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Kain Spero
Internal Error.
4213
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Posted - 2015.01.15 10:54:00 -
[1] - Quote
Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward.
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Jonny D Buelle
Mors Effera
407
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Posted - 2015.01.15 11:01:00 -
[2] - Quote
Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward.
I can see a lot of people being upset at this while also a lot being for this.
My argument for this is how will it show up on the killboard as it only shows us K/D WP?
Also what if it was a situation that if someone didn't finish my opponent I would of died, who deserves the kill then?
Also what if I did die, would I still get the kill? If so how would that be fair?
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
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Kain Spero
Internal Error.
4213
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Posted - 2015.01.15 11:11:00 -
[3] - Quote
Jonny D Buelle wrote:Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward. I can see a lot of people being upset at this while also a lot being for this. My argument for this is how will it show up on the killboard as it only shows us K/D WP? Also what if it was a situation that if someone didn't finish my opponent I would of died, who deserves the kill then? Also what if I did die, would I still get the kill? If so how would that be fair?
Maybe you tie it just to the WP reward and not the stat itself? I'm on the fence about who gets the kill stat on the leaderboard, but giving the WP to most damage seems to be reasonable.
In regards to the who geta the kill for statistical purposes I'd like to hear other folks opinions though.
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Jonny D Buelle
Mors Effera
410
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Posted - 2015.01.15 11:19:00 -
[4] - Quote
Kain Spero wrote:Jonny D Buelle wrote:Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward. I can see a lot of people being upset at this while also a lot being for this. My argument for this is how will it show up on the killboard as it only shows us K/D WP? Also what if it was a situation that if someone didn't finish my opponent I would of died, who deserves the kill then? Also what if I did die, would I still get the kill? If so how would that be fair? Maybe you tie it just to the WP reward and not the stat itself? I'm on the fence about who gets the kill stat on the leaderboard, but giving the WP to most damage seems to be reasonable. In regards to the who geta the kill for statistical purposes I'd like to hear other folks opinions though.
WP rewards for slayers are f***ed in my opinion, seeing as logis gain more WPs faster than even the best slayer can kill. So I would love to see the WP rewards for a final blow.
My concerns with the stats come from knowing that some of the bigger corps require a certain K/D ratio from their slayers (some even from their logis). So those questions are really for the benefit of those who focus on their K/D ratio.
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
146
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Posted - 2015.01.15 11:47:00 -
[5] - Quote
No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it.
48th Special Operations Force.
"As a team or alone, I dominate the battlefield."
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Jonny D Buelle
Mors Effera
410
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Posted - 2015.01.15 11:52:00 -
[6] - Quote
Lightning35 Delta514 wrote:No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it.
How does this relate to solo play vs team play?
If anything, this might encourage more team play because it gives slayers more opportunities to gain WP, thus helping the squad and team.
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
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Godin Thekiller
The Corporate Raiders Top Men.
2695
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Posted - 2015.01.15 11:52:00 -
[7] - Quote
Lightning35 Delta514 wrote:No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it.
This folks, is not how you argue.
To Lightning: I've thought of 17 situations why this does in fact make sense, many of them having to do with ISK. You want to **** people of ISK?
click me
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Kain Spero
Internal Error.
4213
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Posted - 2015.01.15 12:00:00 -
[8] - Quote
Lightning35 Delta514 wrote:No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it.
Not really a matter of dealing with it. I think you are missing the point behind adding a "Final Blow" reward.
I'll use an example:
Three squad mates engage a target. We'll call them Joe, Bob, and Frank. Bob does 60% of the damage while Frank does 10% and Joe does 20%. Joe lands the kill shot and points are rewarded like so:
Bob: +50 WP "Kill"
Frank: +25 WP Kill Assist
Joe: +25 WP Kill Assist, +25 WP "Final Blow" (+10 WP if it's a Headshot)
Godin Thekiller wrote: To Lightning: I've thought of 17 situations why this does in fact make sense, many of them having to do with ISK. You want to **** people of ISK?
