LAVALLOIS Nash
455
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Posted - 2015.01.20 17:32:00 -
[1] - Quote
If simple trading happens, corps should have an asset bank, and districts should generate items or resources. It should be really varied, so that each district can hold a special value for its owner as long as they are able to get its production to market. That would give corps a good incentive to hold districts, as their long term profitability and strategic values of the goods can override short term losses.
As for What Rattati proposed, i like it! Not every battle has to be analogous to a full scale military engagement. Less powerful corps running hit and run raids on the districts of established powerful corps would be a great dynamic. Its the golden tactic of the outmatched enemy: warfare though attrition.
If youre going in and want to do a raid, you arent going to play the game to hold points and such. You are going to play to wear down manpower. This means a professional established team is going to have to fight a asymmetrical fight, something their tactics and planning doesn't focus on. Instead of holding the points and fortifying them, they might get lured into going into seek and destroy mode.
Not to mention there are some militia/STD fights that are good for exactly this. Grab a 600 ISK militia plasma cannon fit, wait around the corner in a hotzone, the enemy proto scout rounds the corner.....BOOM! +150,000ISK for the raid. See an enemy assault win a fight against a teammate, but only has a little health left? Militia flaylock pow pow theres another 150,000ISK.
Call in some cheap vehicles, get some lucky roadkill or catch an enemy squad of assaults out in the open (On a search and destroy lure lol) and unload on them with a cheap blaster tank. Even if they spawn back in proto AV and kill the 59,000ISK tank, each suit you wreck could be potentially worth double that.
The only deal breaker is the MCC. It would be far too prohibitive to sacrifice one for a hit and run raid. |
LAVALLOIS Nash
455
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Posted - 2015.01.20 18:55:00 -
[2] - Quote
Vitantur Nothus wrote: If Ambush is any indication, the squad of guys in proto gear don't tend to lose many suits to entire teams of MLT-clad opposition. 70-0 is not an uncommon sight end-of-match, and 10 kills at 200k per suit is only amounts to 2M. Split 16 ways, and you're looking at 125k paycheck. Getting stomped pays better in pubs.
Yeah im going to ride the optimism train lol. I think its not exactly comparable though. If a raid type fight is run exactly like an Ambush, then yeah, because the only objective is seek and destroy the enemy.
But if it takes place on a skim map, they cant seek and destroy too much because it could be a trap. The enemy could start off looking like its a militia raid, and suddenly a few minutes later go full pro and start taking objectives. Or, make it look like you want to take objectives, and just set up a meat grinder trap at a objective. it opens up a whole new range of tactics. Raiding is different from conquering. In a pub Ambush, one team conquers the other, in a raid, we just show up, cause some damage, and go.
Not to mention the factor that is not found in pubs. Clone losses from packs that corps have to stock themselves. Someone with no districts but a warbarge that can make clones has assets that can be used much more frivolously, whereas a corporation that is holding a district cannot afford to have its clone stock depleted in raids just incase one of the bigger corps moves in for a land grab.
With changes to times and such, its possible that even the best corp might not be able to field its best 16 for every raid call, especially if the raid happens while their A team is committed elsewhere.
Is it going to fail more times than succeed? Probably. But those few times when they are unprepared for a raid, thats where the fun will really happen.
Also, dont forget about privateering. If I got assets like clones and 15 other people to man them, i can get contracts from a Corp who wants me to raid some of his enemies districts to draw manpower and resources to the targeted district. it could even be done so that it coincides with a real attack. So while the A team of a corp is stomping my ragtag raid pirates, their B team is losing to the corp that contracted me for the real district thats been targeted for conquering.
You know what im trying to say here? Corp gets two timers started for attacks on two districts, but they dont know that one of the attacks is a ruse. Multiply that across many corps and alliances, and the top players get stretched out to hold more territory. Thats why I remain optimistic about attrition, because its unconventional and asymmetrical nature and its unpredictability can impact those that were not expecting it. Or those who were only prepared for textbook engagements. |