| Pages: [1] 2 3  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
        |  TheD1CK
 Dead Man's Game
 RUST415
 
 1693
 
 
      | Posted - 2015.02.01 15:19:00 -
          [1] - Quote 
 So when we can pimp our Warbarges, which when skilled into we can access a 5% DMG buff on primary peapons
 Is this not going to revert to the old times where complex damage mods = 10 % more tear farming ??
 
 I was not over-joyed by the initial change to damage mods, but could agree that it was needed.
 But now, with max bonus from Warbarge you will get 5%, add a complex damage mod 7%
 This will give Primary weapons a 12% DMG buff (a 2nd mod = roughly 17%)
 
 Is this really needed?? to me it seems like going backwards
  
 I strongly disagree with Warbarges giving direct combat bonuses it should have no effect there
 We are getting several neat features with the Warbarge, the DMG buffer is one we could do without.
 
 There are some posts on this, how many agree we could do without this bonus??
 And I wonder has Rattati done his homework on this, before potentially breaking dps on most weapons
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        |  Arkena Wyrnspire
 Fatal Absolution
 
 21503
 
 
      | Posted - 2015.02.01 15:29:00 -
          [2] - Quote 
 I don't think it'll make much difference.
 
 Vote 'Keshava' for a new Gallente vehicle name! Gallente Guide to DUST | 
      
      
        |  Makuta Miserix
 DOD - Fringe Division
 
 326
 
 
      | Posted - 2015.02.01 15:30:00 -
          [3] - Quote 
 I completely agree. We really don't need a damage bonus from WB's.
 It will just create a further gap between new players and vets for some time.
  
 Edit: It may not be a large bonus. (Which is good) But it is an increase in damage. And we don't need that.
 
 CEO of DOD - Fringe Division. Please don't break the universe. Thank you for your cooperation. Private Beta Veteran. | 
      
      
        |  H0riz0n Unlimit
 Dead Man's Game
 
 407
 
 
      | Posted - 2015.02.01 15:31:00 -
          [4] - Quote 
 P2W
 
 Vote "Stucazz" for new gallente HAV. "H0riZ0n, spaghetti, pizza , pomodoro" cit.BLACK HEART 555 | 
      
      
        |  Regis Blackbird
 DUST University
 Ivy League
 
 607
 
 
      | Posted - 2015.02.01 15:33:00 -
          [5] - Quote 
 This was discussed at length during the initial feedback thread (before Warlords patch notes), and the think the majority thought it was a bad idea, or at least shared your concern about in-game bonuses.
 
 I agree with you that Warbarge systems should avoid affecting in-game bonuses, which might upset the balance on the field.
 
 My suspicion however is that they were too far gone to change anything, and they were mainly asking for feedback about future modules. The code was probably already sent to Sony for QA.
 
 I guess we just have to see how it goes
  
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        |  Mejt0
 Dead Man's Game
 RUST415
 
 766
 
 
      | Posted - 2015.02.01 15:34:00 -
          [6] - Quote 
 Add to that new guns with 3 and 10% bonus dmg. It won't be that much noticable on rifles, but FG and swarms will have +5% and +10% dmg bonuses when you'll max warbarge subsystems.
 
 Loyal to State. Led by Tibus Heth. Not scared of death [like Admiral Yakiya Tobil-Toba]. Honour and Mission over money | 
      
      
        |  TheD1CK
 Dead Man's Game
 RUST415
 
 1694
 
 
      | Posted - 2015.02.01 15:34:00 -
          [7] - Quote 
 
 Arkena Wyrnspire wrote:I don't think it'll make much difference. 
 I'm not so sure... Look at all the clueless blueberries, wrecked by the mercs who do research
 As much as I love this game as an RPG, CCP made a lobby shooter out of it ..
 
