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demonkiller 12
State of Purgatory
580
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Posted - 2015.02.01 11:05:00 -
[1] - Quote
So i tried a caldari heavy for the first time although it was only militia, threw one complex regulator and recharge delay is .62 seconds What?! do any of you guys run cal heavies? are they worth speccing into? I was fking over the amarr proto sentinels I came across because in the half second he lost sight and he had to turn i had already regenned 1/4th my shields back, that and HMG does bonus to armor and less to shield, so dropping his small amount of shield pretty much told both of us who was going to win.
but damn it was actually fun to play a heavy again |
bigolenuts
Ancient Exiles.
1573
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Posted - 2015.02.01 11:11:00 -
[2] - Quote
All of the heavies do something that make them unique. In my opinion and take this for what it is worth, the Gal heavy is the most balanced for me. You can make him a speed heavy, tank heavy, shield, hack, dual damage mods and several other fits I prefer. I use FG mostly so it works well for me considering. Two main fits, both dual damage mods, one has 2 complex plates with complex repper the other 2 kin kats with armor repper. Armor reppers are big if you play solo most of the time.
Just my opinion and nothing more. Study each Sentinel and see which one would work best for you.
Never interrupt your enemy when he is making a mistake- Napoleon Bonaparte
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Jack Boost
Zarena Family
609
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Posted - 2015.02.01 11:24:00 -
[3] - Quote
Actualy this 'depleted shield' bonus .. is not so bright as you think. Usualy if you are at armor dmg you are at finishing move. You don't have time to 'run out' (lol.. heavy run out ^^) and recharge. At cqc seeing scout that start recharge shield in fight .. but my shields dont go up... is very disapointing (remeber your 0.6sec depleted recharge? BS) My is about 0.82 sec... but I say 2 sec is abut to right. So... best that you can do is use this heavy for AV. Assault forge, some ew moves and you can manage fight on same time with tank and snipers that point you (but not charge and thales).
So - good for AV, not so to cqc.
Not much time left...
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demonkiller 12
State of Purgatory
581
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Posted - 2015.02.01 11:27:00 -
[4] - Quote
Jack Boost wrote:Actualy this 'depleted shield' bonus .. is not so bright as you think. Usualy if you are at armor dmg you are at finishing move. You don't have time to 'run out' (lol.. heavy run out ^^) and recharge. At cqc seeing scout that start recharge shield in fight .. but my shields dont go up... is very disapointing (remeber your 0.6sec depleted recharge? BS) My is about 0.82 sec... but I say 2 sec is abut to right. So... best that you can do is use this heavy for AV. Assault forge, some ew moves and you can manage fight on same time with tank and snipers that point you (but not charge and thales).
So - good for AV, not so to cqc. I never said i had a .6sec depleted, also you are forgetting the cal and min can actually sprint instead of waddle |
Thumb Green
Raymond James Corp
2044
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Posted - 2015.02.01 11:27:00 -
[5] - Quote
I only use the Calsent for forging. It might look appealing at first since its shields are naturally resistant to projectiles and hybdrid-rail and then both of it's bonus resistances are on the shields (laser and hybrid-blaster); but one flux and you're cooked. So it makes a poor choice for and hmg sentinel; especially since it seems projectile and hybrid-rail are the most common damage types used (at least to me, lot of hmg's, smg's, ACR's, ARR's is what I see). So you won't stand a chance against an Amarr or Gallente sentinel even if you're getting repped (assuming you only have one logi and he has none) unless s/he's a crappy heavy.
The Amarr has a projectile resistance on it's armor and the Gallente has both that and hybrid-rail on it's armor making them the obvious choices for using the hmg, especially if you've got a logi lover with their higher potential armor hp.
Why does everyone ignore the point?
