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korrah silain
True Illuminate
28
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Posted - 2015.05.04 18:50:00 -
[1] - Quote
BLOOD Ruler wrote:Vitantur Nothus wrote:Always expected the sword stage to be skipped. Seemed to me that Nova technology would jump straight from knife to spear. Or perhaps whip. Nonsense,Who would want a whip to a sword.However The Lance I still would rather have an Amarrian Blade then a sex toy. Well I would if I knew how to use a whip. Think about it, longer range, faster movement, impossible to parry...and the nova aspect overcomes the whips only weakness which is armor penetration. That said 3+ meters seems a little big...maybe I'm bad at judging distances but 9 feet sounds like a long reach formelee |
korrah silain
True Illuminate
29
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Posted - 2015.05.04 23:11:00 -
[2] - Quote
So these are my ideas for primary melee weapons Amar: claymore, slow rate of swing, long range, potential av capability Gallente: sword and tower shield, can be brought up and used as cover by holding aim button, but cannot be used to attack while blocking, and the shield has a separate health bar that replenishes based on suit regen. Minmatar: whip, longest range, lightest DMG, maybe 2-3 hits to kill assault, can be used to grab and drag opponents out of cover for allies to finish off(and give you an assist) Caldari: myrmidons, they use tridents and webs to immobilize enemies temporarily, and can either stab them or allow allies at range to finish off. |
korrah silain
True Illuminate
29
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Posted - 2015.05.04 23:17:00 -
[3] - Quote
Georgia Xavier wrote:korrah silain wrote:So these are my ideas for primary melee weapons Amar: claymore, slow rate of swing, long range, potential av capability Gallente: sword and tower shield, can be brought up and used as cover by holding aim button, but cannot be used to attack while blocking, and the shield has a separate health bar that replenishes based on suit regen. Minmatar: whip, longest range, lightest DMG, maybe 2-3 hits to kill assault, can be used to grab and drag opponents out of cover for allies to finish off(and give you an assist) Caldari: myrmidons, they use tridents and webs to immobilize enemies temporarily, and can either stab them or allow allies at range to finish off. I am pretty sure the min are sick of whips Then why not use them on their previous captors? |
korrah silain
True Illuminate
29
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Posted - 2015.05.04 23:21:00 -
[4] - Quote
Georgia Xavier wrote:korrah silain wrote:Georgia Xavier wrote:korrah silain wrote:So these are my ideas for primary melee weapons Amar: claymore, slow rate of swing, long range, potential av capability Gallente: sword and tower shield, can be brought up and used as cover by holding aim button, but cannot be used to attack while blocking, and the shield has a separate health bar that replenishes based on suit regen. Minmatar: whip, longest range, lightest DMG, maybe 2-3 hits to kill assault, can be used to grab and drag opponents out of cover for allies to finish off(and give you an assist) Caldari: myrmidons, they use tridents and webs to immobilize enemies temporarily, and can either stab them or allow allies at range to finish off. I am pretty sure the min are sick of whips Then why not use them on their previous captors? thats actually a sound argument but aren't the amarr & cal about range though? I imagine the amar imperial/honor guard and or shock troopers would have large imposing two handed blades while the caldari would benefit from the ability to immobilize enemies(if they were to utilize melee weapons) because then the allied rail rifles on the hill don't need to track enemies through cover. |
korrah silain
True Illuminate
33
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Posted - 2015.05.05 01:01:00 -
[5] - Quote
BLOOD Ruler wrote:korrah silain wrote:So these are my ideas for primary melee weapons Amar: claymore, slow rate of swing, long range, potential av capability Gallente: sword and tower shield, can be brought up and used as cover by holding aim button, but cannot be used to attack while blocking, and the shield has a separate health bar that replenishes based on suit regen. Minmatar: whip, longest range, lightest DMG, maybe 2-3 hits to kill assault, can be used to grab and drag opponents out of cover for allies to finish off(and give you an assist) Caldari: myrmidons, they use tridents and webs to immobilize enemies temporarily, and can either stab them or allow allies at range to finish off. uughhh, why give the Minmatar whips? Everything is good but why give them whips Because they can be used as snares which kinda harkens to the tribal Savannah mentality, plus because they focus on tactics like flanking (due to fast movement ability on suits) it would allow them to flank opponents and drag them out of cover in addition to being an effective weapon. Plus its gotta feel good to use the whips on amarans after all those years. And I say large blade on the amarans because a blade is a weapon, not. Tool. It is employed yo slay your enemies. I will admit to only a cursory knowledge of lore but that seems more amarran to me. Short answer:whips are more versitile so give them to minmatar, blades make more of...a statement of overwhelming force, and martial superiority. Give them to amarr. Although I could see a warhammer as well now that you mention it... |
korrah silain
True Illuminate
33
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Posted - 2015.05.05 01:05:00 -
[6] - Quote
Thank you, I try. |
korrah silain
True Illuminate
35
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Posted - 2015.05.05 02:05:00 -
[7] - Quote
True Adamance wrote:BLOOD Ruler wrote:True Adamance wrote:Though I loathe the concept of out of place melee weapons Amarr have to be given either a Lance/Thrusting Blade Weapon, Whip, or Hammer.
