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Buwaro Draemon
WarRavens Capital Punishment.
914
|
Posted - 2015.02.02 03:51:00 -
[1] - Quote
First of all this is not a Sentinel/Heavy QQ nerf thread. Like the title says. Running a Sentinel is cheaper compared to running almost any other suit in the game.
Now. For some comparisons. I have an Advanced Gallente Assault that runs all ADV except for the sidearm which is a BPO. This is how this fit goes: Assault G/1 Series On highs: Enhanced Damage Modifiers On Lows: Enhanced Reactive Plate, Enhanced Ferroscale Plate, Enhanced Armor Repair and Enhanced Kinetic Catalyzer Gek-38 Assault Rifle 'Toxin' ICD-9 SMG M1 Locus Grenade K-2 Nanohives
Total Cost of fit 40,860 ISK
Now for my Sentinel suit. Sentinel G/1 Series On the high slot I got an Enhanced Damage Modifier On the lows I got 1 Complex Reactive Plate, 1 Complex Ferroscale Plate and one Enhanced Kinetic Catalyzer
Total Cost of fit: 32,391 ISK
Of course price may vary depending on the modules you put on it. All suits Frames and Guns cost the same per rising tier. Suits: 3,000/8,040/57,690 STD/ADV/PRO Guns: 1,500/10,770/47,220 STD/ADV/PRO
But the Assault suits have more slots, and if all slots are filled, along side with the addition of the light weapon, side arm, grenade and equipment, an Assault suit costs more ISK to run than a Sentinel suit.
The Sentinel is too cheap considering the amount of damage it can take and dish out. Why should I run an expensive Assault suit when a Sentinel Suit can equip an HMG, have the largest HP pool, and plus the resistance bonuses it gets all costing me less per fit than my Assault suit. Not to mention that if a Logi sticks his repair tool in me, I become near invincible.
And not to mention Logi suits, those guys waste a **** ton of ISK on their suits just to be killed rather easily while a Sentinel wastes less ISK per death, and lasts longer/kills more.
My proposal would be to increase the cost of Sentinel suits in order to maintain them on par with Assault/Logi ISK expense
Changes to Damage mods!
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1634
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Posted - 2015.02.02 03:53:00 -
[2] - Quote
Buwaro Draemon wrote:First of all this is not a Sentinel/Heavy QQ nerf thread. Like the title says. Running a Sentinel is cheaper compared to running almost any other suit in the game.
Now. For some comparisons. I have an Advanced Gallente Assault that runs all ADV except for the sidearm which is a BPO. This is how this fit goes: Assault G/1 Series On highs: Enhanced Damage Modifiers On Lows: Enhanced Reactive Plate, Enhanced Ferroscale Plate, Enhanced Armor Repair and Enhanced Kinetic Catalyzer Gek-38 Assault Rifle 'Toxin' ICD-9 SMG M1 Locus Grenade K-2 Nanohives
Total Cost of fit 40,860 ISK
Now for my Sentinel suit. Sentinel G/1 Series On the high slot I got an Enhanced Damage Modifier On the lows I got 1 Complex Reactive Plate, 1 Complex Ferroscale Plate and one Enhanced Kinetic Catalyzer
Total Cost of fit: 32,391 ISK
Of course price may vary depending on the modules you put on it. All suits Frames and Guns cost the same per rising tier. Suits: 3,000/8,040/57,690 STD/ADV/PRO Guns: 1,500/10,770/47,220 STD/ADV/PRO
But the Assault suits have more slots, and if all slots are filled, along side with the addition of the light weapon, side arm, grenade and equipment, an Assault suit costs more ISK to run than a Sentinel suit.
The Sentinel is too cheap considering the amount of damage it can take and dish out. Why should I run an expensive Assault suit when a Sentinel Suit can equip an HMG, have the largest HP pool, and plus the resistance bonuses it gets all costing me less per fit than my Assault suit. Not to mention that if a Logi sticks his repair tool in me, I become near invincible.
