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TheD1CK
Dead Man's Game RUST415
1693
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Posted - 2015.02.01 15:19:00 -
[1] - Quote
So when we can pimp our Warbarges, which when skilled into we can access a 5% DMG buff on primary peapons Is this not going to revert to the old times where complex damage mods = 10 % more tear farming ??
I was not over-joyed by the initial change to damage mods, but could agree that it was needed. But now, with max bonus from Warbarge you will get 5%, add a complex damage mod 7% This will give Primary weapons a 12% DMG buff (a 2nd mod = roughly 17%)
Is this really needed?? to me it seems like going backwards
I strongly disagree with Warbarges giving direct combat bonuses it should have no effect there We are getting several neat features with the Warbarge, the DMG buffer is one we could do without.
There are some posts on this, how many agree we could do without this bonus?? And I wonder has Rattati done his homework on this, before potentially breaking dps on most weapons |
Arkena Wyrnspire
Fatal Absolution
21503
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Posted - 2015.02.01 15:29:00 -
[2] - Quote
I don't think it'll make much difference.
Vote 'Keshava' for a new Gallente vehicle name!
Gallente Guide to DUST
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Makuta Miserix
DOD - Fringe Division
326
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Posted - 2015.02.01 15:30:00 -
[3] - Quote
I completely agree. We really don't need a damage bonus from WB's. It will just create a further gap between new players and vets for some time.
Edit: It may not be a large bonus. (Which is good) But it is an increase in damage. And we don't need that.
CEO of DOD - Fringe Division.
Please don't break the universe. Thank you for your cooperation.
Private Beta Veteran.
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H0riz0n Unlimit
Dead Man's Game
407
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Posted - 2015.02.01 15:31:00 -
[4] - Quote
P2W
Vote "Stucazz" for new gallente HAV. "H0riZ0n, spaghetti, pizza , pomodoro" cit.BLACK HEART 555
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Regis Blackbird
DUST University Ivy League
607
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Posted - 2015.02.01 15:33:00 -
[5] - Quote
This was discussed at length during the initial feedback thread (before Warlords patch notes), and the think the majority thought it was a bad idea, or at least shared your concern about in-game bonuses.
I agree with you that Warbarge systems should avoid affecting in-game bonuses, which might upset the balance on the field.
My suspicion however is that they were too far gone to change anything, and they were mainly asking for feedback about future modules. The code was probably already sent to Sony for QA.
I guess we just have to see how it goes
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Mejt0
Dead Man's Game RUST415
766
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Posted - 2015.02.01 15:34:00 -
[6] - Quote
Add to that new guns with 3 and 10% bonus dmg. It won't be that much noticable on rifles, but FG and swarms will have +5% and +10% dmg bonuses when you'll max warbarge subsystems.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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TheD1CK
Dead Man's Game RUST415
1694
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Posted - 2015.02.01 15:34:00 -
[7] - Quote
Arkena Wyrnspire wrote:I don't think it'll make much difference.
I'm not so sure... Look at all the clueless blueberries, wrecked by the mercs who do research As much as I love this game as an RPG, CCP made a lobby shooter out of it ..
Warbarge, whether you grind or pay for it, should not hand combat bonuses Certainly not permanent bonuses, I would accept it easier if they went another route
- Warbarge Drug Lab - Creates stimulants and performance enhancers for one-time use in battles
This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this. |
TheD1CK
Dead Man's Game RUST415
1694
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Posted - 2015.02.01 15:37:00 -
[8] - Quote
H0riz0n Unlimit wrote:P2W
My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes'
Can we not repeat the same mistakes again?
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H0riz0n Unlimit
Dead Man's Game
407
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Posted - 2015.02.01 15:57:00 -
[9] - Quote
TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters
Vote "Stucazz" for new gallente HAV. "H0riZ0n, spaghetti, pizza , pomodoro" cit.BLACK HEART 555
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TheD1CK
Dead Man's Game RUST415
1695
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Posted - 2015.02.01 16:00:00 -
[10] - Quote
H0riz0n Unlimit wrote:TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters
I don't mind others catching up, it makes it more P2GitGud rather than P2W But essentially buying a DMG bonus ?? sounds crazy to me...
