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Aeon Amadi
Chimera Core
8376
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Posted - 2015.02.04 14:42:00 -
[1] - Quote
Legit question, I want to hear what your thoughts are.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Freccia di Lybra
Maphia Clan Corporation
454
|
Posted - 2015.02.04 14:45:00 -
[2] - Quote
Aeon Amadi wrote:Legit question, I want to hear what your thoughts are.
Dying to heavies.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Ripley Riley
Incorruptibles
7510
|
Posted - 2015.02.04 14:50:00 -
[3] - Quote
It kills people with guns.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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TooMany Names AlreadyTaken
Going for the gold
673
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Posted - 2015.02.04 14:50:00 -
[4] - Quote
Aeon Amadi wrote:Legit question, I want to hear what your thoughts are. Frontline killstealers.
Hidden in the dark, I sit still, polishing my knife, waiting for you to walk by.
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LT SHANKS
You In The Nutz
5001
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Posted - 2015.02.04 14:54:00 -
[5] - Quote
MinAssault - Second only to the GalScout in "do everything and more" suit. |
Aeon Amadi
Chimera Core
8376
|
Posted - 2015.02.04 15:02:00 -
[6] - Quote
LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit.
Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Zene Ren
Hired Ghost
127
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Posted - 2015.02.04 15:25:00 -
[7] - Quote
they're suppose to be slayers and yet they're just a preference choice because no actual statistic makes them better then slayer heavy roaming in LAV or slayer scout sadly, IMO ofc...
Balance is the key to achieve knowledge and understanding
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Jack McReady
DUST University Ivy League
2018
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Posted - 2015.02.04 15:35:00 -
[8] - Quote
Zene Ren wrote:or slayer scout sadly, IMO ofc... I have yet to see a slayer scout that can run around with 800 hp along with complex damage mods and 20 armor repair or 40 shield regen per second |
Duke Noobiam
The Dukes of Death
364
|
Posted - 2015.02.04 15:35:00 -
[9] - Quote
Here is how I think each class specialization translates to battle tactics during skirmish and to a lesser extent in the other battle modes
1. Scouts Rapid infiltration in order to hack objectives, assassinate lone-wolfs, place uplinks behind enemy lines.
2. Assault Responsible for flanking when taking and defending objectives.
3. Logistics Support the team, reps, amo, uplinks, needles
4. Commando Long range engagement specialists, provide suppressing fire while assaults flank and heavies push the front. Should also do AV.
5. Heavies Point defence, and frontal push. Also should do AV when needed.
Of course due to the fact that DUST offers so many ways to customize drop-suits there are many crossover possibilities and the truth is that in a battle you do what needs to be done. But theoretically speaking this is how I see battle tactics breaking down amongst the suits. |
Pvt Numnutz
Prophets of the Velocirapture
2053
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Posted - 2015.02.04 16:08:00 -
[10] - Quote
Well right now there really isn't much an assault can do that another suit can't do better. Except for the min assault due to its excellent weapon bonuses dual tank and scout like speed. I think some versatility would be good for assaults, give them that extra equipment that the scout got and some more regen for assaulting and maybe that would help.
Master Skyshark rider
Kaalaka dakka tamer
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John ShepardIII
Capital Acquisitions LLC Bad Intention
1232
|
Posted - 2015.02.04 16:18:00 -
[11] - Quote
Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong
The True Shepard
No longer a corp hopper
Have No Fear. John Shepard Is Here!
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Aeon Amadi
Chimera Core
8378
|
Posted - 2015.02.04 16:26:00 -
[12] - Quote
John ShepardIII wrote:Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong
Easy to say that without posting fits and suggestions
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Bahirae Serugiusu
Vendetta Reactionary Force
481
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Posted - 2015.02.04 16:27:00 -
[13] - Quote
Caldari Assault=Slight upgrade to Frontline and dies to everything
The State will always survive.
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John ShepardIII
Capital Acquisitions LLC Bad Intention
1235
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Posted - 2015.02.04 16:30:00 -
[14] - Quote
Aeon Amadi wrote:John ShepardIII wrote:Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong Easy to say that without posting fits and suggestions I always post fittings but here's a suggestion don't suck :)
The True Shepard
No longer a corp hopper
Have No Fear. John Shepard Is Here!
