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Thread Statistics | Show CCP posts - 1 post(s) |
TheD1CK
Dead Man's Game RUST415
1693
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Posted - 2015.02.01 15:19:00 -
[1] - Quote
So when we can pimp our Warbarges, which when skilled into we can access a 5% DMG buff on primary peapons Is this not going to revert to the old times where complex damage mods = 10 % more tear farming ??
I was not over-joyed by the initial change to damage mods, but could agree that it was needed. But now, with max bonus from Warbarge you will get 5%, add a complex damage mod 7% This will give Primary weapons a 12% DMG buff (a 2nd mod = roughly 17%)
Is this really needed?? to me it seems like going backwards
I strongly disagree with Warbarges giving direct combat bonuses it should have no effect there We are getting several neat features with the Warbarge, the DMG buffer is one we could do without.
There are some posts on this, how many agree we could do without this bonus?? And I wonder has Rattati done his homework on this, before potentially breaking dps on most weapons |
Arkena Wyrnspire
Fatal Absolution
21503
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Posted - 2015.02.01 15:29:00 -
[2] - Quote
I don't think it'll make much difference.
Vote 'Keshava' for a new Gallente vehicle name!
Gallente Guide to DUST
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Makuta Miserix
DOD - Fringe Division
326
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Posted - 2015.02.01 15:30:00 -
[3] - Quote
I completely agree. We really don't need a damage bonus from WB's. It will just create a further gap between new players and vets for some time.
Edit: It may not be a large bonus. (Which is good) But it is an increase in damage. And we don't need that.
CEO of DOD - Fringe Division.
Please don't break the universe. Thank you for your cooperation.
Private Beta Veteran.
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H0riz0n Unlimit
Dead Man's Game
407
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Posted - 2015.02.01 15:31:00 -
[4] - Quote
P2W
Vote "Stucazz" for new gallente HAV. "H0riZ0n, spaghetti, pizza , pomodoro" cit.BLACK HEART 555
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Regis Blackbird
DUST University Ivy League
607
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Posted - 2015.02.01 15:33:00 -
[5] - Quote
This was discussed at length during the initial feedback thread (before Warlords patch notes), and the think the majority thought it was a bad idea, or at least shared your concern about in-game bonuses.
I agree with you that Warbarge systems should avoid affecting in-game bonuses, which might upset the balance on the field.
My suspicion however is that they were too far gone to change anything, and they were mainly asking for feedback about future modules. The code was probably already sent to Sony for QA.
I guess we just have to see how it goes
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Mejt0
Dead Man's Game RUST415
766
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Posted - 2015.02.01 15:34:00 -
[6] - Quote
Add to that new guns with 3 and 10% bonus dmg. It won't be that much noticable on rifles, but FG and swarms will have +5% and +10% dmg bonuses when you'll max warbarge subsystems.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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TheD1CK
Dead Man's Game RUST415
1694
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Posted - 2015.02.01 15:34:00 -
[7] - Quote
Arkena Wyrnspire wrote:I don't think it'll make much difference.
I'm not so sure... Look at all the clueless blueberries, wrecked by the mercs who do research As much as I love this game as an RPG, CCP made a lobby shooter out of it ..
Warbarge, whether you grind or pay for it, should not hand combat bonuses Certainly not permanent bonuses, I would accept it easier if they went another route
- Warbarge Drug Lab - Creates stimulants and performance enhancers for one-time use in battles
This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this. |
TheD1CK
Dead Man's Game RUST415
1694
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Posted - 2015.02.01 15:37:00 -
[8] - Quote
H0riz0n Unlimit wrote:P2W
My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes'
Can we not repeat the same mistakes again?
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H0riz0n Unlimit
Dead Man's Game
407
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Posted - 2015.02.01 15:57:00 -
[9] - Quote
TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters
Vote "Stucazz" for new gallente HAV. "H0riZ0n, spaghetti, pizza , pomodoro" cit.BLACK HEART 555
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TheD1CK
Dead Man's Game RUST415
1695
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Posted - 2015.02.01 16:00:00 -
[10] - Quote
H0riz0n Unlimit wrote:TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters
I don't mind others catching up, it makes it more P2GitGud rather than P2W But essentially buying a DMG bonus ?? sounds crazy to me...
