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          Jonny D Buelle 
          Mors Effera
  585
  
          
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        Posted - 2015.02.11 07:54:00 -
          [1] - Quote 
          
           
          In my opinion the TTK in dust is going the way of CoD... Sh*t. I have a suggestion to fix it.
  First off, reduce the damage of all weapons (including grenades) except AV and the HMG by 10%. 
  AV stays where it is as it seems competent tankers and ADS pilots can survive.
  The HMG needs (and this hurts me as a heavy) a 15% damage reduction
  Secondly, boost the eHP of all suits up by a certain amount:
  Heavy Frames (Sentinels and Commandos) - 15% eHP increase and make slower (except commandos are exempt from speed reduction)
  Medium Frames (Logis and Assaults) - 10% ehp Increase, no speed reduction
  Light Frames (Scouts) - 5% eHP increase no speed resuction.
  I believe this would be a start at bring back the high TTK and the tactical FPS that most of us fell in love with.
  TL;DR
  10% Damage Reduction across the board excluding AV
  15% Damage reduction for HMG
  Speed Reductions and eHP boosts for suits.
  Thoughts? Concerns? Cookies?!
 Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle. 
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          MINA Longstrike 
          Kirjuun Heiian
  2151
  
          
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        Posted - 2015.02.11 08:04:00 -
          [2] - Quote 
          
           
          SPIN ALL THE DIALS. TWIST ALL THE KNOBS!
 Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian. 
I have a few alts. 
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          Jonny D Buelle 
          Mors Effera
  585
  
          
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        Posted - 2015.02.11 08:09:00 -
          [3] - Quote 
          
           
          MINA Longstrike wrote:SPIN ALL THE DIALS. TWIST ALL THE KNOBS!  
  TURN IT UP TO 11!
 Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle. 
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          Kallas Hallytyr 
          Skullbreakers
  1320
  
          
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        Posted - 2015.02.11 08:13:00 -
          [4] - Quote 
          
           
          WHY ARE WE SHOUTING?
 Alt of Halla Murr. Sentinel. 
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          Jonny D Buelle 
          Mors Effera
  585
  
          
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        Posted - 2015.02.11 08:27:00 -
          [5] - Quote 
          
           
          Kallas Hallytyr wrote:WHY ARE WE SHOUTING?  
  I have no idea.
 Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle. 
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          Buwaro Draemon 
          WarRavens Capital Punishment.
  991
  
          
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        Posted - 2015.02.11 08:28:00 -
          [6] - Quote 
          
           
          Kallas Hallytyr wrote:WHY ARE WE SHOUTING?   I DON'T KNOW BUT I LIKE IT!
 Changes to Damage mods! 
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          Jonny D Buelle 
          Mors Effera
  585
  
          
                | 
        Posted - 2015.02.11 08:38:00 -
          [7] - Quote 
          
           
          Buwaro Draemon wrote:Kallas Hallytyr wrote:WHY ARE WE SHOUTING?  I DON'T KNOW BUT I LIKE IT!  
  WE SEEM TO BE OFF TOPIC
 Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle. 
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          Buwaro Draemon 
          WarRavens Capital Punishment.
  991
  
          
                | 
        Posted - 2015.02.11 08:38:00 -
          [8] - Quote 
          
           
          In an all serious note. Reducing weapin damage base on % all across the board is not a a very good idea. This will bring back the imbalance between weapins we saw in 1.7
  If we are to reduce weapon damage, we have to do it all manually. Taking off hitpoints damage per bullet down one by one until each amd every weapon comes into a balanced level. Which I believe the devs don't gave the time to do so seeing as their are a lot of weapons in the game (I am also counting the variants since each weapom variant also has its own damage per bullet)
  One of us would need to make a spreed sheet, calculate ALL numbers and reducing HP by bullet until it all comes into an agreeable form. Then the DPS comes into factor.
  It is not an easy thing to do.  Making Medium and Heavy suits having more HP than weapon DPS would also come into factor. As we see with heavies now.
  I would be more than gladly to start making a spread sheet and throw some numbers in there. But 2 things keep me from doing so 1) I don't know how to make spreed sheets 2) I suck with numbers
 
  Tbh, with a these spreed sheets bwing thrown in the Vehicle Hull and Turret threads we had stickied, I am surprised that with the amount of complaining on low TTK threads, nobody has made a spreed sheet on it.
  Edit: Excuse my grammar, I am tired and I am using a Galaxy Grand to type. So expect some few typos here and there.
 Changes to Damage mods! 
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          Jonny D Buelle 
          Mors Effera
  585
  
