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Templar XIII
Vherokior Combat Logistics Minmatar Republic
61
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Posted - 2015.02.18 21:36:00 -
[1] - Quote
Vesta Opalus wrote:Adipem Nothi wrote:I heard it is faster than the AM Scout with roughly twice the native HP. If that is true, then something is wrong with one or both of these suits. Amarr scout moves at 5.25/7.35, Min Assault moves at 5.3/7.42 Jesus christ how horrifying. Amarr scout still gets much better precision and dampening but... wow :d
Yes, absolutely, horrifying, the fact that a medium suit is faster than a scout dropsuit by default [w/o any skills or modules factored in], at roughly twice the eHP, and a precision bonus that isn't worth much anymore since last EWAR nerf for scouts.
Additionally, your cloak bonus does not give you any advantage anymore, when using it means giving up your suit bonus due to scan range diminished to next to nothing. You can try to downplay it as much as you like, there is something wrong with these suits, your gibbering won't change that.
By the love of the great One, big Baba Matumba, lord Almighty
Sky Wizard, please CCP, turn me true Amarr. finally...
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
62
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Posted - 2015.02.19 17:34:00 -
[2] - Quote
Vesta Opalus wrote:
Im sorry, Im concerned with actual balance, not in seeing easy mode scout shotgun slayer swarms make a comeback.
Iam not saying the scout should be buffed to uberness, making it as strong as his scout brethren by providing him with a meaningful bonus would suffice. I do not even like scout any much, never did. But the imbalance, the strength of stamina replenishing rates and base speed of the minmatar suits proves, come to bear and weigh more and more with every patch the other suits have to suffer.
My time in Dust taught me: GåÆ speed beats dampening (always being faster than can be reacted is better than not being sensed, sometimes, from the right distance, when approaching from behind) GåÆ speed beats cloaking (see above) GåÆ speed beats eHP (not being hittable and more agile terrain-use-wise vs. fat, slow, in-agile, outmaneuverable) GåÆ stamina recovery beats base stamina pool (stamina replenishment rates on even a minmatar militia fatty provide almost unbroken sprint-ability at sick speeds. take Amarr heavy and see how fast he recovers)
Iam saying: where the other suit's bonuses lose relevance, the Minmatar suits have to follow suit sooner or later.
By the love of the great One, big Baba Matumba, lord Almighty
Sky Wizard, please CCP, turn me true Amarr. finally...
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
63
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Posted - 2015.02.20 16:37:00 -
[3] - Quote
Jebus McKing wrote: The problems with strafe speed and hitdetection are not limited to the MN Assault. So I would not recommend balancing the MN Assault based on a technical issue. Fix the issue first. Give us inertia to counter the fast switching of strafe direction before making changes to the MN Assault's movement speed.
This argument of yours has substance and reasoning, I give you that. Introducing general inertia would be great even though it would prove to be a precursor to through the board suit adjustments. But which of the two can be reasonably assumed to be addressed / fixed by CCP in a timely manner: minmatar suit stamina and speeds or general inertia?
By the love of the great One, big Baba Matumba, lord Almighty
Sky Wizard, please CCP, turn me true Amarr. finally...
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