an entry error.
Yeah seems like Min Assault should be 5.2 or something... I wonder if they will ever fix it. Seems like it should be changed. Maybe they should give Amarr scout an extra .5 or so as well.
Templar XIII wrote: Yes, absolutely, horrifying, the fact that a medium suit is faster than a scout dropsuit by default [w/o any skills or modules factored in], at roughly twice the eHP, and a precision bonus that isn't worth much anymore since last EWAR nerf for scouts.
Additionally, your cloak bonus does not give you any advantage anymore, when using it means giving up your suit bonus due to scan range diminished to next to nothing. You can try to downplay it as much as you like, there is something wrong with these suits, you gibbering won't change that.
Im sorry, Im concerned with actual balance, not in seeing easy mode scout shotgun slayer swarms make a comeback. |
benandjerrys
KILL-EM-QUICK RISE of LEGION
126
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Posted - 2015.02.18 22:11:00 -
[13] - Quote
How about a cloak duration bonus for am scout??? :)
Tread Locking Proficiency V
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Nocturnal Soul
Primordial Threat
5421
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Posted - 2015.02.18 22:58:00 -
[14] - Quote
benandjerrys wrote:How about a cloak duration bonus for am scout??? :) Screw that and the cloak I want a Biotic efficiency bonus along with a bonus to range... The caldari can have there precision back.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
|
Atiim
Heaven's Lost Property Negative-Feedback
15673
|
Posted - 2015.02.18 23:10:00 -
[15] - Quote
[quote=Vesta Opalus One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much? [/quote] The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regulator (+110%) will negate that advantage on any of the Assaults I fail to see how it's overpowered in comparison.
It's regen only faster than the MinLogi by 5/s, which is negligible, and the "insanely overpowered stamina regen advantage" is found on literally all of the Matari suits; even the Matari Sentinel/Commando (40/s) have better stamina regen than the non-Minmatar Assaults (20/s and 30/s).
Now my question to you, is:
Should we nerf the Minmatar Sentinel due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Logistics due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Commando due to its "overpowered stamina regen" advantage?
The 1st Matari Commando
-HAND
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DDx77
The Exemplars RISE of LEGION
131
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Posted - 2015.02.18 23:26:00 -
[16] - Quote
Vesta Opalus wrote:I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now. --- I get wrecked by the mk0 assault so often that I would love to say it's OP
But it is the most versatile suit which is why so many are using it.
The increase in clip ammo and the ability to armor tank very well is what causes me the most fits.
Im against gimping it, I'd rather other suits be improved to compete better. Scaling back the stamina regen and also some of its ehp shouldn't break it but probably won't fix what people think is "broken" about it
I think a lot less people would be saying anything about it if these strafe issues were fixed.
Toning down the accuracy while strafing fixes a lot of issues imo
Militia Bolt Pistol - Cause that fourth shot is just a waste of time
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7289
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Posted - 2015.02.18 23:28:00 -
[17] - Quote
hilariously I see a pretty good mix of dropsuits day to day.
I wouldn't be shocked to see corp doctrines in the future.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7289
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Posted - 2015.02.18 23:30:00 -
[18] - Quote
Racial doctrines.
"Everyobe jump in a heavy" is the lazy doctrine
AV
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ROMULUS H3X
research lab
314
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Posted - 2015.02.19 00:39:00 -
[19] - Quote
Vesta Opalus wrote:I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now.
Speed wins everything in the end.
...and yes the minmatar assault's speed/ stam regen is OP which is why it is also one of the best suits to melee with. I would be okay with a slight nerf to the speed...like .2m/s less.