There are so many things they can market for AUR, combat bonuses should not be one
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1209
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Posted - 2015.02.01 16:09:00 -
[11] - Quote
We need to check to see which game modes will work this bonus.
Please support fair play!
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Mad Syringe
Dead Man's Game RUST415
448
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Posted - 2015.02.01 16:19:00 -
[12] - Quote
TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this.
Your weakness disgusts me, you are a disgrace for your tribe!
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TheD1CK
Dead Man's Game RUST415
1696
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Posted - 2015.02.01 16:32:00 -
[13] - Quote
Mad Syringe wrote:TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this. Your weakness disgusts me, you are a disgrace for your tribe!
My Tribe!!??! Rage Quit back when Matari had real opposition, left me to bleed out ... Caldari Control Propaganda is the only way forward
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1209
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Posted - 2015.02.01 16:33:00 -
[14] - Quote
Mad Syringe wrote:TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this. Your weakness disgusts me, you are a disgrace for your tribe!
Sry, did not want to get into someone else's corpchat =)
Please support fair play!
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TheD1CK
Dead Man's Game RUST415
1698
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Posted - 2015.02.01 16:41:00 -
[15] - Quote
John Psi wrote:Mad Syringe wrote:TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this. Your weakness disgusts me, you are a disgrace for your tribe! Sry, did not want to get into someone else's corpchat =)
This is beyond corpchat, Faction Warfare is global war regardless corp tags DMG fight for all factions, and fight with/against each other about what factions
Anyway, when your finished de-railing.
The problem is, Vets benefit most from Warbarge - Combat bonuses NPE will take a further kick in the nuts
'Hey, new guy! Git Gud' 'B-b-but how?' 'Buy Boosters' 'Okay, now I have Proto, I still die' 'Buy a Warbarge get your bonuses, peasant' '**** YO COUCH I'm not spending 100's of $ for a free game!, I have a life'
If we are going to sell-out Dust this badly, I'd rather pay a subscription
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2462
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Posted - 2015.02.01 16:48:00 -
[16] - Quote
Regis Blackbird wrote:This was discussed at length during the initial feedback thread (before Warlords patch notes), and the think the majority thought it was a bad idea, or at least shared your concern about in-game bonuses. I agree with you that Warbarge systems should avoid affecting in-game bonuses, which might upset the balance on the field. My suspicion however is that they were too far gone to change anything, and they were mainly asking for feedback about future modules. The code was probably already sent to Sony for QA. I guess we just have to see how it goes I hope you're right. The far darker interpretation is that Warbarges are the lynchpin of a coercive monetization scheme.
The 5% universal damage buff would then be the must-have hook for competitive players. All players, really. Who can afford to give up 5% damage? Not many.
PSN: RationalSpark
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Aeon Amadi
Chimera Core
8182
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Posted - 2015.02.01 16:56:00 -
[17] - Quote
Arkena Wyrnspire wrote:I don't think it'll make much difference.
Save for the fact that not six months ago we nerfed the hellfire out of everything (but the HMG) by 10% to increase TTK.
Kinda contradictory, I feel.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Pocket Rocket Girl
Psygod9
265
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Posted - 2015.02.01 17:06:00 -
[18] - Quote
Mejt0 wrote:Add to that new guns with 3 and 10% bonus dmg. It won't be that much noticable on rifles, but FG and swarms will have +5% and +10% dmg bonuses when you'll max warbarge subsystems.
that is a concern as well it is going to give favor to AV by far and create even more QQ from pilots and possibly cause a nerf to AV because of it
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Edau Skir2
Nefantar Raiders
350
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Posted - 2015.02.01 17:09:00 -
[19] - Quote
TheD1CK wrote:H0riz0n Unlimit wrote:TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters I don't mind others catching up, it makes it more P2GitGud rather than P2W But essentially buying a DMG bonus ?? sounds crazy to me... There are so many things they can market for AUR, combat bonuses should not be one You don't have to buy it. Yes you can buy components for Aur, but why bother when you get them passively anyway? As for this damage bonus, it's 5% maximum. The only time this will be broken is on a Commando. Maxed out, with a complex mod, and prof 5, you'll be getting a 32% damage bonus. I think it's more aimed at newer players, who don't have prof 5, or damage mods/commandos skilled up.