This is actually another important issue if "keep what you kill" is implemented. With money on the line doesn't it make sense that the person who did the most damage gets the ISK? Or does it make more sense that the increased ISK payout goes to the person that landed the final shot?
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Roman837
Murphys-Law General Tso's Alliance
755
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Posted - 2015.01.15 12:20:00 -
[9] - Quote
Kain Spero wrote:Lightning35 Delta514 wrote:No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it. Not really a matter of dealing with it. I think you are missing the point behind adding a "Final Blow" reward. I'll use an example: Three squad mates engage a target. We'll call them Joe, Bob, and Frank. Bob does 60% of the damage while Frank does 10% and Joe does 20%. Joe lands the kill shot and points are rewarded like so: Bob: +50 WP "Kill" Frank: +25 WP Kill Assist Joe: +25 WP Kill Assist, +25 WP "Final Blow" (+10 WP if it's a Headshot) Godin Thekiller wrote: To Lightning: I've thought of 17 situations why this does in fact make sense, many of them having to do with ISK. You want to **** people of ISK? This is actually another important issue if "keep what you kill" is implemented. With money on the line doesn't it make sense that the person who did the most damage gets the ISK? Or does it make more sense that the increased ISK payout goes to the person that landed the final shot?
Interesting idea Kane..but...The kill should go to the person who got the kill. It sucks when somone "steals" your kill...but...that's part of this game it's not a 1v1 game.
It would be nice tho to get a most damage done reward assist or even a bonus if you get a solo kill..
The major issue you will run into is the time or the kill. Did somone just fight the guy....and the opponent died....then you come a long and finish him. Does the other dead guy get the kill? If so why he died.
As much as people think they may have killed the person without somone swooping in and kill stealing. You never will know. Plus. The kill mail and kill feed always tell you what you died from...what would it say?
Maple Syrup Drinking Canadian, EVE Character Cesar Sousa, CEO of Murphys-Law
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2813
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Posted - 2015.01.15 12:24:00 -
[10] - Quote
If you almost kill someone and he gets away, you get nothing.
If you almost kill some one and he gets away then someone else kills him you get a assist because you couldn't finish the job. It's the actual kill that matters.
Also: what you you do about regen and repairing? Is the damage cumulative or negated by repair? Wouldn't it be difficult (tech wise) to keep track of those numbers?
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Kain Spero
Internal Error.
4213
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Posted - 2015.01.15 12:28:00 -
[11] - Quote
Roman837 wrote: Interesting idea Kane..but...The kill should go to the person who got the kill. It sucks when somone "steals" your kill...but...that's part of this game it's not a 1v1 game.
It would be nice tho to get a most damage done reward assist or even a bonus if you get a solo kill..
The major issue you will run into is the time or the kill. Did somone just fight the guy....and the opponent died....then you come a long and finish him. Does the other dead guy get the kill? If so why he died.
As much as people think they may have killed the person without somone swooping in and kill stealing. You never will know. Plus. The kill mail and kill feed always tell you what you died from...what would it say?
Maybe that is the way to go about this. Again, I'm not super torn up about how the stat itself counts, so I'm fine with who gets the kill stat as is. Kill feed would also be unaffected as well by this change in the way I imagine it.
In terms of the time of the kill and damage you would just have it follow the current logic in the game around a kill assist.
I really think the area where this would be the most applicable is the destruction of installations and vehicles, and as Godin pointed out in any kind of ISK system that rewards for what has been killed or destroyed on the battlefield.
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Roman837
Murphys-Law General Tso's Alliance
756
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Posted - 2015.01.15 12:46:00 -
[12] - Quote
Kain Spero wrote:Roman837 wrote: Interesting idea Kane..but...The kill should go to the person who got the kill. It sucks when somone "steals" your kill...but...that's part of this game it's not a 1v1 game.
It would be nice tho to get a most damage done reward assist or even a bonus if you get a solo kill..
The major issue you will run into is the time or the kill. Did somone just fight the guy....and the opponent died....then you come a long and finish him. Does the other dead guy get the kill? If so why he died.
