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korrah silain
True Illuminate
29
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Posted - 2015.05.04 23:17:00 -
[211] - Quote
Georgia Xavier wrote:korrah silain wrote:So these are my ideas for primary melee weapons Amar: claymore, slow rate of swing, long range, potential av capability Gallente: sword and tower shield, can be brought up and used as cover by holding aim button, but cannot be used to attack while blocking, and the shield has a separate health bar that replenishes based on suit regen. Minmatar: whip, longest range, lightest DMG, maybe 2-3 hits to kill assault, can be used to grab and drag opponents out of cover for allies to finish off(and give you an assist) Caldari: myrmidons, they use tridents and webs to immobilize enemies temporarily, and can either stab them or allow allies at range to finish off. I am pretty sure the min are sick of whips Then why not use them on their previous captors? |
Georgia Xavier
Y.A.M.A.H
381
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Posted - 2015.05.04 23:19:00 -
[212] - Quote
korrah silain wrote:Georgia Xavier wrote:korrah silain wrote:So these are my ideas for primary melee weapons Amar: claymore, slow rate of swing, long range, potential av capability Gallente: sword and tower shield, can be brought up and used as cover by holding aim button, but cannot be used to attack while blocking, and the shield has a separate health bar that replenishes based on suit regen. Minmatar: whip, longest range, lightest DMG, maybe 2-3 hits to kill assault, can be used to grab and drag opponents out of cover for allies to finish off(and give you an assist) Caldari: myrmidons, they use tridents and webs to immobilize enemies temporarily, and can either stab them or allow allies at range to finish off. I am pretty sure the min are sick of whips Then why not use them on their previous captors? thats actually a sound argument but aren't the amarr & cal about range though?
Dust 514: Unlimited Scrub Works
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korrah silain
True Illuminate
29
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Posted - 2015.05.04 23:21:00 -
[213] - Quote
Georgia Xavier wrote:korrah silain wrote:Georgia Xavier wrote:korrah silain wrote:So these are my ideas for primary melee weapons Amar: claymore, slow rate of swing, long range, potential av capability Gallente: sword and tower shield, can be brought up and used as cover by holding aim button, but cannot be used to attack while blocking, and the shield has a separate health bar that replenishes based on suit regen. Minmatar: whip, longest range, lightest DMG, maybe 2-3 hits to kill assault, can be used to grab and drag opponents out of cover for allies to finish off(and give you an assist) Caldari: myrmidons, they use tridents and webs to immobilize enemies temporarily, and can either stab them or allow allies at range to finish off. I am pretty sure the min are sick of whips Then why not use them on their previous captors? thats actually a sound argument but aren't the amarr & cal about range though? I imagine the amar imperial/honor guard and or shock troopers would have large imposing two handed blades while the caldari would benefit from the ability to immobilize enemies(if they were to utilize melee weapons) because then the allied rail rifles on the hill don't need to track enemies through cover. |
Spademan
6473
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Posted - 2015.05.05 00:07:00 -
[214] - Quote
Who gets the massive dildo? I vote Amarr.
What're you looking at me like that for? I'll shank you I will.
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BLOOD Ruler
VOLKOV INDUSTRIES
1772
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Posted - 2015.05.05 00:13:00 -
[215] - Quote
korrah silain wrote:So these are my ideas for primary melee weapons Amar: claymore, slow rate of swing, long range, potential av capability Gallente: sword and tower shield, can be brought up and used as cover by holding aim button, but cannot be used to attack while blocking, and the shield has a separate health bar that replenishes based on suit regen. Minmatar: whip, longest range, lightest DMG, maybe 2-3 hits to kill assault, can be used to grab and drag opponents out of cover for allies to finish off(and give you an assist) Caldari: myrmidons, they use tridents and webs to immobilize enemies temporarily, and can either stab them or allow allies at range to finish off. uughhh, why give the Minmatar whips? Everything is good but why give them whips
There won't be a heart left beating... Is that fear I smell
I'll kill you, I'll kill your family, I'll kill your Stars.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18727
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Posted - 2015.05.05 00:32:00 -
[216] - Quote
Though I loathe the concept of out of place melee weapons Amarr have to be given either a Lance/Thrusting Blade Weapon, Whip, or Hammer.