Resident pasty smasher
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Bradric Banewolf
D3ATH CARD RUST415
694
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Posted - 2015.02.01 17:35:00 -
[20] - Quote
True, but if the vet and the newb both get the bonus....
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
694
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Posted - 2015.02.01 17:36:00 -
[21] - Quote
Edau Skir2 wrote:TheD1CK wrote:H0riz0n Unlimit wrote:TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters I don't mind others catching up, it makes it more P2GitGud rather than P2W But essentially buying a DMG bonus ?? sounds crazy to me... There are so many things they can market for AUR, combat bonuses should not be one You don't have to buy it. Yes you can buy components for Aur, but why bother when you get them passively anyway? As for this damage bonus, it's 5% maximum. The only time this will be broken is on a Commando. Maxed out, with a complex mod, and prof 5, you'll be getting a 32% damage bonus. I think it's more aimed at newer players, who don't have prof 5, or damage mods/commandos skilled up.
The vet gets the bonus too.... the newb still dies horribly.... repeatedly.
"Anybody order chaos?"
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TheD1CK
Dead Man's Game RUST415
1703
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Posted - 2015.02.01 17:50:00 -
[22] - Quote
Bradric Banewolf wrote:True, but if the vet and the newb both get the bonus....
The vet will have 50mil SP +, prof 5 in their favored weaponry, and likely L5 dmg mods. The newb would have -10milSP, weapon operation L3, and Militia dmg mods. But sure our barges could add 5% for all, if they grind/pay for it But it brings us back to prior the needed TTK changes
and is most certainly a P2W advantage, even if time balances it out.. And the peasants grind to catch up, we are all at an even playing field with + 5%
But what about the new, new player experience??
This is just increasing the gap between new / old gamers on Dust
I'm not 100% against the bonuses, but I do think they should not be permanent And should act as a performance booster, and expire after use (over a set time/amount of battles)
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Joseph Ridgeson
WarRavens Capital Punishment.
3193
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Posted - 2015.02.01 18:26:00 -
[23] - Quote
Edau Skir2 wrote:As for this damage bonus, it's 5% maximum. The only time this will be broken is on a Commando. Maxed out, with a complex mod, and prof 5, you'll be getting a 32% damage bonus. That is assuming it all stacks that way. Could be multiplicative for all we know, being a much smaller bonus. Certainly have to wait and see; might not be that bad.
TheD1CK wrote: The vet will have 50mil SP +, prof 5 in their favored weaponry, and likely L5 dmg mods. The newb would have -10milSP, weapon operation L3, and Militia dmg mods. But sure our barges could add 5% for all, if they grind/pay for it But it brings us back to prior the needed TTK changes
and is most certainly a P2W advantage, even if time balances it out.. And the peasants grind to catch up, we are all at an even playing field with + 5%
But what about the new, new player experience??
This is just increasing the gap between new / old gamers on Dust
I'm not 100% against the bonuses, but I do think they should not be permanent And should act as a performance booster, and expire after use (over a set time/amount of battles)
A Vet and a new Player's SP difference doesn't really show the P2W though, just time investment. You are showing how apples are not oranges and concluding pineapples.
If the 5% were a performance booster and expired, wouldn't that just be the same thing as a permanent bonus for people that buy components? Hell, that is making it more oriented towards P2W.
This change does have some more negative implications for the ultra new players, this is true. However, there are bigger problems for the ultra new player than a measly 5% damage difference.
1. The game isn't good enough to have new players trudge through the game to get to where it is decent. 2. Like above but throwing fresh off the Academy people into jerks like us with 30+ million SP isn't going to let them stick around. 3. No tutorial. "What's a fitting? What's a BPO? Why does this suit have an infinity sign but this one doesn't? Why is this suit suddenly red, what does it mean 24/20 in the corner?" These are all questions that new players would ask.
