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Soul Cairn
Fatal Absolution
32
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Posted - 2015.02.15 19:46:00 -
[1] - Quote
CalAssault - 5% Reduction to Kick/Recoil for Hybrid Rail Weapons per level GalAssault - 5% Reduction to Reload speed (or Optimal Range) for Hybrid Blaster Weapons per level
Thoughts?
Born Ammatar, Caldari at heart.
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DeadlyAztec11
Ostrakon Agency
7469
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Posted - 2015.02.15 19:50:00 -
[2] - Quote
That would be a buff for the Caldari but a nerf for Gallente. So no.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Heimdallr69
Negative-Feedback. Negative-Feedback
4639
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Posted - 2015.02.15 19:51:00 -
[3] - Quote
I think I love you
Removed inappropriate content - CCP Logibro
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Soul Cairn
Fatal Absolution
33
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Posted - 2015.02.15 19:54:00 -
[4] - Quote
DeadlyAztec11 wrote:That would be a buff for the Caldari but a nerf for Gallente. So no. I fail to see how the reload speed would be a nerf, since it is much more useful on an PR than a RR. If you don't like reload speed then what about optimal range? You could also suggest a your own bonus.
Born Ammatar, Caldari at heart.
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Francois Sanchez
Prima Gallicus
251
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Posted - 2015.02.15 20:05:00 -
[5] - Quote
I completely agree for the Cal bonus, however I prefer the current gal bonus. People don't realise how that bonus is useful. Maybe buff it a bit. Anyway I think no assault should have a reload speed bonus because it's a characteristic of the commando suits |
Killer's Coys
Prima Gallicus
247
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Posted - 2015.02.15 20:13:00 -
[6] - Quote
A range increasing for the gallente assault would be OP. But first, why would people change th me gallente assault bonus? I've the gallente assault, and with the AR it's just amazing... Your weapon doesn't move and the bullets are where you want.
There isn't any reason to change it for me.
What about the Caldari. The bonus is nice also. But yeah a bit useless. I agree with the proposition. But another good bonus would be a charge up time reduction.
I'm sorry for my bad English writting and comprehension.
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Soul Cairn
Fatal Absolution
33
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Posted - 2015.02.15 20:14:00 -
[7] - Quote
Francois Sanchez wrote:I completely agree for the Cal bonus, however I prefer the current gal bonus. People don't realise how that bonus is useful. Maybe buff it a bit. Anyway I think no assault should have a reload speed bonus because it's a characteristic of the commando suits I find the bonus to be negligible since the the kick is quite manageable. How do you feel about the Optimal Range bonus.
Born Ammatar, Caldari at heart.
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Savage Mangler
Molon Labe. General Tso's Alliance
288
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Posted - 2015.02.15 20:17:00 -
[8] - Quote
Killer's Coys wrote:A range increasing for the gallente assault would be OP. But first, why would people change th me gallente assault bonus? I've the gallente assault, and with the AR it's just amazing... Your weapon doesn't move and the bullets are where you want.
There isn't any reason to change it for me.
What about the Caldari. The bonus is nice also. But yeah a bit useless. I agree with the proposition. But another good bonus would be a charge up time reduction. Charge time is negligble on the ARR and the RR isn't too bad either. A kick reduction would buff both of the equally.
Free your mind, break your shackles.....
In other words....stop being a gorram metasheeple.
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Soul Cairn
Fatal Absolution
33
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Posted - 2015.02.15 20:17:00 -
[9] - Quote
Killer's Coys wrote:A range increasing for the gallente assault would be OP. But first, why would people change th me gallente assault bonus? I've the gallente assault, and with the AR it's just amazing... Your weapon doesn't move and the bullets are where you want.
There isn't any reason to change it for me.
What about the Caldari. The bonus is nice also. But yeah a bit useless. I agree with the proposition. But another good bonus would be a charge up time reduction. I find more CalAssault users prefer the Kick/Recoil since the charge time lol worthy.
Born Ammatar, Caldari at heart.
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Soul Cairn
Fatal Absolution
34
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Posted - 2015.02.15 20:30:00 -
[10] - Quote
bump
Born Ammatar, Caldari at heart.
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duster 35000
Algintal Core Gallente Federation
266
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Posted - 2015.02.15 20:41:00 -
[11] - Quote
Killer's Coys wrote:A range increasing for the gallente assault would be OP. But first, why would people change th me gallente assault bonus? I've the gallente assault, and with the AR it's just amazing... Your weapon doesn't move and the bullets are where you want.