Swords are for tools and are symbolic of a warrior culture more so than the staple weapon that built an Imperial culture (sorry Thal)
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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BLOOD Ruler
VOLKOV INDUSTRIES
1773
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Posted - 2015.05.05 00:51:00 -
[217] - Quote
True Adamance wrote:Though I loathe the concept of out of place melee weapons Amarr have to be given either a Lance/Thrusting Blade Weapon, Whip, or Hammer.
Swords are for tools and are symbolic of a warrior culture more so than the staple weapon that built an Imperial culture (sorry Thal) So you agree that we should have whips or lances and or heavy lance gun. I disagree about you with the sword True
There won't be a heart left beating... Is that fear I smell
I'll kill you, I'll kill your family, I'll kill your Stars.
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korrah silain
True Illuminate
33
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Posted - 2015.05.05 01:01:00 -
[218] - Quote
BLOOD Ruler wrote:korrah silain wrote:So these are my ideas for primary melee weapons Amar: claymore, slow rate of swing, long range, potential av capability Gallente: sword and tower shield, can be brought up and used as cover by holding aim button, but cannot be used to attack while blocking, and the shield has a separate health bar that replenishes based on suit regen. Minmatar: whip, longest range, lightest DMG, maybe 2-3 hits to kill assault, can be used to grab and drag opponents out of cover for allies to finish off(and give you an assist) Caldari: myrmidons, they use tridents and webs to immobilize enemies temporarily, and can either stab them or allow allies at range to finish off. uughhh, why give the Minmatar whips? Everything is good but why give them whips Because they can be used as snares which kinda harkens to the tribal Savannah mentality, plus because they focus on tactics like flanking (due to fast movement ability on suits) it would allow them to flank opponents and drag them out of cover in addition to being an effective weapon. Plus its gotta feel good to use the whips on amarans after all those years. And I say large blade on the amarans because a blade is a weapon, not. Tool. It is employed yo slay your enemies. I will admit to only a cursory knowledge of lore but that seems more amarran to me. Short answer:whips are more versitile so give them to minmatar, blades make more of...a statement of overwhelming force, and martial superiority. Give them to amarr. Although I could see a warhammer as well now that you mention it... |
BLOOD Ruler
VOLKOV INDUSTRIES
1773
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Posted - 2015.05.05 01:04:00 -
[219] - Quote
Oh, that makes sense, will had numbers soon.
There won't be a heart left beating... Is that fear I smell
I'll kill you, I'll kill your family, I'll kill your Stars.
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korrah silain
True Illuminate
33
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Posted - 2015.05.05 01:05:00 -
[220] - Quote
Thank you, I try. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18730
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Posted - 2015.05.05 01:15:00 -
[221] - Quote
BLOOD Ruler wrote:True Adamance wrote:Though I loathe the concept of out of place melee weapons Amarr have to be given either a Lance/Thrusting Blade Weapon, Whip, or Hammer.
Swords are for tools and are symbolic of a warrior culture more so than the staple weapon that built an Imperial culture (sorry Thal) So you agree that we should have whips or lances and or heavy lance gun. I disagree about you with the sword True
I don't think any of these things should be included. These incredibly powerful rifles exist for a reason. If something does have to exist for arguments sake it needs to adequately represent the race.
The Caldari do not use Tridents......no one is likely to use Tridents.....except maybe Brick.
I could see one race using a Swordbreaker type knife or baton (Gallente). Another using a hooked version of a Kukiri (Amarr). Maybe a Minmatar variant of a Mere bladed warclub.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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BLOOD Ruler
VOLKOV INDUSTRIES
1773
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Posted - 2015.05.05 01:26:00 -
[222] - Quote
I said nothing of Tridents, that was a supporter. And does sound weird until we have water maps.
