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Ralden Caster
KILL-EM-QUICK RISE of LEGION
112
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Posted - 2015.03.04 02:25:00 -
[1] - Quote
The problem with the AR is that its inherent weakness is the lack of a range, which is amplified by the layout of Dust's maps lending itself to ranged combat. What should happen is that the base stats for the AR should have its range increased, but have its recoil not only increased, but made a bit more sporadic in direction.
The gallente bonus would keep its current stats, in addition to a 20% reduction to recoil direction per level, meaning that at gallente assault lv5 it would make the recoil completely linear.
Dispersion should also be changed so that when ADS, it is not completely eliminated, but reduced. The gallente bonus to hipfire dispersion could be changed to dispersion in both ADS and hipfire.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2015.03.04 12:22:00 -
[2] - Quote
if the gallente assault were to have a bonus for range, it would become a necessity to be running gallente assault to really utilize the weapon. Its base stats should have its range extended and its recoil increased, as I stated, so that the reduction to kick would become useful. Suit bonuses should not really make a weapon more lethal than they should improve upon its "ease of use". The weapon should still be just as lethal outside of an assault's hands, but just require a bit more care.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2015.03.04 12:27:00 -
[3] - Quote
For instance, the minmatar bonus to clip size does not actually make the weapon more lethal directly, but rather allows some leniency with your shots. The overheat reduction on Amarr assaults is fine because the damage that the laser rifle reaches at high heat is actually the same whether or not its an Amarr assault using it; the high damage output is just more sustainable on Amarr assault due to the overheat reduction.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2015.03.04 21:28:00 -
[4] - Quote
Mejt0 wrote:Ralden Caster wrote:For instance, the minmatar bonus to clip size does not actually make the weapon more lethal directly, but rather allows some leniency with your shots. The overheat reduction on Amarr assaults is fine because the damage that the laser rifle reaches at high heat is actually the same whether or not its an Amarr assault using it; the high damage output is just more sustainable on Amarr assault due to the overheat reduction. In other words, Amarr and minmatar bonuses gives them increased time to deal dmg with their rifle [CR, ScR, LR]
Exactly. They make it easier to sustain DPS. The gallente AR should have more recoil, but a longer range so it can be used by anyone, with an advantage to gallente assaults. If the range was affected by the gallente assault bonus, only gallente assaults would use the rifle.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2015.03.04 21:32:00 -
[5] - Quote
Arkena Wyrnspire wrote:(The Gallente assault's reduction to spread) is completely useless for shotgunning.
No, it is even more powerful than the reduction gained by shotgun operation and they stack; that 40% reduction to shotgun spread is amazing.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2015.03.04 22:31:00 -
[6] - Quote
Arkena Wyrnspire wrote: The shotgun reticle needs to be dead on target to correctly apply damage. Dispersion is basically irrelevant except in a few scenarios, where it still doesn't help much.
It helps with firing from range. Test it for yourself, it essentially increases its range.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
115
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Posted - 2015.03.04 22:33:00 -
[7] - Quote
Cat Merc wrote:Ralden Caster wrote:Arkena Wyrnspire wrote:(The Gallente assault's reduction to spread) is completely useless for shotgunning.
No, it is even more powerful than the reduction gained by shotgun operation and they stack; that 40% reduction to shotgun spread is amazing. Have you met the pre-buff HMG? It had laser accurate hip fire!... And sucked because of that.
The HMG is a suppression weapon, which is why it sucked. Shotguns are meant to make whatever is in front of you fall over, and the dispersion bonus allows enemies further away to still succumb to falling over.
As an engineer, your buildings are like your children.
You hit them to make them work harder.
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