[RYJC]
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demonkiller 12
State of Purgatory
582
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Posted - 2015.02.01 11:29:00 -
[6] - Quote
Jack Boost wrote:Actualy this 'depleted shield' bonus .. is not so bright as you think. Usualy if you are at armor dmg you are at finishing move. You don't have time to 'run out' (lol.. heavy run out ^^) and recharge. At cqc seeing scout that start recharge shield in fight .. but my shields dont go up... is very disapointing (remeber your 0.6sec depleted recharge? BS) My is about 0.82 sec... but I say 2 sec is abut to right. So... best that you can do is use this heavy for AV. Assault forge, some ew moves and you can manage fight on same time with tank and snipers that point you (but not charge and thales).
So - good for AV, not so to cqc. also Im not going to be in the open as a heavy because that would just be straight dumb, im always fighting near cover no matter what suit im in, so even ducking at a little hill for half a second will get my shields recharging again |
Thumb Green
Raymond James Corp
2045
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Posted - 2015.02.01 11:36:00 -
[7] - Quote
Jack Boost wrote:Actualy this 'depleted shield' bonus .. is not so bright as you think. Usualy if you are at armor dmg you are at finishing move. You don't have time to 'run out' (lol.. heavy run out ^^) and recharge. At cqc seeing scout that start recharge shield in fight .. but my shields dont go up... is very disapointing (remeber your 0.6sec depleted recharge? BS) My is about 0.82 sec... but I say 2 sec is abut to right. So... best that you can do is use this heavy for AV. Assault forge, some ew moves and you can manage fight on same time with tank and snipers that point you (but not charge and thales).
So - good for AV, not so to cqc. If you look at the Calsent you'll see its base depleted shield recharge is 1 second and with a complex regulator it does indeed drop to 0.68. But that doesn't mean anything when you're getting shot.
Why does everyone ignore the point?
[RYJC]
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Jack Boost
Zarena Family
609
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Posted - 2015.02.01 11:43:00 -
[8] - Quote
At my fit: 2.7 sec recharge shield, 0.82 depleted shield with complex shield regulator. If you have both 0.62 grats. You can fight with scouts and don't take any cover.
Not much time left...
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WeapondigitX V7
The Exemplars RISE of LEGION
207
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Posted - 2015.02.01 11:56:00 -
[9] - Quote
demonkiller 12 wrote:So i tried a caldari heavy for the first time although it was only militia, threw one complex regulator and recharge delay is .62 seconds What?! do any of you guys run cal heavies? are they worth speccing into? I was fking over the amarr proto sentinels I came across because in the half second he lost sight and he had to turn i had already regenned 1/4th my shields back, that and HMG does bonus to armor and less to shield, so dropping his small amount of shield pretty much told both of us who was going to win. but damn it was actually fun to play a heavy again
All heavy suits are worth it.
The gallente heavy has best passive reps meaning you can fire when you peak around the corner, retreat then peak again and the other heavies just get slowly beaten down cause of shield regen delays and having less armor rep.
flux grenades are the bane of caldari sentinels. that's why the caldari sentinels have only a 1 second depleted shield delay. It helps the sentinel recover quicker from fluxes cause you cant run from them, he is too slow. |
Arkena Wyrnspire
Fatal Absolution
21492
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Posted - 2015.02.01 12:03:00 -
[10] - Quote
Passive reps are not why the Gallente heavy is good. Inherent reps are negligible when you're running around with a thousand armour HP.
The Galheavy has excellent resistances, to the point where it can actually compete with the Amarr sent for EHP.
Vote 'Keshava' for a new Gallente vehicle name!
Gallente Guide to DUST
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Flint Beastgood III
Dead Man's Game RUST415
1326
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Posted - 2015.02.01 12:52:00 -
[11] - Quote
Arkena Wyrnspire wrote:Passive reps are not why the Gallente heavy is good. Inherent reps are negligible when you're running around with a thousand armour HP.
The Galheavy has excellent resistances, to the point where it can actually compete with the Amarr sent for EHP.
^
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
269
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Posted - 2015.02.01 14:08:00 -
[12] - Quote
The 1 second delay still does not work 99% of the time. If you take damage while your shields are down (i.e 2 bullets) - it switches to the shield recharge delay of 4 seconds, very crippling. |
Jack Boost
Zarena Family
610
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Posted - 2015.02.01 14:28:00 -
[13] - Quote
So briliant feature... are pointles at cqc in real.