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Aeon Amadi
Chimera Core
8380
|
Posted - 2015.02.04 17:21:00 -
[15] - Quote
John ShepardIII wrote:Aeon Amadi wrote:John ShepardIII wrote:Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong Easy to say that without posting fits and suggestions I always post fittings but here's a suggestion don't suck :)
Mmkay. Automatically dismissing any feedback, suggestions, or anything you have to say from this point on. But thanks for playing.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Mejt0
Dead Man's Game RUST415
792
|
Posted - 2015.02.04 17:26:00 -
[16] - Quote
Kill outside of towns. That's all. Scouts n heavies in towns. Scouts for outside objectives also.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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Tesfa Alem
Death by Disassociation
799
|
Posted - 2015.02.04 17:28:00 -
[17] - Quote
Aeon Amadi wrote:John ShepardIII wrote:Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong Easy to say that without posting fits and suggestions
Here you go, my go to gal fit and minmatar fit.
My rep adv gallente fit has 862 ehp and reps at 21.25 per second, sprints 6.84
2 comp reps 1 enh plates, 1 basic plate 2 enh shield extenders
My max tank adv Minmatar fit has 907 ehp reps at 8.25 hp per second, sprints 7.18
3 enh shield extenders, 1 enh rep, 2 enh plates.
Behind by 45 ehp on the tank, but 13 more reps per second than the minmatar. If i switch out the repper for a plate on my gal assault though
1 enh rep, 3 enh plate, 2 enh shields
Gal gets 1010 ehp, reps at 8.75 sprints at 6.5
The only real advatage the minmatar has over the gallente is speed. Which in dust counts for alot. But with 4 low slots to play with at ADV you can make up for some of that speed with a kin cat.
It really depends on how creative you are with the fit. The min is a powerful suit, but so is the gallente in many respects.
Redline for Thee, but no Redline for Me.
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John ShepardIII
Capital Acquisitions LLC Bad Intention
1239
|
Posted - 2015.02.04 17:42:00 -
[18] - Quote
Mmkay. Automatically dismissing any feedback, suggestions, or anything you have to say from this point on. But thanks for playing. [/quote]
Oh no random blue berry ignoring me :,(
The True Shepard
No longer a corp hopper
Have No Fear. John Shepard Is Here!
|
Aeon Amadi
Chimera Core
8386
|
Posted - 2015.02.04 17:44:00 -
[19] - Quote
Tesfa Alem wrote:Aeon Amadi wrote:John ShepardIII wrote:Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong Easy to say that without posting fits and suggestions Here you go, my go to gal fit and minmatar fit. My rep adv gallente fit has 862 ehp and reps at 21.25 per second, sprints 6.84 2 comp reps 1 enh plates, 1 basic plate 2 enh shield extendersMy max tank adv Minmatar fit has 907 ehp reps at 8.25 hp per second, sprints 7.18 3 enh shield extenders, 1 enh rep, 2 enh plates.Behind by 45 ehp on the tank, but 13 more reps per second than the minmatar. If i switch out the repper for a plate on my gal assault though 1 enh rep, 3 enh plate, 2 enh shieldsGal gets 1010 ehp, reps at 8.75 sprints at 6.5 The only real advatage the minmatar has over the gallente is speed. Which in dust counts for alot. But with 4 low slots to play with at ADV you can make up for some of that speed with a kin cat. It really depends on how creative you are with the fit. The min is a powerful suit, but so is the gallente in many respects.
That much armor you might as well just run Commando though...
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
John ShepardIII
Capital Acquisitions LLC Bad Intention
1239
|
Posted - 2015.02.04 17:48:00 -
[20] - Quote
Tesfa Alem wrote:Aeon Amadi wrote:John ShepardIII wrote:Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong Easy to say that without posting fits and suggestions Here you go, my go to gal fit and minmatar fit. My rep adv gallente fit has 862 ehp and reps at 21.25 per second, sprints 6.84 2 comp reps 1 enh plates, 1 basic plate 2 enh shield extendersMy max tank adv Minmatar fit has 907 ehp reps at 8.25 hp per second, sprints 7.18 3 enh shield extenders, 1 enh rep, 2 enh plates.Behind by 45 ehp on the tank, but 13 more reps per second than the minmatar. If i switch out the repper for a plate on my gal assault though 1 enh rep, 3 enh plate, 2 enh shieldsGal gets 1010 ehp, reps at 8.75 sprints at 6.5 The only real advatage the minmatar has over the gallente is speed. Which in dust counts for alot. But with 4 low slots to play with at ADV you can make up for some of that speed with a kin cat. It really depends on how creative you are with the fit. The min is a powerful suit, but so is the gallente in many respects. Try 1 DMG mod, 1 enh shld ext, 2 comp fero, 2 comp reac plates, compact hive flux your choice of weapons
The True Shepard
No longer a corp hopper
Have No Fear. John Shepard Is Here!