In truth, the game probably needs to give some kind of booster for new players. Let them earn quadruple SP until they are at a few million SP. Enough that they can fit out a suit to hold their own in a fight but rather than just giving them a few million SP they have to work for it a bit. So when it comes to the cancerous growth that is "DUST 514's New Player Experience", the addition to the Warbarge is benign polyp compared to everything else.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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TheD1CK
Dead Man's Game RUST415
1705
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Posted - 2015.02.01 18:39:00 -
[24] - Quote
But that's it, if try-hards are so desperate for an advantage, CCP will make $$$
It could be the biggest 'Quafe' fad in Dust - sell 'Quafe' performance enhancing soda's at ridiculous prices (AUR) - have 'Quafe' rations deployed to our barges (components)
So casuals can have some 'Quafe' And fat people can buy the whole stock
This way, mercs will have the permanent bonus CCP are proposing if they subscribe to a 'Quafe' service It's the exact same thing as adding the bonus, but it will cost the mercs addicted to the 'Quafe' buzz |
Haerr
Nos Nothi
2250
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Posted - 2015.02.01 19:02:00 -
[25] - Quote
I would rather have a +xx% bonus to jump height and ladder climbing speed than dmg... Watcha CCP/CPM? Any chance of a change? ;) |
Flint Beastgood III
Dead Man's Game RUST415
1328
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Posted - 2015.02.01 20:47:00 -
[26] - Quote
Haerr wrote:I would rather have a +xx% bonus to jump height and ladder climbing speed than dmg... Watcha CCP/CPM? Any chance of a change? ;)
+1 for an Athleticisim bonus.
How about an Agility bonus for less fall damage?
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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One Eyed King
Nos Nothi
7560
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Posted - 2015.02.01 20:50:00 -
[27] - Quote
H0riz0n Unlimit wrote:P2W Its not P2W if you don't have to pay anything in order to get it...
SP isn't P2W just because people can buy boosters...
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Flint Beastgood III
Dead Man's Game RUST415
1329
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Posted - 2015.02.01 20:53:00 -
[28] - Quote
One Eyed King wrote:H0riz0n Unlimit wrote:P2W Its not P2W if you don't have to pay anything in order to get it... SP isn't P2W just because people can buy boosters...
Too many disagree, there is no convincing them.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Mad Syringe
Dead Man's Game RUST415
452
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Posted - 2015.02.01 21:41:00 -
[29] - Quote
TheD1CK wrote:John Psi wrote:Mad Syringe wrote:TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this. Your weakness disgusts me, you are a disgrace for your tribe! Sry, did not want to get into someone else's corpchat =) This is beyond corpchat, Faction Warfare is global war regardless corp tags DMG fight for all factions, and fight with/against each other about what factions Anyway, when your finished de-railing. The problem is, Vets benefit most from Warbarge - Combat bonuses NPE will take a further kick in the nuts 'Hey, new guy! Git Gud' 'B-b-but how?' 'Buy Boosters' 'Okay, now I have Proto, I still die' 'Buy a Warbarge get your bonuses, peasant' '**** YO COUCH I'm not spending 100's of $ for a free game!, I have a life' If we are going to sell-out Dust this badly, I'd rather pay a subscription
We are not his tribe (well maybe sort of...) I meant his Minmatar people...
Regareding the issue at hand:
It doesn't really matter, as long, as everything is available through either grind or AUR.
New Players will always want to spend money to catch up to the Vets. It's no fun to play this game with a fresh character, if you have no experience in Dust whatsoever. So they will buy AUR anyway, or leave because the NPE is still not where it should be.
So CCP is giving newer players and tryhards a possibillity to catch up quicker, but that's OK. If you have a live, you probably can afford to spend some AUR on the game, if you don't, you just grind till you drop in the coffin.
EDIT: BTW, this is absolutely similar to how eve works, Some people grind for plex, and some just work their dayjobs for plex. Simple. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
2019
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Posted - 2015.02.01 21:54:00 -
[30] - Quote
I am just sitting back waiting to see how badly this hurts TTK.
Without knowing exactly how the 5% will be applied it is really hard to say. |
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TheD1CK
Dead Man's Game RUST415
1711
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Posted - 2015.02.01 21:56:00 -
[31] - Quote
How much AUR do they want ?? lol Have CCP realized, the guys spending money are the same guys spending since beta?? I am after spending about 200euro myself... I will shamefully buy more How the hell can I trust in rust if it costs AUR, I'm not Amarr
But the changes?? Quafe everything, stacked boosters, instant boosters, Aurum barges These changes will drive the long-term players (the one investing) away from the game
As I said before, I'd sooner pay subscription than buy gimmicks There are not many new players here to spend cash, it comes from the same guys. If the NPE is so screwed we can't retain players anyway, how is cash grabbing going to change that?? |
TheD1CK
Dead Man's Game RUST415
1711
|
Posted - 2015.02.01 22:01:00 -
[32] - Quote
Mad Syringe wrote:EDIT: BTW, this is absolutely similar to how eve works, Some people grind for plex, and some just work their dayjobs for plex. Simple.
