Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Soul Cairn
Fatal Absolution
32
|
Posted - 2015.02.15 19:46:00 -
[1] - Quote
CalAssault - 5% Reduction to Kick/Recoil for Hybrid Rail Weapons per level GalAssault - 5% Reduction to Reload speed (or Optimal Range) for Hybrid Blaster Weapons per level
Thoughts?
Born Ammatar, Caldari at heart.
|
DeadlyAztec11
Ostrakon Agency
7469
|
Posted - 2015.02.15 19:50:00 -
[2] - Quote
That would be a buff for the Caldari but a nerf for Gallente. So no.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Heimdallr69
Negative-Feedback. Negative-Feedback
4639
|
Posted - 2015.02.15 19:51:00 -
[3] - Quote
I think I love you
Removed inappropriate content - CCP Logibro
|
Soul Cairn
Fatal Absolution
33
|
Posted - 2015.02.15 19:54:00 -
[4] - Quote
DeadlyAztec11 wrote:That would be a buff for the Caldari but a nerf for Gallente. So no. I fail to see how the reload speed would be a nerf, since it is much more useful on an PR than a RR. If you don't like reload speed then what about optimal range? You could also suggest a your own bonus.
Born Ammatar, Caldari at heart.
|
Francois Sanchez
Prima Gallicus
251
|
Posted - 2015.02.15 20:05:00 -
[5] - Quote
I completely agree for the Cal bonus, however I prefer the current gal bonus. People don't realise how that bonus is useful. Maybe buff it a bit. Anyway I think no assault should have a reload speed bonus because it's a characteristic of the commando suits |
Killer's Coys
Prima Gallicus
247
|
Posted - 2015.02.15 20:13:00 -
[6] - Quote
A range increasing for the gallente assault would be OP. But first, why would people change th me gallente assault bonus? I've the gallente assault, and with the AR it's just amazing... Your weapon doesn't move and the bullets are where you want.
There isn't any reason to change it for me.
What about the Caldari. The bonus is nice also. But yeah a bit useless. I agree with the proposition. But another good bonus would be a charge up time reduction.
I'm sorry for my bad English writting and comprehension.
|
Soul Cairn
Fatal Absolution
33
|
Posted - 2015.02.15 20:14:00 -
[7] - Quote
Francois Sanchez wrote:I completely agree for the Cal bonus, however I prefer the current gal bonus. People don't realise how that bonus is useful. Maybe buff it a bit. Anyway I think no assault should have a reload speed bonus because it's a characteristic of the commando suits I find the bonus to be negligible since the the kick is quite manageable. How do you feel about the Optimal Range bonus.
Born Ammatar, Caldari at heart.
|
Savage Mangler
Molon Labe. General Tso's Alliance
288
|
Posted - 2015.02.15 20:17:00 -
[8] - Quote
Killer's Coys wrote:A range increasing for the gallente assault would be OP. But first, why would people change th me gallente assault bonus? I've the gallente assault, and with the AR it's just amazing... Your weapon doesn't move and the bullets are where you want.
There isn't any reason to change it for me.
What about the Caldari. The bonus is nice also. But yeah a bit useless. I agree with the proposition. But another good bonus would be a charge up time reduction. Charge time is negligble on the ARR and the RR isn't too bad either. A kick reduction would buff both of the equally.
Free your mind, break your shackles.....
In other words....stop being a gorram metasheeple.
|
Soul Cairn
Fatal Absolution
33
|
Posted - 2015.02.15 20:17:00 -
[9] - Quote
Killer's Coys wrote:A range increasing for the gallente assault would be OP. But first, why would people change th me gallente assault bonus? I've the gallente assault, and with the AR it's just amazing... Your weapon doesn't move and the bullets are where you want.
There isn't any reason to change it for me.
What about the Caldari. The bonus is nice also. But yeah a bit useless. I agree with the proposition. But another good bonus would be a charge up time reduction. I find more CalAssault users prefer the Kick/Recoil since the charge time lol worthy.
Born Ammatar, Caldari at heart.
|
Soul Cairn
Fatal Absolution
34
|
Posted - 2015.02.15 20:30:00 -
[10] - Quote
bump
Born Ammatar, Caldari at heart.
|
|
duster 35000
Algintal Core Gallente Federation
266
|
Posted - 2015.02.15 20:41:00 -
[11] - Quote
Killer's Coys wrote:A range increasing for the gallente assault would be OP. But first, why would people change th me gallente assault bonus? I've the gallente assault, and with the AR it's just amazing... Your weapon doesn't move and the bullets are where you want.
There isn't any reason to change it for me.
What about the Caldari. The bonus is nice also. But yeah a bit useless. I agree with the proposition. But another good bonus would be a charge up time reduction. Why does everyone think charge time is a good bonus? Stop suggesting it dust forums, I'd rather have reload speed then that 'bonus'.
Molestia approved
|
Echo 1991
State of Purgatory General Tso's Alliance
721
|
Posted - 2015.02.15 20:48:00 -
[12] - Quote
Killer's Coys wrote:A range increasing for the gallente assault would be OP. But first, why would people change th me gallente assault bonus? I've the gallente assault, and with the AR it's just amazing... Your weapon doesn't move and the bullets are where you want.
There isn't any reason to change it for me.
What about the Caldari. The bonus is nice also. But yeah a bit useless. I agree with the proposition. But another good bonus would be a charge up time reduction. Um, gal assault bonus is pointless. Dispersion is low as it is plus there is a skill to reduce it. Range increase would not be OP as even if 3% per level was added, it still wouldnt Out range any other light weapon. It is the biggest downside the weapon has. |
GrimzOvaHourz
The Forgotten Spirits
82
|
Posted - 2015.02.15 20:49:00 -
[13] - Quote
Charge up time reduction would be barely noticeable at 5% per level so yeah, let's go for kick reduction |
Nirwanda Vaughns
1437
|
Posted - 2015.02.15 20:50:00 -
[14] - Quote
Keep gallente as it is and move the Caldari to a reduction to scoped kick on Hybrid - Rails. that way it seperates the assault fromt he commando and keeps the gallente/caldari assaults opposites as the races shoudl be. it also helps the rail rifles on caldari assault so they can be used effectivly at range
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
|
Funkmaster Whale
Whale Pod
2877
|
Posted - 2015.02.15 21:10:00 -
[15] - Quote
Honestly all the Assault bonuses need to be reworked to give a hybrid offense/defense bonus like the other classes of suits have. Scouts gets two bonuses either to range, dampening, precision, hacking, w/e. Sentinels get two resistance bonuses to two different types of damage. The best part? None of these suits require you to fit in any certain way to make use of the bonuses. They're passive, always-on bonuses that give you the freedom to fit however you want while getting your bonus.
All this while medium suits are stuck with absolute sh-t bonuses that require a specific weapon/equipment to even make use of them. Assaults are supposed to be frontline suits that advance the line of battle, they need regen and sustainability to do that. Give each Assault a hybrid defense/offense bonus that helps them do this. Things like armor repair, reduced speed penalties on armor, shield regen, shield regen delay, etc combined with a small reload/dispersion or whatever bonus is what it should be. The current bonuses for Assaults are just so unappealing because they're simultaneously lackluster and pigeonhole you into using a specific module to actually get the bonus.
Follow me on Twitch.tv!
|
Francois Sanchez
Prima Gallicus
251
|
Posted - 2015.02.15 22:08:00 -
[16] - Quote
A range increase has to be avoided. I think it would make gal rifles OP, but even if it wasn't the case, think about the impact on the shotgun... Do you really want to get shotgunned at 25m? (because that's what the breach variant would d,o, 70 damage per shot at 25m...)
I admit the AR already has a nice spread/kick and that the bonus is not needed, but it's still useful and it actually increases the range of the gun by reducing spread. And it's super useful for the tac and burst variants, the ion pistol and also for shotgunning.
If you look at other assault bonuses, they don't increase the DPS, whereas increasing the range, or as I heard a few times, increasing the RoF would increase the DPS significantly. |
Thumb Green
Raymond James Corp
2101
|
Posted - 2015.02.15 22:37:00 -
[17] - Quote
Soul Cairn wrote:CalAssault - 5% Reduction to Kick/Recoil for Hybrid Rail Weapons per level GalAssault - 5% Reduction to Reload speed (or Optimal Range) for Hybrid Blaster Weapons per level
Thoughts? I could support the Caldari bonus only if it was for aiming down sights & the ARR / RR's base hipfire dispersion is increased. ADS kick is insane for a long range weapon; but the hipfire is too smooth as it is. A straight reduction to kick/recoil would make it too good at all ranges. So dial ADS way back & turn up hipfire dispersion so it can be the long range king like it's supposed to be
I'd choose an optimal range increase over reload speed (as it's been pointed out that's the commando's schtick) for the Gallente bonus. It doesn't allow for any extra range since the effective is still the same so all the other rifles still out range it; but it does allow it to better apply its damage within its limited range it is supposed to.
Take your stinking paws off me, you damned dirty hipster!
[RYJC]
|
Atiim
Titans of Phoenix
15653
|
Posted - 2015.02.15 23:00:00 -
[18] - Quote
Reload Speed is already taken by the Commandos.
The 1st Matari Commando
-HAND
|
Echo 1991
State of Purgatory General Tso's Alliance
721
|
Posted - 2015.02.15 23:07:00 -
[19] - Quote
Francois Sanchez wrote:A range increase has to be avoided. I think it would make gal rifles OP, but even if it wasn't the case, think about the impact on the shotgun... Do you really want to get shotgunned at 25m? (because that's what the breach variant would d,o, 70 damage per shot at 25m...)
I admit the AR already has a nice spread/kick and that the bonus is not needed, but it's still useful and it actually increases the range of the gun by reducing spread. And it's super useful for the tac and burst variants, the ion pistol and also for shotgunning.
