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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
TheD1CK
Dead Man's Game RUST415
1693
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Posted - 2015.02.01 15:19:00 -
[1] - Quote
So when we can pimp our Warbarges, which when skilled into we can access a 5% DMG buff on primary peapons Is this not going to revert to the old times where complex damage mods = 10 % more tear farming ??
I was not over-joyed by the initial change to damage mods, but could agree that it was needed. But now, with max bonus from Warbarge you will get 5%, add a complex damage mod 7% This will give Primary weapons a 12% DMG buff (a 2nd mod = roughly 17%)
Is this really needed?? to me it seems like going backwards
I strongly disagree with Warbarges giving direct combat bonuses it should have no effect there We are getting several neat features with the Warbarge, the DMG buffer is one we could do without.
There are some posts on this, how many agree we could do without this bonus?? And I wonder has Rattati done his homework on this, before potentially breaking dps on most weapons |
TheD1CK
Dead Man's Game RUST415
1694
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Posted - 2015.02.01 15:34:00 -
[2] - Quote
Arkena Wyrnspire wrote:I don't think it'll make much difference.
I'm not so sure... Look at all the clueless blueberries, wrecked by the mercs who do research As much as I love this game as an RPG, CCP made a lobby shooter out of it ..
Warbarge, whether you grind or pay for it, should not hand combat bonuses Certainly not permanent bonuses, I would accept it easier if they went another route
- Warbarge Drug Lab - Creates stimulants and performance enhancers for one-time use in battles
This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this. |
TheD1CK
Dead Man's Game RUST415
1694
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Posted - 2015.02.01 15:37:00 -
[3] - Quote
H0riz0n Unlimit wrote:P2W
My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes'
Can we not repeat the same mistakes again?
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TheD1CK
Dead Man's Game RUST415
1695
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Posted - 2015.02.01 16:00:00 -
[4] - Quote
H0riz0n Unlimit wrote:TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters
I don't mind others catching up, it makes it more P2GitGud rather than P2W But essentially buying a DMG bonus ?? sounds crazy to me...
There are so many things they can market for AUR, combat bonuses should not be one
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TheD1CK
Dead Man's Game RUST415
1696
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Posted - 2015.02.01 16:32:00 -
[5] - Quote
Mad Syringe wrote:TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this. Your weakness disgusts me, you are a disgrace for your tribe!
My Tribe!!??! Rage Quit back when Matari had real opposition, left me to bleed out ... Caldari Control Propaganda is the only way forward
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TheD1CK
Dead Man's Game RUST415
1698
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Posted - 2015.02.01 16:41:00 -
[6] - Quote
John Psi wrote:Mad Syringe wrote:TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this. Your weakness disgusts me, you are a disgrace for your tribe! Sry, did not want to get into someone else's corpchat =)
This is beyond corpchat, Faction Warfare is global war regardless corp tags DMG fight for all factions, and fight with/against each other about what factions
Anyway, when your finished de-railing.
The problem is, Vets benefit most from Warbarge - Combat bonuses NPE will take a further kick in the nuts
'Hey, new guy! Git Gud' 'B-b-but how?' 'Buy Boosters' 'Okay, now I have Proto, I still die' 'Buy a Warbarge get your bonuses, peasant' '**** YO COUCH I'm not spending 100's of $ for a free game!, I have a life'
If we are going to sell-out Dust this badly, I'd rather pay a subscription
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TheD1CK
Dead Man's Game RUST415
1703
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Posted - 2015.02.01 17:50:00 -
[7] - Quote
Bradric Banewolf wrote:True, but if the vet and the newb both get the bonus....
The vet will have 50mil SP +, prof 5 in their favored weaponry, and likely L5 dmg mods. The newb would have -10milSP, weapon operation L3, and Militia dmg mods. But sure our barges could add 5% for all, if they grind/pay for it But it brings us back to prior the needed TTK changes
and is most certainly a P2W advantage, even if time balances it out.. And the peasants grind to catch up, we are all at an even playing field with + 5%
But what about the new, new player experience??
