Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
The-Errorist
1035
|
Posted - 2015.02.11 04:44:00 -
[1] - Quote
On 04:00 Minmatar FW, there was an outpost that had a Caldari MCC parked in the center and the rest of the outpost was pretty great
Suits, Tanks, a mode
|
JIMvc2
Consolidated Dust
665
|
Posted - 2015.02.11 04:46:00 -
[2] - Quote
(-í-¦ -£-û -í-¦)
I'll inform Kim Jog Un :p
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
|
Kim Jog Un
Eyniletti Rangers Minmatar Republic
5
|
Posted - 2015.02.11 04:47:00 -
[3] - Quote
I heard someboooodddyyyy needed me ? |
Petrified Ancient Tree
Expert Intervention Caldari State
14
|
Posted - 2015.02.11 04:50:00 -
[4] - Quote
The-Errorist wrote:On 04:00 Minmatar FW, there was an outpost that had a Caldari MCC parked in the center and the rest of the outpost was pretty great Yeah, that is a fun map... lots of chutes and ladders kind of map.
Yes... CCP has received money from me in exchange for goods and services related to DUST 514
|
DeadlyAztec11
Ostrakon Agency
7425
|
Posted - 2015.02.11 05:02:00 -
[5] - Quote
Kim Jog Un wrote:I heard someboooodddyyyy needed me ? Oh glorious supreme righteous guiding leader of revolution!
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
DRT 99
Storm Wind Strikeforce Caldari State
80
|
Posted - 2015.02.11 05:03:00 -
[6] - Quote
go back to honeyd*cking reporters, kim jong un. |
Joel II X
Bacon with a bottle of Quafe
6123
|
Posted - 2015.02.11 05:15:00 -
[7] - Quote
I have yet to play on that map. Why? |
The Eristic
Dust 90210
792
|
Posted - 2015.02.11 05:20:00 -
[8] - Quote
Still haven't gotten it.
Reality is the original Rorschach.
Verily! So much for all that.
|
Timtron Victory
Horizons' Edge
354
|
Posted - 2015.02.11 05:54:00 -
[9] - Quote
Joel II X wrote:I have yet to play on that map. Why?
Buy Aurum scrub
ISK Weekly Lottery
Proud Christian
Jesus Loves You
|
Xocoyol Zaraoul
Superior Genetics
3228
|
Posted - 2015.02.11 06:44:00 -
[10] - Quote
Sounds like the old map that was Second Stage Skirmish 1.0 in closed beta
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
|
The Infected One
Fatal Absolution General Tso's Alliance
1434
|
Posted - 2015.02.11 06:47:00 -
[11] - Quote
Xocoyol Zaraoul wrote:Sounds like the old map that was Second Stage Skirmish 1.0 in closed beta Not quite. Apparently there is another new map, 2 of my regular squad mates have played on it (allegedly) but I have yet to see it. The new map in question however, is decent. When it doesn't lag as hard as the Gallente research facility.
I am here to ask you one question, and one question only: EXPLOSIONS?
--. . - + ..-. ..- -.-. -.- . -..
|
Wilhelm Klingspor
DUST University Ivy League
673
|
Posted - 2015.02.11 10:02:00 -
[12] - Quote
The-Errorist wrote:On 04:00 Minmatar FW, there was an outpost that had a Caldari MCC parked in the center and the rest of the outpost was pretty great. Also when are you guys gonna add it to that thread?
Yeah, pretty strange they are not all song and dance about it. Any new content is good Content in terms of maps imo.
I ave yet to play on it though, saw it on a video from this Beast guy.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
|
|
CCP Rattati
C C P C C P Alliance
17067
|
Posted - 2015.02.11 11:37:00 -
[13] - Quote
it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Wilhelm Klingspor
DUST University Ivy League
674
|
Posted - 2015.02.11 11:43:00 -
[14] - Quote
CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know.
Nice, made too small by means of redline is shafting Dropship users a bit in terms of swarm escape but other then that i am enjoying the smaller maps tremendously and if it helps with performance than cool. So keep it up, thanks.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
|
Alex-ZX
Valor Coalition Red Whines.
253
|
Posted - 2015.02.11 11:45:00 -
[15] - Quote
CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know.
Medium and shorts would work perfectly. Plz no more colossal places where it takes an eternity to find someone. :)
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
|
duster 35000
Algintal Core Gallente Federation
238
|
Posted - 2015.02.11 11:56:00 -
[16] - Quote
CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know. I haven't played it, so I can't say anything, it'd be nice if it appeared more often.
Choo Choo
|
Pagl1u M
Dead Man's Game RUST415
1490
|
Posted - 2015.02.11 11:59:00 -
[17] - Quote
CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know. Wonderful, I always thought maps were too big, I mean we can only play in a little part of an enormous map. Performance should be the Key word atm
One of the few assaults you'll find in a PC match!
|
DeathwindRising
ROGUE RELICS VP Gaming Alliance
871
|
Posted - 2015.02.11 11:59:00 -
[18] - Quote
Alex-ZX wrote:CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know. Medium and shorts would work perfectly. Plz no more colossal places where it takes an eternity to find someone. :)
yes. heavy/logi blobs are sad by big maps |
Alex-ZX
Valor Coalition Red Whines.
254
|
Posted - 2015.02.11 12:04:00 -
[19] - Quote
DeathwindRising wrote:Alex-ZX wrote:CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know. Medium and shorts would work perfectly. Plz no more colossal places where it takes an eternity to find someone. :) yes. heavy/logi blobs are sad by big maps
If I wanted to play try hard is just question about.. Do I have to call for one lav.. Lol don't misunderstand, but those big maps are pretty bad for new players. I don't mind if they still appearing, I have suits and weapons to counter them, but if u want to learn more mechanics of the game u have to play in "short maps" I'm still missing communication 24/7 (good beta option)
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
|
Spaceman-Rob
T.H.I.R.D R.O.C.K
731
|
Posted - 2015.02.11 12:56:00 -
[20] - Quote
CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know.