The worst part about it: Tryhards shield AND speed AND armor stack the same suit and run around like shotgun scouts on roids. AKA- EZ MODE
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
437
|
Posted - 2015.02.19 01:09:00 -
[20] - Quote
Atiim wrote:Vesta Opalus wrote: One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regulator (+110%) will negate that advantage on any of the Assaults I fail to see how it's overpowered in comparison. It's regen only faster than the MinLogi by 5/s, which is negligible, and the "insanely overpowered stamina regen advantage" is found on literally all of the Matari suits; even the Matari Sentinel/Commando (40/s) have better stamina regen than the non-Minmatar Assaults (20/s and 30/s). Now my question to you, is: Should we nerf the Minmatar Sentinel due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Logistics due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Commando due to its "overpowered stamina regen" advantage?
Maybe, maybe, and maybe.
But probably not. This thread was just to open up some discussion about the min assault in general, that was just one thing that jumped out at me as the biggest disparity between min assault and other assaults. |
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
437
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Posted - 2015.02.19 01:10:00 -
[21] - Quote
ROMULUS H3X wrote:Vesta Opalus wrote:I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now. Speed wins everything in the end. ...and yes the minmatar assault's speed/ stam regen is OP which is why it is also one of the best suits to melee with. I would be okay with a slight nerf to the speed...like .2m/s less. The worst part about it: Tryhards shield AND speed AND armor stack the same suit and run around like shotgun scouts on roids. AKA- EZ MODE
Trying to build like that is very ineffective, you dont get much regen on either shields or armor, or your speed is too low, or you have no dampening. |
gustavo acosta
Capital Acquisitions LLC Bad Intention
934
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Posted - 2015.02.19 01:10:00 -
[22] - Quote
Atiim wrote: The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regulator (+110%) will negate that advantage on any of the Assaults I fail to see how it's overpowered in comparison.
It's regen only faster than the MinLogi by 5/s, which is negligible, and the "insanely overpowered stamina regen advantage" is found on literally all of the Matari suits; even the Matari Sentinel/Commando (40/s) have better stamina regen than the non-Minmatar Assaults (20/s and 30/s).
Now my question to you, is:
Should we nerf the Minmatar Sentinel due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Logistics due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Commando due to its "overpowered stamina regen" advantage?
The real question is should the minmatar suits have even lower hp for how much they get to biotics because there's only a 30hp(6% penalty) difference for a 250% stamina regen bonus and a 6% sprint bonus?(at least for the assault suit. )
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
437
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Posted - 2015.02.19 01:14:00 -
[23] - Quote
DDx77 wrote:Vesta Opalus wrote:I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now. --- I get wrecked by the mk0 assault so often that I would love to say it's OP But it is the most versatile suit which is why so many are using it. The increase in clip ammo and the ability to armor tank very well is what causes me the most fits. Im against gimping it, I'd rather other suits be improved to compete better. Scaling back the stamina regen and also some of its ehp shouldn't break it but probably won't fix what people think is "broken" about it should the other assault suits get a mild hp buff? I think a lot less people would be saying anything about it if these strafe issues were fixed. Toning down the accuracy while strafing fixes a lot of issues imo
I havent noticed a huge difference between the assaults in terms of strafing (maybe the amarr is noticeably worse, but not cripplingly so). Other suits do already have some big advantages in raw hp and/or potential regen. My advanced Gallente assault with ONE enhanced ferroscale as his only EHP mod has more health than my proto mk.0 with 3 enhanced shield extenders.
This is horrible to say but CCP isnt leaving me much to ***** about here. I think if the stamina gain and speed on the mk.0 assault was reduced a tiny bit and the amarr scout speed was buffed slightly I would be totally satisfied.
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Tesfa Alem
Death by Disassociation
853
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Posted - 2015.02.19 05:28:00 -
[24] - Quote
Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d
Thats a problem with the amarr scout design, not the minmatar assault design. Amarr scout came after the min assault, and if the devs geve it less speed than that needs to be adressed, not nerfing the min assault.
Otherwise, your'e comparing the fastest assault suit to the slowest scout.
Redline for Thee, but no Redline for Me.
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
438
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Posted - 2015.02.19 05:39:00 -
[25] - Quote
Tesfa Alem wrote:Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d Thats a problem with the amarr scout design, not the minmatar assault design. Amarr scout came after the min assault, and if the devs geve it less speed than that needs to be adressed, not nerfing the min assault. Otherwise, your'e comparing the fastest assault suit to the slowest scout.
Yeah I realize that, it just seems conceptually wrong to have an assault suit capable of out running a scout suit.
Something should be changed there, thats all Im getting at. |
ROMULUS H3X
research lab
315
|
Posted - 2015.02.19 08:51:00 -
[26] - Quote
gustavo acosta wrote:Atiim wrote: The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regulator (+110%) will negate that advantage on any of the Assaults I fail to see how it's overpowered in comparison.
It's regen only faster than the MinLogi by 5/s, which is negligible, and the "insanely overpowered stamina regen advantage" is found on literally all of the Matari suits; even the Matari Sentinel/Commando (40/s) have better stamina regen than the non-Minmatar Assaults (20/s and 30/s).
Now my question to you, is:
Should we nerf the Minmatar Sentinel due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Logistics due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Commando due to its "overpowered stamina regen" advantage?
The real question is should the minmatar suits have even lower hp for how much they get to biotics because there's only a 30hp(6% penalty) difference for a 250% stamina regen bonus and a 6% sprint bonus?(at least for the assault suit. )
I wish all the minmatar suits got a melee bonus, not just the scout :/
SO this is what I will suggest :D
SLightly lower the sprint speed by .2m/s and stamina regen a third or so and give them a bonus to melee
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
315
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Posted - 2015.02.19 08:54:00 -
[27] - Quote
Vesta Opalus wrote:Tesfa Alem wrote:Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d Thats a problem with the amarr scout design, not the minmatar assault design. Amarr scout came after the min assault, and if the devs geve it less speed than that needs to be adressed, not nerfing the min assault. Otherwise, your'e comparing the fastest assault suit to the slowest scout. Yeah I realize that, it just seems conceptually wrong to have an assault suit capable of out running a scout suit. Something should be changed there, thats all Im getting at.
Yet some scout suits can have more total HIT POINTS than assaults and nothing is wrong with that?
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7294
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Posted - 2015.02.19 08:58:00 -
[28] - Quote
Considering the amarr scout is acknowledged as hands down the worst and needing improvement, why is the discussion not about bringing the amscout up to the level of the others rather than an assault nerf?
AV
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Tesfa Alem
Death by Disassociation
853
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Posted - 2015.02.19 09:22:00 -
[29] - Quote
ROMULUS H3X wrote:gustavo acosta wrote:Atiim wrote: The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regulator (+110%) will negate that advantage on any of the Assaults I fail to see how it's overpowered in comparison.
It's regen only faster than the MinLogi by 5/s, which is negligible, and the "insanely overpowered stamina regen advantage" is found on literally all of the Matari suits; even the Matari Sentinel/Commando (40/s) have better stamina regen than the non-Minmatar Assaults (20/s and 30/s).
Now my question to you, is:
Should we nerf the Minmatar Sentinel due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Logistics due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Commando due to its "overpowered stamina regen" advantage?
The real question is should the minmatar suits have even lower hp for how much they get to biotics because there's only a 30hp(6% penalty) difference for a 250% stamina regen bonus and a 6% sprint bonus?(at least for the assault suit. ) I wish all the minmatar suits got a melee bonus, not just the scout :/ SO this is what I will suggest :D SLightly lower the sprint speed by .2m/s and stamina regen a third or so and give them a bonus to melee
No thank you. Besides, you can already do this with a minmatar assault.
Redline for Thee, but no Redline for Me.
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ROMULUS H3X
research lab
315
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Posted - 2015.02.19 09:33:00 -
[30] - Quote
Tesfa Alem wrote:ROMULUS H3X wrote:gustavo acosta wrote:Atiim wrote: The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regulator (+110%) will negate that advantage on any of the Assaults I fail to see how it's overpowered in comparison.
