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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
431
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Posted - 2015.02.18 18:39:00 -
[1] - Quote
I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now. |
Nocturnal Soul
Primordial Threat
5421
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Posted - 2015.02.18 18:52:00 -
[2] - Quote
Blame rat man, he decided to take one of the racial benefits of the Amarr & staple it on all the Matar suits...it's why the bonus the Ak.0 scout has is pointless since the Mk.0 could can do it better.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
432
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Posted - 2015.02.18 18:53:00 -
[3] - Quote
Nocturnal Soul wrote:Blame rat man, he decided to take one of the racial benefits of the Amarr & staple it on all the Matar suits...it's why the bonus the Ak.0 scout has is pointless since the Mk.0 could can do it better.
Was stamina regen supposed to be for Amarr? |
Heimdallr69
Negative-Feedback. Negative-Feedback
4658
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Posted - 2015.02.18 20:15:00 -
[4] - Quote
Personally I think Caldari could use some love.
Removed inappropriate content - CCP Logibro
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
434
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Posted - 2015.02.18 20:22:00 -
[5] - Quote
Heimdallr69 wrote:Personally I think Caldari could use some love.
I think all shield suits are crap except the Cal Scout, but I think thats a symptom of shield/armor meta imbalance and the scrambler rifle being absurdly OP against shields, not because the suits themselves are bad. |
Tesfa Alem
Death by Disassociation
852
|
Posted - 2015.02.18 20:47:00 -
[6] - Quote
Vesta Opalus wrote:I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now.
Since you begged, no its not OP. The high speed and high stamina characteristics that the FOTM crowd are just discovering were there from day one. Ratatti never touched those stats. But since people want their "heavy scout" because lol, they didn't adapt at not being able to shoot while cloaked, they moved on the the min assault.
Been running that suit as long as my logi, and its only now i see people whine about its speed and its hitbox.
Redline for Thee, but no Redline for Me.
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Adipem Nothi
Nos Nothi
6760
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Posted - 2015.02.18 20:55:00 -
[7] - Quote
I heard it is faster than the AM Scout with roughly twice the native HP. If that's the case, obviously something is wrong with it.
Shoot scout with yes.
- Ripley Riley
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
434
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Posted - 2015.02.18 20:59:00 -
[8] - Quote
Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits.
Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42
Jesus christ how horrifying.
Amarr scout still gets much better precision and dampening but... wow :d |
Nocturnal Soul
Primordial Threat
5421
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Posted - 2015.02.18 21:14:00 -
[9] - Quote
Vesta Opalus wrote:Nocturnal Soul wrote:Blame rat man, he decided to take one of the racial benefits of the Amarr & staple it on all the Matar suits...it's why the bonus the Ak.0 scout has is pointless since the Mk.0 could can do it better. Was stamina regen supposed to be for Amarr? Stamina regain and total we're Amarr traits
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Adipem Nothi
Nos Nothi
6760
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Posted - 2015.02.18 21:27:00 -
[10] - Quote
Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d
If any light-frame had higher base HP than an Assault, Aeon Amadi would cry real life tears of blood. The double standards are real.
Shoot scout with yes.
- Ripley Riley
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
61
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Posted - 2015.02.18 21:36:00 -
[11] - Quote
Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d
Yes, absolutely, horrifying, the fact that a medium suit is faster than a scout dropsuit by default [w/o any skills or modules factored in], at roughly twice the eHP, and a precision bonus that isn't worth much anymore since last EWAR nerf for scouts.
Additionally, your cloak bonus does not give you any advantage anymore, when using it means giving up your suit bonus due to scan range diminished to next to nothing. You can try to downplay it as much as you like, there is something wrong with these suits, your gibbering won't change that.
By the love of the great One, big Baba Matumba, lord Almighty
Sky Wizard, please CCP, turn me true Amarr. finally...
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
434
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Posted - 2015.02.18 21:41:00 -
[12] - Quote
Adipem Nothi wrote:Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d If any light frame had even close to the same HP as an Assault, Aeon Amadi would cry real life tears of blood. The double standards are real. PS: GA and CA Scouts are only slightly faster (something like 1/5th of a m/s) than MN Assault. When you look at the speed progressions by race of Assault and Scout, it seems very likely that MN Assault base movement is an entry error.