|
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John ShepardIII
Capital Acquisitions LLC Bad Intention
1241
|
Posted - 2015.02.04 17:51:00 -
[21] - Quote
Btw it is all about speed but only movement speed
The True Shepard
No longer a corp hopper
Have No Fear. John Shepard Is Here!
|
Varoth Drac
State of Purgatory General Tso's Alliance
565
|
Posted - 2015.02.04 18:52:00 -
[22] - Quote
Try a fit like this:
Pro Gal assault
You have the power, hp and regen to run with a group and make good use of your rifle at both close and longer ranges. Attacking enemies quickly head on as a unit. This is an advantage you have over a scout.
You have good speed and EWAR to allow you to operate well in built up areas and close range engagements. Really make use of that hip-fire dispersion reduction and destroy people with the duvolle. The scanning and damps should help you avoid close frontal engagements with heavies and will give you the edge against other assaults and logis. Combined with speed you should be great at short flanks, rather than the long solo endeavours of scouts.
I see the assault role as that of quickly attacking the enemy. Scouts don't have the brute power to be as effective at attacking defended positions as a group. Sentinels don't have the mobility to attack positions as well or to flank, and they lack the range to be effective in as many situations. The ability to carry equipment is also a large plus over a sentinel. Commandos are the closest, but I would argue that the lack of speed compared with the assault really differentiates the play styles, making commandos specialise in specialist weaponry to be useful. |
Shutter Fly
Molon Labe. General Tso's Alliance
506
|
Posted - 2015.02.04 18:57:00 -
[23] - Quote
IMO, the Gal Assault actually represents what the assault role should be.
I've never even used a GalAss, but I know the basics of fitting it, it's not some enigmatic trade secret:
Highs: Shield Extenders and Damage Mods w/ a bias towards damage
Weapons BuAR/TAR/ARR BrScP/IP/BP
Lows: Some combination of Reps and Ferroscales or Ferroscales and Reactives
Equipment: Nanohives/Scanner
It has:
- Enough tank to take some damage
- Good reps to eliminate any significant down time
- Excellent damage dealing potential in its optimal (CQC w/ sparse cover for Gal w/ AR)
- Can still perform outside of its primary circumstances (can kill at range and can kill in dense CQC)
- Not fast, but still mobile
It's an all-around balanced suit, fit to utilize its weapon and damage type, and is good at dealing damage in a variety of situations. The varying racial assault suits should have a similar model, with shifting weight towards different areas. The other assault suits have issues due to breaking this model:
The Minmatar Assault gets ridiculous mobility, while still maintaining decent HP, decent regen, and multiple optimal areas of engagement.
The Amarr can dominate at almost any range, it can deal massive damage, but it is barely more mobile than a Commando or even a Sentinel, has much less HP, and can't regen well.
The Caldari is close to being a differently weighted model of the Gallente, but it gets a mediocre weapon bonus and isn't quite mobile enough for its tanking ability.
The solution:
TTK needs to be higher. Having a larger possible distribution of survivability and killing potential would open up a much needed niche for the Assault class. Currently, the Minmatar dominates because anything under 1000eHP gets wrecked in very little time, so the only solution is to GTFO faster than the other guy. Assaults were made to fill a niche of infantry with the tank to post up, bonuses and slots to deliver high damage, and enough mobility to move on to the next objective. Currently, they can't do that, because the TTK is too low for anything other than a Sentinel to stand and deliver. Instead of moving from post to post, they have to resort to Scout ganking tactics, just with a bit more HP and a bit less mobility, which the Minmatar is the best at. |
Heimdallr69
Imperfects Negative-Feedback
4557
|
Posted - 2015.02.04 19:23:00 -
[24] - Quote
Aeon Amadi wrote:John ShepardIII wrote:Aeon Amadi wrote:LT SHANKS wrote:MinAssault - Second only to the GalScout in "do everything and more" suit. Starting to believe that as well. There's nothing that my Gal Assault can do that the Min Assault can't do better. Speed, utility, tank, regeneration, damage output... Only thing I even use the Gal Assault for is this fluff 'black ops' fit with the profile dampeners and cloaking device but I know that the Min Assault could still do better with that just because it'd be faster. Then you using your Gk.0 wrong Easy to say that without posting fits and suggestions I like running 509 armor 33 reps on mine. You won't find another "top tier" player who doesn't use less than 600 on his consistently
Removed inappropriate content - CCP Logibro
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DeadlyAztec11
Ostrakon Agency
7364
|
Posted - 2015.02.04 19:25:00 -
[25] - Quote
It's good at just about everything except for logistics because it only has one equipment slot.
