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Text Grant
PIanet Express Smart Deploy
387
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Posted - 2015.02.10 13:31:00 -
[1] - Quote
Run up to a doorway, and toss in an RE. Before anyone can react, +50 +50 +50. This should be replaced with a small timer like a breach charging forgegun. It should not be a room clearing tool, but a trap
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Kain Spero
Negative-Feedback.
4564
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Posted - 2015.02.10 13:40:00 -
[2] - Quote
I think the current issue with the RE is that the activation delay starts as soon as the RE is in the air and it is the same as the grenade (5 seconds). The activation delay for the RE should really be set to 10 seconds for standard REs so their use is shifted to their intended role as a trap device.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Text Grant
PIanet Express Smart Deploy
387
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Posted - 2015.02.10 13:49:00 -
[3] - Quote
That would only delay the breaching process, the problem is being able to move as you drop a trap, making it possible to have never spent any time where the RE lands |
TheEnd762
SVER True Blood
719
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Posted - 2015.02.10 14:00:00 -
[4] - Quote
The problem is the fuse on grenades is too long for the pathetic damage they do, so people use REs instead.
EDIT: Oh, and their crap capacity too. |
Text Grant
PIanet Express Smart Deploy
387
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Posted - 2015.02.10 14:07:00 -
[5] - Quote
TheEnd762 wrote:The problem is the fuse on grenades is too long for the pathetic damage they do, so people use REs instead.
EDIT: Oh, and their crap capacity too. This has nothing to do with actual grenades unless grenades are made into equipment |
Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1220
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Posted - 2015.02.10 14:48:00 -
[6] - Quote
the funny part is most the time you get 3 kills with an re you've snuck up behind and left unnoticed or the re was placed before the enemy arrived.
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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TerranKnight87
Seituoda Taskforce Command Caldari State
152
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Posted - 2015.02.10 17:56:00 -
[7] - Quote
Ku Shala wrote:the funny part is most the time you get 3 kills with an re you've snuck up behind and left unnoticed or the re was placed before the enemy arrived.
Mercinary.
http://www.quickmeme.com/meme/35yovn
This is TechMechMeds tanker.
Redeployside - You are just in time for minimal immersion edition of ps2.
Enjoy.
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dy5t0pia
The dyst0pian Corporation
727
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Posted - 2015.02.10 18:22:00 -
[8] - Quote
Oh yeah and the TTK for every other weapon are sooooooo long that the RE's REALLY need this nerf
CEO
Closed Beta Vet
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One Eyed King
Nos Nothi
7753
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Posted - 2015.02.10 21:39:00 -
[9] - Quote
Even if the timer for REs start at release, unless someone is tossing from a tower(which is the most legitimate complaint I have heard so far), 5 seconds is plenty for even a heavy to get out of the way.
The "problem" is that normally when this happens, you are in the middle of a fire fight and too focused on that to be aware of the rest of your surroundings. Most times the REs aren't even thrown directly at you, so you have even less distance to cover to get out of range.
Until I see Rattati mention the data showing REs to still be a problem, I am inclined to believe they are fine.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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TheEnd762
SVER True Blood
719
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Posted - 2015.02.11 04:10:00 -
[10] - Quote
One Eyed King wrote:The "problem" is that normally when this happens, you are in the middle of a fire fight and too focused on that to be aware of the rest of your surroundings. Most times the REs aren't even thrown directly at you, so you have even less distance to cover to get out of range.
And that's called "sometimes you just die, sh*t happens, deal with it".
People whine about REs for the same reason they whine about snipers: because you can't beat them by spamming them with an assault combat rifle (aka: the "right" way to play) |
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DRT 99
Storm Wind Strikeforce Caldari State
77
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Posted - 2015.02.11 04:24:00 -
[11] - Quote
And camping uplinks with REs is the right way to play? Frizbeeing REs when youre outgunned is the right way to play? If thats true, then let me place REs in my light weapon slot, or my grenade slot.
The fact that REs are equipment instead of grenades means REs are not meant to be bigger grenades. Id honestly support a 7s activation time. |
One Eyed King
Nos Nothi
7761
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Posted - 2015.02.11 05:05:00 -
[12] - Quote
DRT 99 wrote:And camping uplinks with REs is the right way to play? Frizbeeing REs when youre outgunned is the right way to play? If thats true, then let me place REs in my light weapon slot, or my grenade slot.
The fact that REs are equipment instead of grenades means REs are not meant to be bigger grenades. Id honestly support a 7s activation time. If they are equipment why do you have to go into the weaponry tree to skill into them?
And yes, REs when being outgunned IS the right way to play. Its play/counterplay. When people are spamming Logi/Heavies you use what is best to take care of that. RE spam is as much a symptom of Logi/Heavy spam than anything. It would be stupid to send a bunch of assaults in with lesser rifles against a bunch of heavies with HMGs.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Vesta Opalus
T.H.I.R.D R.O.C.K
412
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Posted - 2015.02.11 05:20:00 -
[13] - Quote
Kain Spero wrote:I think the current issue with the RE is that the activation delay starts as soon as the RE is in the air and it is the same as the grenade (5 seconds). The activation delay for the RE should really be set to 10 seconds for standard REs so their use is shifted to their intended role as a trap device.
Add to that that the game frequently glitches the remote in the air so it disappears as it leaves the hand, so you cant really know where the heck it went until it explodes. |
TheEnd762
SVER True Blood
720
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Posted - 2015.02.11 06:16:00 -
[14] - Quote
DRT 99 wrote:And camping uplinks with REs is the right way to play? Frizbeeing REs when youre outgunned is the right way to play?