Yeah seems like Min Assault should be 5.2 or something... I wonder if they will ever fix it. Seems like it should be changed. Maybe they should give Amarr scout an extra .5 or so as well.
Templar XIII wrote: Yes, absolutely, horrifying, the fact that a medium suit is faster than a scout dropsuit by default [w/o any skills or modules factored in], at roughly twice the eHP, and a precision bonus that isn't worth much anymore since last EWAR nerf for scouts.
Additionally, your cloak bonus does not give you any advantage anymore, when using it means giving up your suit bonus due to scan range diminished to next to nothing. You can try to downplay it as much as you like, there is something wrong with these suits, you gibbering won't change that.
Im sorry, Im concerned with actual balance, not in seeing easy mode scout shotgun slayer swarms make a comeback. |
benandjerrys
KILL-EM-QUICK RISE of LEGION
126
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Posted - 2015.02.18 22:11:00 -
[13] - Quote
How about a cloak duration bonus for am scout??? :)
Tread Locking Proficiency V
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Nocturnal Soul
Primordial Threat
5421
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Posted - 2015.02.18 22:58:00 -
[14] - Quote
benandjerrys wrote:How about a cloak duration bonus for am scout??? :) Screw that and the cloak I want a Biotic efficiency bonus along with a bonus to range... The caldari can have there precision back.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
|
Atiim
Heaven's Lost Property Negative-Feedback
15673
|
Posted - 2015.02.18 23:10:00 -
[15] - Quote
[quote=Vesta Opalus One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much? [/quote] The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regulator (+110%) will negate that advantage on any of the Assaults I fail to see how it's overpowered in comparison.
It's regen only faster than the MinLogi by 5/s, which is negligible, and the "insanely overpowered stamina regen advantage" is found on literally all of the Matari suits; even the Matari Sentinel/Commando (40/s) have better stamina regen than the non-Minmatar Assaults (20/s and 30/s).
Now my question to you, is:
Should we nerf the Minmatar Sentinel due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Logistics due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Commando due to its "overpowered stamina regen" advantage?
The 1st Matari Commando
-HAND
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DDx77
The Exemplars RISE of LEGION
131
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Posted - 2015.02.18 23:26:00 -
[16] - Quote
Vesta Opalus wrote:I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now. --- I get wrecked by the mk0 assault so often that I would love to say it's OP
But it is the most versatile suit which is why so many are using it.
The increase in clip ammo and the ability to armor tank very well is what causes me the most fits.
Im against gimping it, I'd rather other suits be improved to compete better. Scaling back the stamina regen and also some of its ehp shouldn't break it but probably won't fix what people think is "broken" about it
I think a lot less people would be saying anything about it if these strafe issues were fixed.
Toning down the accuracy while strafing fixes a lot of issues imo
Militia Bolt Pistol - Cause that fourth shot is just a waste of time
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7289
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Posted - 2015.02.18 23:28:00 -
[17] - Quote
hilariously I see a pretty good mix of dropsuits day to day.
I wouldn't be shocked to see corp doctrines in the future.
AV
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7289
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Posted - 2015.02.18 23:30:00 -
[18] - Quote
Racial doctrines.
"Everyobe jump in a heavy" is the lazy doctrine
AV
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ROMULUS H3X
research lab
314
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Posted - 2015.02.19 00:39:00 -
[19] - Quote
Vesta Opalus wrote:I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now.
Speed wins everything in the end.
...and yes the minmatar assault's speed/ stam regen is OP which is why it is also one of the best suits to melee with. I would be okay with a slight nerf to the speed...like .2m/s less.
The worst part about it: Tryhards shield AND speed AND armor stack the same suit and run around like shotgun scouts on roids. AKA- EZ MODE
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
437
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Posted - 2015.02.19 01:09:00 -
[20] - Quote
Atiim wrote:Vesta Opalus wrote: One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regulator (+110%) will negate that advantage on any of the Assaults I fail to see how it's overpowered in comparison. It's regen only faster than the MinLogi by 5/s, which is negligible, and the "insanely overpowered stamina regen advantage" is found on literally all of the Matari suits; even the Matari Sentinel/Commando (40/s) have better stamina regen than the non-Minmatar Assaults (20/s and 30/s). Now my question to you, is: Should we nerf the Minmatar Sentinel due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Logistics due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Commando due to its "overpowered stamina regen" advantage?