There isn't any reason to change it for me.
What about the Caldari. The bonus is nice also. But yeah a bit useless. I agree with the proposition. But another good bonus would be a charge up time reduction. Why does everyone think charge time is a good bonus? Stop suggesting it dust forums, I'd rather have reload speed then that 'bonus'.
Molestia approved
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Echo 1991
State of Purgatory General Tso's Alliance
721
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Posted - 2015.02.15 20:48:00 -
[12] - Quote
Killer's Coys wrote:A range increasing for the gallente assault would be OP. But first, why would people change th me gallente assault bonus? I've the gallente assault, and with the AR it's just amazing... Your weapon doesn't move and the bullets are where you want.
There isn't any reason to change it for me.
What about the Caldari. The bonus is nice also. But yeah a bit useless. I agree with the proposition. But another good bonus would be a charge up time reduction. Um, gal assault bonus is pointless. Dispersion is low as it is plus there is a skill to reduce it. Range increase would not be OP as even if 3% per level was added, it still wouldnt Out range any other light weapon. It is the biggest downside the weapon has. |
GrimzOvaHourz
The Forgotten Spirits
82
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Posted - 2015.02.15 20:49:00 -
[13] - Quote
Charge up time reduction would be barely noticeable at 5% per level so yeah, let's go for kick reduction |
Nirwanda Vaughns
1437
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Posted - 2015.02.15 20:50:00 -
[14] - Quote
Keep gallente as it is and move the Caldari to a reduction to scoped kick on Hybrid - Rails. that way it seperates the assault fromt he commando and keeps the gallente/caldari assaults opposites as the races shoudl be. it also helps the rail rifles on caldari assault so they can be used effectivly at range
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Funkmaster Whale
Whale Pod
2877
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Posted - 2015.02.15 21:10:00 -
[15] - Quote
Honestly all the Assault bonuses need to be reworked to give a hybrid offense/defense bonus like the other classes of suits have. Scouts gets two bonuses either to range, dampening, precision, hacking, w/e. Sentinels get two resistance bonuses to two different types of damage. The best part? None of these suits require you to fit in any certain way to make use of the bonuses. They're passive, always-on bonuses that give you the freedom to fit however you want while getting your bonus.
All this while medium suits are stuck with absolute sh-t bonuses that require a specific weapon/equipment to even make use of them. Assaults are supposed to be frontline suits that advance the line of battle, they need regen and sustainability to do that. Give each Assault a hybrid defense/offense bonus that helps them do this. Things like armor repair, reduced speed penalties on armor, shield regen, shield regen delay, etc combined with a small reload/dispersion or whatever bonus is what it should be. The current bonuses for Assaults are just so unappealing because they're simultaneously lackluster and pigeonhole you into using a specific module to actually get the bonus.
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Francois Sanchez
Prima Gallicus
251
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Posted - 2015.02.15 22:08:00 -
[16] - Quote
A range increase has to be avoided. I think it would make gal rifles OP, but even if it wasn't the case, think about the impact on the shotgun... Do you really want to get shotgunned at 25m? (because that's what the breach variant would d,o, 70 damage per shot at 25m...)
I admit the AR already has a nice spread/kick and that the bonus is not needed, but it's still useful and it actually increases the range of the gun by reducing spread. And it's super useful for the tac and burst variants, the ion pistol and also for shotgunning.
If you look at other assault bonuses, they don't increase the DPS, whereas increasing the range, or as I heard a few times, increasing the RoF would increase the DPS significantly. |
Thumb Green
Raymond James Corp
2101
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Posted - 2015.02.15 22:37:00 -
[17] - Quote
Soul Cairn wrote:CalAssault - 5% Reduction to Kick/Recoil for Hybrid Rail Weapons per level GalAssault - 5% Reduction to Reload speed (or Optimal Range) for Hybrid Blaster Weapons per level
Thoughts? I could support the Caldari bonus only if it was for aiming down sights & the ARR / RR's base hipfire dispersion is increased. ADS kick is insane for a long range weapon; but the hipfire is too smooth as it is. A straight reduction to kick/recoil would make it too good at all ranges. So dial ADS way back & turn up hipfire dispersion so it can be the long range king like it's supposed to be
I'd choose an optimal range increase over reload speed (as it's been pointed out that's the commando's schtick) for the Gallente bonus. It doesn't allow for any extra range since the effective is still the same so all the other rifles still out range it; but it does allow it to better apply its damage within its limited range it is supposed to.