And not to mention Logi suits, those guys waste a **** ton of ISK on their suits just to be killed rather easily while a Sentinel wastes less ISK per death, and lasts longer/kills more.
My proposal would be to increase the cost of Sentinel suits in order to maintain them on par with Assault/Logi ISK expense
I find it funny that you can go 40-3 with militia HMG heavy destroying protos with ease and I cannot do that with any other militia weapon and suit. HMG is ease mode.
Acquire Currency, Disregard Female Canis lupus familiaris
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Yokal Bob
State of Purgatory
763
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Posted - 2015.02.02 03:58:00 -
[3] - Quote
The only place the sentinals are good is enclosed spaces. There are plenty of objectives out in the open. There are many ways to deal with a heavy. Heavys are slow and have a short range from which they can do decent damage.
What do you want a slow lumbering suit to do? whack you with its P**** +50
/{o.o}/ ---L Inflatable hammer strikes again
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Buwaro Draemon
WarRavens Capital Punishment.
915
|
Posted - 2015.02.02 04:03:00 -
[4] - Quote
Yokal Bob wrote:The only place the sentinals are good is enclosed spaces. There are plenty of objectives out in the open. There are many ways to deal with a heavy. Heavys are slow and have a short range from which they can do decent damage.
What do you want a slow lumbering suit to do? whack you with its P**** +50 This is all nullified by the use of an LAV, even more a BPO LAV. Which I see more and more Dirve-by heavies using.
They get to run around all across the map faster, getting out and insta killing anyone in their sight, he takes damage he just hops back into his LAV, you can destroy his LAV but a MLT LAV does not cost too much and if he is using a BPO LAV he is only covering for the expenses of his suit, which are lower than the expenses of any other suit in the field that is not militia.
Changes to Damage mods!
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Vicious Minotaur
1932
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Posted - 2015.02.02 04:03:00 -
[5] - Quote
Are Sentinels too cheap..
Or are other suits too expensive?
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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Buwaro Draemon
WarRavens Capital Punishment.
915
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Posted - 2015.02.02 04:06:00 -
[6] - Quote
Vicious Minotaur wrote:Are Sentinels too cheap..
Or are other suits too expensive? Good question. I asked myself that and came to the conclusion that making the other suits cheaper would encourage more Proto suit spam.
Changes to Damage mods!
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Texas Killionaire
Capital Acquisitions LLC Bad Intention
518
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Posted - 2015.02.02 04:13:00 -
[7] - Quote
loldamagemods
707
"The Mister Rogers of Dust" - nickmunson
FOR THE STATE
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Buwaro Draemon
WarRavens Capital Punishment.
917
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Posted - 2015.02.02 04:14:00 -
[8] - Quote
I would love a CPM input on this actually.
Changes to Damage mods!
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Imp Smash
Molon Labe. General Tso's Alliance
606
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Posted - 2015.02.02 04:15:00 -
[9] - Quote
Sir Dukey wrote:
I find it funny that you can go 40-3 with militia HMG heavy destroying protos with ease and I cannot do that with any other militia weapon and suit. HMG is ease mode.
Not...actually...true....but ok....
Regardless, OP, as for your post:
Buwaro Draemon wrote:First of all this is not a Sentinel/Heavy QQ nerf thread. Like the title says. Running a Sentinel is cheaper compared to running almost any other suit in the game.
Now. For some comparisons. I have an Advanced Gallente Assault that runs all ADV except for the sidearm which is a BPO. This is how this fit goes: Assault G/1 Series On highs: Enhanced Damage Modifiers On Lows: Enhanced Reactive Plate, Enhanced Ferroscale Plate, Enhanced Armor Repair and Enhanced Kinetic Catalyzer Gek-38 Assault Rifle 'Toxin' ICD-9 SMG M1 Locus Grenade K-2 Nanohives
Total Cost of fit 40,860 ISK
Now for my Sentinel suit. Sentinel G/1 Series On the high slot I got an Enhanced Damage Modifier On the lows I got 1 Complex Reactive Plate, 1 Complex Ferroscale Plate and one Enhanced Kinetic Catalyzer
Total Cost of fit: 32,391 ISK
Of course price may vary depending on the modules you put on it. All suits Frames and Guns cost the same per rising tier. Suits: 3,000/8,040/57,690 STD/ADV/PRO Guns: 1,500/10,770/47,220 STD/ADV/PRO
But the Assault suits have more slots, and if all slots are filled, along side with the addition of the light weapon, side arm, grenade and equipment, an Assault suit costs more ISK to run than a Sentinel suit.