There won't be a heart left beating... Is that fear I smell
I'll kill you, I'll kill your family, I'll kill your Stars.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3161
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Posted - 2015.05.05 01:32:00 -
[223] - Quote
This thread is amusing. Tell me more about how you guys want unnecessary silly ****.
Top lel
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Ace Ravager
Horizons' Edge
38
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Posted - 2015.05.05 01:32:00 -
[224] - Quote
"A close-quarters melee weapon, the nova knife is as deadly a weapon as anything on the battlefield. Its name derives from the heated plasma edge of the blade - formed by a thermic igniter and linear gravity condenser - that, in skilled hands, can be used to carve through even the thickest Dropsuit armour."
The real description of the Nova Knife which explains how it is able to destroy any dropsuit with slashes, especially if charged.
We got some nova knives, how bout they add a feature so we can throw them
Either set as a nade our add as an extra part to the NK
We got them in 2015 but not in whatever year we are in this game
So if throwing nova knives were a thing, they should be able to be charged and maybe 2-3 knives that you are able to throw.
The throwing knives should be in relation with Nova Knives so
Nova Knives- Basic
2 Throwing Knives
Damage- 90 HP
Charge Time- 1.50s
Throwing Range- 10 meters
ZN-28 Nova Knives
3 Throwing Knives
Damage- 150 HP
Charge Time- 1.00 s
Throwing Range- 15 meters
Ishukone Nova Knives
3 Throwing Knives
Damage- 200 HP
Charge Time- 0.80s
Throwing Range- 25 meters
If you see the damage and charge time are the same as the relating knives
and no I'm not trying to make it so someone can throw one off a building and hit someone 100 meters away
Trying to keep this as close quarters as possible
Just copy and past my old post
Come here for the crack -Sniffs crack-
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BLOOD Ruler
VOLKOV INDUSTRIES
1773
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Posted - 2015.05.05 01:35:00 -
[225] - Quote
Godin Thekiller wrote:This thread is amusing. Tell me more about how you guys want unnecessary silly ****. You're an unnecessary silly **** because you give no real reason
There won't be a heart left beating... Is that fear I smell
I'll kill you, I'll kill your family, I'll kill your Stars.
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BLOOD Ruler
VOLKOV INDUSTRIES
1773
|
Posted - 2015.05.05 01:38:00 -
[226] - Quote
Ace, your post will live on in a great thread. Like "Why Is Photon Gear" for example.
There won't be a heart left beating... Is that fear I smell
I'll kill you, I'll kill your family, I'll kill your Stars.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3161
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Posted - 2015.05.05 02:01:00 -
[227] - Quote
BLOOD Ruler wrote:Godin Thekiller wrote:This thread is amusing. Tell me more about how you guys want unnecessary silly ****. You're an unnecessary silly **** because you give no real reason
You've yet to give a actual reason for why they should actually be put in other than "I think it might be fun".
I've given 4 reasons why they shouldn't.
Top lel
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korrah silain
True Illuminate
35
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Posted - 2015.05.05 02:05:00 -
[228] - Quote
True Adamance wrote:BLOOD Ruler wrote:True Adamance wrote:Though I loathe the concept of out of place melee weapons Amarr have to be given either a Lance/Thrusting Blade Weapon, Whip, or Hammer.