Take your stinking paws off me, you damned dirty hipster!
[RYJC]
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Atiim
Titans of Phoenix
15653
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Posted - 2015.02.15 23:00:00 -
[18] - Quote
Reload Speed is already taken by the Commandos.
The 1st Matari Commando
-HAND
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Echo 1991
State of Purgatory General Tso's Alliance
721
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Posted - 2015.02.15 23:07:00 -
[19] - Quote
Francois Sanchez wrote:A range increase has to be avoided. I think it would make gal rifles OP, but even if it wasn't the case, think about the impact on the shotgun... Do you really want to get shotgunned at 25m? (because that's what the breach variant would d,o, 70 damage per shot at 25m...)
I admit the AR already has a nice spread/kick and that the bonus is not needed, but it's still useful and it actually increases the range of the gun by reducing spread. And it's super useful for the tac and burst variants, the ion pistol and also for shotgunning.
If you look at other assault bonuses, they don't increase the DPS, whereas increasing the range, or as I heard a few times, increasing the RoF would increase the DPS significantly. Where are you getting your numbers from?? Shotguns barely reach out past 10m, you would have to DOUBLE its effective range for that to be a problem. Also, reducing spread does not make a weapon shoot further, just straighter. |
Darken-Soul
BIG BAD W0LVES
2088
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Posted - 2015.02.16 00:58:00 -
[20] - Quote
I like the recoil reduction for cal.
I still think gallente should get a buff to armor DMG per lvl
Who wants some?
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Joel II X
Bacon with a bottle of Quafe
6205
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Posted - 2015.02.16 01:21:00 -
[21] - Quote
Caldari one is nice, but the Gallente one is not.
No one likes reload speed because it's already on the Commando...
RoF bonus or bust! |
thehellisgoingon
MONSTER SYNERGY
201
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Posted - 2015.02.16 03:42:00 -
[22] - Quote
All assault suits should have that extendo clip bonus to to their weapons. Like minass
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Roy Ventus
Axis of Chaos
1899
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Posted - 2015.02.16 04:28:00 -
[23] - Quote
Increased Optimal Range for the Gallente Assault would be nice... While for other weapons, it would mean stretching their range of attack, for the Gallente it would mean increasing their range of initiative. Regardless of being at range, we're at our best when in close quarters so we're consistently trying to get as close as we can for attacking. It's a difference in methodology. But going with simple straight logic, yeah...the AR and other Plasma weaponry aren't that damn good for range so a small boost wouldn't make us OP, but just better.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
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DeadlyAztec11
Ostrakon Agency
7482
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Posted - 2015.02.16 06:23:00 -
[24] - Quote
The Gallente bonus is entirely too useful especially on the Ion Pistol where it is near mandatory against fast targets.
Also not needing to ADS when fighting targets that strafe is great.
The biggest differences that will be immediately ne noticed are on the Tactical, and Burst AR. Both of which have mediocre hipfire. Though you will notice that the Breach AR easily hits targets at even 50m+ off the hip and you will also notice that you never need to let go of the trigger on the regular AR to get back accuracy in CQC.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Freccia di Lybra
Simple Trading Union
515
|
Posted - 2015.02.16 14:41:00 -
[25] - Quote
DeadlyAztec11 wrote:That would be a buff for the Caldari but a nerf for Gallente. So no.
Well, optimal range on Gallente is a pretty good bonus imo, as is the kick reduction on Calassault. I don't really like the reload speed tho...
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Soul Cairn
Fatal Absolution
35
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Posted - 2015.02.18 02:38:00 -
[26] - Quote
Can I get an explanation of how Optimal range is a bad bonus?
Born Ammatar, Caldari at heart.
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
112
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Posted - 2015.03.04 02:25:00 -
[27] - Quote
The problem with the AR is that its inherent weakness is the lack of a range, which is amplified by the layout of Dust's maps lending itself to ranged combat. What should happen is that the base stats for the AR should have its range increased, but have its recoil not only increased, but made a bit more sporadic in direction.
The gallente bonus would keep its current stats, in addition to a 20% reduction to recoil direction per level, meaning that at gallente assault lv5 it would make the recoil completely linear.