As much as people think they may have killed the person without somone swooping in and kill stealing. You never will know. Plus. The kill mail and kill feed always tell you what you died from...what would it say?
Maybe that is the way to go about this. Again, I'm not super torn up about how the stat itself counts, so I'm fine with who gets the kill stat as is. Kill feed would also be unaffected as well by this change in the way I imagine it. I see this mainly as a change in WP rewards and potential tracking for ISK rewards if CCP goes that route with keep what you kill. In terms of the time of the kill and damage you would just have it follow the current logic in the game around a kill assist, so no need for any extra bells or whistles in that regard. I really think the area where this would be the most applicable is the destruction of installations and vehicles, and, as Godin pointed out, in any kind of ISK system that rewards for what has been killed or destroyed on the battlefield.
Aha! Bonus. You mentioned turret destructions lol. Speaking of which saw you in a dom the other day popping turrets with your tank lol. I put a 1 mill per kill bounty on ya with my squad....so that may explain why people were chasing you all match haha
Maple Syrup Drinking Canadian, EVE Character Cesar Sousa, CEO of Murphys-Law
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Tesfa Alem
Death by Disassociation
710
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Posted - 2015.01.15 12:47:00 -
[13] - Quote
Its not a bad idea, just a nonsensical one. Its seems fitting for anybody who see a heavily weakened enemy get taken down by somebody else, concerning the amount damage weapons do per second in dust, its a rarity really.
2 people (player A and player B) engage a target, A does 51% damage and dies, B does 49% damage and eliminates target, and is then taken down. Player A gets a 1/1 KD but did not kill anyone, player B gets a 0/1 KD ratio.
You can add this up ad neausem, 3 players attack a target then the one player who did 35% damage gets a kill, as in not even doing half the damage to an enemy.
Or Redline Sniper A lands a body shot on a target, wounding him, Heroic Noob Grunt B actually in the fight sees a red heavy with 49% armor takes hims on doing a little jiggle, a little stick and move and wins the fight, but sniper A gets the kill, without actually killing anything.
this actually equates to more kill stealing. I don't even have to waste ammo to bump the KD, just a plug a guy a couple times leave him and eventually, no matter what happens i get a kill and the others dont.
A tip to avoid kill steals is not to run a in a massive blob where 6 or 7 blues and greens are all firing at the same targets. Be creative and flank. or simply put, "git gud". Damage mods exist for a reason.
Redline for Thee, but no Redline for Me.
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Kuruld Sengar
RED 0MEN.
153
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Posted - 2015.01.15 12:55:00 -
[14] - Quote
Mare assist points multiply the percentage of damage you did to the target by 50 so that the kill gets 50 and the assist can get up to 49 wp with enough damage dealt. Or as little as 1. Would be script intensive... |
Kain Spero
Internal Error.
4213
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Posted - 2015.01.15 13:13:00 -
[15] - Quote
Kuruld Sengar wrote:Mare assist points multiply the percentage of damage you did to the target by 50 so that the kill gets 50 and the assist can get up to 49 wp with enough damage dealt. Or as little as 1. Would be script intensive...
Battlefield 3 did assist points this way and is somewhat where the idea came from although I was looking at simplifying it somewhat. Someone mentioned in a squad that I was in that Battlefield 4 awards kills based on damage though.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2386
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Posted - 2015.01.15 13:14:00 -
[16] - Quote
Do we know if it is possible to divide the WP by the % of damage you inflicted on the "killed" target?
If it is, why not ask for it to be divided like that?
I know that you know what I am talking about, you were around the first time I remember bringing it up.
I am not saying your idea is bad, just that I think the following (as I have detailed it before) is more elegant.
50 WP for a kill; do away with Assists Award % of Kill WP (and the kill) to every involved party dependant on % of damage they inflicted +5 WP for Final Blow +5 WP for Top Damage
Amarr/Minmatar vehicles are OP (especially Minmatar speed tanks)
^The reason why CCP is afraid to release them
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GLOBAL fils'de RAGE
Consolidated Dust
136
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Posted - 2015.01.15 20:37:00 -
[17] - Quote
Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward.