Swords are for tools and are symbolic of a warrior culture more so than the staple weapon that built an Imperial culture (sorry Thal) So you agree that we should have whips or lances and or heavy lance gun. I disagree about you with the sword True I don't think any of these things should be included. These incredibly powerful rifles exist for a reason. If something does have to exist for arguments sake it needs to adequately represent the race. The Caldari do not use Tridents......no one is likely to use Tridents.....except maybe Brick. I could see one race using a Swordbreaker type knife or baton (Gallente). Another using a hooked version of a Kukiri (Amarr). Maybe a Minmatar variant of a Mere bladed warclub. Gallente: tower shield/ one handed sword fits with their combat doctrine of preserving combatants life and emphasis on cqc Caldari: said trifdent because its historically paired with nets, though any pole arm would do. I propose a net/ polearm for 2 reasons; it satisfies the requests on the boards I've seen for a stasis webifier equivalent, and it fits caldari doctrine(in as much as a melee weapon can) by immobilizing the enemy, thus stopping them from closing ranks with(theoretical) gunline allies, and can be used to strand someone out of covers...a sort of advance defense. Also spears have the longest reach of melee weapons traditionally used in warfare. Minmitar whip: because again it can be used as a snare which harkens to their Savannah hunter heritage, and is more tactically versatile. Amaran great sword: really brings home the idea of superiority when you can kick a vehicle... So yeah I wouldn't say they aren't reflective of the races if you think about them beyond aesthetics. |
korrah silain
True Illuminate
35
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Posted - 2015.05.05 02:13:00 -
[8] - Quote
Godin Thekiller wrote:BLOOD Ruler wrote:Godin Thekiller wrote:This thread is amusing. Tell me more about how you guys want unnecessary silly ****. You're an unnecessary silly **** because you give no real reason You've yet to give a actual reason for why they should actually be put in other than "I think it might be fun". I've given 4 reasons why they shouldn't. Where? Also who says we have to put any other reason? You seem to be under the delusion that you are the arbiter of valid ideas, which you aren't. |
korrah silain
True Illuminate
36
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Posted - 2015.05.05 02:48:00 -
[9] - Quote
Godin Thekiller wrote:korrah silain wrote:Godin Thekiller wrote:BLOOD Ruler wrote:Godin Thekiller wrote:This thread is amusing. Tell me more about how you guys want unnecessary silly ****. You're an unnecessary silly **** because you give no real reason You've yet to give a actual reason for why they should actually be put in other than "I think it might be fun". I've given 4 reasons why they shouldn't. Where? Also who says we have to put any other reason? You seem to be under the delusion that you are the arbiter of valid ideas, which you aren't. WHy? Well, "I think this might be fun" has been used several times to justify silly **** such as being able to 2 shot HAV's, being able to throw people out of the pilot seat of moving vehicles via a button press, quickscoping to be made into a actual valid thing in the game, etc. It's a argument only based on bias,not taking into account all of the factors of why I said this is a terrible idea. But of course, I don't know what I'm talking about, right? No...I meant where as in "where did you give reasons so I can look for it instead of crawling through pages to find the post you unbelievably defensive child. And that doesn't mean that " it would be fun" is an invalid argument, myofibrils giving jump boost being an example of that logic being positive(like them or not enough people like them they are staying) so, what were your four reasons, because "it would be fun" is not invalid. |
korrah silain
True Illuminate
41
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Posted - 2015.05.05 03:36:00 -
[10] - Quote
True Adamance wrote:korrah silain wrote: Also for reasons: expands lore.
Lore wise the closest thing you will find to anything relating to a melee weapon used in New Eden is the plot about one particular instance where a Minmatar used a common religious relic to murder a holder. Beyond that I think everyone in New Eden accepts that military wise guns are just plain better for killing things. Now we have new content with which to expand lore. |
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korrah silain
True Illuminate
41
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Posted - 2015.05.05 04:33:00 -
[11] - Quote
True Adamance wrote:korrah silain wrote:True Adamance wrote:korrah silain wrote: Also for reasons: expands lore.
Lore wise the closest thing you will find to anything relating to a melee weapon used in New Eden is the plot about one particular instance where a Minmatar used a common religious relic to murder a holder. Beyond that I think everyone in New Eden accepts that military wise guns are just plain better for killing things. Now we have new content with which to expand lore. But you genuinely need to offer a reason why CCP should accept this kind of weaponry as a norm in New Eden...something more compelling than "becuz it's fun". They simply do not fit the setting at present. It isn't a norm just as no users aren't the norm, but rather its interesting new lot content. That is a reason in and of itself and a valid one, it also adds to variety, and introduces new strategies and tactics, just like the myfibrils do. These are alid reasons. Period. As is the fun factor. |
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