There are so many things they can market for AUR, combat bonuses should not be one
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1209
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Posted - 2015.02.01 16:09:00 -
[11] - Quote
We need to check to see which game modes will work this bonus.
Please support fair play!
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Mad Syringe
Dead Man's Game RUST415
448
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Posted - 2015.02.01 16:19:00 -
[12] - Quote
TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this.
Your weakness disgusts me, you are a disgrace for your tribe!
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TheD1CK
Dead Man's Game RUST415
1696
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Posted - 2015.02.01 16:32:00 -
[13] - Quote
Mad Syringe wrote:TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this. Your weakness disgusts me, you are a disgrace for your tribe!
My Tribe!!??! Rage Quit back when Matari had real opposition, left me to bleed out ... Caldari Control Propaganda is the only way forward
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1209
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Posted - 2015.02.01 16:33:00 -
[14] - Quote
Mad Syringe wrote:TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this. Your weakness disgusts me, you are a disgrace for your tribe!
Sry, did not want to get into someone else's corpchat =)
Please support fair play!
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TheD1CK
Dead Man's Game RUST415
1698
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Posted - 2015.02.01 16:41:00 -
[15] - Quote
John Psi wrote:Mad Syringe wrote:TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this. Your weakness disgusts me, you are a disgrace for your tribe! Sry, did not want to get into someone else's corpchat =)
This is beyond corpchat, Faction Warfare is global war regardless corp tags DMG fight for all factions, and fight with/against each other about what factions
Anyway, when your finished de-railing.
The problem is, Vets benefit most from Warbarge - Combat bonuses NPE will take a further kick in the nuts
'Hey, new guy! Git Gud' 'B-b-but how?' 'Buy Boosters' 'Okay, now I have Proto, I still die' 'Buy a Warbarge get your bonuses, peasant' '**** YO COUCH I'm not spending 100's of $ for a free game!, I have a life'
If we are going to sell-out Dust this badly, I'd rather pay a subscription
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2462
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Posted - 2015.02.01 16:48:00 -
[16] - Quote
Regis Blackbird wrote:This was discussed at length during the initial feedback thread (before Warlords patch notes), and the think the majority thought it was a bad idea, or at least shared your concern about in-game bonuses. I agree with you that Warbarge systems should avoid affecting in-game bonuses, which might upset the balance on the field. My suspicion however is that they were too far gone to change anything, and they were mainly asking for feedback about future modules. The code was probably already sent to Sony for QA. I guess we just have to see how it goes I hope you're right. The far darker interpretation is that Warbarges are the lynchpin of a coercive monetization scheme.
The 5% universal damage buff would then be the must-have hook for competitive players. All players, really. Who can afford to give up 5% damage? Not many.
PSN: RationalSpark
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Aeon Amadi
Chimera Core
8182
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Posted - 2015.02.01 16:56:00 -
[17] - Quote
Arkena Wyrnspire wrote:I don't think it'll make much difference.
Save for the fact that not six months ago we nerfed the hellfire out of everything (but the HMG) by 10% to increase TTK.
Kinda contradictory, I feel.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Pocket Rocket Girl
Psygod9
265
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Posted - 2015.02.01 17:06:00 -
[18] - Quote
Mejt0 wrote:Add to that new guns with 3 and 10% bonus dmg. It won't be that much noticable on rifles, but FG and swarms will have +5% and +10% dmg bonuses when you'll max warbarge subsystems.
that is a concern as well it is going to give favor to AV by far and create even more QQ from pilots and possibly cause a nerf to AV because of it
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Edau Skir2
Nefantar Raiders
350
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Posted - 2015.02.01 17:09:00 -
[19] - Quote
TheD1CK wrote:H0riz0n Unlimit wrote:TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters I don't mind others catching up, it makes it more P2GitGud rather than P2W But essentially buying a DMG bonus ?? sounds crazy to me... There are so many things they can market for AUR, combat bonuses should not be one You don't have to buy it. Yes you can buy components for Aur, but why bother when you get them passively anyway? As for this damage bonus, it's 5% maximum. The only time this will be broken is on a Commando. Maxed out, with a complex mod, and prof 5, you'll be getting a 32% damage bonus. I think it's more aimed at newer players, who don't have prof 5, or damage mods/commandos skilled up.