HA HA
how would CCP ever figure this out...lol
they have a high latency cesspool that they call a "competetive FPS".
it's a crap shoot and nothing more-actually "craps" is a good game even if it's gambling. |
Godin Thekiller
The Corporate Raiders Top Men.
2696
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Posted - 2015.01.15 20:52:00 -
[18] - Quote
Kain Spero wrote:Lightning35 Delta514 wrote:No. This is a team game, not a solo player. Yes it's sometimes annoying, but deal with it. Not really a matter of dealing with it. I think you are missing the point behind adding a "Final Blow" reward. I'll use an example: Three squad mates engage a target. We'll call them Joe, Bob, and Frank. Bob does 60% of the damage while Frank does 10% and Joe does 20%. Joe lands the kill shot and points are rewarded like so: Bob: +50 WP "Kill" Frank: +25 WP Kill Assist Joe: +25 WP Kill Assist, +25 WP "Final Blow" (+10 WP if it's a Headshot) Godin Thekiller wrote: To Lightning: I've thought of 17 situations why this does in fact make sense, many of them having to do with ISK. You want to **** people of ISK? This is actually another important issue if "keep what you kill" is implemented. With money on the line doesn't it make sense that the person who did the most damage gets the ISK? Or does it make more sense that the increased ISK payout goes to the person that landed the final shot?
Most work= most pay.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders Top Men.
2696
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Posted - 2015.01.15 20:54:00 -
[19] - Quote
Roman837 wrote:Kain Spero wrote:Roman837 wrote: Interesting idea Kane..but...The kill should go to the person who got the kill. It sucks when somone "steals" your kill...but...that's part of this game it's not a 1v1 game.
It would be nice tho to get a most damage done reward assist or even a bonus if you get a solo kill..
The major issue you will run into is the time or the kill. Did somone just fight the guy....and the opponent died....then you come a long and finish him. Does the other dead guy get the kill? If so why he died.
As much as people think they may have killed the person without somone swooping in and kill stealing. You never will know. Plus. The kill mail and kill feed always tell you what you died from...what would it say?
Maybe that is the way to go about this. Again, I'm not super torn up about how the stat itself counts, so I'm fine with who gets the kill stat as is. Kill feed would also be unaffected as well by this change in the way I imagine it. I see this mainly as a change in WP rewards and potential tracking for ISK rewards if CCP goes that route with keep what you kill. In terms of the time of the kill and damage you would just have it follow the current logic in the game around a kill assist, so no need for any extra bells or whistles in that regard. I really think the area where this would be the most applicable is the destruction of installations and vehicles, and, as Godin pointed out, in any kind of ISK system that rewards for what has been killed or destroyed on the battlefield. Aha! Bonus. You mentioned turret destructions lol. Speaking of which saw you in a dom the other day popping turrets with your tank lol. I put a 1 mill per kill bounty on ya with my squad....so that may explain why people were chasing you all match haha
Turrets are annoying, they must all die.
click me
Blup Blub Bloop. Translation: Die -_-
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Hector Carson
G0DS AM0NG MEN General Tso's Alliance
142
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Posted - 2015.01.15 21:02:00 -
[20] - Quote
Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward. Agreed +1
Assault c.k0
Proto Tankers
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Kain Spero
Internal Error.
4223
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Posted - 2015.01.15 22:20:00 -
[21] - Quote
Godin Thekiller wrote: Most work= most pay.
That was kind of my thought on the issue in terms of where the ISK goes in a "keep what you kill" system.
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IMPAIRS YOUR ABILITY
Forty-Nine Fedayeen Minmatar Republic
344
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Posted - 2015.01.15 23:48:00 -
[22] - Quote
Is "stealing a kill" a real thing in a team based game? Serious question the idea seems counter intuitive to winning/playing. No I in team it would make sense in a smaller game like the 3v3 in destiny or in a total deathmatch mode where it's everyone vs everyone but it sounds like sour grapes or delicious tears in a team based game.