Close enough, but not exactly - If they added ISK purchases to these items then it is following eve I agree there a similarities, but as you say Plex can be grinded for ISK, or paid for with $
Maybe this new system will be closer than I thought, we'll see
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Mad Syringe
Dead Man's Game RUST415
452
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Posted - 2015.02.01 22:04:00 -
[33] - Quote
I don't want to pay subscription, and I think a lot of the population is here because Dust can be played without any money involved.
I spent a considerable amount of cash on Dust and even had a half year subscription of EVE. Still I would like to pay for stuff I want, and if I don't, I'd like to play anyway.
So, the only important thing is, that anything in this game is either achievable through grind or real world money.
You don't want to spend money and help to develop the game, fine, but you will have to inves more time to get certain levels in thing in the game, and some things may never be reachable (AUR BPO's for example). |
Aeon Amadi
Chimera Core
8195
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Posted - 2015.02.01 22:19:00 -
[34] - Quote
Mad Syringe wrote:I don't want to pay subscription, and I think a lot of the population is here because Dust can be played without any money involved.
I spent a considerable amount of cash on Dust and even had a half year subscription of EVE. Still I would like to pay for stuff I want, and if I don't, I'd like to play anyway.
So, the only important thing is, that anything in this game is either achievable through grind or real world money.
You don't want to spend money and help to develop the game, fine, but you will have to invest more time to get certain levels and things in the game, and some things may never be reachable (AUR BPO's for example).
Big misconception that people have whenever the word 'Subscription' is uttered (I would know, I had a whole thread about it) is that people instantly think 'Subscriptions' would be mandatory... As opposed to just paying $15/month automatically and getting the boosters you were going to purchase anyway...
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Mex-0
T.H.I.R.D R.O.C.K General Tso's Alliance
344
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Posted - 2015.02.01 22:24:00 -
[35] - Quote
H0riz0n Unlimit wrote:TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters
I met someone who cliamed to have hacked his SP amount, right now, he says he is at 9,000,000,000,000 SP. :P
Gû¼+¦GòÉGòÉn¦ñ
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Flint Beastgood III
Dead Man's Game RUST415
1332
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Posted - 2015.02.01 22:48:00 -
[36] - Quote
Mex-0 wrote:H0riz0n Unlimit wrote:TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters I met someone who cliamed to have hacked his SP amount, right now, he says he is at 9,000,000,000,000 SP. :P
I'd like to refer you to my friend, Mr Picsoritdidnthappen.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Bethhy
Ancient Exiles.
3356
|
Posted - 2015.02.01 22:55:00 -
[37] - Quote
Arkena Wyrnspire wrote:I don't think it'll make much difference.
Yah since when has 5% changes in the EVE universe ever done anything?
We should just stop skilling into things :p |
TheD1CK
Dead Man's Game RUST415
1715
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Posted - 2015.02.02 13:08:00 -
[38] - Quote
Mad Syringe wrote:I don't want to pay subscription, and I think a lot of the population is here because Dust can be played without any money involved.
I spent a considerable amount of cash on Dust and even had a half year subscription of EVE. Still I would like to pay for stuff I want, and if I don't, I'd like to play anyway.
So, the only important thing is, that anything in this game is either achievable through grind or real world money.
You don't want to spend money and help to develop the game, fine, but you will have to invest more time to get certain levels and things in the game, and some things may never be reachable (AUR BPO's for example).
True enough, a forced subscription and half the players will run for the hills But an optional one, would bring in revenue and make it feel less like a sell-out
but back on topic - this 5% DMG bonus, regardless how you get it is not needed IMO and many others here, it will have a negative impact on game play |
axis alpha
Namtar Elite Gallente Federation
546
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Posted - 2015.02.02 13:26:00 -
[39] - Quote
This is assuming that people will have the time and or money to gain the bonus. Could be a grind fest to even build up the components.