This is just increasing the gap between new / old gamers on Dust
I'm not 100% against the bonuses, but I do think they should not be permanent And should act as a performance booster, and expire after use (over a set time/amount of battles)
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TheD1CK
Dead Man's Game RUST415
1705
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Posted - 2015.02.01 18:39:00 -
[8] - Quote
But that's it, if try-hards are so desperate for an advantage, CCP will make $$$
It could be the biggest 'Quafe' fad in Dust - sell 'Quafe' performance enhancing soda's at ridiculous prices (AUR) - have 'Quafe' rations deployed to our barges (components)
So casuals can have some 'Quafe' And fat people can buy the whole stock
This way, mercs will have the permanent bonus CCP are proposing if they subscribe to a 'Quafe' service It's the exact same thing as adding the bonus, but it will cost the mercs addicted to the 'Quafe' buzz |
TheD1CK
Dead Man's Game RUST415
1711
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Posted - 2015.02.01 21:56:00 -
[9] - Quote
How much AUR do they want ?? lol Have CCP realized, the guys spending money are the same guys spending since beta?? I am after spending about 200euro myself... I will shamefully buy more How the hell can I trust in rust if it costs AUR, I'm not Amarr
But the changes?? Quafe everything, stacked boosters, instant boosters, Aurum barges These changes will drive the long-term players (the one investing) away from the game
As I said before, I'd sooner pay subscription than buy gimmicks There are not many new players here to spend cash, it comes from the same guys. If the NPE is so screwed we can't retain players anyway, how is cash grabbing going to change that?? |
TheD1CK
Dead Man's Game RUST415
1711
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Posted - 2015.02.01 22:01:00 -
[10] - Quote
Mad Syringe wrote:EDIT: BTW, this is absolutely similar to how eve works, Some people grind for plex, and some just work their dayjobs for plex. Simple.
Close enough, but not exactly - If they added ISK purchases to these items then it is following eve I agree there a similarities, but as you say Plex can be grinded for ISK, or paid for with $
Maybe this new system will be closer than I thought, we'll see
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TheD1CK
Dead Man's Game RUST415
1715
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Posted - 2015.02.02 13:08:00 -
[11] - Quote
Mad Syringe wrote:I don't want to pay subscription, and I think a lot of the population is here because Dust can be played without any money involved.
I spent a considerable amount of cash on Dust and even had a half year subscription of EVE. Still I would like to pay for stuff I want, and if I don't, I'd like to play anyway.
So, the only important thing is, that anything in this game is either achievable through grind or real world money.
You don't want to spend money and help to develop the game, fine, but you will have to invest more time to get certain levels and things in the game, and some things may never be reachable (AUR BPO's for example).
True enough, a forced subscription and half the players will run for the hills But an optional one, would bring in revenue and make it feel less like a sell-out
but back on topic - this 5% DMG bonus, regardless how you get it is not needed IMO and many others here, it will have a negative impact on game play |
TheD1CK
Dead Man's Game RUST415
1738
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Posted - 2015.02.03 12:57:00 -
[12] - Quote
Stefan Stahl wrote:CCP Rattati wrote:We wanted to have an in-game bonus, but we designed it as a choice, like sidegrade, armor or dmg f.ex.. So you don't want it. We don't want it. Result: We still have it. That was an exaggeration, I know. But design by technical-capability is not good design. You know that. Sometimes you just have to drop a feature if you can't implement it properly.
If we were all rallying for this bonus then you'd have reason for concern But there is a good amount of mercs here that are against the impact it will have in gameplay
5% may be a small bonus, but every bonus counts in handing an advantage
The fact that the DMG bonus was not even you initial intention shows it is not needed I'm thrilled your upgrading what we have and adding more content but this is one that could/should be left out
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