It's regen only faster than the MinLogi by 5/s, which is negligible, and the "insanely overpowered stamina regen advantage" is found on literally all of the Matari suits; even the Matari Sentinel/Commando (40/s) have better stamina regen than the non-Minmatar Assaults (20/s and 30/s).
Now my question to you, is:
Should we nerf the Minmatar Sentinel due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Logistics due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Commando due to its "overpowered stamina regen" advantage?
The real question is should the minmatar suits have even lower hp for how much they get to biotics because there's only a 30hp(6% penalty) difference for a 250% stamina regen bonus and a 6% sprint bonus?(at least for the assault suit. ) I wish all the minmatar suits got a melee bonus, not just the scout :/ SO this is what I will suggest :D SLightly lower the sprint speed by .2m/s and stamina regen a third or so and give them a bonus to melee No thank you. Besides, you can already do this with a minmatar assault.
Yes, I am well aware of the capabilities of my minmatar assault :)
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Adipem Nothi
Nos Nothi
6772
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Posted - 2015.02.19 15:10:00 -
[31] - Quote
ROMULUS H3X wrote:Yet some scout suits can have more total HIT POINTS than assaults and nothing is wrong with that?
A recent strafe penalty to plates directly targeted heavily up-armored Scouts; this is one of the reasons why you don't see many Assault Lite any more. But you do raise an excellent point. The FoTM crowd does appear to favor a combination of High Mobility and High Hitpoints. I wonder what suit they are running these days (?).
Shoot scout with yes.
- Ripley Riley
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
443
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Posted - 2015.02.19 15:39:00 -
[32] - Quote
ROMULUS H3X wrote:Vesta Opalus wrote:Tesfa Alem wrote:Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d Thats a problem with the amarr scout design, not the minmatar assault design. Amarr scout came after the min assault, and if the devs geve it less speed than that needs to be adressed, not nerfing the min assault. Otherwise, your'e comparing the fastest assault suit to the slowest scout. Yeah I realize that, it just seems conceptually wrong to have an assault suit capable of out running a scout suit. Something should be changed there, thats all Im getting at. Yet some scout suits can have more total HIT POINTS than assaults and nothing is wrong with that?
Prove it? |
Jebus McKing
Nos Nothi
1501
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Posted - 2015.02.19 16:17:00 -
[33] - Quote
Adipem Nothi wrote:something is wrong with one or both of these suits. TRUE! MN Assault is faster by the unbelievably OP amount of 0.05m/s! MN Assault has a whopping 170 base HP more than AM Scout! MN Assault even has 10stamina/s more stamina regen rate! MN Assault deals 30(!!) damage more melee damage! MN Assault has twice the armor regen than AM Scout! TWICE! MN Assault is better at using equipment because it has 133% the bandwidth than AM Scout! MN Assault even has more shield regen delay than AM Scout! Can you believe that?! MN Assault has more profile db! MN Assault has more precision db! MN Assault even has MORE hitbox than AM Scout! Is there anything the MN Assault does not have more of than the AM Scout?!
PLEASE FIX!
Well, at least AM Scout has more shield regen than MN Assault! TAKE THAT FILTHY MINMATAR SCUM!
Vesta Opalus wrote:I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now.
The stamina advantage isn't as much as people might think. (3x?! no) AM Assault has stamina regen of 30/s, CA/GA have 20/s, and MN has 50/s. But also AM Assault has a whopping 50 more stamina than the MN Assault and even 75 more than CA/GA Assault.
MN Assault really is worse in everything but hacking, stamina regen, and movement speed.