The Sentinel is too cheap considering the amount of damage it can take and dish out. Why should I run an expensive Assault suit when a Sentinel Suit can equip an HMG, have the largest HP pool, and plus the resistance bonuses it gets all costing me less per fit than my Assault suit. Not to mention that if a Logi sticks his repair tool in me, I become near invincible.
And not to mention Logi suits, those guys waste a **** ton of ISK on their suits just to be killed rather easily while a Sentinel wastes less ISK per death, and lasts longer/kills more.
My proposal would be to increase the cost of Sentinel suits in order to maintain them on par with Assault/Logi ISK expense
Sentinels usually make some of the least WPs in a game. On average it's below pretty much everyone except snipers.
So they make less ISK (and SP, but that's unrelated.) It ends up being a wash in the long run monetary gain wise.
I will say this -- I am a huge proponent of heavies not being able to drive vehicles. Someone else should have to give them a ride. |
Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1637
|
Posted - 2015.02.02 04:16:00 -
[10] - Quote
Yokal Bob wrote:The only place the sentinals are good is enclosed spaces. There are plenty of objectives out in the open. There are many ways to deal with a heavy. Heavys are slow and have a short range from which they can do decent damage.
What do you want a slow lumbering suit to do? whack you with its P**** +50
The Assault rifle has an optimum of like 45 and the HMG deals up to 400 DPS up to 40m. The HMG is taking up AR's niche. Not to mention we have side arms that have 60m range.
Acquire Currency, Disregard Female Canis lupus familiaris
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1637
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Posted - 2015.02.02 04:16:00 -
[11] - Quote
Imp Smash wrote:Sir Dukey wrote:
I find it funny that you can go 40-3 with militia HMG heavy destroying protos with ease and I cannot do that with any other militia weapon and suit. HMG is ease mode.
Not...actually...true....but ok....
So you've seen me play?
Acquire Currency, Disregard Female Canis lupus familiaris
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Imp Smash
Molon Labe. General Tso's Alliance
606
|
Posted - 2015.02.02 04:19:00 -
[12] - Quote
Sir Dukey wrote:Yokal Bob wrote:The only place the sentinals are good is enclosed spaces. There are plenty of objectives out in the open. There are many ways to deal with a heavy. Heavys are slow and have a short range from which they can do decent damage.
What do you want a slow lumbering suit to do? whack you with its P**** +50 The Assault rifle has an optimum of like 45 and the HMG deals up to 400 DPS up to 40m. The HMG is taking up AR's niche. Not to mention we have side arms that have 60m range.
So you are comparing the maximum effective range of a gun to another's optimum and say that they infringe?
And make no comment on dispersion? Or heating? Or what the other gun's effective is? Or reload? Or the types of suits you can use it on plus their versatility?
Words fail me.....
Sir Dukey wrote: So you've seen me play?
Anecdotal evidence is anecdotal. Congrats on getting a rare game where everyone was bad and meatgrindered themselves into you. Let's talk about matches on average across the whole..... |
Kaze Eyrou
DUST University Ivy League
1864
|
Posted - 2015.02.02 04:23:00 -
[13] - Quote
Pepperidge Farms remembers: Assault Prices Logistics Prices Scout Prices Heavy Prices
Yep. That's a heavy that cost 246,800 a suit. Just the suit before weapons, grenades, or even modules.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Buwaro Draemon
WarRavens Capital Punishment.
917
|
Posted - 2015.02.02 04:23:00 -
[14] - Quote
Imp Smash wrote:Sir Dukey wrote:
I find it funny that you can go 40-3 with militia HMG heavy destroying protos with ease and I cannot do that with any other militia weapon and suit. HMG is ease mode.
Not...actually...true....but ok.... Regardless, OP, as for your post: Buwaro Draemon wrote:First of all this is not a Sentinel/Heavy QQ nerf thread. Like the title says. Running a Sentinel is cheaper compared to running almost any other suit in the game.
Now. For some comparisons. I have an Advanced Gallente Assault that runs all ADV except for the sidearm which is a BPO. This is how this fit goes: Assault G/1 Series On highs: Enhanced Damage Modifiers On Lows: Enhanced Reactive Plate, Enhanced Ferroscale Plate, Enhanced Armor Repair and Enhanced Kinetic Catalyzer Gek-38 Assault Rifle 'Toxin' ICD-9 SMG M1 Locus Grenade K-2 Nanohives
Total Cost of fit 40,860 ISK
Now for my Sentinel suit. Sentinel G/1 Series On the high slot I got an Enhanced Damage Modifier On the lows I got 1 Complex Reactive Plate, 1 Complex Ferroscale Plate and one Enhanced Kinetic Catalyzer
Total Cost of fit: 32,391 ISK
Of course price may vary depending on the modules you put on it. All suits Frames and Guns cost the same per rising tier. Suits: 3,000/8,040/57,690 STD/ADV/PRO Guns: 1,500/10,770/47,220 STD/ADV/PRO
But the Assault suits have more slots, and if all slots are filled, along side with the addition of the light weapon, side arm, grenade and equipment, an Assault suit costs more ISK to run than a Sentinel suit.
The Sentinel is too cheap considering the amount of damage it can take and dish out. Why should I run an expensive Assault suit when a Sentinel Suit can equip an HMG, have the largest HP pool, and plus the resistance bonuses it gets all costing me less per fit than my Assault suit. Not to mention that if a Logi sticks his repair tool in me, I become near invincible.
And not to mention Logi suits, those guys waste a **** ton of ISK on their suits just to be killed rather easily while a Sentinel wastes less ISK per death, and lasts longer/kills more.
My proposal would be to increase the cost of Sentinel suits in order to maintain them on par with Assault/Logi ISK expense Sentinels usually make some of the least WPs in a game. On average it's below pretty much everyone except snipers. So they make less ISK (and SP, but that's unrelated.) It ends up being a wash in the long run monetary gain wise. I will say this -- I am a huge proponent of heavies not being able to drive vehicles. Someone else should have to give them a ride. I make about the same in my Sentinel suit as I do in my Assault suit. Which is 100k-200k per good match. A great match I get 300k-400k.
The catch is I die more on my Assault suit leaving me with little profit tho I die less in my Sentinel suit and make a pretty good profit compared to my Assault.
Changes to Damage mods!
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Banjo Robertson
Random Gunz RISE of LEGION
434
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Posted - 2015.02.02 04:31:00 -
[15] - Quote
Sentinel with HMG and Bolt Pistol covers some good close range damage and medium range damage if you're good with the BP |
Buwaro Draemon
WarRavens Capital Punishment.
918
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Posted - 2015.02.02 04:35:00 -
[16] - Quote
Banjo Robertson wrote:Sentinel with HMG and Bolt Pistol covers some good close range damage and medium range damage if you're good with the BP I hate the ones that fit a BP. "I finally got away from their HMG range, now to make it somehere safer before he catches u......" *gets one shotted by Sentinel's BP*
Changes to Damage mods!
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Imp Smash
Molon Labe. General Tso's Alliance
606
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Posted - 2015.02.02 06:27:00 -
[17] - Quote
You shouldn't make the same isk in a Sentinel as an Assault. As an assault you can kill at a greater variety of ranges. You can use equipment for extra WP. You can travel more to do more objectives.
Sometimes you make a lot because the situation is perfect for heavy and people foolish meat grinder into you. But against smart opponents, ie. people who are as good as you, you won't find yourself making a lot of isk.
Comparatively the high WP classes are getting 2.5x more isk/sp.