RED LIGHT
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Imp Smash
Molon Labe. General Tso's Alliance
516
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Posted - 2015.01.15 23:54:00 -
[23] - Quote
Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward.
Personally I think the system they use in BF4 works very very well. |
Kain Spero
Internal Error.
4224
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Posted - 2015.01.16 00:01:00 -
[24] - Quote
Imp Smash wrote:Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward. Personally I think the system they use in BF4 works very very well.
I was reading up on this: http://bf4central.com/battlefield-4-point-system/
Does this mean that two people can get a kill?
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Godin Thekiller
The Corporate Raiders Top Men.
2698
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Posted - 2015.01.16 00:05:00 -
[25] - Quote
Kain Spero wrote:Imp Smash wrote:Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward. Personally I think the system they use in BF4 works very very well. I was reading up on this: http://bf4central.com/battlefield-4-point-system/Does this mean that two people can get a kill?
No, but yes. The person who does the most damage gets counted as getting the kill, but the person who actually gets counted as well. Difference is that the person w/o the kill only gets as much points as he shot out.
click me
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
394
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Posted - 2015.01.16 00:23:00 -
[26] - Quote
Let me say, for a thread-subject I would normally turn my back on, the posts here (even the ones I disagree with) are well worded, and are darned intelligent points of view. Kudos to EVERY single person who posted here!
I learned from a documentary that, in WWII Battle of Britain, pilots would be debriefed after each combat engagement once they returned to the home airfield. Now these are "pilots", so you can't imagine how egotistic and eager their competitive spirits are--and in a aerial fight among 15 planes, you can only imagine how wild/frantic/non-linear events must be. So Alfie would correctly report that he put a bucket of rounds into the yellow-nose plane---and Ronald correctly reported he shot the tail surface off that same plane--and Archibald put a quick burst of bullets into the engine of that same plane and saw the engine explode. All three pilots saw that yellow-nose enemy eventually spiral and crash.
Of course each pilot expects to get a enemy sticker painted on the side of his cockpit--each pilot GOT the kill, and it's hard to say the last pilot to shoot could have succeeded without the contribution of "the other two pilots".
GǪBut Fighter Command's solution was to give each pilot a "third" of a Kill. WHA?!! Fighter Command's interest was not with WHO shoot down, just that the enemy fighter got shot down so he can't stop our side from winning the air war. Yes, it was useful to say "Alfie is our top ace with 60 Kills to his credit", because it helped keep the country inspired and helps recruitmentGǪ but the War is won by neutralizing as many of the enemy from opposing our side, not by counting up WHO from our side neutralized the most enemies.
At first I thought, woah! 1/3-Kill? That's nonsense--just give one pilot the credit, and the other two should be pro enough to suck it up. GǪThen I thought, where was my brain? Of course Fighter Command's point of view makes sense. Not trying to be super-precise about which pilot gets the "official" kill each time was their way of forcing the best peace among cocky pilots.
I wouldn't want the current Kill-credit mechanic to be changed at all. We come from Playstation gaming, arguably some of the most blazing-frantic and least-teamlike 'team-shooter' titles of any format. When you put a gun in our hands, no player is going to feel more impulsively competitive and than a PS player on her console! Rock ON! But the devs of Dust are repeatedly showing us that, even though the game HAS a "leader board" and gives honor to top-tier gunmen, a Dust War is won by neutralizing the enemy team from opposing our hack-ownership of the map, not by WHO neutralized the most enemies.
Paul sees Celesta wearing a pro to-suit-n-proto-hmg, and Paul knows that no ones got a chance of killing Celesta unless Paul steps out and sacrifices himself to hose her with rounds and weaken her HP. Alan sees Paul commit point-blank suicide against Celesta, and unloads his militia-rail on her from a safe position. Rockson had a proto-rifle, and empties his gun on Celesta from behind, but his clip ran out of bullets just before Alan's militia ammo, so Alan gets the 50+Kill, and Rockson and Paul get 25+assists.