          
                | 
        Posted - 2015.02.11 08:48:00 -
          [9] - Quote 
          
           
          Buwaro Draemon wrote:In an all serious note. Reducing weapin damage base on % all across the board is not a a very good idea. This will bring back the imbalance between weapins we saw in 1.7
  If we are to reduce weapon damage, we have to do it all manually. Taking off hitpoints damage per bullet down one by one until each amd every weapon comes into a balanced level. Which I believe the devs don't gave the time to do so seeing as their are a lot of weapons in the game (I am also counting the variants since each weapom variant also has its own damage per bullet)
  One of us would need to make a spreed sheet, calculate ALL numbers and reducing HP by bullet until it all comes into an agreeable form. Then the DPS comes into factor.
  It is not an easy thing to do.  Making Medium and Heavy suits having more HP than weapon DPS would also come into factor. As we see with heavies now.
  I would be more than gladly to start making a spread sheet and throw some numbers in there. But 2 things keep me from doing so 1) I don't know how to make spreed sheets 2) I suck with numbers
 
  Tbh, with a these spreed sheets bwing thrown in the Vehicle Hull and Turret threads we had stickied, I am surprised that with the amount of complaining on low TTK threads, nobody has made a spreed sheet on it.
  Edit: Excuse my grammar, I am tired and I am using a Galaxy Grand to type. So expect some few typos here and there.  
  Like I said it was only a start, of course there needs to be fine tuning to keep it in balance.
  As for spreadsheets, well you arnt the only one that doesn't know how to use them XD
  I can talk to some of my more computer savy mates and try and get a spread sheet, don't get your ups though.
 
  I still believe though a base damage reduction and a base eHP increase will be somewhat of a start to increasing TTK
 Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle. 
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          Alex-ZX 
          Valor Coalition Red Whines.
  253
  
          
                | 
        Posted - 2015.02.11 11:40:00 -
          [10] - Quote 
          
           
          Jonny D Buelle wrote:In my opinion the TTK in dust is going the way of CoD... Sh*t. I have a suggestion to fix it.
  First off, reduce the damage of all weapons (including grenades) except AV and the HMG by 10%. 
  AV stays where it is as it seems competent tankers and ADS pilots can survive.
  The HMG needs (and this hurts me as a heavy) a 15% damage reduction
  Secondly, boost the eHP of all suits up by a certain amount:
  Heavy Frames (Sentinels and Commandos) - 15% eHP increase and make slower (except commandos are exempt from speed reduction)
  Medium Frames (Logis and Assaults) - 10% ehp Increase, no speed reduction
  Light Frames (Scouts) - 5% eHP increase no speed resuction.
  I believe this would be a start at bring back the high TTK and the tactical FPS that most of us fell in love with.
  TL;DR
  10% Damage Reduction across the board excluding AV
  15% Damage reduction for HMG
  Speed Reductions and eHP boosts for suits.
  Thoughts? Concerns? Cookies?!  
  I would like to play the beta with that glorious ttk. It was so beautiful...
 *Alex's modified ZX-030 HMG 
Luis' modified VC-107 CR 
Alex's modified VC-107 SMG* Owner of this beasts 
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          Pagl1u M 
          Dead Man's Game RUST415
  1490
  
          
                | 
        Posted - 2015.02.11 12:22:00 -
          [11] - Quote 
          
           
          Jonny D Buelle wrote:In my opinion the TTK of the HMG is going the way of CoD. The HMG needs (and this hurts me as a heavy) a 15% damage reduction
 
    FTFY
 One of the few assaults you'll find in a PC match! 
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          Ripley Riley 
          Incorruptibles
  7704
  
          
                | 
        Posted - 2015.02.11 13:37:00 -
          [12] - Quote 
          
           
          Way, way too many changes occurring at once. This is a recipe for disaster.
  I would start with a small increase in light and medium dropsuit eHP. Nothing huge; 3 - 5% more HP with your race's tanking HP (Caldari/Minmatar = shields, Gallente/Amarr = armor).
  After that we monitor TTK for a month or two and go from there.
  I agree that it does need an increase though.
 "You don't want McSyphilis. Don't nobody want McSyphilis." - One Eyed King 
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          Finn Colman 
          Immortal Guides Learning Alliance
  141
  
          
                | 
        Posted - 2015.02.11 20:30:00 -
          [13] - Quote 
          
           
          Something needs to be done about it at least, I do miss the old TTK from when I first started in the open beta. The game is getting a bit too twitchy.
 Jack-of-most-trades, master of one. 
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          Lightning35 Delta514 
          48TH SPECIAL OPERATIONS FORCE
  179
  
          
                | 
        Posted - 2015.02.11 20:40:00 -
          [14] - Quote 
          
           
          Kallas Hallytyr wrote:WHY ARE WE SHOUTING?  
 
