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ROMULUS H3X
research lab
314
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Posted - 2015.02.19 00:39:00 -
[1] - Quote
Vesta Opalus wrote:I've been using the Minmatar assault alot lately and its pretty fun.
Given that we are seeing minmatar assaults everywhere these days, does anyone think this suit is overpowered?
My experience is that its fun to run in pubs, with one kincat you can get scout speeds out of it, but in direct face to face combat vs. other assaults or heavies it gets wrecked pretty hard unless you spend alot of modules to tank it out. The assault bonus is the second best bonus for assault type suits, giving you a big boost to combat rifle or SMG clip sizes, and if you are good at exploiting positioning its speed can give you a great advantage.
One thing I would say is OP when I compare it to other suits is the crazy stamina regen. It regenerates its stamina 3x (or more?) faster than any other non-min scout/assault suits, making cardiac modules not just redundant, but plain old stupid on it. It gives you a big advantage in movement (which is kind of the point of the suit), but maybe too much?
How does everyone else feel? Give me your feelings. Now.
Speed wins everything in the end.
...and yes the minmatar assault's speed/ stam regen is OP which is why it is also one of the best suits to melee with. I would be okay with a slight nerf to the speed...like .2m/s less.
The worst part about it: Tryhards shield AND speed AND armor stack the same suit and run around like shotgun scouts on roids. AKA- EZ MODE
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
315
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Posted - 2015.02.19 08:51:00 -
[2] - Quote
gustavo acosta wrote:Atiim wrote: The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regulator (+110%) will negate that advantage on any of the Assaults I fail to see how it's overpowered in comparison.
It's regen only faster than the MinLogi by 5/s, which is negligible, and the "insanely overpowered stamina regen advantage" is found on literally all of the Matari suits; even the Matari Sentinel/Commando (40/s) have better stamina regen than the non-Minmatar Assaults (20/s and 30/s).
Now my question to you, is:
Should we nerf the Minmatar Sentinel due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Logistics due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Commando due to its "overpowered stamina regen" advantage?
The real question is should the minmatar suits have even lower hp for how much they get to biotics because there's only a 30hp(6% penalty) difference for a 250% stamina regen bonus and a 6% sprint bonus?(at least for the assault suit. )
I wish all the minmatar suits got a melee bonus, not just the scout :/
SO this is what I will suggest :D
SLightly lower the sprint speed by .2m/s and stamina regen a third or so and give them a bonus to melee
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
315
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Posted - 2015.02.19 08:54:00 -
[3] - Quote
Vesta Opalus wrote:Tesfa Alem wrote:Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d Thats a problem with the amarr scout design, not the minmatar assault design. Amarr scout came after the min assault, and if the devs geve it less speed than that needs to be adressed, not nerfing the min assault. Otherwise, your'e comparing the fastest assault suit to the slowest scout. Yeah I realize that, it just seems conceptually wrong to have an assault suit capable of out running a scout suit. Something should be changed there, thats all Im getting at.
Yet some scout suits can have more total HIT POINTS than assaults and nothing is wrong with that?
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
315
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Posted - 2015.02.19 09:33:00 -
[4] - Quote
Tesfa Alem wrote:ROMULUS H3X wrote:gustavo acosta wrote:Atiim wrote: The greatest advantage it receives when compared to the other Assaults is 2.5x, as the Caldari and Gallente both recover stamina at 20/s while the Matari recovers stamina at 50/s. Given that 1 Cardiac Regulator (+110%) will negate that advantage on any of the Assaults I fail to see how it's overpowered in comparison.
It's regen only faster than the MinLogi by 5/s, which is negligible, and the "insanely overpowered stamina regen advantage" is found on literally all of the Matari suits; even the Matari Sentinel/Commando (40/s) have better stamina regen than the non-Minmatar Assaults (20/s and 30/s).
Now my question to you, is:
Should we nerf the Minmatar Sentinel due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Logistics due to its "overpowered stamina regen" advantage? Should we nerf the Minmatar Commando due to its "overpowered stamina regen" advantage?
The real question is should the minmatar suits have even lower hp for how much they get to biotics because there's only a 30hp(6% penalty) difference for a 250% stamina regen bonus and a 6% sprint bonus?(at least for the assault suit. ) I wish all the minmatar suits got a melee bonus, not just the scout :/ SO this is what I will suggest :D SLightly lower the sprint speed by .2m/s and stamina regen a third or so and give them a bonus to melee No thank you. Besides, you can already do this with a minmatar assault.
Yes, I am well aware of the capabilities of my minmatar assault :)
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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