The point is, there is no "right" way to play. |
Match Omega
D3ATH CARD RUST415
12
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Posted - 2015.02.11 08:50:00 -
[15] - Quote
Vesta Opalus wrote:Kain Spero wrote:I think the current issue with the RE is that the activation delay starts as soon as the RE is in the air and it is the same as the grenade (5 seconds). The activation delay for the RE should really be set to 10 seconds for standard REs so their use is shifted to their intended role as a trap device. Add to that that the game frequently glitches the remote in the air so it disappears as it leaves the hand, so you cant really know where the heck it went until it explodes. this is my biggest problem more than anything since I think im clear but I actually moed into it booom im dead |
TheEnd762
SVER True Blood
720
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Posted - 2015.02.11 10:55:00 -
[16] - Quote
Match Omega wrote:Vesta Opalus wrote:Kain Spero wrote:I think the current issue with the RE is that the activation delay starts as soon as the RE is in the air and it is the same as the grenade (5 seconds). The activation delay for the RE should really be set to 10 seconds for standard REs so their use is shifted to their intended role as a trap device. Add to that that the game frequently glitches the remote in the air so it disappears as it leaves the hand, so you cant really know where the heck it went until it explodes. this is my biggest problem more than anything since I think im clear but I actually moed into it booom im dead
See, this is an actual gripe, because it's an exploitable part of the game, like LAV/HMG heavies. Not someone whining "I don't like this style of play, take it away!" |
Starlight Burner
ROGUE RELICS VP Gaming Alliance
122
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Posted - 2015.02.11 11:12:00 -
[17] - Quote
hmm,
Scout with ultra dampeners throws REs like a grenade... Completely working as intended.. Suuuuure.
REs should have a longer activation charge and the damage/range from the RE should be looked at.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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Text Grant
PIanet Express Smart Deploy
387
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Posted - 2015.02.11 12:55:00 -
[18] - Quote
Starlight Burner wrote:hmm,
Scout with ultra dampeners throws REs like a grenade... Completely working as intended.. Suuuuure.
REs should have a longer activation charge and the damage/range from the RE should be looked at. That would make them pointless. What I'm asking for is a "hack timer" or something that immobilizes the soldier dropping it so it can't be used as a breaching tool, but a trap, as intended. |
killertojo42
KnightKiller's inc.
148
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Posted - 2015.02.11 13:12:00 -
[19] - Quote
I will spam the REs like hard candy on holloween till they get nerfed
Because both of us dying as I'm in my nomad BPO is to my benefit
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TheEnd762
SVER True Blood
720
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Posted - 2015.02.11 17:45:00 -
[20] - Quote
Text Grant wrote:Starlight Burner wrote:hmm,
Scout with ultra dampeners throws REs like a grenade... Completely working as intended.. Suuuuure.
REs should have a longer activation charge and the damage/range from the RE should be looked at. That would make them pointless. What I'm asking for is a "hack timer" or something that immobilizes the soldier dropping it so it can't be used as a breaching tool, but a trap, as intended.
How is using them as a trap the "intended" use? They are remote explosives. They blow up and kill/destroy crap when you trigger them. That's all. I don't remember reading "use for traps only" in the description. |
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Imp Smash
Molon Labe. General Tso's Alliance
675
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Posted - 2015.02.12 00:18:00 -
[21] - Quote
I suppose we should consider RE's a weapon as opposed to equipment considering their current usage.
Basically take a Mass Driver. Significantly reduce range, reduce fire rate, put a small delay on the explosion, and make it instant kill. That's REs.
Actually, lets DO that for the mass driver and see how well it works. |
One Eyed King
Nos Nothi
7785
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Posted - 2015.02.12 01:29:00 -
[22] - Quote
Starlight Burner wrote:hmm,
Scout with ultra dampeners throws REs like a grenade... Completely working as intended.. Suuuuure.
REs should have a longer activation charge and the damage/range from the RE should be looked at. What evidence do you have that says what the "intended" use is?
The charge time is supposed to be 5 seconds. Five seconds in an FPS is an eternity. If someone put themselves in position to ambush you, and you did not:
1) Recognize the person throwing to kill them before they could detonate.
2) Use your eyes and move away from the object
3) Simply run in one direction for 3 or 4 seconds
then you deserved to get blown up.
There are plenty of ways to counter RE use, and if you don't use them, don't expect CCP to just make the game easier for you so you can be more invincible.
The only legitimate complaint is the RE slippage and movement. I hate that as well.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Shiyou Hidiyoshi
Ancient Exiles.
1320
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Posted - 2015.02.12 01:40:00 -
[23] - Quote
If REs get nerfed then how will heavies indoors ever be cleared out? More heavies?
Nothing should only be countered by the same type. Everything should have a weakness
Covered letter on rings map is owned by heavies and the only time it ever gets cleared is by more heavies or REs.
It is like saying the only way to counter tanks is more tanks, it is bs.
If they nerf REs, they have to nerf heavies too. REs have stayed virtually the same for over a year yet no one complained until heavy spam arrived. Cause and effect, most ambushes are mid to long range so most use RRs. Heavies are spammed so many use REs and scouts. When scanners were spammed people used damps often. REs became popular when they were able to stick and heavies started be spammed.
"I don't always lock threads but when I do, I vigorously masturbat afterwards." - CCP LockingBro
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