Dispersion should also be changed so that when ADS, it is not completely eliminated, but reduced. The gallente bonus to hipfire dispersion could be changed to dispersion in both ADS and hipfire.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1816
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Posted - 2015.03.04 02:31:00 -
[28] - Quote
Soul Cairn wrote:DeadlyAztec11 wrote:That would be a buff for the Caldari but a nerf for Gallente. So no. I fail to see how the reload speed would be a nerf, since it is much more useful on an PR than a RR. If you don't like reload speed then what about optimal range? You could also suggest a your own bonus. I like that optimal range thought .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1816
|
Posted - 2015.03.04 02:32:00 -
[29] - Quote
Ralden Caster wrote:The problem with the AR is that its inherent weakness is the lack of a range, which is amplified by the layout of Dust's maps lending itself to ranged combat. What should happen is that the base stats for the AR should have its range increased, but have its recoil not only increased, but made a bit more sporadic in direction.
The gallente bonus would keep its current stats, in addition to a 20% reduction to recoil direction per level, meaning that at gallente assault lv5 it would make the recoil completely linear.
Dispersion should also be changed so that when ADS, it is not completely eliminated, but reduced. The gallente bonus to hipfire dispersion could be changed to dispersion in both ADS and hipfire. Sounds fair .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1816
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Posted - 2015.03.04 02:38:00 -
[30] - Quote
Now this is a good thread and very productive , even in disagreement or agreement ... it's good to see and hear all the suggestions . +1 to everyone .
Doubts are like flies and should be treated as such and crushed .
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Warbot Titan X
Dead Man's Game RUST415
180
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Posted - 2015.03.04 02:42:00 -
[31] - Quote
I like+
My Dust 514 Youtube Channel
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HOLY PERFECTION
Corrosive Synergy RISE of LEGION
51
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Posted - 2015.03.04 02:43:00 -
[32] - Quote
YOURNAME@YOURSTUPID
I WILL WIN... DESTINY
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1816
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Posted - 2015.03.04 02:43:00 -
[33] - Quote
Funkmaster Whale wrote:Honestly all the Assault bonuses need to be reworked to give a hybrid offense/defense bonus like the other classes of suits have. Scouts gets two bonuses either to range, dampening, precision, hacking, w/e. Sentinels get two resistance bonuses to two different types of damage. The best part? None of these suits require you to fit in any certain way to make use of the bonuses. They're passive, always-on bonuses that give you the freedom to fit however you want while getting your bonus.
All this while medium suits are stuck with absolute sh-t bonuses that require a specific weapon/equipment to even make use of them. Assaults are supposed to be frontline suits that advance the line of battle, they need regen and sustainability to do that. Give each Assault a hybrid defense/offense bonus that helps them do this. Things like armor repair, reduced speed penalties on armor, shield regen, shield regen delay, etc combined with a small reload/dispersion or whatever bonus is what it should be. The current bonuses for Assaults are just so unappealing because they're simultaneously lackluster and pigeonhole you into using a specific module to actually get the bonus. This is what I agree with and what made Logistics so powerful before their rework , the fact that they had bonuses like the ones mentioned that helped them to be useful and slayers as well as support format , I said the same awhile back about Assaults and still believe so .
Good observation .
Doubts are like flies and should be treated as such and crushed .
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2465
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Posted - 2015.03.04 02:48:00 -
[34] - Quote
Soul Cairn wrote:Can I get an explanation of how Optimal range is a bad bonus? Because it justifies a damage bonus for the Calassault.
Home at Last <3
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Big miku
Nation of Miku
469
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Posted - 2015.03.04 02:48:00 -
[35] - Quote
Wait wait wait!
With CAL ak.0 skilled all they way up and bolt Pistol Reload skilled all the way, You get a super fast Awesome Reload.
I sometimes spend entire games just reloading the bolt pistol, it is too cool. |
PLAYSTTION
Corrosive Synergy RISE of LEGION
608
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Posted - 2015.03.04 02:49:00 -
[36] - Quote
Soul Cairn wrote:CalAssault - 5% Reduction to Kick/Recoil for Hybrid Rail Weapons per level GalAssault - 5% Reduction to Reload speed (or Optimal Range) for Hybrid Blaster Weapons per level
Thoughts? lol "swap the bonuses"
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 38 mil sp -
- Director of Corrosive Synergy -
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Xocoyol Zaraoul
Superior Genetics
3469
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Posted - 2015.03.04 03:26:00 -
[37] - Quote
Atiim wrote:Reload Speed is already taken by the Commandos.
This, hence why I don't want to see any other suit have it.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Poultryge1st
KILL-EM-QUICK RISE of LEGION
98
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Posted - 2015.03.04 11:40:00 -
[38] - Quote
duster 35000 wrote:Killer's Coys wrote:A range increasing for the gallente assault would be OP. But first, why would people change th me gallente assault bonus? I've the gallente assault, and with the AR it's just amazing... Your weapon doesn't move and the bullets are where you want.
