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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1816
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Posted - 2015.03.04 02:31:00 -
[1] - Quote
Soul Cairn wrote:DeadlyAztec11 wrote:That would be a buff for the Caldari but a nerf for Gallente. So no. I fail to see how the reload speed would be a nerf, since it is much more useful on an PR than a RR. If you don't like reload speed then what about optimal range? You could also suggest a your own bonus. I like that optimal range thought .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1816
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Posted - 2015.03.04 02:32:00 -
[2] - Quote
Ralden Caster wrote:The problem with the AR is that its inherent weakness is the lack of a range, which is amplified by the layout of Dust's maps lending itself to ranged combat. What should happen is that the base stats for the AR should have its range increased, but have its recoil not only increased, but made a bit more sporadic in direction.
The gallente bonus would keep its current stats, in addition to a 20% reduction to recoil direction per level, meaning that at gallente assault lv5 it would make the recoil completely linear.
Dispersion should also be changed so that when ADS, it is not completely eliminated, but reduced. The gallente bonus to hipfire dispersion could be changed to dispersion in both ADS and hipfire. Sounds fair .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1816
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Posted - 2015.03.04 02:38:00 -
[3] - Quote
Now this is a good thread and very productive , even in disagreement or agreement ... it's good to see and hear all the suggestions . +1 to everyone .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1816
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Posted - 2015.03.04 02:43:00 -
[4] - Quote
Funkmaster Whale wrote:Honestly all the Assault bonuses need to be reworked to give a hybrid offense/defense bonus like the other classes of suits have. Scouts gets two bonuses either to range, dampening, precision, hacking, w/e. Sentinels get two resistance bonuses to two different types of damage. The best part? None of these suits require you to fit in any certain way to make use of the bonuses. They're passive, always-on bonuses that give you the freedom to fit however you want while getting your bonus.
All this while medium suits are stuck with absolute sh-t bonuses that require a specific weapon/equipment to even make use of them. Assaults are supposed to be frontline suits that advance the line of battle, they need regen and sustainability to do that. Give each Assault a hybrid defense/offense bonus that helps them do this. Things like armor repair, reduced speed penalties on armor, shield regen, shield regen delay, etc combined with a small reload/dispersion or whatever bonus is what it should be. The current bonuses for Assaults are just so unappealing because they're simultaneously lackluster and pigeonhole you into using a specific module to actually get the bonus. This is what I agree with and what made Logistics so powerful before their rework , the fact that they had bonuses like the ones mentioned that helped them to be useful and slayers as well as support format , I said the same awhile back about Assaults and still believe so .
Good observation .
Doubts are like flies and should be treated as such and crushed .
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