If you stop somehow fight for 3-4 sec it is ok. You gain enough HP.
Not much time left...
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Mejt0
Dead Man's Game RUST415
764
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Posted - 2015.02.01 15:07:00 -
[14] - Quote
Caldari sent is only good for.. forge'ing and snigle live runs [go and kill what you can before dying]
gall sent is straight up not as good as Amarr [my anti gall side speaks here]
Minmatar sent.. i have to say that they tried. They used multiple duct tape layers but it's not as good as gold.
Loyal to State. Led by Tibus Heth.
Not scared of death [like Admiral Yakiya Tobil-Toba].
Honour and Mission over money
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1764
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Posted - 2015.02.01 17:24:00 -
[15] - Quote
Thumb Green wrote: It almost feels like I run as fast as a logi. Dam , now I know that's slow .
Not like he said Commando , he said Logi ....- hang my head in shame as I slowly walk away and a Cal Sent comes racing past me . - , now I know that were slow .
It sucks .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1764
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Posted - 2015.02.01 17:27:00 -
[16] - Quote
Mexxx Dust-Slayer wrote:The 1 second delay still does not work 99% of the time. If you take damage while your shields are down (i.e 2 bullets) - it switches to the shield recharge delay of 4 seconds, very crippling. Yes that's true .
Not too many even talk about this point .
We seriously need a bug patch where they make sure everything is " working as intended " .
Doubts are like flies and should be treated as such and crushed .
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Joseph Ridgeson
WarRavens Capital Punishment.
3191
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Posted - 2015.02.01 17:46:00 -
[17] - Quote
I don't understand why people say "Caldari Sentinel for AV." The damage difference is not insane.
4 Damage mods is 14.28% damage. 3 would be 12.69%. 2 would be 9.56%. 1 would be 5%.
Is spending 2,487,360 worth doing an extra 4.72% damage if you use a Gallente Heavy?
Anyway, I can say that the Caldari Sentinel is inferior to the Gallente and Amarr. The Gallente and Amarr pack so much armor that a Logi standing behind them with a Repair Tool is pretty much the most powerful combination in the game for both defense and offense. It isn't even just "Repair Tool exists so Armor is better", Armor has a lot more HP so it is simply better at performing the role of Stand and Deliver. I know people always like to say that Shield is close or equal to Armor because "you just have to be far away and not get hit" but a Sentinel is incapable of doing that reliably. They could use a long range weapon like a Scrambler or Rail Rifle but than they might as well just be a Commando suit.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joel II X
Bacon with a bottle of Quafe
5918
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Posted - 2015.02.01 17:46:00 -
[18] - Quote
How long is the regular depleted delay? 4.something seconds? |
gustavo acosta
Capital Acquisitions LLC Bad Intention
845
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Posted - 2015.02.01 18:50:00 -
[19] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Mexxx Dust-Slayer wrote:The 1 second delay still does not work 99% of the time. If you take damage while your shields are down (i.e 2 bullets) - it switches to the shield recharge delay of 4 seconds, very crippling. Yes that's true . Not too many even talk about this point . We seriously need a bug patch where they make sure everything is " working as intended " . Shield tanking, like armor tanking, means you shouldn't allow your main tank level to reach 0. It's also a silly argument when shield tankers say "people only need to spit on you to prevent shield regen, it's unfair" mercs don't spit and no weapon is designed to specifically prevent shield regen. 4 seconds? That's 1 less second than it takes for me to drop a remote...
The Caldari sentinel is the best solo heavy out there, it doesn't even need logi support. If the min had a little better regen delays it would be soooo good.
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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JIMvc2
Consolidated Dust
609
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Posted - 2015.02.01 19:01:00 -
[20] - Quote
I respec so I got rid of my Gallente heavy = terrible choice and went with Caldari Proto heavy = @_@ Been wrecking at cqc and Amarr Heavies ever sense @_@.
When I kill a group of heavies I say Sit the **** Down You slow as Brick Tank ******. Then I tea bag in return >:)
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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danthrax martin
Immortal Guides Learning Alliance
288
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Posted - 2015.02.01 19:05:00 -
[21] - Quote
Running a cal sent is more FUN than my others.