Something to think about. |
SgtMajSquish MLBJ
Consolidated Dust
312
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Posted - 2015.02.02 06:35:00 -
[18] - Quote
Buwaro Draemon wrote:I would love a CPM input on this actually. No offense but screw their input, I want to hear from devs. The people that actually look at the game. Not people who havent fired up Dust in god knows how long
Rise and shine CCP. It's time to implement ping based match making.
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Buwaro Draemon
WarRavens Capital Punishment.
919
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Posted - 2015.02.02 06:36:00 -
[19] - Quote
SgtMajSquish MLBJ wrote:Buwaro Draemon wrote:I would love a CPM input on this actually. No offense but screw their input, I want to hear from devs. The people that actually look at the game. Not people who havent fired up Dust in god knows how long I said CPM because the chances of one commenting in this thread are higher than a Dev looking at this thread
Changes to Damage mods!
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Buwaro Draemon
WarRavens Capital Punishment.
919
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Posted - 2015.02.02 06:39:00 -
[20] - Quote
Imp Smash wrote:You shouldn't make the same isk in a Sentinel as an Assault. As an assault you can kill at a greater variety of ranges. You can use equipment for extra WP. You can travel more to do more objectives.
Sometimes you make a lot because the situation is perfect for heavy and people foolish meat grinder into you. But against smart opponents, ie. people who are as good as you, you won't find yourself making a lot of isk.
Comparatively the high WP classes are getting 2.5x more isk/sp.
Something to think about. I always find myself making a pretty penny in my sentinel suit compared to my Assault. And those chances double when a logi decides to cling to me. A heavy can kill from ranges as well just equip a BP and see how people run away.
You can get to objectives fast as well if you use an LAV.
Changes to Damage mods!
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SgtMajSquish MLBJ
Consolidated Dust
312
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Posted - 2015.02.02 06:40:00 -
[21] - Quote
Buwaro Draemon wrote:SgtMajSquish MLBJ wrote:Buwaro Draemon wrote:I would love a CPM input on this actually. No offense but screw their input, I want to hear from devs. The people that actually look at the game. Not people who havent fired up Dust in god knows how long I said CPM because the chances of one commenting in this thread are higher than a Dev looking at this thread true......
Rise and shine CCP. It's time to implement ping based match making.
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Fel Indeed
Shining Flame Amarr Empire
1
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Posted - 2015.02.02 06:41:00 -
[22] - Quote
Buwaro Draemon wrote:I would love a CPM input on this actually. Isn't the suit totally dependent on another person. Alone they can be destroyed rather easily. I can make any other suit in the game self reliant.
People cry if you use a LAV. Supply depots are the only place to get restocked. Open ground is a nightmare.
About the expense... you don't have to use complex all the time. Assault suits are all pretty sturdy. I prefer them to heavies but I won't try to get heavies gimped financially because of my spending habits. |
Jack Boost
Zarena Family
611
|
Posted - 2015.02.02 06:57:00 -
[23] - Quote
So .. going with OP logic... give heavy 2-3.. even 4 more slots, that dropsuit will be cost more and all will be ok.
With this I can agree.*
* rest is bad troll
Not much time left...
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Yokal Bob
State of Purgatory
765
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Posted - 2015.02.02 07:32:00 -
[24] - Quote
Buwaro Draemon wrote:Yokal Bob wrote:The only place the sentinals are good is enclosed spaces. There are plenty of objectives out in the open. There are many ways to deal with a heavy. Heavys are slow and have a short range from which they can do decent damage.
What do you want a slow lumbering suit to do? whack you with its P**** +50 This is all nullified by the use of an LAV, even more a BPO LAV. Which I see more and more Dirve-by heavies using. They get to run around all across the map faster, getting out and insta killing anyone in their sight, he takes damage he just hops back into his LAV, you can destroy his LAV but a MLT LAV does not cost too much and if he is using a BPO LAV he is only covering for the expenses of his suit, which are lower than the expenses of any other suit in the field that is not militia.