  I DONT KNOW BUT I THINK TTK IS GOOD AS IS=ƒÿé
 48th Special Operations Force. 
"As a team or alone, I dominate the battlefield." 
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          DDx77 
          The Exemplars RISE of LEGION
  125
  
          
                | 
        Posted - 2015.02.11 22:55:00 -
          [15] - Quote 
          
           
          You could remove the weapon proficiency skill and replace it with ________?
  Reduce strafe speed and increase Sprint speed may help
  I also don't think the hmg needs a dmg nerf. 
  I think it needs a range nerf 
  I consistently get shredded at 25- 30m and I think thats unfair given how powerful it is.
 Boosting : Allowing the server to protect people from other countries from taking damage 
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          Alex-ZX 
          Valor Coalition Red Whines.
  258
  
          
                | 
        Posted - 2015.02.11 23:05:00 -
          [16] - Quote 
          
           
          Ripley Riley wrote:Way, way too many changes occurring at once. This is a recipe for disaster.
  I would start with a small increase in light and medium dropsuit eHP. Nothing huge; 3 - 5% more HP with your race's tanking HP (Caldari/Minmatar = shields, Gallente/Amarr = armor).
  After that we monitor TTK for a month or two and go from there.
  I agree that it does need an increase though.  
  Actually this is a better suggestion. Just increase hp and see how it would work. The dmg keep it in that way because we don't know how everything would change with such a drastic idea. A 5% more and see how it works, if ppl say that it still feeling short another 5% to de old base Ergo 10% and work with that. 
  The beta had ttk glorious because it was sometimes fights of 2 min, but without too many players it was most of the time 1vs1 without sqds. The battles that I remember perfectly comes from that time. There should be "ambush" 6 vs 6 without sqds in communication map.. :)
 *Alex's modified ZX-030 HMG 
Luis' modified VC-107 CR 
Alex's modified VC-107 SMG* Owner of this beasts 
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          Alex-ZX 
          Valor Coalition Red Whines.
  258
  
          
                | 
        Posted - 2015.02.11 23:08:00 -
          [17] - Quote 
          
           
          DDx77 wrote:You could remove the weapon proficiency skill and replace it with ________?
  Reduce strafe speed and increase Sprint speed may help
  I also don't think the hmg needs a dmg nerf. 
  I think it needs a range nerf 
  I consistently get shredded at 25- 30m and I think thats unfair given how powerful it is.  
  1.- No good idea to change it. 2.-No, it still the same as beta.  3.- No really need. It is ok.  4.- think about blasters, not a good option
 
 *Alex's modified ZX-030 HMG 
Luis' modified VC-107 CR 
Alex's modified VC-107 SMG* Owner of this beasts 
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          1e 3peat 
          Corrosive Synergy
  19
  
          
                | 
        Posted - 2015.02.11 23:09:00 -
          [18] - Quote 
          
           
          Alex-ZX wrote:Ripley Riley wrote:Way, way too many changes occurring at once. This is a recipe for disaster.
  I would start with a small increase in light and medium dropsuit eHP. Nothing huge; 3 - 5% more HP with your race's tanking HP (Caldari/Minmatar = shields, Gallente/Amarr = armor).
  After that we monitor TTK for a month or two and go from there.
  I agree that it does need an increase though.  Actually this is a better suggestion. Just increase hp and see how it would work. The dmg keep it in that way because we don't know how everything would change with such a drastic idea. A 5% more and see how it works, if ppl say that it still feeling short another 5% to de old base Ergo 10% and work with that.  The beta had ttk glorious because it was sometimes fights of 2 min, but without too many players it was most of the time 1vs1 without sqds. The battles that I remember perfectly comes from that time. There should be "ambush" 6 vs 6 without sqds in communication map.. :)  
 
  I agree with Alex here | 
      
      
      
          
          Balistyc Farshot 
          The Exemplars RISE of LEGION
  62
  
          
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        Posted - 2015.02.12 00:00:00 -
          [19] - Quote 
          
           
          I hate being this guy because I scout often lately but we should maybe leave scouts where they are (You evaporate because you have no HP, use your speed.) and then increase the shields and armor respective of race by the proposed 10%. The race chooses would be more impacting. This would also make TTK closer to what it used to be, because I recall getting down to punching each other to death because both my opponent and myself needed to reload and our shields just finished coming back up when we both separated.
  If we do this then we need to also increase the ammo in the guns or it will be a race to reload instead of a battle like I mentioned above. Plus things like the instant kill weapons would need to be evaluated. (Lots of people would flip to bolt pistols and REs.)
  This change would be nice but it is just too hard without a cascading balance across the board and it adds too little value. The warbarges, maps, classes, guns, vehicles, player trading, skins, salvage rework, game mode changes, ... CCP has a full plate this year and balance is not in their wheel house currently. I say we wait this out and see if things change. Maybe if they had a CPM who had their ear to the ground they could balance better but lets wait to see what happens with these new releases first.
 Heavy with a massive bullet hose called Lola (Burst HMG). 
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          Adipem Nothi 
          Nos Nothi
  6616
  
          
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        Posted - 2015.02.12 00:08:00 -
          [20] - Quote 
          
           
          Please no more HP Creep. There are still Scouts out there running around with 200-400HP; they have as much a claim to viability as anyone else.
 