Maybe, maybe, and maybe.
But probably not. This thread was just to open up some discussion about the min assault in general, that was just one thing that jumped out at me as the biggest disparity between min assault and other assaults. |
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
437
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Posted - 2015.02.19 01:10:00 -
[21] - Quote
ROMULUS H3X wrote:Vesta Opalus wrote:I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now. Speed wins everything in the end. ...and yes the minmatar assault's speed/ stam regen is OP which is why it is also one of the best suits to melee with. I would be okay with a slight nerf to the speed...like .2m/s less. The worst part about it: Tryhards shield AND speed AND armor stack the same suit and run around like shotgun scouts on roids. AKA- EZ MODE
Trying to build like that is very ineffective, you dont get much regen on either shields or armor, or your speed is too low, or you have no dampening. |
gustavo acosta
Capital Acquisitions LLC Bad Intention
934
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Posted - 2015.02.19 01:10:00 -
[22] - Quote
Atiim wrote: The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regulator (+110%) will negate that advantage on any of the Assaults I fail to see how it's overpowered in comparison.
It's regen only faster than the MinLogi by 5/s, which is negligible, and the "insanely overpowered stamina regen advantage" is found on literally all of the Matari suits; even the Matari Sentinel/Commando (40/s) have better stamina regen than the non-Minmatar Assaults (20/s and 30/s).
Now my question to you, is:
Should we nerf the Minmatar Sentinel due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Logistics due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Commando due to its "overpowered stamina regen" advantage?
The real question is should the minmatar suits have even lower hp for how much they get to biotics because there's only a 30hp(6% penalty) difference for a 250% stamina regen bonus and a 6% sprint bonus?(at least for the assault suit. )
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
437
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Posted - 2015.02.19 01:14:00 -
[23] - Quote
DDx77 wrote:Vesta Opalus wrote:I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now. --- I get wrecked by the mk0 assault so often that I would love to say it's OP But it is the most versatile suit which is why so many are using it. The increase in clip ammo and the ability to armor tank very well is what causes me the most fits. Im against gimping it, I'd rather other suits be improved to compete better. Scaling back the stamina regen and also some of its ehp shouldn't break it but probably won't fix what people think is "broken" about it should the other assault suits get a mild hp buff? I think a lot less people would be saying anything about it if these strafe issues were fixed. Toning down the accuracy while strafing fixes a lot of issues imo
I havent noticed a huge difference between the assaults in terms of strafing (maybe the amarr is noticeably worse, but not cripplingly so). Other suits do already have some big advantages in raw hp and/or potential regen. My advanced Gallente assault with ONE enhanced ferroscale as his only EHP mod has more health than my proto mk.0 with 3 enhanced shield extenders.
This is horrible to say but CCP isnt leaving me much to ***** about here. I think if the stamina gain and speed on the mk.0 assault was reduced a tiny bit and the amarr scout speed was buffed slightly I would be totally satisfied.
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Tesfa Alem
Death by Disassociation
853
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Posted - 2015.02.19 05:28:00 -
[24] - Quote
Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d
Thats a problem with the amarr scout design, not the minmatar assault design. Amarr scout came after the min assault, and if the devs geve it less speed than that needs to be adressed, not nerfing the min assault.
Otherwise, your'e comparing the fastest assault suit to the slowest scout.
Redline for Thee, but no Redline for Me.
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
438
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Posted - 2015.02.19 05:39:00 -
[25] - Quote
Tesfa Alem wrote:Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d Thats a problem with the amarr scout design, not the minmatar assault design. Amarr scout came after the min assault, and if the devs geve it less speed than that needs to be adressed, not nerfing the min assault. Otherwise, your'e comparing the fastest assault suit to the slowest scout.
Yeah I realize that, it just seems conceptually wrong to have an assault suit capable of out running a scout suit.
Something should be changed there, thats all Im getting at. |
ROMULUS H3X
research lab
315
|
Posted - 2015.02.19 08:51:00 -
[26] - Quote
gustavo acosta wrote:Atiim wrote: The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regulator (+110%) will negate that advantage on any of the Assaults I fail to see how it's overpowered in comparison.