There isn't any reason to change it for me.
What about the Caldari. The bonus is nice also. But yeah a bit useless. I agree with the proposition. But another good bonus would be a charge up time reduction. Why does everyone think charge time is a good bonus? Stop suggesting it dust forums, I'd rather have reload speed then that 'bonus'.
Agreed
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5183
|
Posted - 2015.03.04 11:47:00 -
[39] - Quote
Soul Cairn wrote:CalAssault - 5% Reduction to Kick/Recoil for Hybrid Rail Weapons per level GalAssault - 5% Reduction to Reload speed (or Optimal Range) for Hybrid Blaster Weapons per level
Thoughts?
My thoughts are leave the gal assault bonus alone.
Usually banned for being too awesome.
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2015.03.04 12:22:00 -
[40] - Quote
if the gallente assault were to have a bonus for range, it would become a necessity to be running gallente assault to really utilize the weapon. Its base stats should have its range extended and its recoil increased, as I stated, so that the reduction to kick would become useful. Suit bonuses should not really make a weapon more lethal than they should improve upon its "ease of use". The weapon should still be just as lethal outside of an assault's hands, but just require a bit more care.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2015.03.04 12:27:00 -
[41] - Quote
For instance, the minmatar bonus to clip size does not actually make the weapon more lethal directly, but rather allows some leniency with your shots. The overheat reduction on Amarr assaults is fine because the damage that the laser rifle reaches at high heat is actually the same whether or not its an Amarr assault using it; the high damage output is just more sustainable on Amarr assault due to the overheat reduction.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
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Mejt0
Dead Man's Game RUST415
928
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Posted - 2015.03.04 12:39:00 -
[42] - Quote
Cal bonus would be good.
Gal should have increased capacity for tin cans or quafe drink.
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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Mejt0
Dead Man's Game RUST415
928
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Posted - 2015.03.04 12:42:00 -
[43] - Quote
Ralden Caster wrote:For instance, the minmatar bonus to clip size does not actually make the weapon more lethal directly, but rather allows some leniency with your shots. The overheat reduction on Amarr assaults is fine because the damage that the laser rifle reaches at high heat is actually the same whether or not its an Amarr assault using it; the high damage output is just more sustainable on Amarr assault due to the overheat reduction.
In other words, Amarr and minmatar bonuses gives them increased time to deal dmg with their rifle [CR, ScR, LR]
Loyal to State
https://forums.dust514.com/default.aspx?g=posts&m=2629870#post2629870
- Mejto's trade/sale list
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22447
|
Posted - 2015.03.04 16:27:00 -
[44] - Quote
Francois Sanchez wrote:Do you really want to get shotgunned at 25m? (because that's what the breach variant would d,o, 70 damage per shot at 25m...)
I am not particularly concerned about a weapon that does 70 DPS and only has 140 damage in the clip at 25m. Holding up the breach shotgun as apparent evidence that something would be OP is also hilarious. Have you tried actually using it?
Quote: I admit the AR already has a nice spread/kick and that the bonus is not needed, but it's still useful and it actually increases the range of the gun by reducing spread. And it's super useful for the tac and burst variants, the ion pistol and also for shotgunning.
'actually increases the range of the gun by reducing spread' No.
The TAR doesn't really need it anymore since kick/dispersion was reduced, the burst doesn't really care about it, and the ion pistol is better now.
It is completely useless for shotgunning.
Quote: If you look at other assault bonuses, they don't increase the DPS, whereas increasing the range, or as I heard a few times, increasing the RoF would increase the DPS significantly.
Increasing the range would do nothing to buff the DPS. It would simply give it more range. If you would like to argue that it would mean a DPS increase in certain scenarios, I will point you to the Amarr assault bonus which allows you to use the charge shot on the SCR viably.
Gallente Guide
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2015.03.04 21:28:00 -
[45] - Quote
Mejt0 wrote:Ralden Caster wrote:For instance, the minmatar bonus to clip size does not actually make the weapon more lethal directly, but rather allows some leniency with your shots. The overheat reduction on Amarr assaults is fine because the damage that the laser rifle reaches at high heat is actually the same whether or not its an Amarr assault using it; the high damage output is just more sustainable on Amarr assault due to the overheat reduction. In other words, Amarr and minmatar bonuses gives them increased time to deal dmg with their rifle [CR, ScR, LR]
Exactly. They make it easier to sustain DPS. The gallente AR should have more recoil, but a longer range so it can be used by anyone, with an advantage to gallente assaults. If the range was affected by the gallente assault bonus, only gallente assaults would use the rifle.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2015.03.04 21:32:00 -
[46] - Quote
Arkena Wyrnspire wrote:(The Gallente assault's reduction to spread) is completely useless for shotgunning.