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Cari157
D3ATH CARD RUST415
4
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Posted - 2015.02.02 14:22:00 -
[40] - Quote
That's why it's the first on the warbarge to do list 5% damage bonus and experimental weapons second I'll worry about Isk and sp later down the line
Logistics mk.0 Heavy ak.0 Scout gk.0 Assault mk.0
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CCP Rattati
C C P C C P Alliance
16335
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Posted - 2015.02.02 14:41:00 -
[41] - Quote
This was covered in another thread.
We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. Then we discovered, deep into development, that only one was possible on the backend. This is pretty much how game development works sometimes. But feel free to keep the tinfoil hats on.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
910
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Posted - 2015.02.02 14:43:00 -
[42] - Quote
Yes, I think like the loyalty ranks they should be "passive" bonuses that don't really have an effect in battle. So extra passive SP yes, extra passive ISK, ok... but extra damage.. .hmmm... |
Spkr4theDead
Red Star.
2858
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Posted - 2015.02.02 14:49:00 -
[43] - Quote
CCP Rattati wrote:This was covered in another thread. We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. Then we discovered, deep into development, that only one was possible on the backend. This is pretty much how game development works sometimes. But feel free to keep the tinfoil hats on. Only one is a good choice.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Stefan Stahl
Seituoda Taskforce Command
940
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Posted - 2015.02.02 14:52:00 -
[44] - Quote
CCP Rattati wrote:We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. So you don't want it. We don't want it. Result: We still have it.
That was an exaggeration, I know. But design by technical-capability is not good design. You know that. Sometimes you just have to drop a feature if you can't implement it properly. |
Moorian Flav
315
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Posted - 2015.02.02 15:49:00 -
[45] - Quote
Quote:Sometimes you just have to drop a feature if you can't implement it properly.
We already have passive bonuses with Loyalty Rank and few care about raising their Loyalty Rank due to the bonuses available. I am sure Rattati is wanting to give at least one bonus players would overall care about.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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steadyhand amarr
shadows of 514
3535
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Posted - 2015.02.02 16:19:00 -
[46] - Quote
Then simply don't have it. This will cause balance issues and resentment from day one. Much like how range bounes screwed things up.
Newbs will feel pressure to upgrade that quickly and will spout pay to win rubish if AUR can be used to get this faster
You can never have to many chaples
-Templar True adamance
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Ripley Riley
Incorruptibles
7334
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Posted - 2015.02.02 16:20:00 -
[47] - Quote
CCP Rattati wrote:This was covered in another thread. We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. Then we discovered, deep into development, that only one was possible on the backend. This is pretty much how game development works sometimes. But feel free to keep the tinfoil hats on. Then why not pull the concept in favor of something else? The idea of multiple bonuses being available is awesome, but one damage-only bonus is... well... meh.
Just call me Ripple. Ripple Riley.
@Ripley_Riley
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Meric Voyer
Universal Rogue Traders
29
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Posted - 2015.02.02 17:24:00 -
[48] - Quote
I thought that in the feedback thread the majority of players voted against a damage bonus.
It's been said (probably a dozen times) already in this thread but I have to repeat it. We do not need more damage to be dealt, more HP maybe, not more damage. Why bother changing damage mods before only to implement a damage bonus that yopu don't even have to use a module to gain?!
Please change this CCP, we can all see that it will not end well. If, as some say, it won't be a big deal, then why even have it? Have something worthwhile or nothing at all. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1077
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Posted - 2015.02.02 17:24:00 -
[49] - Quote
CCP Rattati wrote:This was covered in another thread. We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. Then we discovered, deep into development, that only one was possible on the backend. This is pretty much how game development works sometimes. But feel free to keep the tinfoil hats on.
This is the only feature i dislike in Warlords. Please just remove it.
Overlord of Broman
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1193
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Posted - 2015.02.02 17:27:00 -
[50] - Quote
fyi the weapons most effected by damage mods are high rof not high alpha combat rifles ascr and smg will have the most gains from this bonus
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1077
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Posted - 2015.02.02 18:04:00 -
[51] - Quote
Ku Shala wrote:fyi the weapons most effected by damage mods are high rof not high alpha combat rifles ascr and smg will have the most gains from this bonus
I would say that the HMG will be getting even more OP. Especially since heavy damage mods are only 5% for very valid reasons vs the light of 7%.
Overlord of Broman
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Regis Blackbird
DUST University Ivy League
610
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Posted - 2015.02.02 18:13:00 -
[52] - Quote
I would also prefer if this module (in its current form) was removed from Warlord 1.0, preferably as a day one patch.
I am afraid this will bite us in the end, and have to be taken out later due to massive QQ:ing from the player base. Then, the other half of the community will cry bloody murder...
Sure, that will leave us with very few modules until 1.1 drops, but I would be OK with that. |
Bethhy
Ancient Exiles.
3366
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Posted - 2015.02.02 18:21:00 -
[53] - Quote
CCP Rattati wrote:This was covered in another thread. We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. Then we discovered, deep into development, that only one was possible on the backend. This is pretty much how game development works sometimes. But feel free to keep the tinfoil hats on.
Why a DMG bonus though?
Why not a survivability bonus?
TTK is already 2-3 seconds.... Even with MLT Weapons... And players rocking over 1800 health...
DUST should be about trying to survive and maintain an ISK investment.... Not about raw killing potential.... That should come from the players abilities..
Skilling into a gun and getting proficient in it's damage profile is one of the only accepted means of damage increase.
Damage mods cause you to sacrifice your survivability in favor of killing potential... They make sense.
Giving a blanket 5% damage bonus will hurt the playerbase as a whole more then it will ever help it... But when has that mattered?
It's too little to late.... This **** is gonna get implemented anyway. Just remember you have a hundred+ "I told you so's" Heading your way Rattati... From players who have been playing this game for multiple years and know better. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1078
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Posted - 2015.02.02 20:44:00 -
[54] - Quote
Bethhy wrote:CCP Rattati wrote:This was covered in another thread. We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. Then we discovered, deep into development, that only one was possible on the backend. This is pretty much how game development works sometimes. But feel free to keep the tinfoil hats on. Why a DMG bonus though? Why not a survivability bonus? TTK is already 2-3 seconds.... Even with MLT Weapons... And players rocking over 1800 health... DUST should be about trying to survive and maintain an ISK investment.... Not about raw killing potential.... That should come from the players abilities.. Skilling into a gun and getting proficient in it's damage profile is one of the only accepted means of damage increase. Damage mods cause you to sacrifice your survivability in favor of killing potential... They make sense. Giving a blanket 5% damage bonus will hurt the playerbase as a whole more then it will ever help it... But when has that mattered? It's too little to late.... This **** is gonna get implemented anyway. Just remember you have a hundred+ "I told you so's" Heading your way Rattati... From players who have been playing this game for multiple years and know better.
Yup.
I do love how they fix weapons by doing a 10% nerf across the board at one point to increase TTK to a much better place then it was and then they go and add a way to get 5% back. Sigh.
Overlord of Broman
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Thumb Green
Raymond James Corp
2051
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Posted - 2015.02.02 21:13:00 -
[55] - Quote
Ares 514 wrote: Yup.
I do love how they fix weapons by doing a 10% nerf across the board at one point to increase TTK to a much better place then it was and then they go and add a way to get 5% back. Sigh.
Actually they already worked that 10% back into the game quite a while ago. They gave all handheld weapons a 10% damage buff; as far as I'm aware that was never undone.
Why does everyone ignore the point?
[RYJC]
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Kaze Eyrou
DUST University Ivy League
1876
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Posted - 2015.02.03 04:28:00 -
[56] - Quote
CCP Rattati wrote:This was covered in another thread. We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. Then we discovered, deep into development, that only one was possible on the backend. This is pretty much how game development works sometimes. But feel free to keep the tinfoil hats on. *puts tinfoil hat on*
In that case, I propose a subsystem that allows my repair tool to rep 1% more per level with a cap of 5%.
You know, to counter those with a 5% damage buff.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Sgt Kirk
Fatal Absolution
9427
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Posted - 2015.02.03 04:40:00 -
[57] - Quote
Kaze Eyrou wrote:CCP Rattati wrote:This was covered in another thread. We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. Then we discovered, deep into development, that only one was possible on the backend. This is pretty much how game development works sometimes. But feel free to keep the tinfoil hats on. *puts tinfoil hat on* In that case, I propose a subsystem that allows my repair tool to rep 1% more per level with a cap of 5%. You know, to counter those with a 5% damage buff. Yeah, why can't I have a Subsystem to allow my armor repair modules to be more effective ?
Vote 'Keshava' for the new Gallente HAV name!
~Democracy will win!
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Haerr
Nos Nothi
2277
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Posted - 2015.02.03 09:21:00 -
[58] - Quote
CCP Rattati wrote:...But feel free to keep the tinfoil hats on. OMG Warbarge Ladder Climbing Module confirmed!
Gû¼+¦GòÉGòÉn¦ñ
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
3094
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Posted - 2015.02.03 09:26:00 -
[59] - Quote
Bethhy wrote:CCP Rattati wrote:This was covered in another thread. We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. Then we discovered, deep into development, that only one was possible on the backend. This is pretty much how game development works sometimes. But feel free to keep the tinfoil hats on. Why a DMG bonus though? Why not a survivability bonus? TTK is already 2-3 seconds.... Even with MLT Weapons... And players rocking over 1800 health... DUST should be about trying to survive and maintain an ISK investment.... Not about raw killing potential.... That should come from the players abilities.. Skilling into a gun and getting proficient in it's damage profile is one of the only accepted means of damage increase. Damage mods cause you to sacrifice your survivability in favor of killing potential... They make sense. Giving a blanket 5% damage bonus will hurt the playerbase as a whole more then it will ever help it... But when has that mattered? It's too little to late.... This **** is gonna get implemented anyway. Just remember you have a hundred+ "I told you so's" Heading your way Rattati... From players who have been playing this game for multiple years and know better.
I mean it is ~only~ 5% but I gave you a like anyway Bethhy as I agree with you wholeheartedly.
My main problem is that this benefits some weapons more than others (as odd as that may seem but it is true). Time to kill has been an issue people have brought up a few times and I am surprised CCP edge towards even faster kill times with the small damage boost.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
MY LIFE FOR AIUR!
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TheD1CK
Dead Man's Game RUST415
1738
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Posted - 2015.02.03 12:57:00 -
[60] - Quote
Stefan Stahl wrote:CCP Rattati wrote:We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. So you don't want it. We don't want it. Result: We still have it. That was an exaggeration, I know. But design by technical-capability is not good design. You know that. Sometimes you just have to drop a feature if you can't implement it properly.
If we were all rallying for this bonus then you'd have reason for concern But there is a good amount of mercs here that are against the impact it will have in gameplay
5% may be a small bonus, but every bonus counts in handing an advantage
The fact that the DMG bonus was not even you initial intention shows it is not needed I'm thrilled your upgrading what we have and adding more content but this is one that could/should be left out
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Les Soldats
Corrosive Synergy
14
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Posted - 2015.02.03 13:03:00 -
[61] - Quote
TheD1CK wrote:So when we can pimp our Warbarges, which when skilled into we can access a 5% DMG buff on primary peapons Is this not going to revert to the old times where complex damage mods = 10 % more tear farming ?? I was not over-joyed by the initial change to damage mods, but could agree that it was needed. But now, with max bonus from Warbarge you will get 5%, add a complex damage mod 7% This will give Primary weapons a 12% DMG buff (a 2nd mod = roughly 17%) Is this really needed?? to me it seems like going backwards I strongly disagree with Warbarges giving direct combat bonuses it should have no effect there We are getting several neat features with the Warbarge, the DMG buffer is one we could do without. There are some posts on this, how many agree we could do without this bonus?? And I wonder has Rattati done his homework on this, before potentially breaking dps on most weapons
I think you are completely right. I-¦m worried about this and as I said on another post this will do more harm than good. |
Super Sniper95
Red Star.
565
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Posted - 2015.02.03 14:43:00 -
[62] - Quote
CCP Rattati wrote:This was covered in another thread. We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. Then we discovered, deep into development, that people would pay money to kill faster. Fixed.
"I'm Jehova Witness and I don't believe on this sh*t". = Somebody I know.
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