Sadly the lav heavy is broken :( best i can do is carry av nades. the majority of those with sentinals disapprove of the lav heavy
/{o.o}/ ---L Inflatable hammer strikes again
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Ydubbs81 RND
Ahrendee Mercenaries
3731
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Posted - 2015.02.02 07:45:00 -
[25] - Quote
My Dren amarr heavy suit costs $16K....and it rapes
Shield tanking is hard mode /period.
> Check RND out here
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
910
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Posted - 2015.02.02 07:48:00 -
[26] - Quote
Buwaro Draemon wrote:Yokal Bob wrote:The only place the sentinals are good is enclosed spaces. There are plenty of objectives out in the open. There are many ways to deal with a heavy. Heavys are slow and have a short range from which they can do decent damage.
What do you want a slow lumbering suit to do? whack you with its P**** +50 This is all nullified by the use of an LAV, even more a BPO LAV. Which I see more and more Dirve-by heavies using. They get to run around all across the map faster, getting out and insta killing anyone in their sight, he takes damage he just hops back into his LAV, you can destroy his LAV but a MLT LAV does not cost too much and if he is using a BPO LAV he is only covering for the expenses of his suit, which are lower than the expenses of any other suit in the field that is not militia.
This has been around since the beginning of Dust and I'm surprised it's still here - it's one of the easiest ways to rack up kills with little risk - aside from death by swarm launcher now and then. It works with any suit, not just sentinels, but due to their innate advantage at short ranges... there's not much counter to it. If you take too much damage, just hop back into your LAV and drive away while you regen. Works for HAV's too. This needs to be solved with some kind of "climbing out" animation or just increasing the time it takes to get out of vehicles in general (as well as getting back into them).
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Imp Smash
Molon Labe. General Tso's Alliance
606
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Posted - 2015.02.02 08:02:00 -
[27] - Quote
Or heavies should not be allowed to drive vehicles. passengers only... |
Jack Boost
Zarena Family
611
|
Posted - 2015.02.02 08:21:00 -
[28] - Quote
Ok. lest 'broke' heavys more
- when heavy drive/ride LAV you get +20% penalty to max speed - when heavy drive/ride HAV your right side of vehicle go 50% slower then left. Pernamently turret fall down. - when heavy ride dropship - max flight level is 20m - no more - remove jump option on heavy - it is broken anyway and ppl try to bunny hooping. Bring option to break handrails, just by crossing them. - remove strafe. Brign roll over option but only in form of mini game. - when heavy use inertia dampener - he don't stop at ground level if there is platform below. He just break celling, no need to use stairs. - if you miss somehow heavy server shoud correct this by moving heavy to your bullets. This give you option to keep heavy away from you. - and last HMG need only 10 bullets and spupply depot near to prevent more kils from heavy-HMG combo.
Not much time left...
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
399
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Posted - 2015.02.02 08:32:00 -
[29] - Quote
You do realize that your complaining you have to spend more isk to fill ALL the slots on your suit right? Well just fit it up for as many slots as the heavy has and drop your equipment. The fact you can put more on your suit gives you the advantage and the equipment slot gives you a war point gaining superiority if you chose to utilize it correctly, allowing you to gain more ISK at the end of the battle.
Not to mention since you faster you really don't have to put the money into vehicles as transport at the start of a game.
So calculate the extra income you get for your added war points from any equipment, then minus the cost of a LAV at the start of every game.
I'm not going to even go into the mass amounts of suits lost to remotes since you can't get away fast enough.
Personally, I think you come out ahead when not running a heavy.
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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SgtMajSquish MLBJ
Consolidated Dust
312
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Posted - 2015.02.02 08:47:00 -
[30] - Quote
Although poorly worded there is a point to be made here. Once in a socket, a sentinal has less ISK risk than that of any other suit of equivalent META. I never start a match in anything other than a scout unless I am calling in a dropship. Once I am in the area I need to be, I will switch to whatever role I plan on using. If anything the logi's should complain because their risk is even higher than that of the assaults. just in comparing the PROTO sentinel and PROTO logi I think there is a 1:(2-3) ratio of cost.
Rise and shine CCP. It's time to implement ping based match making.
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