Mr.Pepe Le Pew
Art.of.Death VP Gaming Alliance
25
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Posted - 2015.01.21 16:07:00 -
[1] - Quote
Maybe the idea of PC is natively difficult because there is no back story. There's no fighting for something other than finding ways to exploit mechanics. This is the only thing PC is good for at the moment. Dust has such an intriguing story, yet the game itself fails to accentuate those points. Having 4 primary races that war should be the focal point of PC. Defending your story, defending your heritage and even abandoning your roots to fight for whats right, should be reasons players to join Corps that stand for those values. On the flip side, Corps that wish to become pirates or neutral entities should also be part of the story. The question is, How do we make this a practical change?
-Corps have to decide which race they want to fight for. -districts should have race hot zones where it is a lot more difficult to take over a district. This is the hub of the particular race, and the odds are against the attacker. -districts change color on the star-map to show which race is advancing in the war. -Corps decide which role they wish to take, if they want to be race-loyalists/pirates/hired mercs/aggressors.
These all may be impossible ideas or silly. i just hope I get the conversation started. Thoughts?
CEO / Art.of.Death
We fight together now. We look forward to the future in Legion.
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Mr.Pepe Le Pew
Art.of.Death VP Gaming Alliance
25
|
Posted - 2015.01.21 16:55:00 -
[2] - Quote
Pokey Dravon wrote:Mr.Pepe Le Pew wrote:Maybe the idea of PC is natively difficult because there is no back story. There's no fighting for something other than finding ways to exploit mechanics. This is the only thing PC is good for at the moment. Dust has such an intriguing story, yet the game itself fails to accentuate those points. Having 4 primary races that war should be the focal point of PC. Defending your story, defending your heritage and even abandoning your roots to fight for whats right, should be reasons players to join Corps that stand for those values. On the flip side, Corps that wish to become pirates or neutral entities should also be part of the story. The question is, How do we make this a practical change?
-Corps have to decide which race they want to fight for. -districts should have race hot zones where it is a lot more difficult to take over a district. This is the hub of the particular race, and the odds are against the attacker. -districts change color on the star-map to show which race is advancing in the war. -Corps decide which role they wish to take, if they want to be race-loyalists/pirates/hired mercs/aggressors.
These all may be impossible ideas or silly. i just hope I get the conversation started. Thoughts? Well for one, EVE and Dust have always provided a backstory, but the real story is player driven. Also you basically described Faction Warfare in a nutshell, not Planetary Conquest.
We don't disagree that Eve and Dust provide a backstory, hence my fourth sentence in my previous post. The problem is executing on the backstory. FW is not decided by corps, it is decided by individual players that select their faction to earn LP. In my description of PC, the only thing to describe is exploiting mechanics, hence this thread. If we think of PC as being part of the backstory and implement mechanics that will remind us why PC is important then it will all change having that vision first.
There's nothing going on in PC that is appealing to the majority of the corps in Dust right now because it has been abused by the mega corps in the past, (granted it's not their fault for being opportunists).
The decisions will always be player driven, but it needs to be within confines of the backstory. Otherwise, it will stay as is right now; dull and abused. Those are my two cents.
CEO / Art.of.Death
We fight together now. We look forward to the future in Legion.
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