If that's the case then please make changes ASAP to the current laggy maps or remove them from rotation completely. |
|
Spkr4theDead
Red Star.
2894
|
Posted - 2015.02.11 13:04:00 -
[21] - Quote
The-Errorist wrote:On 04:00 Minmatar FW, there was an outpost that had a Caldari MCC parked in the center and the rest of the outpost was pretty great. Also when are you guys gonna add it to that thread? I've had that only once or twice. It was pretty cool from what I remember.
I'm gonna sacrifice a Python to check out that huuuuuuuge blue building on one of the new maps some time. I'd prefer to record it.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Spkr4theDead
Red Star.
2894
|
Posted - 2015.02.11 13:09:00 -
[22] - Quote
CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know. How about the hangar of a warbarge or MCC? You could put vehicles in it being repaired, cool stuff like that. Dunno what could be done with usable vehicles in that, though.
Obviously far down the line.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
Spkr4theDead
Red Star.
2894
|
Posted - 2015.02.11 13:10:00 -
[23] - Quote
Pagl1u M wrote:CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know. Wonderful, I always thought maps were too big, I mean we can only play in a little part of an enormous map. Performance should be the Key word atm Too big now? You probably never played skirmish 1.0.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
|
WeapondigitX V7
The Exemplars RISE of LEGION
220
|
Posted - 2015.02.11 13:18:00 -
[24] - Quote
Wilhelm Klingspor wrote:CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know. Nice, made too small by means of redline is shafting Dropship users a bit in terms of swarm escape but other then that i am enjoying the smaller maps tremendously and if it helps with performance than cool. So keep it up, thanks.
having simpler maps is fine, but please make sure the redline barriers are very far away, makes it easier to flank in many different ways and not die during enemy proto stomps because they cant reach me with rail rifles.
The map with the mcc parked in the middle of the map is awesome because it has many height levels that a player can choose to reach. It means that if a heavy is dominating the ground, light weapon users can still try to maintain range by firing from up high until the heavy climbs up to them. Then the light weapon users can fire from below at 50m ranges at heavies on high platforms that are firing at players on the ground.
Please continue to create maps with lots of vertical movement options that can be accessed by the ground and many other platfroms, such as the MCC map I mentioned above. The map is great because every suit in skilled hands can prosper during enemy proto stomps. The map could have its redline barriers moved further away, but you probably don't need to add any extra things on that map yet.
Remember, simple maps means much more predictable player movement paths and thus its harder to find areas to move around large enemy protostomping players so you can fire from behind without a cloak.
|
Corbina Ninja
Maphia Clan Unit Unicorn
1223
|
Posted - 2015.02.11 13:52:00 -
[25] - Quote
Spkr4theDead wrote:Pagl1u M wrote:CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know. Wonderful, I always thought maps were too big, I mean we can only play in a little part of an enormous map. Performance should be the Key word atm Too big now? You probably never played skirmish 1.0.
there are 2 or 3 maps in a single terrain in the red line this makes no sense because there are no objectives but still consume ram
«Questa è l'Italia del futuro: un paese di musichette mentre fuori c'è la morte.»
|
Kayla Michael
Tactical Logistics and Cargo
72
|
Posted - 2015.02.11 13:57:00 -
[26] - Quote
Would be nice if I had my PS3 on me to see it for myself.
I eat drahp uplink, me thinks this isn't a cookie. ~
|
Avallo Kantor
444
|
Posted - 2015.02.11 14:40:00 -
[27] - Quote
CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know.
So far I find all the new maps to be amazing.
One thing that always initially attracted me to DUST was the promise of what sockets could be made to do: An explosion of "maps" based on a much smaller subset of terrains, moods, and sockets combinations. Potentially allowing DUST to have more maps than any other FPS ever made.
A question on the topic of performance however; does having a smaller playable area impact performance, or is it just the socket inclusion?
For example, what if you had a map that was using that entire "railroad" length with a train on one side, and then just the depot on the other, with a large, mostly empty area (so you'd have less sockets in the map than the normal train terminal) with objectives on the train / depot?
The idea I am trying to get to here is a map type with objectives so far apart that infantry have to deploy dropships / LAVs to gain the maneuverability between points.
|
Arkena Wyrnspire
Fatal Absolution
22102
|
Posted - 2015.02.11 15:29:00 -
[28] - Quote
CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know.
Good!
Smaller maps are also faster paced, which is important when you have skirmish maps ~1km across and much of the match is spent running from point to point rather than engaging.
:Bittervetting intensifies:
|
Kuruld Sengar
ROGUE RELICS VP Gaming Alliance
200
|
Posted - 2015.02.11 16:39:00 -
[29] - Quote
Spaceman-Rob wrote:CCP Rattati wrote:it was a little bit of an experiment and we were ready to pull it if necessary.
On the topic though. The outpost with the Medium socket and the 5 square buildings forming a V, vehicle repair facility or depot, has amazing performance., very smooth and responsive.
The direction we want to take is to offer more simple maps, one, two or three medium sockets, skip the large ones, and have a smaller play area. This is one of the steps to increase performance.
Try it out and let us know. If that's the case then please make changes ASAP to the current laggy maps or remove them from rotation completely. No! The large maps are my favorite and help cut through the monotony of open spaces for me. Nova knifers are at home in these large sockets, and live for when these maps appear. Edit: My objection is to their removal, not to any changes deemed necessary. |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
1941
|
Posted - 2015.02.11 18:14:00 -
[30] - Quote
Is this the map?
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
You got gud - DAAAA BEAST
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |