|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jonny D Buelle
Mors Effera
585
|
Posted - 2015.02.11 07:54:00 -
[1] - Quote
In my opinion the TTK in dust is going the way of CoD... Sh*t. I have a suggestion to fix it.
First off, reduce the damage of all weapons (including grenades) except AV and the HMG by 10%.
AV stays where it is as it seems competent tankers and ADS pilots can survive.
The HMG needs (and this hurts me as a heavy) a 15% damage reduction
Secondly, boost the eHP of all suits up by a certain amount:
Heavy Frames (Sentinels and Commandos) - 15% eHP increase and make slower (except commandos are exempt from speed reduction)
Medium Frames (Logis and Assaults) - 10% ehp Increase, no speed reduction
Light Frames (Scouts) - 5% eHP increase no speed resuction.
I believe this would be a start at bring back the high TTK and the tactical FPS that most of us fell in love with.
TL;DR
10% Damage Reduction across the board excluding AV
15% Damage reduction for HMG
Speed Reductions and eHP boosts for suits.
Thoughts? Concerns? Cookies?!
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
|
Jonny D Buelle
Mors Effera
585
|
Posted - 2015.02.11 08:09:00 -
[2] - Quote
MINA Longstrike wrote:SPIN ALL THE DIALS. TWIST ALL THE KNOBS!
TURN IT UP TO 11!
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
|
Jonny D Buelle
Mors Effera
585
|
Posted - 2015.02.11 08:27:00 -
[3] - Quote
Kallas Hallytyr wrote:WHY ARE WE SHOUTING?
I have no idea.
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
|
Jonny D Buelle
Mors Effera
585
|
Posted - 2015.02.11 08:38:00 -
[4] - Quote
Buwaro Draemon wrote:Kallas Hallytyr wrote:WHY ARE WE SHOUTING? I DON'T KNOW BUT I LIKE IT!
WE SEEM TO BE OFF TOPIC
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
|
Jonny D Buelle
Mors Effera
585
|
Posted - 2015.02.11 08:48:00 -
[5] - Quote
Buwaro Draemon wrote:In an all serious note. Reducing weapin damage base on % all across the board is not a a very good idea. This will bring back the imbalance between weapins we saw in 1.7
If we are to reduce weapon damage, we have to do it all manually. Taking off hitpoints damage per bullet down one by one until each amd every weapon comes into a balanced level. Which I believe the devs don't gave the time to do so seeing as their are a lot of weapons in the game (I am also counting the variants since each weapom variant also has its own damage per bullet)
One of us would need to make a spreed sheet, calculate ALL numbers and reducing HP by bullet until it all comes into an agreeable form. Then the DPS comes into factor.
It is not an easy thing to do. Making Medium and Heavy suits having more HP than weapon DPS would also come into factor. As we see with heavies now.
I would be more than gladly to start making a spread sheet and throw some numbers in there. But 2 things keep me from doing so 1) I don't know how to make spreed sheets 2) I suck with numbers
Tbh, with a these spreed sheets bwing thrown in the Vehicle Hull and Turret threads we had stickied, I am surprised that with the amount of complaining on low TTK threads, nobody has made a spreed sheet on it.
Edit: Excuse my grammar, I am tired and I am using a Galaxy Grand to type. So expect some few typos here and there.
Like I said it was only a start, of course there needs to be fine tuning to keep it in balance.
As for spreadsheets, well you arnt the only one that doesn't know how to use them XD
I can talk to some of my more computer savy mates and try and get a spread sheet, don't get your ups though.
I still believe though a base damage reduction and a base eHP increase will be somewhat of a start to increasing TTK
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
|
Jonny D Buelle
Mors Effera
592
|
Posted - 2015.02.12 02:03:00 -
[6] - Quote
PLAYSTTION wrote:TTK has finally been rebalanced to beta levels (In my opinion, but its been a while since beta) and its best not to mess with it, it took a year to fix it last time.
I agree the balance is fine, however it is nowhere near the glorious TTK we had in Chromosome. I loved always having to come up with tactics to take down an opponent. With how low the TTK is now, it feels more like CoD in space to me than the tactical shooter I fell in love with.
Edit: By balance I mean weapon balance not TTK balance.
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
|
Jonny D Buelle
Mors Effera
592
|
Posted - 2015.02.12 02:04:00 -
[7] - Quote
Meee One wrote:Jonny D Buelle wrote:In my opinion the TTK in dust is going the way of CoD... Sh*t. I have a suggestion to fix it.
First off, reduce the damage of all weapons (including grenades) except AV and the HMG by 10%.
AV stays where it is as it seems competent tankers and ADS pilots can survive.
The HMG needs (and this hurts me as a heavy) a 15% damage reduction
Secondly, boost the eHP of all suits up by a certain amount:
Heavy Frames (Sentinels and Commandos) - 15% eHP increase and make slower (except commandos are exempt from speed reduction)
Medium Frames (Logis and Assaults) - 10% ehp Increase, no speed reduction
Light Frames (Scouts) - 5% eHP increase no speed resuction.
I believe this would be a start at bring back the high TTK and the tactical FPS that most of us fell in love with.
TL;DR
10% Damage Reduction across the board excluding AV
15% Damage reduction for HMG
Speed Reductions and eHP boosts for suits.
Thoughts? Concerns? Cookies?! Or... Remove passive damage from warbarges. TTK was nearly perfect,but CCP just had to do something to mess it up.
TTK was low before the warbarge passive IMO.
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
|
|
|
|