No, it is even more powerful than the reduction gained by shotgun operation and they stack; that 40% reduction to shotgun spread is amazing.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
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Cat Merc
Negative-Feedback. Negative-Feedback
15384
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Posted - 2015.03.04 21:44:00 -
[47] - Quote
DeadlyAztec11 wrote:The Gallente bonus is entirely too useful especially on the Ion Pistol where it is near mandatory against fast targets.
Also not needing to ADS when fighting targets that strafe is great.
The biggest differences that will be immediately ne noticed are on the Tactical, and Burst AR. Both of which have mediocre hipfire. Though you will notice that the Breach AR easily hits targets at even 50m+ off the hip and you will also notice that you never need to let go of the trigger on the regular AR to get back accuracy in CQC. It does nothing of worth for the base Assault Rifle, and the IoP hip fire is shite for no good reason. Stop trying to compensate for shite weapons with bonuses.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Negative-Feedback. Negative-Feedback
15384
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Posted - 2015.03.04 21:46:00 -
[48] - Quote
Ralden Caster wrote:Arkena Wyrnspire wrote:(The Gallente assault's reduction to spread) is completely useless for shotgunning.
No, it is even more powerful than the reduction gained by shotgun operation and they stack; that 40% reduction to shotgun spread is amazing. Have you met the pre-buff HMG? It had laser accurate hip fire!... And sucked because of that.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2480
|
Posted - 2015.03.04 21:51:00 -
[49] - Quote
Cat Merc wrote:Ralden Caster wrote:Arkena Wyrnspire wrote:(The Gallente assault's reduction to spread) is completely useless for shotgunning.
No, it is even more powerful than the reduction gained by shotgun operation and they stack; that 40% reduction to shotgun spread is amazing. Have you met the pre-buff HMG? It had laser accurate hip fire!... And sucked because of that.
The shotgun would actually be super OP with pinpoint hipfire... Ever used slug shotguns before in a game.
Pinpoint hipfire is good for semiautomatics, but bad for full autos. Don't ask me why, because I don't really understand why it is like that, but it is. The shotgun is good on Gallassault.
Home at Last <3
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22466
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Posted - 2015.03.04 21:51:00 -
[50] - Quote
Ralden Caster wrote:Arkena Wyrnspire wrote:(The Gallente assault's reduction to spread) is completely useless for shotgunning.
No, it is even more powerful than the reduction gained by shotgun operation and they stack; that 40% reduction to shotgun spread is amazing.
The shotgun reticle needs to be dead on target to correctly apply damage. Dispersion is basically irrelevant except in a few scenarios, where it still doesn't help much.
Gallente Guide
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2015.03.04 22:31:00 -
[51] - Quote
Arkena Wyrnspire wrote: The shotgun reticle needs to be dead on target to correctly apply damage. Dispersion is basically irrelevant except in a few scenarios, where it still doesn't help much.
It helps with firing from range. Test it for yourself, it essentially increases its range.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2015.03.04 22:33:00 -
[52] - Quote
Cat Merc wrote:Ralden Caster wrote:Arkena Wyrnspire wrote:(The Gallente assault's reduction to spread) is completely useless for shotgunning.
No, it is even more powerful than the reduction gained by shotgun operation and they stack; that 40% reduction to shotgun spread is amazing. Have you met the pre-buff HMG? It had laser accurate hip fire!... And sucked because of that.
The HMG is a suppression weapon, which is why it sucked. Shotguns are meant to make whatever is in front of you fall over, and the dispersion bonus allows enemies further away to still succumb to falling over.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
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Myron Kundera
UNITED MERCINARY AND PILOTS ALLIANCE
173
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Posted - 2015.03.04 23:13:00 -
[53] - Quote
Moar speed for the Gallente Assault, that way i can put another plate on my lows and ditch the CKincat!
3% extra speed per level.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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xavier zor
0uter.Heaven
689
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Posted - 2015.03.04 23:18:00 -
[54] - Quote
I think a ROF increases for the gallante would be reasonable
retired
lurking
replying
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