 Shoot scout with yes.
- Ripley Riley 
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          Finn Colman 
          Immortal Guides Learning Alliance
  143
  
          
                | 
        Posted - 2015.02.12 01:40:00 -
          [21] - Quote 
          
           
          Adipem Nothi wrote:Please no more HP Creep. 
  There are still Scouts out there who forsake King HP and run around with 200-300HP. These glass cannons have as much a claim to viability as anyone else, and they are already up against guys with > 5x their HP (up from 2-3x in Chromosome thanks to Uprising HP Creep).
  More HP Creep is not the answer.   My scout doesn't even have 200 HP, and I'm willing to give up even more of it for some extra speed (if such an option were available for fitting).
 Jack-of-most-trades, master of one. 
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          PLAYSTTION 
          Corrosive Synergy
  496
  
          
                | 
        Posted - 2015.02.12 01:52:00 -
          [22] - Quote 
          
           
          TTK has finally been rebalanced to beta levels (In my opinion, but its been a while since beta) and its best not to mess with it, it took a year to fix it last time.
 Gassault Calogi and more. 
- Open Beta Vet - 35mil sp - 
- Director of Corrosive Synergy -
 
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          Meee One 
          Amakakeru-Ryu-no-Hirameki
  1498
  
          
                | 
        Posted - 2015.02.12 01:57:00 -
          [23] - Quote 
          
           
          Jonny D Buelle wrote:In my opinion the TTK in dust is going the way of CoD... Sh*t. I have a suggestion to fix it.
  First off, reduce the damage of all weapons (including grenades) except AV and the HMG by 10%. 
  AV stays where it is as it seems competent tankers and ADS pilots can survive.
  The HMG needs (and this hurts me as a heavy) a 15% damage reduction
  Secondly, boost the eHP of all suits up by a certain amount:
  Heavy Frames (Sentinels and Commandos) - 15% eHP increase and make slower (except commandos are exempt from speed reduction)
  Medium Frames (Logis and Assaults) - 10% ehp Increase, no speed reduction
  Light Frames (Scouts) - 5% eHP increase no speed resuction.
  I believe this would be a start at bring back the high TTK and the tactical FPS that most of us fell in love with.
  TL;DR
  10% Damage Reduction across the board excluding AV
  15% Damage reduction for HMG
  Speed Reductions and eHP boosts for suits.
  Thoughts? Concerns? Cookies?!   Or...
  Remove passive damage from warbarges.
  TTK was nearly perfect,but CCP just had to do something to mess it up.
 Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk. 
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          Jonny D Buelle 
          Mors Effera
  592
  
          
                | 
        Posted - 2015.02.12 02:03:00 -
          [24] - Quote 
          
           
          PLAYSTTION wrote:TTK has finally been rebalanced to beta levels (In my opinion, but its been a while since beta) and its best not to mess with it, it took a year to fix it last time.  
  I agree the balance is fine, however it is nowhere near the glorious TTK we had in Chromosome. I loved always having to come up with tactics to take down an opponent. With how low the TTK is now, it feels more like CoD in space to me than the tactical shooter I fell in love with.
  Edit: By balance I mean weapon balance not TTK balance.
 Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle. 
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          Jonny D Buelle 
          Mors Effera
  592
  
          
                | 
        Posted - 2015.02.12 02:04:00 -
          [25] - Quote 
          
           
          Meee One wrote:Jonny D Buelle wrote:In my opinion the TTK in dust is going the way of CoD... Sh*t. I have a suggestion to fix it.
  First off, reduce the damage of all weapons (including grenades) except AV and the HMG by 10%. 
  AV stays where it is as it seems competent tankers and ADS pilots can survive.
  The HMG needs (and this hurts me as a heavy) a 15% damage reduction
  Secondly, boost the eHP of all suits up by a certain amount:
  Heavy Frames (Sentinels and Commandos) - 15% eHP increase and make slower (except commandos are exempt from speed reduction)
  Medium Frames (Logis and Assaults) - 10% ehp Increase, no speed reduction
  Light Frames (Scouts) - 5% eHP increase no speed resuction.
  I believe this would be a start at bring back the high TTK and the tactical FPS that most of us fell in love with.
  TL;DR
  10% Damage Reduction across the board excluding AV
  15% Damage reduction for HMG
  Speed Reductions and eHP boosts for suits.
  Thoughts? Concerns? Cookies?!  Or... Remove passive damage from warbarges. TTK was nearly perfect,but CCP just had to do something to mess it up.  
  TTK was low before the warbarge passive IMO.
 
 Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle. 
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