|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Imp Smash
Molon Labe. General Tso's Alliance
516
|
Posted - 2015.01.15 23:54:00 -
[1] - Quote
Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward.
Personally I think the system they use in BF4 works very very well. |
Imp Smash
Molon Labe. General Tso's Alliance
516
|
Posted - 2015.01.16 01:07:00 -
[2] - Quote
Kain Spero wrote:Imp Smash wrote:Kain Spero wrote:Change the kill and assist logic to give the kill and kill WP to the player that causes the most damage to a target. This would apply to infantry, vehicles, and turrets.
Player that lands a kill shot gets an assist and a new "final blow" wp reward. Personally I think the system they use in BF4 works very very well. I was reading up on this: http://bf4central.com/battlefield-4-point-system/Does this mean that two people can get a kill?
Simply put, yes. However, it is the assist system that I believe Dust could benefit from. Assist points being equal to how much damage dealt percentwise.
Assume I am fighting with a guy. I do 45% of his EHP in damage. My squadmate does 55% of it. He gets the kill. He gets a full kill worth of WP (Dust case: 50) and I get 45% of 50 (slightly less than now.)
Same scenario. I do 95% of the damage. My squadmate is a KSing ***** just landing one shot at the very end. In current Dust he would get 50, and I would get 25 plus a huge case of the grumblies. With the BF assist system, I would get 95% of 50 so, much MUCH less grumbly as I would earn almost a full 50 wp from it.
In BF4 yes two people can get the kill in the above mentioned scenario. I can take it or leave it personally. This game's SP and ISK accrual is heavily weighted towards WP gain, so having WP gain as closely tied to contribution as possible can only be a positive imo. That would be enough for me.
When I play BF4, I am encouraged and rewarded for playing a firesupport role. I will often times suppress a group of reds while my squadmates move up and flank them. I often times get no kills. However, I also often times see:
Kill Assist (30) Kill Assist (70) Kill Assist (65) Kill Assist (65)
I didn't kill a single guy, but I got the score of killing more than 2 simply because I damaged and suppressed them for my team while they moved up. That's not even including the Suppression assists.
All in all it works well and makes having your kill stolen MUCH less annoying. |
Imp Smash
Molon Labe. General Tso's Alliance
523
|
Posted - 2015.01.17 00:27:00 -
[3] - Quote
cris bleu wrote:I dunno. I think this may be a solution to a problem that doesn't exist.
If 3 mercs are going round in a group pumping plasma into the other side, say one has great gun game and typically does 60% damage to each opponent they encounter, each of the other two does 20%. Well, on average, the killing blow is going to be landed 60% by the first guy, 20% by each of the other two. In other words, they're going to end up getting kills in proportion to damage dealt anyway.
Also, I agree with posters that suggest the concept of "stealing kills" doesn't feel fight in a mature team game.
It's not really a problem. More of a 'quality of life' enhancement for the game.
Currently WP gain is weighted heavily towards equipment use. Killers get significantly less WP for killing than support equipment. Support roles (such as suppression, shield stripping, artillery) get even less. Which hurts SP/ISK gain. Hence we see LOTs of equipment whoring (they had to introduce Bandwidth because of this).
This would provide a small closing of the WP gap for killers and a large closing of the gap for the non-equipment support folks. If it makes other roles rewarding (and still less rewarding than the equipment support role--don't worry logis) really why not do it?
The BF4 point system is really quite superb. Check it out if you haven't done so. |
Imp Smash
Molon Labe. General Tso's Alliance
525
|
Posted - 2015.01.17 03:22:00 -
[4] - Quote
No idea. Dice built an entire system for BF. 'Frostbite' is actually damn good. If Legion, maybe not UR engine but original 'Carbon' Engine that CCP made-- and then maybe?
OR PS4 port....hmmmm Carbon Dust 514 on PS4....so sexy...hmmm....take my moneyz...... |
Imp Smash
Molon Labe. General Tso's Alliance
527
|
Posted - 2015.01.17 23:36:00 -
[5] - Quote
Again -- the only reason (I am guessing here) that Kain mentioned this, or that I've commented on it so much, is simply due to the direct influence on SP/ISK gain that WP has.
All of you who said that it doesn't matter who gets the kill as teamwork is more important are 100% right. I don't think this is about score padding. Death in this game costs money. We are dealing with an economic equation. WP are required to earn money to continue playing or SP to advance your character. Some roles really get very little in the way of WP -- other roles get barrels of WP. So the former have a harder time keeping up with expense. Where another roles can keep up far more easily and bank money. Sometimes for significantly less risk (let me stress this -- sometimes.)
Adding the above would help close the gap with the low WP gaining roles towards the high WP gaining roles. I don't see how parity is a bad thing.
Of course codeability is a whole separate issue. It simpl
|
|
|
|