GOAL: To allow Pilots in HAV's to reasonably engage Pilots in ADS's with their Large turrets without breaking the balance between them, and to allow ADS's to still earn a decent amount of WP's.
PROBLEM: At current, ADS's can easily fly past each turret's optimal, more so for blasters and Rockets, but somewhat of Rails.
PROBLEM 2: ADS's don't function as T II DS's designed as a more combat focused DS, more so Gunships, because being anything like a DS doesn't reward much of anything as of current.
SOLUTIONS 1:
1- Lower the flight ceiling for ADS's to allow rails to still hit incoming ADS's that are flying high, or at least around them to keep them from approaching, or to at least make them have to maneuver, but keep regular DS's from having to deal with constant fire from Rails. Would like Rail ROF slowed however, as it does fire quite fast (although it has quite a short range).
2- Buff Rocket turrets elevation very slightly (maybe 5-10 degrees), and projectile speed as well (needs it anyways to hit further out targets), possibly increase turret rotation (most likely not needed).
3- Increase Blaster elevation (15-25 degrees).
OR
1- Introduce a coaxial turret slot that takes up slightly less fitting than a regular small turret, but it has both less ammo, both per mag and total. Also, it has to be changed to (a sidearm of sorts). (Credits to v for this idea).
omfg, ADS are easy to shoot out of the sky if you had squaddies. ADS's are ALREADY so easy to kill.
SOLUTIONS 2:
1- ADS (and DS's in general tbh) will probably need a slightl buff in eHP after this seeing as things can hit them more.
2- There needs to be much more ways to get points for being a DS pilot, such as more types of transport points, and a way for infantry to call on DS's and even special calls for ADS's, and if they come back LDS's and even FRDS's to pick them up (the regular call would be universal, but special calls might have things tied to it, like for example, ADS call would ask for ADS's only, and for a specific drop command, like drop them and defend the area for X time, or keep whoever you dropped alive for X time). And to put incentive to calling on DS's to drop, even go as far as to if possible give
bonuses for people who drops out of specific DS's.