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demonkiller 12
State of Purgatory
580
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Posted - 2015.02.01 11:05:00 -
[1] - Quote
So i tried a caldari heavy for the first time although it was only militia, threw one complex regulator and recharge delay is .62 seconds What?! do any of you guys run cal heavies? are they worth speccing into? I was fking over the amarr proto sentinels I came across because in the half second he lost sight and he had to turn i had already regenned 1/4th my shields back, that and HMG does bonus to armor and less to shield, so dropping his small amount of shield pretty much told both of us who was going to win.
but damn it was actually fun to play a heavy again |
demonkiller 12
State of Purgatory
581
|
Posted - 2015.02.01 11:27:00 -
[2] - Quote
Jack Boost wrote:Actualy this 'depleted shield' bonus .. is not so bright as you think. Usualy if you are at armor dmg you are at finishing move. You don't have time to 'run out' (lol.. heavy run out ^^) and recharge. At cqc seeing scout that start recharge shield in fight .. but my shields dont go up... is very disapointing (remeber your 0.6sec depleted recharge? BS) My is about 0.82 sec... but I say 2 sec is abut to right. So... best that you can do is use this heavy for AV. Assault forge, some ew moves and you can manage fight on same time with tank and snipers that point you (but not charge and thales).
So - good for AV, not so to cqc. I never said i had a .6sec depleted, also you are forgetting the cal and min can actually sprint instead of waddle |
demonkiller 12
State of Purgatory
582
|
Posted - 2015.02.01 11:29:00 -
[3] - Quote
Jack Boost wrote:Actualy this 'depleted shield' bonus .. is not so bright as you think. Usualy if you are at armor dmg you are at finishing move. You don't have time to 'run out' (lol.. heavy run out ^^) and recharge. At cqc seeing scout that start recharge shield in fight .. but my shields dont go up... is very disapointing (remeber your 0.6sec depleted recharge? BS) My is about 0.82 sec... but I say 2 sec is abut to right. So... best that you can do is use this heavy for AV. Assault forge, some ew moves and you can manage fight on same time with tank and snipers that point you (but not charge and thales).
So - good for AV, not so to cqc. also Im not going to be in the open as a heavy because that would just be straight dumb, im always fighting near cover no matter what suit im in, so even ducking at a little hill for half a second will get my shields recharging again |
demonkiller 12
State of Purgatory
588
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Posted - 2015.02.02 07:03:00 -
[4] - Quote
Joel II X wrote:How long is the regular depleted delay? 4.something seconds? yea something like that. 2.6 or so with regulator |
demonkiller 12
State of Purgatory
588
|
Posted - 2015.02.02 07:10:00 -
[5] - Quote
Sgt Kirk wrote:[throws flux in thread] *waits for you to to pull back out your primary and already recharging* also its pretty easy to run away from a flux, i rarely see anyone cook them |
demonkiller 12
State of Purgatory General Tso's Alliance
589
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Posted - 2015.02.03 01:50:00 -
[6] - Quote
Starlight Burner wrote:I think the Cal Heavy is the most useless.
I'd say it's only a viable solution to use when the enemy team is carrying more CRs than any other weapon.
My ScR can pop the shields in 2 or 3 shots. (1 charge). My Kakki Bolt Pistol can pop the shields in 3 shots. My Ion Pistol can pop the shields with 3 shots (1 charge)
In defense against certain weapons, it's very useless. its the exact same some any armor user against anti armor weapons |
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