The problems with strafe speed and hitdetection are not limited to the MN Assault. So I would not recommend balancing the MN Assault based on a technical issue. Fix the issue first. Give us inertia to counter the fast switching of strafe direction before making changes to the MN Assault's movement speed.
pé¿pâûpé¦pü»pé¦pé¡pâúpâ¦péÆs½îpüúpüªpüäpéïpÇé wwwwwwwwwww
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Adipem Nothi
Nos Nothi
6774
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Posted - 2015.02.19 16:28:00 -
[34] - Quote
Jebus McKing wrote: The problems with strafe speed and hitdetection are not limited to the MN Assault. So I would not recommend balancing the MN Assault based on a technical issue. Fix the issue first. Give us inertia to counter the fast switching of strafe direction before making changes to the MN Assault's movement speed.
This would be a fair approach. First fix this closely related issue, then make changes to MN Assault if necessary.
Shoot scout with yes.
- Ripley Riley
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
62
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Posted - 2015.02.19 17:34:00 -
[35] - Quote
Vesta Opalus wrote:
Im sorry, Im concerned with actual balance, not in seeing easy mode scout shotgun slayer swarms make a comeback.
Iam not saying the scout should be buffed to uberness, making it as strong as his scout brethren by providing him with a meaningful bonus would suffice. I do not even like scout any much, never did. But the imbalance, the strength of stamina replenishing rates and base speed of the minmatar suits proves, come to bear and weigh more and more with every patch the other suits have to suffer.
My time in Dust taught me: GåÆ speed beats dampening (always being faster than can be reacted is better than not being sensed, sometimes, from the right distance, when approaching from behind) GåÆ speed beats cloaking (see above) GåÆ speed beats eHP (not being hittable and more agile terrain-use-wise vs. fat, slow, in-agile, outmaneuverable) GåÆ stamina recovery beats base stamina pool (stamina replenishment rates on even a minmatar militia fatty provide almost unbroken sprint-ability at sick speeds. take Amarr heavy and see how fast he recovers)
Iam saying: where the other suit's bonuses lose relevance, the Minmatar suits have to follow suit sooner or later.
By the love of the great One, big Baba Matumba, lord Almighty
Sky Wizard, please CCP, turn me true Amarr. finally...
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
63
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Posted - 2015.02.20 16:37:00 -
[36] - Quote
Jebus McKing wrote: The problems with strafe speed and hitdetection are not limited to the MN Assault. So I would not recommend balancing the MN Assault based on a technical issue. Fix the issue first. Give us inertia to counter the fast switching of strafe direction before making changes to the MN Assault's movement speed.
This argument of yours has substance and reasoning, I give you that. Introducing general inertia would be great even though it would prove to be a precursor to through the board suit adjustments. But which of the two can be reasonably assumed to be addressed / fixed by CCP in a timely manner: minmatar suit stamina and speeds or general inertia?
By the love of the great One, big Baba Matumba, lord Almighty
Sky Wizard, please CCP, turn me true Amarr. finally...
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Bright Steel
Horizons' Edge VP Gaming Alliance
959
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Posted - 2015.02.20 17:32:00 -
[37] - Quote
What you have pointed out is an overlapping of stats between roles and is seen in other areas too and is part of the game balance.
Amarr assault can get close to the same hp as my min heavy. Scouts can do some logi work And the MinASS has the maneuverability similar to the slowest scout.
It is a true heavy scout/light assault in my opinion. I can flank and evade like a scout but hit hard like an assault. But I don't have scout EWAR or cloak and I also don't have the tank of the other assaults. It bridges the gap between the two.
I would agree with lowering the speed .05 to appease numbers but stamina is good.
One green bottle on amarr is where it shines, you should try it
Dust 514, the BEST WORST game you can't stop playing.
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Todd Vail
GNGPSTL
5
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Posted - 2015.02.20 17:41:00 -
[38] - Quote
I have to disagree. The speed is a big part of the suits survivability. I run an Amarr assault, and he just chews through all the other races assaults in a stand up fight. It takes a lot of SP to get the Assault suit, and with MinMatar, more than double that to get the proper skills up to par to fight as well as others.
My 2 cents, feel free to disagree
Pew, Pew, Blam! See i caught them all :)
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