Swords are for tools and are symbolic of a warrior culture more so than the staple weapon that built an Imperial culture (sorry Thal) So you agree that we should have whips or lances and or heavy lance gun. I disagree about you with the sword True I don't think any of these things should be included. These incredibly powerful rifles exist for a reason. If something does have to exist for arguments sake it needs to adequately represent the race. The Caldari do not use Tridents......no one is likely to use Tridents.....except maybe Brick. I could see one race using a Swordbreaker type knife or baton (Gallente). Another using a hooked version of a Kukiri (Amarr). Maybe a Minmatar variant of a Mere bladed warclub. Gallente: tower shield/ one handed sword fits with their combat doctrine of preserving combatants life and emphasis on cqc Caldari: said trifdent because its historically paired with nets, though any pole arm would do. I propose a net/ polearm for 2 reasons; it satisfies the requests on the boards I've seen for a stasis webifier equivalent, and it fits caldari doctrine(in as much as a melee weapon can) by immobilizing the enemy, thus stopping them from closing ranks with(theoretical) gunline allies, and can be used to strand someone out of covers...a sort of advance defense. Also spears have the longest reach of melee weapons traditionally used in warfare. Minmitar whip: because again it can be used as a snare which harkens to their Savannah hunter heritage, and is more tactically versatile. Amaran great sword: really brings home the idea of superiority when you can kick a vehicle... So yeah I wouldn't say they aren't reflective of the races if you think about them beyond aesthetics. |
korrah silain
True Illuminate
35
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Posted - 2015.05.05 02:13:00 -
[229] - Quote
Godin Thekiller wrote:BLOOD Ruler wrote:Godin Thekiller wrote:This thread is amusing. Tell me more about how you guys want unnecessary silly ****. You're an unnecessary silly **** because you give no real reason You've yet to give a actual reason for why they should actually be put in other than "I think it might be fun". I've given 4 reasons why they shouldn't. Where? Also who says we have to put any other reason? You seem to be under the delusion that you are the arbiter of valid ideas, which you aren't. |
Godin Thekiller
Negative-Feedback. Negative-Feedback
3161
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Posted - 2015.05.05 02:43:00 -
[230] - Quote
korrah silain wrote:Godin Thekiller wrote:BLOOD Ruler wrote:Godin Thekiller wrote:This thread is amusing. Tell me more about how you guys want unnecessary silly ****. You're an unnecessary silly **** because you give no real reason You've yet to give a actual reason for why they should actually be put in other than "I think it might be fun". I've given 4 reasons why they shouldn't. Where? Also who says we have to put any other reason? You seem to be under the delusion that you are the arbiter of valid ideas, which you aren't.
WHy? Well, "I think this might be fun" has been used several times to justify silly **** such as being able to 2 shot HAV's, being able to throw people out of the pilot seat of moving vehicles via a button press, quickscoping to be made into a actual valid thing in the game, etc. It's a argument only based on bias,not taking into account all of the factors of why I said this is a terrible idea.
But of course, I don't know what I'm talking about, right?
Top lel
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korrah silain
True Illuminate
36
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Posted - 2015.05.05 02:48:00 -
[231] - Quote
Godin Thekiller wrote:korrah silain wrote:Godin Thekiller wrote:BLOOD Ruler wrote:Godin Thekiller wrote:This thread is amusing. Tell me more about how you guys want unnecessary silly ****. You're an unnecessary silly **** because you give no real reason You've yet to give a actual reason for why they should actually be put in other than "I think it might be fun". I've given 4 reasons why they shouldn't. Where? Also who says we have to put any other reason? You seem to be under the delusion that you are the arbiter of valid ideas, which you aren't. WHy? Well, "I think this might be fun" has been used several times to justify silly **** such as being able to 2 shot HAV's, being able to throw people out of the pilot seat of moving vehicles via a button press, quickscoping to be made into a actual valid thing in the game, etc. It's a argument only based on bias,not taking into account all of the factors of why I said this is a terrible idea. But of course, I don't know what I'm talking about, right? No...I meant where as in "where did you give reasons so I can look for it instead of crawling through pages to find the post you unbelievably defensive child. And that doesn't mean that " it would be fun" is an invalid argument, myofibrils giving jump boost being an example of that logic being positive(like them or not enough people like them they are staying) so, what were your four reasons, because "it would be fun" is not invalid. |
BLOOD Ruler
VOLKOV INDUSTRIES
1773
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Posted - 2015.05.05 03:15:00 -
[232] - Quote
Ace is right, you and your augments are bias. You don't want want them for a real reason. These are melee, so you must be within range. Death is fun here you petty shooter. Oh and thanks for the thread bumb.