 Warbarge, whether you grind or pay for it, should not hand combat bonuses
 Certainly not permanent bonuses, I would accept it easier if they went another route
 
 - Warbarge Drug Lab
 - Creates stimulants and performance enhancers for one-time use in battles
 
 This way, we get the combat Bonuses, but would have to work to renew them, rather than
 sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this.
 | 
      
      
        |  TheD1CK
 Dead Man's Game
 RUST415
 
 1694
 
 
      | Posted - 2015.02.01 15:37:00 -
          [8] - Quote 
 
 H0riz0n Unlimit wrote:P2W 
 My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP!
 Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes'
 
 Can we not repeat the same mistakes again?
 
 | 
      
      
        |  H0riz0n Unlimit
 Dead Man's Game
 
 407
 
 
      | Posted - 2015.02.01 15:57:00 -
          [9] - Quote 
 
 TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters
 
 Vote "Stucazz" for new gallente HAV. "H0riZ0n, spaghetti, pizza , pomodoro" cit.BLACK HEART 555 | 
      
      
        |  TheD1CK
 Dead Man's Game
 RUST415
 
 1695
 
 
      | Posted - 2015.02.01 16:00:00 -
          [10] - Quote 
 
 H0riz0n Unlimit wrote:TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters 
 I don't mind others catching up, it makes it more P2GitGud rather than P2W
 But essentially buying a DMG bonus ?? sounds crazy to me...
 
 There are so many things they can market for AUR, combat bonuses should not be one
 
 
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        |  John Psi
 Vacuum Cleaner. LLC
 Steel Balls Alliance
 
 1209
 
 
      | Posted - 2015.02.01 16:09:00 -
          [11] - Quote 
 We need to check to see which game modes will work this bonus.
 
 Please support fair play! | 
      
      
        |  Mad Syringe
 Dead Man's Game
 RUST415
 
 448
 
 
      | Posted - 2015.02.01 16:19:00 -
          [12] - Quote 
 
 TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather thansticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this.
 
 Your weakness disgusts me, you are a disgrace for your tribe!
 
 
 
 
 
 
 | 
      
      
        |  TheD1CK
 Dead Man's Game
 RUST415
 
 1696
 
 
      | Posted - 2015.02.01 16:32:00 -
          [13] - Quote 
 
 Mad Syringe wrote:TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather thansticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this.
 Your weakness disgusts me, you are a disgrace for your tribe! 
 My Tribe!!??! Rage Quit back when Matari had real opposition, left me to bleed out ...
 Caldari Control Propaganda is the only way forward
  
 | 
      
      
        |  John Psi
 Vacuum Cleaner. LLC
 Steel Balls Alliance
 
 1209
 
 
      | Posted - 2015.02.01 16:33:00 -
          [14] - Quote 
 
 Mad Syringe wrote:TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather thansticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this.
 Your weakness disgusts me, you are a disgrace for your tribe! 
 Sry, did not want to get into someone else's corpchat =)
 
 Please support fair play! | 
      
      
        |  TheD1CK
 Dead Man's Game
 RUST415
 
 1698
 
 
      | Posted - 2015.02.01 16:41:00 -
          [15] - Quote 
 
 John Psi wrote:Mad Syringe wrote:TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather thansticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this.
 Your weakness disgusts me, you are a disgrace for your tribe! Sry, did not want to get into someone else's corpchat =) 
 
  This is beyond corpchat, Faction Warfare is global war regardless corp tags DMG fight for all factions, and fight with/against each other about what factions
  
 Anyway, when your finished de-railing.
 