It's regen only faster than the MinLogi by 5/s, which is negligible, and the "insanely overpowered stamina regen advantage" is found on literally all of the Matari suits; even the Matari Sentinel/Commando (40/s) have better stamina regen than the non-Minmatar Assaults (20/s and 30/s).
Now my question to you, is:
Should we nerf the Minmatar Sentinel due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Logistics due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Commando due to its "overpowered stamina regen" advantage?
The real question is should the minmatar suits have even lower hp for how much they get to biotics because there's only a 30hp(6% penalty) difference for a 250% stamina regen bonus and a 6% sprint bonus?(at least for the assault suit. )
I wish all the minmatar suits got a melee bonus, not just the scout :/
SO this is what I will suggest :D
SLightly lower the sprint speed by .2m/s and stamina regen a third or so and give them a bonus to melee
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
315
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Posted - 2015.02.19 08:54:00 -
[27] - Quote
Vesta Opalus wrote:Tesfa Alem wrote:Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d Thats a problem with the amarr scout design, not the minmatar assault design. Amarr scout came after the min assault, and if the devs geve it less speed than that needs to be adressed, not nerfing the min assault. Otherwise, your'e comparing the fastest assault suit to the slowest scout. Yeah I realize that, it just seems conceptually wrong to have an assault suit capable of out running a scout suit. Something should be changed there, thats all Im getting at.
Yet some scout suits can have more total HIT POINTS than assaults and nothing is wrong with that?
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7294
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Posted - 2015.02.19 08:58:00 -
[28] - Quote
Considering the amarr scout is acknowledged as hands down the worst and needing improvement, why is the discussion not about bringing the amscout up to the level of the others rather than an assault nerf?
AV
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Tesfa Alem
Death by Disassociation
853
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Posted - 2015.02.19 09:22:00 -
[29] - Quote
ROMULUS H3X wrote:gustavo acosta wrote:Atiim wrote: The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regulator (+110%) will negate that advantage on any of the Assaults I fail to see how it's overpowered in comparison.
It's regen only faster than the MinLogi by 5/s, which is negligible, and the "insanely overpowered stamina regen advantage" is found on literally all of the Matari suits; even the Matari Sentinel/Commando (40/s) have better stamina regen than the non-Minmatar Assaults (20/s and 30/s).
Now my question to you, is:
Should we nerf the Minmatar Sentinel due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Logistics due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Commando due to its "overpowered stamina regen" advantage?
The real question is should the minmatar suits have even lower hp for how much they get to biotics because there's only a 30hp(6% penalty) difference for a 250% stamina regen bonus and a 6% sprint bonus?(at least for the assault suit. ) I wish all the minmatar suits got a melee bonus, not just the scout :/ SO this is what I will suggest :D SLightly lower the sprint speed by .2m/s and stamina regen a third or so and give them a bonus to melee
No thank you. Besides, you can already do this with a minmatar assault.
Redline for Thee, but no Redline for Me.
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ROMULUS H3X
research lab
315
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Posted - 2015.02.19 09:33:00 -
[30] - Quote
Tesfa Alem wrote:ROMULUS H3X wrote:gustavo acosta wrote:Atiim wrote: The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regulator (+110%) will negate that advantage on any of the Assaults I fail to see how it's overpowered in comparison.
It's regen only faster than the MinLogi by 5/s, which is negligible, and the "insanely overpowered stamina regen advantage" is found on literally all of the Matari suits; even the Matari Sentinel/Commando (40/s) have better stamina regen than the non-Minmatar Assaults (20/s and 30/s).
Now my question to you, is:
Should we nerf the Minmatar Sentinel due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Logistics due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Commando due to its "overpowered stamina regen" advantage?
The real question is should the minmatar suits have even lower hp for how much they get to biotics because there's only a 30hp(6% penalty) difference for a 250% stamina regen bonus and a 6% sprint bonus?(at least for the assault suit. ) I wish all the minmatar suits got a melee bonus, not just the scout :/ SO this is what I will suggest :D SLightly lower the sprint speed by .2m/s and stamina regen a third or so and give them a bonus to melee No thank you. Besides, you can already do this with a minmatar assault.
Yes, I am well aware of the capabilities of my minmatar assault :)
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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