Resident pasty smasher
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Bradric Banewolf
D3ATH CARD RUST415
694
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Posted - 2015.02.01 17:35:00 -
[20] - Quote
True, but if the vet and the newb both get the bonus....
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD RUST415
694
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Posted - 2015.02.01 17:36:00 -
[21] - Quote
Edau Skir2 wrote:TheD1CK wrote:H0riz0n Unlimit wrote:TheD1CK wrote:H0riz0n Unlimit wrote:P2W My fear is this too. since the mistake made with SP cap MERCS HAVE DOUBLED 2 YEARS OF SP! Which came from a mistake in development but was brushed over with, 'ah, we'll see how this goes' Can we not repeat the same mistakes again? I know players that in 1 year have more SP than me in 2 year just because they are spending money on money in boosters I don't mind others catching up, it makes it more P2GitGud rather than P2W But essentially buying a DMG bonus ?? sounds crazy to me... There are so many things they can market for AUR, combat bonuses should not be one You don't have to buy it. Yes you can buy components for Aur, but why bother when you get them passively anyway? As for this damage bonus, it's 5% maximum. The only time this will be broken is on a Commando. Maxed out, with a complex mod, and prof 5, you'll be getting a 32% damage bonus. I think it's more aimed at newer players, who don't have prof 5, or damage mods/commandos skilled up.
The vet gets the bonus too.... the newb still dies horribly.... repeatedly.
"Anybody order chaos?"
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TheD1CK
Dead Man's Game RUST415
1703
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Posted - 2015.02.01 17:50:00 -
[22] - Quote
Bradric Banewolf wrote:True, but if the vet and the newb both get the bonus....
The vet will have 50mil SP +, prof 5 in their favored weaponry, and likely L5 dmg mods. The newb would have -10milSP, weapon operation L3, and Militia dmg mods. But sure our barges could add 5% for all, if they grind/pay for it But it brings us back to prior the needed TTK changes
and is most certainly a P2W advantage, even if time balances it out.. And the peasants grind to catch up, we are all at an even playing field with + 5%
But what about the new, new player experience??
This is just increasing the gap between new / old gamers on Dust
I'm not 100% against the bonuses, but I do think they should not be permanent And should act as a performance booster, and expire after use (over a set time/amount of battles)
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Joseph Ridgeson
WarRavens Capital Punishment.
3193
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Posted - 2015.02.01 18:26:00 -
[23] - Quote
Edau Skir2 wrote:As for this damage bonus, it's 5% maximum. The only time this will be broken is on a Commando. Maxed out, with a complex mod, and prof 5, you'll be getting a 32% damage bonus. That is assuming it all stacks that way. Could be multiplicative for all we know, being a much smaller bonus. Certainly have to wait and see; might not be that bad.
TheD1CK wrote: The vet will have 50mil SP +, prof 5 in their favored weaponry, and likely L5 dmg mods. The newb would have -10milSP, weapon operation L3, and Militia dmg mods. But sure our barges could add 5% for all, if they grind/pay for it But it brings us back to prior the needed TTK changes
and is most certainly a P2W advantage, even if time balances it out.. And the peasants grind to catch up, we are all at an even playing field with + 5%
But what about the new, new player experience??
This is just increasing the gap between new / old gamers on Dust
I'm not 100% against the bonuses, but I do think they should not be permanent And should act as a performance booster, and expire after use (over a set time/amount of battles)
A Vet and a new Player's SP difference doesn't really show the P2W though, just time investment. You are showing how apples are not oranges and concluding pineapples.
If the 5% were a performance booster and expired, wouldn't that just be the same thing as a permanent bonus for people that buy components? Hell, that is making it more oriented towards P2W.
This change does have some more negative implications for the ultra new players, this is true. However, there are bigger problems for the ultra new player than a measly 5% damage difference.
1. The game isn't good enough to have new players trudge through the game to get to where it is decent. 2. Like above but throwing fresh off the Academy people into jerks like us with 30+ million SP isn't going to let them stick around. 3. No tutorial. "What's a fitting? What's a BPO? Why does this suit have an infinity sign but this one doesn't? Why is this suit suddenly red, what does it mean 24/20 in the corner?" These are all questions that new players would ask.