Its good at killing people. They tend to be farely quick compared to heavies and Logis. They bring a fair amount of firepower. They tend to have moderate health and moderate regenerating capabilities. They are decent for AV. The EWAR capabilities of the suits are pretty good and particularly menacing on the Amarr Assault.
They are the general suit for players that don't want to be as slow and cumbersome as a heavy, as inflexible as the Commando, as weak as logistics nor as frail as scouts. They are a nice median.
Many people don't like them because those players focus on small objectives. They may have preference for team support and therefore choose the logistics class. Or they may prefer the high damage and armor of heavies. They may give preference to agility and EWAR and go for the scout. Then again they may not like feeling vulnerable in any situation and therefore use the Commando suits.
The Assault suits are general suits that can be used in all theaters of war, whether it be CQC, long range, AV, hacking, stealth, detection and has the ability to combine many of these attributes without making the huge sacrifices that other suits would have to make.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Adipem Nothi
Nos Nothi
6377
|
Posted - 2015.02.04 19:37:00 -
[26] - Quote
The "best seller" role
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Chimera Core
8401
|
Posted - 2015.02.04 19:38:00 -
[27] - Quote
Shutter Fly wrote:IMO, the Gal Assault actually represents what the assault role should be. I've never even used a GalAss, but I know the basics of fitting it, it's not some enigmatic trade secret: Highs: Shield Extenders and Damage Mods w/ a bias towards damage Weapons BuAR/TAR/ARR BrScP/IP/BP Lows: Some combination of Reps and Ferroscales or Ferroscales and Reactives Equipment: Nanohives/Scanner It has:
- Enough tank to take some damage
- Good reps to eliminate any significant down time
- Excellent damage dealing potential in its optimal (CQC w/ sparse cover for Gal w/ AR)
- Can still perform outside of its primary circumstances (can kill at range and can kill in dense CQC)
- Not fast, but still mobile
It's an all-around balanced suit, fit to utilize its weapon and damage type, and is good at dealing damage in a variety of situations. The varying racial assault suits should have a similar model, with shifting weight towards different areas. The other assault suits have issues due to breaking this model: The Minmatar Assault gets ridiculous mobility, while still maintaining decent HP, decent regen, and multiple optimal areas of engagement. The Amarr can dominate at almost any range, it can deal massive damage, but it is barely more mobile than a Commando or even a Sentinel, has much less HP, and can't regen well. The Caldari is close to being a differently weighted model of the Gallente, but it gets a mediocre weapon bonus and isn't quite mobile enough for its tanking ability. The solution: TTK needs to be higher. Having a larger possible distribution of survivability and killing potential would open up a much needed niche for the Assault class. Currently, the Minmatar dominates because anything under 1000eHP gets wrecked in very little time, so the only solution is to GTFO faster than the other guy. Assaults were made to fill a niche of infantry with the tank to post up, bonuses and slots to deliver high damage, and enough mobility to move on to the next objective. Currently, they can't do that, because the TTK is too low for anything other than a Sentinel to stand and deliver. Instead of moving from post to post, they have to resort to Scout ganking tactics, just with a bit more HP and a bit less mobility, which the Minmatar is the best at.
The only thing I got from that is that Assault's are apparently well-balanced, I think
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Adipem Nothi
Nos Nothi
6377
|
Posted - 2015.02.04 19:40:00 -
[28] - Quote
Pvt Numnutz wrote:Well right now there really isn't much an assault can do that another suit can't do better. Except for the min assault due to its excellent weapon bonuses dual tank and scout like speed. I think some versatility would be good for assaults, give them that extra equipment that the scout got and some more regen for assaulting and maybe that would help. Market data?
Shoot scout with yes.
- Ripley Riley
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Shutter Fly
Molon Labe. General Tso's Alliance
506
|
Posted - 2015.02.04 19:47:00 -
[29] - Quote
Aeon Amadi wrote:Shutter Fly wrote:IMO, the Gal Assault actually represents what the assault role should be. I've never even used a GalAss, but I know the basics of fitting it, it's not some enigmatic trade secret: Highs: Shield Extenders and Damage Mods w/ a bias towards damage Weapons BuAR/TAR/ARR BrScP/IP/BP Lows: Some combination of Reps and Ferroscales or Ferroscales and Reactives Equipment: Nanohives/Scanner It has:
- Enough tank to take some damage
- Good reps to eliminate any significant down time
- Excellent damage dealing potential in its optimal (CQC w/ sparse cover for Gal w/ AR)
- Can still perform outside of its primary circumstances (can kill at range and can kill in dense CQC)
- Not fast, but still mobile
It's an all-around balanced suit, fit to utilize its weapon and damage type, and is good at dealing damage in a variety of situations. The varying racial assault suits should have a similar model, with shifting weight towards different areas. The other assault suits have issues due to breaking this model: The Minmatar Assault gets ridiculous mobility, while still maintaining decent HP, decent regen, and multiple optimal areas of engagement. The Amarr can dominate at almost any range, it can deal massive damage, but it is barely more mobile than a Commando or even a Sentinel, has much less HP, and can't regen well. The Caldari is close to being a differently weighted model of the Gallente, but it gets a mediocre weapon bonus and isn't quite mobile enough for its tanking ability. The solution: TTK needs to be higher. Having a larger possible distribution of survivability and killing potential would open up a much needed niche for the Assault class. Currently, the Minmatar dominates because anything under 1000eHP gets wrecked in very little time, so the only solution is to GTFO faster than the other guy. Assaults were made to fill a niche of infantry with the tank to post up, bonuses and slots to deliver high damage, and enough mobility to move on to the next objective. Currently, they can't do that, because the TTK is too low for anything other than a Sentinel to stand and deliver. Instead of moving from post to post, they have to resort to Scout ganking tactics, just with a bit more HP and a bit less mobility, which the Minmatar is the best at. The only thing I got from that is that Assault's are apparently well-balanced, I think They should be well-balanced, and they kind of are, but they can't really make use of it as well as they should (or too well, in the case of the Minmatar). The problem isn't that they're all-around, it's that it doesn't really provide the benefits that it should.
Right now, people describe scouts as "light assaults", but I think it is the other way around. Assaults are heavy scouts, and that shouldn't be the case. The extra tank of the assault provides some benefit, but it isn't enough to promote the fitting of tank over regen and speed. So, we get "heavy scout" Minmatar Assaults, because there is too much bias in the Assault's "balance" toward speed. |
Operative 1174 Uuali
Y.A.M.A.H
420
|
Posted - 2015.02.04 19:49:00 -
[30] - Quote
Basic frontline infantry cannon fodder.
I'm better than laser focused; I'm hybrid focused.
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Savage Mangler
Molon Labe. General Tso's Alliance
282
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Posted - 2015.02.04 20:43:00 -
[31] - Quote
Aeon Amadi wrote:
That much armor you might as well just run Commando though...
Except commando's get hit by everything. Even stray bullets aimed at their allies. We're bullet magnets and no 33 reps a second is going to make up for that. Moar armor you say? Great now the bullets veer even more towards us. Calmando? Drops like a housefly if inside anyone's optimal but their own. Minmando? Not too bad from what I hear but it's the the weapons doing 70% of the work. Galmando? Too damn slow for the cqc brawling it's meant for. I've watched Proto Minlogis eat a breach shotgun blast at 7m and shrug it off. Ammandos should be the gods of overwatch with that LR of theirs but get stuck with either a secondary rifle that overheat's too quickly or doesn't do enough damage, while being outclassed by the Amarr Assault in every way that matters.
Free your mind, break your shackles.....
In other words....stop being a gorram metasheeple.
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diablo gamekeeper
Forty-Nine Fedayeen Minmatar Republic
4
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Posted - 2015.02.04 20:47:00 -
[32] - Quote
It role is to pub stomp. Fun suit during public matches or FW, but in PC useless. |
Alena Ventrallis
Intara Direct Action Caldari State
2539
|
Posted - 2015.02.04 21:29:00 -
[33] - Quote
To locate, close with, and destroy the enemy by fire and maneuver.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Raiden246
State of Purgatory General Tso's Alliance
6
|
Posted - 2015.02.04 21:31:00 -
[34] - Quote
Freccia di Lybra wrote:Aeon Amadi wrote:Legit question, I want to hear what your thoughts are. Dying to heavies.
There's this thing called strafing... |
xavier zor
Rogue Instincts
528
|
Posted - 2015.02.04 21:40:00 -
[35] - Quote
Jack McReady wrote:Zene Ren wrote:or slayer scout sadly, IMO ofc... I have yet to see a slayer scout that can run around with 800 hp along with complex damage mods and 20 armor repair or 40 shield regen per second along with proto weapons.
cal scout is a mini-slayer.
IMO the only good assaults are the minmitar assault for solo gameplay, and the amarr assault.
I have 1001 eHp on my minmitar assault, with 14 rep/second at 500 armor. Run fast and spit out unlimited bullets/clip. I have 970 eHp on my slow amarr asault, 20 rep/second at 720 armor. 108 damage/shot to shields is insane, and i can have a logi rep me.
They are the slayers when a scout can't do the job
looking for PC corporation
also looking for lonely heavies to knife >:)
heavies looking for me
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Louis Domi
Knights Of Ender RISE of LEGION
819
|
Posted - 2015.02.04 21:45:00 -
[36] - Quote
Jack McReady wrote:Zene Ren wrote:or slayer scout sadly, IMO ofc... I have yet to see a slayer scout that can run around with 800 hp along with complex damage mods and 20 armor repair or 40 shield regen per second along with proto weapons.
Saw a scout yesterday with like 600+ armor and i think 150 or more shields with proto shotty, don't know about that armor rep though |
Aeon Amadi
Chimera Core
8405
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Posted - 2015.02.04 21:56:00 -
[37] - Quote
Louis Domi wrote:Jack McReady wrote:Zene Ren wrote:or slayer scout sadly, IMO ofc... I have yet to see a slayer scout that can run around with 800 hp along with complex damage mods and 20 armor repair or 40 shield regen per second along with proto weapons. Saw a scout yesterday with like 600+ armor and i think 150 or more shields with proto shotty, don't know about that armor rep though
Would still be faster and have better EWAR. Not to mention the ability to actually fit a cloaking device as well as one other piece of equipment.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Heimdallr69
Imperfects Negative-Feedback
4557
|
Posted - 2015.02.04 22:04:00 -
[38] - Quote
diablo gamekeeper wrote:It role is to pub stomp. Fun suit during public matches or FW, but in PC useless. All I run is assaults and that includes pc.
Removed inappropriate content - CCP Logibro
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Varoth Drac
State of Purgatory General Tso's Alliance
567
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Posted - 2015.02.04 23:47:00 -
[39] - Quote
Aeon Amadi wrote:Louis Domi wrote:Jack McReady wrote:Zene Ren wrote:or slayer scout sadly, IMO ofc... I have yet to see a slayer scout that can run around with 800 hp along with complex damage mods and 20 armor repair or 40 shield regen per second along with proto weapons. Saw a scout yesterday with like 600+ armor and i think 150 or more shields with proto shotty, don't know about that armor rep though Would still be faster and have better EWAR. Not to mention the ability to actually fit a cloaking device as well as one other piece of equipment. The just checked on protofits, comparing a 600 armour scout against my Gal assault fit posted earlier. The scout is a fair amount slower, has slightly less hp and armour regen, equal passive scanning and slightly lower profile.
You are right that Gal assaults need help to be on par with Min and Am assaults, maybe improving the bonus, but you don't have to worry about scouts being superior assaults anymore. No need to feel bad. |
gustavo acosta
Capital Acquisitions LLC Bad Intention
866
|
Posted - 2015.02.05 00:06:00 -
[40] - Quote
Aeon Amadi wrote:Louis Domi wrote:
Saw a scout yesterday with like 600+ armor and i think 150 or more shields with proto shotty, don't know about that armor rep though
Would still be faster and have better EWAR. Not to mention the ability to actually fit a cloaking device as well as one other piece of equipment. Good thing E-war is crap...
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Imp Smash
Molon Labe. General Tso's Alliance
620
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Posted - 2015.02.05 00:18:00 -
[41] - Quote
Well, hang on. Assaults are by far the most flexible suits in the game. They have the most slots so can be outfitted to the most situations.
They can tank almost as good as a heavy.
Move almost as fast as a scout.
Damp like crazy.
BE AV monsters.
And anything in between. This is, again, simply due to the fact that they have the most module slots.
Just like Logis can farm the most WP (most equipment)
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TritusX
PH4NT0M5
219
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Posted - 2015.02.05 00:19:00 -
[42] - Quote
Being the current FoTM
Forced Death
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PLAYSTTION
Corrosive Synergy
479
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Posted - 2015.02.05 00:28:00 -
[43] - Quote
All around slayers. Go into a room, kill everything (with strategy, unlike heavy) take objective and move on. They should be the most common suit on the battlefield and kill each other a lot.
Scouts slay the lone wolves and stupid mercs, they flank alone, set up traps and 'scout' objectives. They assist the assaults and take out obstacles. Perfect for sniping and relocating.
Heavies are the ultimate close range slayers. there only purpose is to take and deal damage.
Logis are all around support for all roles and should engage in long range supporting fire.
Gassault Calogi and more.
- Open Beta Vet - 35mil sp -
- Director of Corrosive Synergy -
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Aeon Amadi
Chimera Core
8429
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Posted - 2015.02.05 04:52:00 -
[44] - Quote
Imp Smash wrote:Well, hang on. Assaults are by far the most flexible suits in the game. They have the most slots so can be outfitted to the most situations.
They can tank almost as good as a heavy.
Move almost as fast as a scout.
Damp like crazy.
BE AV monsters.
And anything in between. This is, again, simply due to the fact that they have the most module slots.
Just like Logis can farm the most WP (most equipment)
Assaults will never come close to the tanking capability of a Sentinel because Sentinels can achieve 1000+ EHP without even trying as well as having resistances across the board. Commandos, maybe, but not Sentinels.
Almost move as fast as a scout, but a Scout can get similar EHP while still moving faster in extreme fits.
Damp like crazy, but still not nearly as good as a Scout (who can do that without having to sacrifice fitting).
AV Monsters... Depends. Commandos are good as well (Swarm MinMando especially) but if you like AV Grenades, it's a plus. Only downside is by doing that you pretty much lose against other infantry.
And they do -not- have the most equipment because Scouts still take the cake there with two equipment slots, albeit one is usually dedicated toward a cloaking device.
"Versatility" isn't a role. It's a perk. Being able to be anything while not necessarily the best isn't a functional battlefield role that sets it apart from anything else.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2473
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Posted - 2015.02.05 04:54:00 -
[45] - Quote
Role of the Assault? They allow me to keep my uplinks running.
And it's a good suit to die in while defending the point against the six-pack of heavies and the cloaked SG scout.
PSN: RationalSpark
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Tonka Legacy
Molon Labe. General Tso's Alliance
136
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Posted - 2015.02.05 05:23:00 -
[46] - Quote
suicide for a kill or 2
Sentinel: I am heavy weapons guy...
Commando: I got a RR and a CR, Im so good.
Logi: In it 4 the points and points only.
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gustavo acosta
Capital Acquisitions LLC Bad Intention
869
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Posted - 2015.02.05 05:32:00 -
[47] - Quote
Aeon Amadi wrote: Assaults will never come close to the tanking capability of a Sentinel because Sentinels can achieve 1000+ EHP without even trying as well as having resistances across the board. Commandos, maybe, but not Sentinels.
Almost move as fast as a scout, but a Scout can get similar EHP while still moving faster in extreme fits.
Damp like crazy, but still not nearly as good as a Scout (who can do that without having to sacrifice fitting).
AV Monsters... Depends. Commandos are good as well (Swarm MinMando especially) but if you like AV Grenades, it's a plus. Only downside is by doing that you pretty much lose against other infantry.
And they do -not- have the most equipment because Scouts still take the cake there with two equipment slots, albeit one is usually dedicated toward a cloaking device.
"Versatility" isn't a role. It's a perk. Being able to be anything while not necessarily the best isn't a functional battlefield role that sets it apart from anything else.
Assaults can do the same with a faster movement and sprint speed.
No, a scout cannot do that.
Scouts, at least half of them, get a role bonus to dampening and have way less slots for it. That's like a sentinel complaining that their heavy weapon fits too well compared to their rail rifle.
The assault is meant to be good at
CCP Rattati wrote:Killing dudes Simple as that.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Aeon Amadi
Chimera Core
8429
|
Posted - 2015.02.05 05:34:00 -
[48] - Quote
gustavo acosta wrote:Aeon Amadi wrote: Assaults will never come close to the tanking capability of a Sentinel because Sentinels can achieve 1000+ EHP without even trying as well as having resistances across the board. Commandos, maybe, but not Sentinels.
Almost move as fast as a scout, but a Scout can get similar EHP while still moving faster in extreme fits.
Damp like crazy, but still not nearly as good as a Scout (who can do that without having to sacrifice fitting).
AV Monsters... Depends. Commandos are good as well (Swarm MinMando especially) but if you like AV Grenades, it's a plus. Only downside is by doing that you pretty much lose against other infantry.
And they do -not- have the most equipment because Scouts still take the cake there with two equipment slots, albeit one is usually dedicated toward a cloaking device.
"Versatility" isn't a role. It's a perk. Being able to be anything while not necessarily the best isn't a functional battlefield role that sets it apart from anything else.
Assaults can do the same with a faster movement and sprint speed. No, a scout cannot do that. Scouts, at least half of them, get a role bonus to dampening and have way less slots for it. That's like a sentinel complaining that their heavy weapon fits too well compared to their rail rifle. The assault is meant to be good at CCP Rattati wrote:Killing dudes Simple as that.
And what's the average KDR of Assault suits compared to other suits in like tiers, one wonders
Have a suggestion for the Planetary Services Department?
Founder of AIV
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gustavo acosta
Capital Acquisitions LLC Bad Intention
869
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Posted - 2015.02.05 05:39:00 -
[49] - Quote
Aeon Amadi wrote:
And what's the average KDR of Assault suits compared to other suits in like tiers, one wonders
I'm pretty sure KDR doesn't have anything to do with it, not to mention the suit itself cannot kill anything, it is the player. If you're bad at your role your role, your bad at your role.
How would one calculate that, would snipers in assault suits be included is said statistic ?
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Archduke Ferd1nand
Nos Nothi
43
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Posted - 2015.02.05 05:46:00 -
[50] - Quote
Min Assault: most versatile assault either beastly macro scout, or a scrubby dual tanked monster Cal Assault: if shields are your thing, theres nothing better, tho LOLSCRAMBLERINSTAGIBWTFBBQQ Gal Assault: best overall assault IMHO, most underrated bonus, can use the strongest LW in the game to its fullest (DuvTAR), great armor rep which outperforms its shield counter part in PC Am Assault: best slayer assault, has best damage at range, and can fire scrambler rifle for days, weeks, and years.
Killed by Gavr1lo Pr1nc1p on June 28 1914.
Last words: "Nova Knives and a Flaylock Pistol? I might just die laughing!"
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Imp Smash
Molon Labe. General Tso's Alliance
638
|
Posted - 2015.02.06 03:15:00 -
[51] - Quote
Aeon Amadi wrote:Imp Smash wrote:Well, hang on. Assaults are by far the most flexible suits in the game. They have the most slots so can be outfitted to the most situations.
They can tank almost as good as a heavy.
Move almost as fast as a scout.
Damp like crazy.
BE AV monsters.
And anything in between. This is, again, simply due to the fact that they have the most module slots.
Just like Logis can farm the most WP (most equipment)
Assaults will never come close to the tanking capability of a Sentinel because Sentinels can achieve 1000+ EHP without even trying as well as having resistances across the board. Commandos, maybe, but not Sentinels. Almost move as fast as a scout, but a Scout can get similar EHP while still moving faster in extreme fits. Damp like crazy, but still not nearly as good as a Scout (who can do that without having to sacrifice fitting). AV Monsters... Depends. Commandos are good as well (Swarm MinMando especially) but if you like AV Grenades, it's a plus. Only downside is by doing that you pretty much lose against other infantry. And they do -not- have the most equipment because Scouts still take the cake there with two equipment slots, albeit one is usually dedicated toward a cloaking device. "Versatility" isn't a role. It's a perk. Being able to be anything while not necessarily the best isn't a functional battlefield role that sets it apart from anything else.
I disagree, I find that Assaults can do ANY 1 role as well as any other suit if they focus purely on it. Because no, an Assault can have the same speed as a scout and better HP, or the same HP as a scout and better speed.
Also, assaults can tank as well as sentinels -- better hitbox and movement speed means (for the same reasons scouts are going toe to toe with assaults) less incoming damage from fire. Sentinels take more damage from incoming fire even with their resistances included.
The only thing an assault can't do as well as scouts is Ewar, and Triage vs logis. This is all just my opinion though. |
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