Pro Gal 'mando, Assault, Scout, Pro Sentinel ak.0
Suicidal A/V Moron
General pain in the @ss
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demonkiller 12
State of Purgatory
588
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Posted - 2015.02.02 07:03:00 -
[22] - Quote
Joel II X wrote:How long is the regular depleted delay? 4.something seconds? yea something like that. 2.6 or so with regulator |
Sgt Kirk
Fatal Absolution
9410
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Posted - 2015.02.02 07:06:00 -
[23] - Quote
[throws flux in thread]
Vote 'Keshava' for the new Gallente HAV name!
~Democracy will win!
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demonkiller 12
State of Purgatory
588
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Posted - 2015.02.02 07:10:00 -
[24] - Quote
Sgt Kirk wrote:[throws flux in thread] *waits for you to to pull back out your primary and already recharging* also its pretty easy to run away from a flux, i rarely see anyone cook them |
Jack Boost
Zarena Family
611
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Posted - 2015.02.02 07:17:00 -
[25] - Quote
Flux is rather medicore threat, because of depleted bonus. Two sec backpedal and you can start thinking about to back to fight. And ppl throw flux very often befor engage... so you have time to react.
Not much time left...
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Sgt Kirk
Fatal Absolution
9411
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Posted - 2015.02.02 07:36:00 -
[26] - Quote
demonkiller 12 wrote:Sgt Kirk wrote:[throws flux in thread] *waits for you to to pull back out your primary and already recharging* also its pretty easy to run away from a flux, i rarely see anyone cook them pshhh Allotek Flux and Creodron Ion Pistol combo is the bee's knees against true Caldari Sentinels.
Now, I'm in bad shape if they put some armor on it.
Vote 'Keshava' for the new Gallente HAV name!
~Democracy will win!
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Ydubbs81 RND
Ahrendee Mercenaries
3731
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Posted - 2015.02.02 07:43:00 -
[27] - Quote
Anything caldari is hard mode
Shield tanking is hard mode /period.
> Check RND out here
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gustavo acosta
Capital Acquisitions LLC Bad Intention
849
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Posted - 2015.02.02 07:47:00 -
[28] - Quote
Ydubbs81 RND wrote:Anything caldari is hard mode Ayy check ma sig homie I found ya a new pope his name is jake redblood. Let me tell you brotha that guy KNOWS how to shield tank. I've seen players try to shield tank, but they ain't shield tanking with their heart my brotha. He has a youtube channel and everything, there you can learn the ways of the shield.
All Hail Pope Redblood
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Sgt Kirk
Fatal Absolution
9413
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Posted - 2015.02.02 07:50:00 -
[29] - Quote
gustavo acosta wrote:Ydubbs81 RND wrote:Anything caldari is hard mode Ayy check ma sig homie I found ya a new pope his name is jake redblood. Let me tell you brotha that guy KNOWS how to shield tank. I've seen players try to shield tank, but they ain't shield tanking with their heart my brotha. He has a youtube channel and everything, there you can learn the ways of the shield. All Hail Pope Redblood Most people don't know how to shield tank but finding a person that does is the most refreshing thing in this game.
Vote 'Keshava' for the new Gallente HAV name!
~Democracy will win!
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Imp Smash
Molon Labe. General Tso's Alliance
606
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Posted - 2015.02.02 07:59:00 -
[30] - Quote
I run a MinSent and a CalSent. MinSent for offense, and CalSent for defense.
You can't stand and deliver with a CalSent like a Gal or Amarr, but if there is even 1 piece of cover in a room you can warfighter peekaboo fight like a boss and actually hold off more guys.
1 regulator + some Extenders will put you right at .70 depleted. So pop out, (run a burst HMG as that HMG is more suited for peekaboo play style) pop off some shots, duck behind cover. Circle around the object if they rush you.
It's actually quite good if you can jump behind some cover. Also -- you don't need a logi tethered to you on a rep gun! |
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