Should Paul feel happy that, at least this is a game that notifies him on-screen that his intentional sacrifice paid of and rewards him for his contribution? Should Rockson get the 50+Kill credit since they probably reduced the most of Celesta's EHP (Alan's gun is too weak to take on Celesta alone). If Alan had fired on Celesta 2 seconds AFTER Paul made his sacrifice, should Paul NOT get any 25+ credit at all? (Would Alan and Rockson even succeeded if it weren't for Paul's gutsy warrior-act?)
These are really tough questions to answer. I think I'm grateful that CCP didn't try to address the issue, and instead just implemented a mechanic that forces an"official" peace among incredibly competitive players.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Kain Spero
Internal Error.
4228
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Posted - 2015.01.16 00:53:00 -
[27] - Quote
Godin is doing some live fire exploration of how the Battlefield 4 assist system works right now.
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Imp Smash
Molon Labe. General Tso's Alliance
516
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Posted - 2015.01.16 01:07:00 -
[28] - Quote
Kain Spero wrote:Imp Smash wrote:Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward. Personally I think the system they use in BF4 works very very well. I was reading up on this: http://bf4central.com/battlefield-4-point-system/Does this mean that two people can get a kill?
Simply put, yes. However, it is the assist system that I believe Dust could benefit from. Assist points being equal to how much damage dealt percentwise.
Assume I am fighting with a guy. I do 45% of his EHP in damage. My squadmate does 55% of it. He gets the kill. He gets a full kill worth of WP (Dust case: 50) and I get 45% of 50 (slightly less than now.)
Same scenario. I do 95% of the damage. My squadmate is a KSing ***** just landing one shot at the very end. In current Dust he would get 50, and I would get 25 plus a huge case of the grumblies. With the BF assist system, I would get 95% of 50 so, much MUCH less grumbly as I would earn almost a full 50 wp from it.
In BF4 yes two people can get the kill in the above mentioned scenario. I can take it or leave it personally. This game's SP and ISK accrual is heavily weighted towards WP gain, so having WP gain as closely tied to contribution as possible can only be a positive imo. That would be enough for me.
When I play BF4, I am encouraged and rewarded for playing a firesupport role. I will often times suppress a group of reds while my squadmates move up and flank them. I often times get no kills. However, I also often times see:
Kill Assist (30) Kill Assist (70) Kill Assist (65) Kill Assist (65)
I didn't kill a single guy, but I got the score of killing more than 2 simply because I damaged and suppressed them for my team while they moved up. That's not even including the Suppression assists.
All in all it works well and makes having your kill stolen MUCH less annoying. |
cris bleu
Carbon 7 Iron Oxide.
62
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Posted - 2015.01.16 01:28:00 -
[29] - Quote
I dunno. I think this may be a solution to a problem that doesn't exist.
If 3 mercs are going round in a group pumping plasma into the other side, say one has great gun game and typically does 60% damage to each opponent they encounter, each of the other two does 20%. Well, on average, the killing blow is going to be landed 60% by the first guy, 20% by each of the other two. In other words, they're going to end up getting kills in proportion to damage dealt anyway.
Also, I agree with posters that suggest the concept of "stealing kills" doesn't feel fight in a mature team game. |
Kain Spero
Internal Error.
4229
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Posted - 2015.01.16 02:21:00 -
[30] - Quote
cris bleu wrote:I dunno. I think this may be a solution to a problem that doesn't exist.
If 3 mercs are going round in a group pumping plasma into the other side, say one has great gun game and typically does 60% damage to each opponent they encounter, each of the other two does 20%. Well, on average, the killing blow is going to be landed 60% by the first guy, 20% by each of the other two. In other words, they're going to end up getting kills in proportion to damage dealt anyway.
Also, I agree with posters that suggest the concept of "stealing kills" doesn't feel fight in a mature team game.
From looking at how some other games handle this is seems like the solution is that if you do over X% of damage you get a kill as well as the person who fires the kill shot. This would work for tanks and turrets as well. If it's a situation where you wouldn't currently get an assist then you can cross the threshold to get a kill.
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