There won't be a heart left beating... Is that fear I smell
I'll kill you, I'll kill your family, I'll kill your Stars.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18736
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Posted - 2015.05.05 03:27:00 -
[233] - Quote
korrah silain wrote: Also for reasons: expands lore.
Lore wise the closest thing you will find to anything relating to a melee weapon used in New Eden is the plot about one particular instance where a Minmatar used a common religious relic to murder a holder.
Beyond that I think everyone in New Eden accepts that military wise guns are just plain better for killing things.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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korrah silain
True Illuminate
41
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Posted - 2015.05.05 03:36:00 -
[234] - Quote
True Adamance wrote:korrah silain wrote: Also for reasons: expands lore.
Lore wise the closest thing you will find to anything relating to a melee weapon used in New Eden is the plot about one particular instance where a Minmatar used a common religious relic to murder a holder. Beyond that I think everyone in New Eden accepts that military wise guns are just plain better for killing things. Now we have new content with which to expand lore. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18738
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Posted - 2015.05.05 03:41:00 -
[235] - Quote
korrah silain wrote:True Adamance wrote:korrah silain wrote: Also for reasons: expands lore.
Lore wise the closest thing you will find to anything relating to a melee weapon used in New Eden is the plot about one particular instance where a Minmatar used a common religious relic to murder a holder. Beyond that I think everyone in New Eden accepts that military wise guns are just plain better for killing things. Now we have new content with which to expand lore.
But you genuinely need to offer a reason why CCP should accept this kind of weaponry as a norm in New Eden...something more compelling than "becuz it's fun".
They simply do not fit the setting at present.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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korrah silain
True Illuminate
41
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Posted - 2015.05.05 04:33:00 -
[236] - Quote
True Adamance wrote:korrah silain wrote:True Adamance wrote:korrah silain wrote: Also for reasons: expands lore.
Lore wise the closest thing you will find to anything relating to a melee weapon used in New Eden is the plot about one particular instance where a Minmatar used a common religious relic to murder a holder. Beyond that I think everyone in New Eden accepts that military wise guns are just plain better for killing things. Now we have new content with which to expand lore. But you genuinely need to offer a reason why CCP should accept this kind of weaponry as a norm in New Eden...something more compelling than "becuz it's fun". They simply do not fit the setting at present. It isn't a norm just as no users aren't the norm, but rather its interesting new lot content. That is a reason in and of itself and a valid one, it also adds to variety, and introduces new strategies and tactics, just like the myfibrils do. These are alid reasons. Period. As is the fun factor. |
BLOOD Ruler
VOLKOV INDUSTRIES
1773
|
Posted - 2015.05.05 04:48:00 -
[237] - Quote
True that, kids love fun and myo is balance fun. The Lore expansion works the same way the Nk works. Swords, whips, axes, lances, staffs are even better than knives, this works for CCp as you will want to pay booster to get those sweet weapons faster.
Ps. Also, because its fun
There won't be a heart left beating... Is that fear I smell
I'll kill you, I'll kill your family, I'll kill your Stars.
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Khulmach
Company of Marcher Lords Amarr Empire
8
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Posted - 2015.05.05 04:49:00 -
[238] - Quote
Nice to see this thread is still kicking. I still offer Support to extra melee weapons. |
BLOOD Ruler
VOLKOV INDUSTRIES
1773
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Posted - 2015.05.05 05:27:00 -
[239] - Quote
Khulmach wrote:Nice to see this thread is still kicking. I still offer Support to extra melee weapons. Thank's Khul
There won't be a heart left beating... Is that fear I smell
I'll kill you, I'll kill your family, I'll kill your Stars.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8386
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Posted - 2015.05.05 07:58:00 -
[240] - Quote
Minmatat need a two handed hammer or battleaxe.
Both weapons should automatically apply horns to their helmets with norse drinking songs sounding in the background whenever they paste someone.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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