In truth, the game probably needs to give some kind of booster for new players. Let them earn quadruple SP until they are at a few million SP. Enough that they can fit out a suit to hold their own in a fight but rather than just giving them a few million SP they have to work for it a bit. So when it comes to the cancerous growth that is "DUST 514's New Player Experience", the addition to the Warbarge is benign polyp compared to everything else.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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TheD1CK
Dead Man's Game RUST415
1705
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Posted - 2015.02.01 18:39:00 -
[24] - Quote
But that's it, if try-hards are so desperate for an advantage, CCP will make $$$
It could be the biggest 'Quafe' fad in Dust - sell 'Quafe' performance enhancing soda's at ridiculous prices (AUR) - have 'Quafe' rations deployed to our barges (components)
So casuals can have some 'Quafe' And fat people can buy the whole stock
This way, mercs will have the permanent bonus CCP are proposing if they subscribe to a 'Quafe' service It's the exact same thing as adding the bonus, but it will cost the mercs addicted to the 'Quafe' buzz |
Haerr
Nos Nothi
2250
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Posted - 2015.02.01 19:02:00 -
[25] - Quote
I would rather have a +xx% bonus to jump height and ladder climbing speed than dmg... Watcha CCP/CPM? Any chance of a change? ;) |
Flint Beastgood III
Dead Man's Game RUST415
1328
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Posted - 2015.02.01 20:47:00 -
[26] - Quote
Haerr wrote:I would rather have a +xx% bonus to jump height and ladder climbing speed than dmg... Watcha CCP/CPM? Any chance of a change? ;)
+1 for an Athleticisim bonus.
How about an Agility bonus for less fall damage?
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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One Eyed King
Nos Nothi
7560
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Posted - 2015.02.01 20:50:00 -
[27] - Quote
H0riz0n Unlimit wrote:P2W Its not P2W if you don't have to pay anything in order to get it...
SP isn't P2W just because people can buy boosters...
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Flint Beastgood III
Dead Man's Game RUST415
1329
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Posted - 2015.02.01 20:53:00 -
[28] - Quote
One Eyed King wrote:H0riz0n Unlimit wrote:P2W Its not P2W if you don't have to pay anything in order to get it... SP isn't P2W just because people can buy boosters...
Too many disagree, there is no convincing them.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Mad Syringe
Dead Man's Game RUST415
452
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Posted - 2015.02.01 21:41:00 -
[29] - Quote
TheD1CK wrote:John Psi wrote:Mad Syringe wrote:TheD1CK wrote:This way, we get the combat Bonuses, but would have to work to renew them, rather than sticky-taping a 5% buff on primary weapons, CCP are being way to Minmatar about this. Your weakness disgusts me, you are a disgrace for your tribe! Sry, did not want to get into someone else's corpchat =) This is beyond corpchat, Faction Warfare is global war regardless corp tags DMG fight for all factions, and fight with/against each other about what factions Anyway, when your finished de-railing. The problem is, Vets benefit most from Warbarge - Combat bonuses NPE will take a further kick in the nuts 'Hey, new guy! Git Gud' 'B-b-but how?' 'Buy Boosters' 'Okay, now I have Proto, I still die' 'Buy a Warbarge get your bonuses, peasant' '**** YO COUCH I'm not spending 100's of $ for a free game!, I have a life' If we are going to sell-out Dust this badly, I'd rather pay a subscription
We are not his tribe (well maybe sort of...) I meant his Minmatar people...
Regareding the issue at hand:
It doesn't really matter, as long, as everything is available through either grind or AUR.
New Players will always want to spend money to catch up to the Vets. It's no fun to play this game with a fresh character, if you have no experience in Dust whatsoever. So they will buy AUR anyway, or leave because the NPE is still not where it should be.
So CCP is giving newer players and tryhards a possibillity to catch up quicker, but that's OK. If you have a live, you probably can afford to spend some AUR on the game, if you don't, you just grind till you drop in the coffin.
EDIT: BTW, this is absolutely similar to how eve works, Some people grind for plex, and some just work their dayjobs for plex. Simple. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
2019
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Posted - 2015.02.01 21:54:00 -
[30] - Quote
I am just sitting back waiting to see how badly this hurts TTK.
Without knowing exactly how the 5% will be applied it is really hard to say. |
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