 The problem is, Vets benefit most from Warbarge - Combat bonuses
 NPE will take a further kick in the nuts
 
 'Hey, new guy! Git Gud'
 'B-b-but how?'
 'Buy Boosters'
 'Okay, now I have Proto, I still die'
 'Buy a Warbarge get your bonuses, peasant'
 '**** YO COUCH I'm not spending 100's of $ for a free game!, I have a life'
 
 If we are going to sell-out Dust this badly, I'd rather pay a subscription
  
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        |  Vrain Matari
 Mikramurka Shock Troop
 Minmatar Republic
 
 2462
 
 
      | Posted - 2015.02.01 16:48:00 -
          [16] - Quote 
 
 Regis Blackbird wrote:This was discussed at length during the initial feedback thread (before Warlords patch notes), and the think the majority thought it was a bad idea, or at least shared your concern about in-game bonuses. I agree with you that Warbarge systems should avoid affecting in-game bonuses, which might upset the balance on the field. My suspicion however is that they were too far gone to change anything, and they were mainly asking for feedback about future  modules. The code was probably already sent to Sony for QA. I guess we just have to see how it goes   I hope you're right. The far darker interpretation is that Warbarges are the lynchpin of a coercive monetization scheme.
 
 The 5% universal damage buff would then be the must-have hook for competitive players. All players, really. Who can afford to give up 5% damage? Not many.
 
 PSN: RationalSpark | 
      
      
        |  Aeon Amadi
 Chimera Core
 
 8182
 
 
      | Posted - 2015.02.01 16:56:00 -
          [17] - Quote 
 
 Arkena Wyrnspire wrote:I don't think it'll make much difference. 
 Save for the fact that not six months ago we nerfed the hellfire out of everything (but the HMG) by 10% to increase TTK.
 
 Kinda contradictory, I feel.
 
 Have a suggestion for the Planetary Services Department?  Founder of AIV | 
      
      
        |  Pocket Rocket Girl
 Psygod9
 
 265
 
 
      | Posted - 2015.02.01 17:06:00 -
          [18] - Quote 
 
 Mejt0 wrote:Add to that new guns with 3 and 10% bonus dmg. It won't be that much noticable on rifles, but FG and swarms will have +5% and +10% dmg bonuses when you'll max warbarge subsystems. 
 
 that is a concern as well it is going to give favor to AV by far and create even more QQ from pilots and possibly cause a nerf to AV because of it
 
 Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver | 
      
      
        |  Edau Skir2
 Nefantar Raiders
 
 350
 
 
      | Posted - 2015.02.01 17:09:00 -
          [19] - Quote 
 
 TheD1CK wrote:H0riz0n Unlimit wrote:TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters I don't mind others catching up, it makes it more P2GitGud rather than P2W But essentially buying a DMG bonus ?? sounds crazy to me... There are so many things they can market for AUR, combat bonuses should not be one You don't have to buy it. Yes you can buy components for Aur, but why bother when you get them passively anyway?
 As for this damage bonus, it's 5% maximum. The only time this will be broken is on a Commando. Maxed out, with a complex mod, and prof 5, you'll be getting a 32% damage bonus.
 I think it's more aimed at newer players, who don't have prof 5, or damage mods/commandos skilled up.
 
 
 Resident pasty smasher | 
      
      
        |  Bradric Banewolf
 D3ATH CARD
 RUST415
 
 694
 
 
      | Posted - 2015.02.01 17:35:00 -
          [20] - Quote 
 True, but if the vet and the newb both get the bonus....
 
 "Anybody order chaos?" | 
      
      
        |  Bradric Banewolf
 D3ATH CARD
 RUST415
 
 694
 
 
      | Posted - 2015.02.01 17:36:00 -
          [21] - Quote 
 
 Edau Skir2 wrote:TheD1CK wrote:H0riz0n Unlimit wrote:TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters I don't mind others catching up, it makes it more P2GitGud rather than P2W But essentially buying a DMG bonus ?? sounds crazy to me... There are so many things they can market for AUR, combat bonuses should not be one You don't have to buy it. Yes you can buy components for Aur, but why bother when you get them passively anyway?  As for this damage bonus, it's 5% maximum. The only time this will be broken is on a Commando. Maxed out, with a complex mod, and prof 5, you'll be getting a 32% damage bonus. I think it's more aimed at newer players, who don't have prof 5, or damage mods/commandos skilled up. 
 The vet gets the bonus too.... the newb still dies horribly.... repeatedly.
 
 "Anybody order chaos?" | 
      
      
        |  TheD1CK
 Dead Man's Game
 RUST415
 
 1703
 
 
      | Posted - 2015.02.01 17:50:00 -
          [22] - Quote 
 
 Bradric Banewolf wrote:True, but if the vet and the newb both get the bonus....  
 The vet will have 50mil SP +, prof 5 in their favored weaponry, and likely L5 dmg mods.
 The newb would have -10milSP, weapon operation L3, and Militia dmg mods.
 But sure our barges could add 5% for all, if they grind/pay for it
 But it brings us back to prior the needed TTK changes
 
 and is most certainly a P2W advantage, even if time balances it out..
 And the peasants grind to catch up, we are all at an even playing field with + 5%
 
 But what about the new, new player experience??
 
 This is just increasing the gap between new / old gamers on Dust
 
 I'm not 100% against the bonuses, but I do think they should not be permanent
 And should act as a performance booster, and expire after use (over a set time/amount of battles)
 
 | 
      
      
        |  Joseph Ridgeson
 WarRavens
 Capital Punishment.
 
 3193
 
 
      | Posted - 2015.02.01 18:26:00 -
          [23] - Quote 
 
 Edau Skir2 wrote:As for this damage bonus, it's 5% maximum. The only time this will be broken is on a Commando. Maxed out, with a complex mod, and prof 5, you'll be getting a 32% damage bonus. That is assuming it all stacks that way. Could be multiplicative for all we know, being a much smaller bonus. Certainly have to wait and see; might not be that bad.
 
 
 TheD1CK wrote:The vet will have 50mil SP +, prof 5 in their favored weaponry, and likely L5 dmg mods.
 The newb would have -10milSP, weapon operation L3, and Militia dmg mods.
 But sure our barges could add 5% for all, if they grind/pay for it
 But it brings us back to prior the needed TTK changes
 
 and is most certainly a P2W advantage, even if time balances it out..
 And the peasants grind to catch up, we are all at an even playing field with + 5%
 
 But what about the new, new player experience??
 
 This is just increasing the gap between new / old gamers on Dust
 
 I'm not 100% against the bonuses, but I do think they should not be permanent
 And should act as a performance booster, and expire after use (over a set time/amount of battles)
 
 A Vet and a new Player's SP difference doesn't really show the P2W though, just time investment. You are showing how apples are not oranges and concluding pineapples.
 
 If the 5% were a performance booster and expired, wouldn't that just be the same thing as a permanent bonus for people that buy components? Hell, that is making it more oriented towards P2W.
 
 This change does have some more negative implications for the ultra new players, this is true. However, there are bigger problems for the ultra new player than a measly 5% damage difference.
 
 1. The game isn't good enough to have new players trudge through the game to get to where it is decent.
 2. Like above but throwing fresh off the Academy people into jerks like us with 30+ million SP isn't going to let them stick around.
 3. No tutorial. "What's a fitting? What's a BPO? Why does this suit have an infinity sign but this one doesn't? Why is this suit suddenly red, what does it mean 24/20 in the corner?" These are all questions that new players would ask.
 
 In truth, the game probably needs to give some kind of booster for new players. Let them earn quadruple SP until they are at a few million SP. Enough that they can fit out a suit to hold their own in a fight but rather than just giving them a few million SP they have to work for it a bit. So when it comes to the cancerous growth that is "DUST 514's New Player Experience", the addition to the Warbarge is benign polyp compared to everything else.
 
 "This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!" | 
      
      
        |  TheD1CK
 Dead Man's Game
 RUST415
 
 1705
 
 
      | Posted - 2015.02.01 18:39:00 -
          [24] - Quote 
 But that's it, if try-hards are so desperate for an advantage, CCP will make $$$
 
 It could be the biggest 'Quafe' fad in Dust
 - sell 'Quafe' performance enhancing soda's at ridiculous prices (AUR)
 - have 'Quafe' rations deployed to our barges (components)
 
 So casuals can have some 'Quafe'
 And fat people can buy the whole stock
 
 This way, mercs will have the permanent bonus CCP are proposing if they subscribe to a 'Quafe' service
 It's the exact same thing as adding the bonus, but it will cost the mercs addicted to the 'Quafe' buzz
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        |  Haerr
 Nos Nothi
 
 2250
 
 
      | Posted - 2015.02.01 19:02:00 -
          [25] - Quote 
 I would rather have a +xx% bonus to jump height and ladder climbing speed than dmg... Watcha CCP/CPM? Any chance of a change? ;)
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        |  Flint Beastgood III
 Dead Man's Game
 RUST415
 
 1328
 
 
      | Posted - 2015.02.01 20:47:00 -
          [26] - Quote 
 
 Haerr wrote:I would rather have a +xx% bonus to jump height and ladder climbing speed than dmg... Watcha CCP/CPM? Any chance of a change? ;) 
 +1 for an Athleticisim bonus.
 
 How about an Agility bonus for less fall damage?
 
 Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164 | 
      
      
        |  One Eyed King
 Nos Nothi
 
 7560
 
 
      | Posted - 2015.02.01 20:50:00 -
          [27] - Quote 
 
 H0riz0n Unlimit wrote:P2W Its not P2W if you don't have to pay anything in order to get it...
 
 SP isn't P2W just because people can buy boosters...
 
 Former CEO of the Land of the BIind. Any double entendre is unintended I assure you. | 
      
      
        |  Flint Beastgood III
 Dead Man's Game
 RUST415
 
 1329
 
 
      | Posted - 2015.02.01 20:53:00 -
          [28] - Quote 
 
 One Eyed King wrote:H0riz0n Unlimit wrote:P2W Its not P2W if you don't have to pay anything in order to get it... SP isn't P2W just because people can buy boosters... 
 Too many disagree, there is no convincing them.
 
 Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164 | 
      
      
        |  Mad Syringe
 Dead Man's Game
 RUST415
 
 452
 
 
      | Posted - 2015.02.01 21:41:00 -
          [29] - Quote 
 
 TheD1CK wrote:John Psi wrote:Mad Syringe wrote:TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather thansticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this.
 Your weakness disgusts me, you are a disgrace for your tribe! Sry, did not want to get into someone else's corpchat =)   This is beyond corpchat, Faction Warfare is global war regardless corp tags DMG fight for all factions, and fight with/against each other about what factions   Anyway, when your finished de-railing. The problem is, Vets benefit most from Warbarge - Combat bonuses NPE will take a further kick in the nuts  'Hey, new guy! Git Gud' 'B-b-but how?' 'Buy Boosters' 'Okay, now I have Proto, I still die' 'Buy a Warbarge get your bonuses, peasant' '**** YO COUCH I'm not spending 100's of $ for a free game!, I have a life' If we are going to sell-out Dust this badly, I'd rather pay a subscription   
 
 We are not his tribe (well maybe sort of...) I meant his Minmatar people...
 
 Regareding the issue at hand:
 
 It doesn't really matter, as long, as everything is available through either grind or AUR.
 
 New Players will always want to spend money to catch up to the Vets. It's no fun to play this game with a fresh character, if you have no experience in Dust whatsoever.
 So they will buy AUR anyway, or leave because the NPE is still not where it should be.
 
 So CCP is giving newer players and tryhards a possibillity to catch up quicker, but that's OK. If you have a live, you probably can afford to spend some AUR on the game, if you don't, you just grind till you drop in the coffin.
 
 
 EDIT: BTW, this is absolutely similar to how eve works, Some people grind for plex, and some just work their dayjobs for plex. Simple.
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        |  deezy dabest
 IMPERIAL SPECIAL FORCES GROUP
 
 2019
 
 
      | Posted - 2015.02.01 21:54:00 -
          [30] - Quote 
 I am just sitting back waiting to see how badly this hurts TTK.
 
 Without knowing exactly how the 5% will be applied it is really hard to say.
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