If you look at other assault bonuses, they don't increase the DPS, whereas increasing the range, or as I heard a few times, increasing the RoF would increase the DPS significantly. Where are you getting your numbers from?? Shotguns barely reach out past 10m, you would have to DOUBLE its effective range for that to be a problem. Also, reducing spread does not make a weapon shoot further, just straighter. |
Darken-Soul
BIG BAD W0LVES
2088
|
Posted - 2015.02.16 00:58:00 -
[20] - Quote
I like the recoil reduction for cal.
I still think gallente should get a buff to armor DMG per lvl
Who wants some?
|
|
Joel II X
Bacon with a bottle of Quafe
6205
|
Posted - 2015.02.16 01:21:00 -
[21] - Quote
Caldari one is nice, but the Gallente one is not.
No one likes reload speed because it's already on the Commando...
RoF bonus or bust! |
thehellisgoingon
MONSTER SYNERGY
201
|
Posted - 2015.02.16 03:42:00 -
[22] - Quote
All assault suits should have that extendo clip bonus to to their weapons. Like minass
|
Roy Ventus
Axis of Chaos
1899
|
Posted - 2015.02.16 04:28:00 -
[23] - Quote
Increased Optimal Range for the Gallente Assault would be nice... While for other weapons, it would mean stretching their range of attack, for the Gallente it would mean increasing their range of initiative. Regardless of being at range, we're at our best when in close quarters so we're consistently trying to get as close as we can for attacking. It's a difference in methodology. But going with simple straight logic, yeah...the AR and other Plasma weaponry aren't that damn good for range so a small boost wouldn't make us OP, but just better.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
http://royventus.tumblr.com
|
DeadlyAztec11
Ostrakon Agency
7482
|
Posted - 2015.02.16 06:23:00 -
[24] - Quote
The Gallente bonus is entirely too useful especially on the Ion Pistol where it is near mandatory against fast targets.
Also not needing to ADS when fighting targets that strafe is great.
The biggest differences that will be immediately ne noticed are on the Tactical, and Burst AR. Both of which have mediocre hipfire. Though you will notice that the Breach AR easily hits targets at even 50m+ off the hip and you will also notice that you never need to let go of the trigger on the regular AR to get back accuracy in CQC.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Freccia di Lybra
Simple Trading Union
515
|
Posted - 2015.02.16 14:41:00 -
[25] - Quote
DeadlyAztec11 wrote:That would be a buff for the Caldari but a nerf for Gallente. So no.
Well, optimal range on Gallente is a pretty good bonus imo, as is the kick reduction on Calassault. I don't really like the reload speed tho...
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
|
Soul Cairn
Fatal Absolution
35
|
Posted - 2015.02.18 02:38:00 -
[26] - Quote
Can I get an explanation of how Optimal range is a bad bonus?
Born Ammatar, Caldari at heart.
|
Ralden Caster
KILL-EM-QUICK RISE of LEGION
112
|
Posted - 2015.03.04 02:25:00 -
[27] - Quote
The problem with the AR is that its inherent weakness is the lack of a range, which is amplified by the layout of Dust's maps lending itself to ranged combat. What should happen is that the base stats for the AR should have its range increased, but have its recoil not only increased, but made a bit more sporadic in direction.
The gallente bonus would keep its current stats, in addition to a 20% reduction to recoil direction per level, meaning that at gallente assault lv5 it would make the recoil completely linear.
Dispersion should also be changed so that when ADS, it is not completely eliminated, but reduced. The gallente bonus to hipfire dispersion could be changed to dispersion in both ADS and hipfire.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
|
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1816
|
Posted - 2015.03.04 02:31:00 -
[28] - Quote
Soul Cairn wrote:DeadlyAztec11 wrote:That would be a buff for the Caldari but a nerf for Gallente. So no. I fail to see how the reload speed would be a nerf, since it is much more useful on an PR than a RR. If you don't like reload speed then what about optimal range? You could also suggest a your own bonus. I like that optimal range thought .
Doubts are like flies and should be treated as such and crushed .
|
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1816
|
Posted - 2015.03.04 02:32:00 -
[29] - Quote
Ralden Caster wrote:The problem with the AR is that its inherent weakness is the lack of a range, which is amplified by the layout of Dust's maps lending itself to ranged combat. What should happen is that the base stats for the AR should have its range increased, but have its recoil not only increased, but made a bit more sporadic in direction.
The gallente bonus would keep its current stats, in addition to a 20% reduction to recoil direction per level, meaning that at gallente assault lv5 it would make the recoil completely linear.
Dispersion should also be changed so that when ADS, it is not completely eliminated, but reduced. The gallente bonus to hipfire dispersion could be changed to dispersion in both ADS and hipfire. Sounds fair .
Doubts are like flies and should be treated as such and crushed .
|
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1816
|
Posted - 2015.03.04 02:38:00 -
[30] - Quote
Now this is a good thread and very productive , even in disagreement or agreement ... it's good to see and hear all the suggestions . +1 to everyone .
Doubts are like flies and should be treated as such and crushed .
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |