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Thread Statistics | Show CCP posts - 2 post(s) |
SEPPUKU SAMURAI
KAPPA.514 Imperium Eden
0
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Posted - 2015.02.04 01:35:00 -
[31] - Quote
pâ+I got pÇîQuafepÇìCombat rifle yesterday but color is not changed.....
I love minmater command!
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Kaze Eyrou
DUST University Ivy League
1901
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Posted - 2015.02.04 02:01:00 -
[32] - Quote
Aikuchi Tomaru wrote:http://i.imgur.com/UNoU2en.jpg
Remove that.... really. Just remove it please. It's just an obvious cashgrab and I feel like I'm playing a mobile game. Not that a 2 hour cooldown is that bad (I hope it stays at 2 hours) but it just makes it feel extremely weird. Especially because you can pay to remove the CD. If you want a CD ok. But don't let people pay to remove it. Too late...
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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m621 zma
259
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Posted - 2015.02.04 02:12:00 -
[33] - Quote
Meh! |
PLAYSTTION
Corrosive Synergy
478
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Posted - 2015.02.04 02:39:00 -
[34] - Quote
Very underwhelming. I was pretty hyped for this and even made time to download it in the morning after I threw up and was late for an appointment so that I could play right after school ( And cleaning the vomit from the morning ), went strait to the war barge, and noticed the ship was a 2D still object with a moving backdrop, no easily accessible info about what stuff is and the upgrading system. I looked in the options for the option to turn off auto inertia dampener that I thought was coming and it wasn't there. I turned my textures and details to low to see the difference and there was none. The gameplay is still exactly the same but now has flying pink targets.
I did enjoy my time in Dust today but it wasn't because of the update. The only reason I play is because there is hope for big updates, lots of friends and the uniqueness of this game.
Gassault Calogi and more.
- Open Beta Vet - 35mil sp -
- Director of Corrosive Synergy -
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taxi bastard
Amarr Templars Amarr Empire
383
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Posted - 2015.02.04 03:16:00 -
[35] - Quote
God Almighty 666 wrote:i have an issue what the hell happend to all my bonus sp i cant earn the decryptor keys because cant earn the skill points only earning 1500 a match now
i have the same problem....sure i had about 200k SP's to get and today nothing. |
Petrified Ancient Tree
Expert Intervention Caldari State
0
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Posted - 2015.02.04 04:10:00 -
[36] - Quote
The massdriver does not seem to be leaving any visual trail in the air as it had prior to the patch. Did not see anything about this in the update notes. |
taxi bastard
Amarr Templars Amarr Empire
383
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Posted - 2015.02.04 04:12:00 -
[37] - Quote
i feel i should be 100% honest.
the game has not changed one bit - same maps - same game types - same bugs and glitches.
If you want me to continue spending money on DUST 514 i want new maps - old maps fixed so they render and glitches sorted. i want content - finish the heavy weapon lines for all factions, new types of vehicles not the same with a different skin and all races to have their unique individual looking vehicles. New game modes such as defend the outpost for a certain time ect.
I feel like i am being fobbed of with crap. I mean really you put a different color on existing content and try and tell me its something new? you change the percentages slightly and expect me to be excited? how long did it take 1 person to do? really 1 day 2 at the most?
The warbarge........ it makes me cringe, the only good thing about it IMO is that its such a simple to implement money spinner than you can't have wasted much resources doing it. If you wanted to create a system where paying gives you an advantage in battle, you should have simply made a weekly/monthly subscription/implant which gives you a 25% greater isk yeild so those who pay can afford better suits than those who don't but when those suits fight each other they will be balanced with each other. paying for a damage boost is wrong plain and simple. those who pay and those who don't will not be balanced. If you bring out more things such as armor, rep rate ect the problem will just get worse.
SP's.........your patch took away all my remaining SP's to gain so i can't say.
payouts seem similar for higher scores and more for bad scores
bringing back old stuff ..............well it was not hard now was it. |
Mordecai Snake
Sardaukar Merc Guild General Tso's Alliance
94
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Posted - 2015.02.04 04:19:00 -
[38] - Quote
Kierkegaard Soren wrote:Less impressed with how components cannot be earned within battles They can be. I salvaged 50 components. |
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CCP Rattati
C C P C C P Alliance
16386
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Posted - 2015.02.04 04:23:00 -
[39] - Quote
Kierkegaard Soren wrote:Feedback thus far:
-some features missing: toggled inertial dampeners. -ISK payouts are still pretty low. Not seeing much of this salvage that was touted. -warbage seems like a slow burner, but that's good. Less impressed with how components cannot be earned within battles, and only through facility output and Aurum purchases. If you want us to fight to build up our power bases, link the engine of that -the components- to our efforts within the game itself. It'll also make the warbage look a little less like a desperate cash grab ;) -nothing in game has really changed, it feels. Nothing worse, but nothing better.
All in all, a bit deflated to be honest. But I think it's got potential.
You can earn Components through salvage, 50, 100+ at a time and also some Daily missions rewards!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Joel II X
Bacon with a bottle of Quafe
5993
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Posted - 2015.02.04 05:07:00 -
[40] - Quote
Everything feels like a cash grab in this update. Don't tell me it's not. I'm not saying that it is, or that it isn't. I'm saying that that's what it feels like. Also, was expecting Quafe suits on the market, but Rattati said they got delayed. I assumed that was the only thing that was going to be released without any problems seeing as the store can be changed whenever without any problems, but I guess it wasn't really the case.
I, also, seem to earn around 8k sp per match now, even though I may get 1200 WP. Not sure if this is intended or not, but I don't mind it. It's just something I've noticed.
Boxes are still not worth it. Shoving sprinkles on top of a pile of manure does not make it any more better.
Couple of bugs were fixed :) for this, I thank thee
Digging the new sockets as well.
Warbarge seemed like a cool idea, but it was implemented horribly. You can only do so much with it and in the end, it really tells you to buy AUR if you want to do anything with it this century (exaggerating, but you get the point).
Other than this, same old Dust. There's been talk about several other things, but I probably haven't gotten to them. |
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MINA Longstrike
Kirjuun Heiian
2069
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Posted - 2015.02.04 08:23:00 -
[41] - Quote
When I was playing on my 10m sp alt I felt that my sp generation was pretty low.
I had earned 1k wp in a long skirmish match and ended up coming out a little higher than previous (at I think 6k?)... But compared to playing a mediocre length domination (where we cloned the opponent) on one of my 30m sp characters and getting 17k sp for ~3000wp I'm not sure the sp values are as finely tuned as they could be.
It feels like my higher sp characters are always poised to earn more sp even in matches where both characters would have earned the same wp.
Overall I do feel pretty positive towards things as I am getting roughly greater sp earnings for similar 'work' but things feel a little off.
I'm also seeing a ton of people being upset about the very RNG nature of strong boxes (to the point where one person I play with who bought keys was tempted to file a ticket demanding a refund on his key purchases). No one wants basic gear, no one wants skill books, no one wants gear they can't/don't use. Give players their selection of a few items or a choice of 2 'tokens' for instant sp boosts - if they don't like the item they take the sp boosts and don't feel like they've thrown money away on bad gambling.
It would also be nice to potentially get 'instant boost' tokens as a mission reward so the savant mission doesn't feel so crap.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Joseph Ridgeson
WarRavens Capital Punishment.
3205
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Posted - 2015.02.04 09:14:00 -
[42] - Quote
The game seems to run smoother for me than it did in Uprising. Dunno if this is really true though as it could just be a good day rather than the patch fixing stuff.
Matchmaking is still a nightmare. I had three AWESOME games of Domination, came down to having maybe 50 clones between us with both MCC's down to 20% more. But I made the mistake of noticing it so it immediately threw me in 5 games that were "effectively over." Twice in a row it was "capture Null Cann-", "Mission, failed." I thought this wasn't supposed to happen anymore.
I was surprised just how Aurum centered Warbarges are. I actually want to calculate how long it will take to unlock without paying at all; I honestly believe it is longer than the lifespan that the PS3 will have in regards to being supported by Sony. I am deeply upset by the Timer that happens after using Components. This, in truth, is a massive kick in the nuts. "Thanks for monetizing our game! Now please monetize further so you can monetize further." The Cooldown is simply ridiculous for the fact that it is just squeezing people that are willing to spend money for even more money. This is, by far, the most "money grabbing thing" I have seen in this game. It is the epitome of how to be a 'male genitalia' in regards to having a Freemium game. I know that I am often criticize y'all but, in truth:
The Cooldown Timer is terrible. It is, I believe, the worst thing that has been added to the game. As someone who does monetize the game, I feel deeply insulted by this "oh, you wanna spend money? Spend more."
I am deeply concerned where these Warbarges are going to go from here. I know that the idea was to have PC stuff revolve around this new feature. Considering the amount of time needed to unlock these features, I am really worried that it will just become a Pay Wall in regards to doing PC. Similar to how PC originally had a Pay Wall with most people needing to use Aurum gear to fill out their equipment, Warbarge Flotillas are going to amount to your CEO and Directors saying "spend 20 bucks, get your Warbarge up."
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Broonfondle Majikthies
Dogs of War Gaming
1353
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Posted - 2015.02.04 09:44:00 -
[43] - Quote
My initial thoughts as a returning vet and casual player:
I love the idea of the Warbarge. My concern is the upgrade path -
Not being able to see what upgrades are available in game is a major design flaw, especially if you want to entice the customer to invest AUR into it. Another is its linearity. Since the upgrades are not optional then the user has to spend days unlocking something he frankly may not need/want, which is frustrating. If its linear nature was unavoidable then personally I would have liked to see a more 'new player friendly' progression - Passive SP and ISK before damage (extra damage on weak starter weapon doesn't give a large enough increase, unless its against other new players. They'd be better off with acquiring more SP to get access to more advanced weapons / protection / equipment - not only is this more open to team focused play but again allows more early player choice)
I will only mention the obvious problem of allowing a damage upgrade into the system, as I know this was not really your intention. That said I can't deny that it seems illogical to include it regardless and would be far better not including it at all.
Overall I'm looking forward to trying to make a nice little industry on the side, once I have the setup. Its largely the roadmap that keeps me coming back lately but the current state of the game prevents me investing any serious time (and indeed money) into it.
I'm also sad that my Flaylock projectiles (and indeed other similar ones) seem to be misplaced Shots fire, explosions happen, but the bit in the middle is missing... They were so pretty :'(
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
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The Eristic
Dust 90210
769
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Posted - 2015.02.04 10:14:00 -
[44] - Quote
I agree with the above couple posts regarding barges.
Additionally, could you PLEASE move Warbarge down one spot on the menu? Putting a new item in the place we've been going to search for battle for 2.5 years was rather poorly thought out.
Reality is the original Rorschach.
Verily! So much for all that.
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Fox Gaden
Immortal Guides Learning Alliance
5952
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Posted - 2015.02.04 11:05:00 -
[45] - Quote
First thing I did when I logged in was go into options to find the option to turn off the safeties on the Inertial Dampeners.
Rattati says Oops?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kierkegaard Soren
Corrosive Synergy
687
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Posted - 2015.02.04 20:07:00 -
[46] - Quote
CCP Rattati wrote:Kierkegaard Soren wrote:Feedback thus far:
-some features missing: toggled inertial dampeners. -ISK payouts are still pretty low. Not seeing much of this salvage that was touted. -warbage seems like a slow burner, but that's good. Less impressed with how components cannot be earned within battles, and only through facility output and Aurum purchases. If you want us to fight to build up our power bases, link the engine of that -the components- to our efforts within the game itself. It'll also make the warbage look a little less like a desperate cash grab ;) -nothing in game has really changed, it feels. Nothing worse, but nothing better.
All in all, a bit deflated to be honest. But I think it's got potential. You can earn Components through salvage, 50, 100+ at a time and also some Daily missions rewards!
Yes, I earned 75 last night. My apologies. It'd been after four hours of solid play so I'd assumed it wasn't feature. Can I ask if it's possible to make components awarded less as a RNG drop but a way to reward the winners of a battle in a unique and meaningful manner? Essentially, winners get the right to salvage the battlefield and claim an additional reward of components? It'd make games much more competitive if winning them gives mercs a direct way of improving thier power bases.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Varoth Drac
State of Purgatory General Tso's Alliance
565
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Posted - 2015.02.04 21:56:00 -
[47] - Quote
I really think war barge components should be available via isk.
To be honest, I just assumed they would be, and I was really excited that there would finally be a method of investing isk longterm. This could be a kind of endgame progression the game sorely needs.
At the moment what is the goal of playing the game, other than the thrill of battle? We need an endgame goal. Some might say the goal is to earn isk, but for what purpose? At the moment isk is just used to fund suits to earn more isk. If you run proto you lose isk, if your run standard you gain isk. There's PC but that's more of a collective goal rather than a merc's personal goal.
I thought warbarges would be a tangible way to track your isk earning progress. Your endgame goal would be to earn isk to build up your war barge. I say endgame, but you could start investing in it at any time. I just assume new players are more focused on earning their skill points.
I feel it's a missed opportunity to add a purpose to earning isk. Please consider isk component purchases as an option. Many people have voiced disappointment that you can only build up your war barge in time or by aurum. There are isk and aurum versions of most things in game, why is this an exception?
Maybe when PC raiding is added, so that people will still maintain a profitable use for their expensive proto gear. |
Varoth Drac
State of Purgatory General Tso's Alliance
565
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Posted - 2015.02.04 21:57:00 -
[48] - Quote
Kierkegaard Soren wrote:CCP Rattati wrote:Kierkegaard Soren wrote:Feedback thus far:
-some features missing: toggled inertial dampeners. -ISK payouts are still pretty low. Not seeing much of this salvage that was touted. -warbage seems like a slow burner, but that's good. Less impressed with how components cannot be earned within battles, and only through facility output and Aurum purchases. If you want us to fight to build up our power bases, link the engine of that -the components- to our efforts within the game itself. It'll also make the warbage look a little less like a desperate cash grab ;) -nothing in game has really changed, it feels. Nothing worse, but nothing better.
All in all, a bit deflated to be honest. But I think it's got potential. You can earn Components through salvage, 50, 100+ at a time and also some Daily missions rewards! Yes, I earned 75 last night. My apologies. It'd been after four hours of solid play so I'd assumed it wasn't feature. Can I ask if it's possible to make components awarded less as a RNG drop but a way to reward the winners of a battle in a unique and meaningful manner? Essentially, winners get the right to salvage the battlefield and claim an additional reward of components? It'd make games much more competitive if winning them gives mercs a direct way of improving thier power bases. Exactly. This could also be done by allowing isk component purchases. |
Kierkegaard Soren
Corrosive Synergy
692
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Posted - 2015.02.04 22:30:00 -
[49] - Quote
I'd rather the easiest way to earn components be through battle: warbarges are only going to grow in stature in future updates, so empowering them by your efforts on the battlefield is a way to pull the merc away from his or her desire to fight just for the money and economise accordingly and instead push harder for the win, because winning increases your overall power as you upgrade your base of operations.
However, buying components could also be an option, but only on an open player market, with the components being sold by fellow players who have earned them through thier efforts.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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el OPERATOR
Capital Acquisitions LLC Bad Intention
785
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Posted - 2015.02.04 22:38:00 -
[50] - Quote
WarLord concept as previously presented here, in Feedback forum : 8/10 Really good idea on paper, needed numerical value review for full vetting
WarLord concept as deployed and existing now, in-game : 3/10 Hey look, a picture of a spaceship with lock icons that I can turn into other icons with AUR
Damn. I really hate to join the "wtf is the point" chorus about WarBarges but, seriously, why is this even here? And no, I don't need an explanation about business econ, I mean there's 0 -literally ZERO- explanation as to what the progression pathway is for a WarBarge, ZERO explanation as to why it is (might be? could be? should be? will be soonGäó?) important and absolutley ZERO explanation as to why it's worth spending money on . Especially the sort of AUR that is needed to level it up through the "cool-down" crap.
Where is the progression explanation? Come on, CCP, you guys already learned as proven by the skill and dropsuit progressions that you need to EXPLAIN what the progression is, how to go from point A to point B and what the benefit of doing so is. Am I, me, the consumer and MY interest, better served by upgrading level 1 once and then upgrading level 2 once then 3 OR am I (and my game) better served by upgrading level 1 three times and waiting on levels 2 and 3? Basic stuff.
As it stands the WarBarge is a value-less decoration. There's probably a ton of stuff there but witho ANY sort of progression map/pathway explanation it really is just another strongbox. And the overwhelming feedback on strongboxes is pretty clear.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Varoth Drac
State of Purgatory General Tso's Alliance
567
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Posted - 2015.02.04 23:22:00 -
[51] - Quote
On the subject of strongboxes. I like them but they just need to be made cheaper. I would happily spend aurum to open them if it felt more worth it, but at the moment the cost is just too high for what you get, and how many boxes you end up with.
Maybe there should be isk-bought hacked keys as well. I'm sure the original idea of aurum in this game was that stuff was purchasable by either isk or aurum. |
Kierkegaard Soren
Corrosive Synergy
692
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Posted - 2015.02.05 02:29:00 -
[52] - Quote
The intention is for warbarges to have a subsystem that creates keys on a daily basis. If they're anything like the weapons lab that they currently have, you'll have to wait for them to be produced and then pay a further component cost to claim them.
The warbarge, on further reflection, looks a bit shoddy. The damage bonus doesn't seem to be applying, although at its curret 1% bonus it's hard to tell. Unlocking that facility removed the icon for the market network, and by extension the ability to claim its isk and upgrade it, which I'm assuming is a bug.
Games do feel more competitive, however, and the sp payout increases are just about right now. Still getting thrown into dead games, however. The new map, which I have played only once, it's actually rather good. Still getting stuck to walls and terrain, though.
I was really, really looking forward to my warbarge and the work I was going to put into making it badass, but having dropped 20k of Aurum into it to buy a few upgrades it feels distinctly lacking. It's just sitting there, accumulating space Lego at a shockingly slow rate which is totally disconnected to my career as an immortal killing machine. Win, lose or draw my barge will grow slowly at a press-determined, linear manner until I drop my wallet on top of it or get extremely lucky with a salvage drop of components after a battle. Please consider giving us a direct link between our efforts in game and the upgrade path of warbarges, it seems like such a no-brainer to me.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Xocoyol Zaraoul
Superior Genetics
3113
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Posted - 2015.02.05 06:04:00 -
[53] - Quote
There needs to be a popup to notify the player what exactly the lab gave in exchange for WB components, currently you claim, lose WB components, and now are left wondering what in the nine hells kind of weapon you actually got for it.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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cannible frosty
cannible corp.
0
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Posted - 2015.02.05 10:24:00 -
[54] - Quote
I opened 76 strongboxes, didn't get a single bpo, I find it disappointing since I spent 20$ on keys other wise I'm happy except for the little stuff like no new bpo in market, also would be great if we could win warbarge components from daily missions. Also increase the amount of hours in a day we get factions, I don't even get the option half the time. Been playing since closed beta, ill be on dust forever. also would like racial warbarge, minmi barge would be sick |
Nirwanda Vaughns
1348
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Posted - 2015.02.05 12:31:00 -
[55] - Quote
Promised a lot, delivered little.
Dusts version of WWE's 2015 Royal Rumble
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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MINA Longstrike
Kirjuun Heiian
2096
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Posted - 2015.02.05 21:51:00 -
[56] - Quote
Upper limit to wp->sp conversion seems to be keyed a little low at around the 3500-4000 range, I think it should be moved up to around 5000 as that isn't unachievably high should the 'perfect storm' hit.
I don't like the thought of people who were just playing their role well losing sp.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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BraiNing Harloon
MANUFACTURERS OF DEATH FACTION WARFARE ALLIANCE
14
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Posted - 2015.02.06 08:44:00 -
[57] - Quote
Warbarge sucks. No where near useful unless funneling lots of aur even with spending lots of aur I hear from others that the experimental lab is just bad RNG output that can produce basic items. So functioning as intended I guess.
Frame rate lag issues still pervasive in certain maps (with the underground depot) to the point of dysfunction that I would have to stay in the MCC to keep from dyeing all the time. |
Dravok Silverblood
Murphys-Law General Tso's Alliance
40
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Posted - 2015.02.06 11:24:00 -
[58] - Quote
I am happy with this update.
It looks like we're moving in the right direction. Just Bit the bullet and integrate the two games more CCP.
There are a number of things that could still be fixed. Refer to my older post. (titled it's a thing)
Over all no vehicle buffs. Really sad when the forge, plasma, swarm, and mass driver to a degree have an experimental counterpart. but no turrets, only things that kill the already gimped vehicles class. A vehicle drop suit granting bonus could counter this and would be highly sought after if done right. Please for the love of god give ADS's a buff to damage turret installations.
- Its not a Tank AV problem its a madrugar regen problem. 2. Its not a cloak shotgun problem its a assualt scout issue.
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Ama Zarek
BurgezzE.T.F General Tso's Alliance
5
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Posted - 2015.02.06 14:49:00 -
[59] - Quote
7 / 10 Like the concept and that it generates revenue to CCP!
Awesome: 1- Bugfixes - SO FAST! (SP POOL reset) 2- New warbarge content
Issues: 1- The "stop running bug while holding a droplink, and I can never run again" is still there. 2- Im trying to spawn in a game - and the game just do not respond bug - still there. 3- The information about allocated SP in the fight summary screen - is still NOT there. 4- Only armor reps? I see the issue with armor and shield reps on a HVY but its a force multiplier and 3x HVY cut through a LOT. Want shield logi tool.
I am really happy with the game on all other parts and am looking forward to 4k resolution on PC :D **** Yeah! |
TheEnd762
SVER True Blood
719
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Posted - 2015.02.07 14:47:00 -
[60] - Quote
The warbarge is obviously a stupid cash grab. Don't really care. Auto-inertia dampener and restock to are great. Remove the SP cap. NOW. |
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