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Stupid Blueberry
Pure Evil. Capital Punishment.
915
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Posted - 2015.01.15 10:28:00 -
[1] - Quote
Okay, have we thought of just making them dumbfire again with a single round clip like the PLC?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Jonny D Buelle
Mors Effera
403
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Posted - 2015.01.15 10:34:00 -
[2] - Quote
I've had it with these mother f***ing swarm posts on this mother f***ing forum!
Drink until you can't drink no more. Then grab another bottle and drink some more! - Demetrious 'Jonny' Buelle.
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DeadlyAztec11
Ostrakon Agency
7057
|
Posted - 2015.01.15 10:41:00 -
[3] - Quote
Magazine not clip.
Anyways, dumbfire should return with a 40m minimum arming distance. Given the small blast radius it would be like shooting very slow Breach Flaylock rounds with very low blast radii.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Echo 1991
Titans of Phoenix VP Gaming Alliance
653
|
Posted - 2015.01.15 10:42:00 -
[4] - Quote
Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
653
|
Posted - 2015.01.15 10:45:00 -
[5] - Quote
DeadlyAztec11 wrote:Magazine not clip.
Anyways, dumbfire should return with a 40m minimum arming distance. Given the small blast radius it would be like shooting very slow Breach Flaylock rounds with very low blast radii. No. Just No. Does a plasma cannon have to 40m away to deal damage? |
Juno Tristan
Obscure Reference
254
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Posted - 2015.01.15 10:46:00 -
[6] - Quote
For your consideration |
Nirwanda Vaughns
1202
|
Posted - 2015.01.15 11:00:00 -
[7] - Quote
I'd like to see more specialization/optimization skills to improve them than endless nerf/buffs. that way if someone has invested 2.5m SP into getting their swarms to lock at 250m then the vehicle drivers can't really complain (although we know they will). have each 'buff' specialization/optimization a 6x multiplier (same as the fitting optimization) in order to make them for truly dedicated roles.
Swarm Launcher Range Optimization - 25m per level to Swarm Laucnher Lock Range Swarm Launcher Missile Fuel Optimization - 10% per level to Flight Time on Missiles
others could be done for other weapons too, Sniper rifles get a zoom optimization, forge gunners +1 round in the clip, rail rilfes a cycle time reduction ect in order to help players that want to truly max out their wepaons effectivness
it would also be nice ot get some kinda of anti vehicle EWAR, i've mentioned a Stasis Webbifier type equipment for some time now that acts liek a rep tool but you lock onto an enemy vehicle and it slows the top speed by a certain percentage depending on the meta level of the webber. It would do several things.
the logi has to be in a certain range depending on metal level and in clear view. logi is vulnerable to infantry tanks are encouraged to use a secondary gunner or stick to infantry. slows tanks get away times unless the EWAR infantry is taken care of, just as in eve where a battleship can be locked in place by an interceptor.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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xavier zor
Rogue Instincts
416
|
Posted - 2015.01.15 11:27:00 -
[8] - Quote
Echo 1991 wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV.
lol
i stopped reading after swarms are not OP
they are VERY OP. My triple-repped madrugar was solo'd in 12 seconds by a swarmer, NOT EVEN A MINMANDO! I ran away obviously but he was on a rooftop.
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
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Stupid Blueberry
Pure Evil. Capital Punishment.
916
|
Posted - 2015.01.15 11:29:00 -
[9] - Quote
xavier zor wrote:Echo 1991 wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV. lol i stopped reading after swarms are not OP they are VERY OP. My triple-repped madrugar was solo'd in 12 seconds by a swarmer, NOT EVEN A MINMANDO! I ran away obviously but he was on a rooftop.
Dude go somewhere else with that story triple rep maddy is a bad fit.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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DeadlyAztec11
Ostrakon Agency
7060
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Posted - 2015.01.15 11:34:00 -
[10] - Quote
Echo 1991 wrote:DeadlyAztec11 wrote:Magazine not clip.
Anyways, dumbfire should return with a 40m minimum arming distance. Given the small blast radius it would be like shooting very slow Breach Flaylock rounds with very low blast radii. No. Just No. Does a plasma cannon have to 40m away to deal damage? No, but a Plasma Cannon doesn't shoot a hive of missiles in one shot. No one would appreciate having to deal with an explosive shotgun: the MD already does that.
Anyways 40m isn't that far anyways as it is only double shotgun distance.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
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Stupid Blueberry
Pure Evil. Capital Punishment.
916
|
Posted - 2015.01.15 11:35:00 -
[11] - Quote
DeadlyAztec11 wrote:Echo 1991 wrote:DeadlyAztec11 wrote:Magazine not clip.
Anyways, dumbfire should return with a 40m minimum arming distance. Given the small blast radius it would be like shooting very slow Breach Flaylock rounds with very low blast radii. No. Just No. Does a plasma cannon have to 40m away to deal damage? No, but a Plasma Cannon doesn't shoot a hive of missiles in one shot. No one would appreciate having to deal with an explosive shotgun: the MD already does that. Anyways 40m isn't that far anyways as it is only double shotgun distance.
I'm talking about just one big missile. I should edit OP.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
xavier zor
Rogue Instincts
416
|
Posted - 2015.01.15 11:36:00 -
[12] - Quote
Stupid Blueberry wrote:xavier zor wrote:Echo 1991 wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV. lol i stopped reading after swarms are not OP they are VERY OP. My triple-repped madrugar was solo'd in 12 seconds by a swarmer, NOT EVEN A MINMANDO! I ran away obviously but he was on a rooftop. Dude go somewhere else with that story triple rep maddy is a bad fit.
It is great compared to a hardened gunnlogi for engaging
blaster turrets dont **** me up in my madrugar. If a blaster engages me in my madrugar i can just sit there and tank the damage. I can't in my gunnlogi, i have to activate my hardeners.
If i get swarmed in my madrugar, i can just run away and come back at 4000 armor whenever the **** i want. I have to activate my hardeners on my gunnlogi, kill him then if i want to engage wait 80 seconds. If i engage another tank in my madrugar, i can take cover, and rep in just over 13 seconds. I can repeat this over and over. I can't in my gunnlogi, i have to activate hardeners, tank damage then wait 80 seconds.
see what i mean? Gunnlogi playstyle is redline *****, madrugar playstyle is the opposite
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
|
Stupid Blueberry
Pure Evil. Capital Punishment.
916
|
Posted - 2015.01.15 11:38:00 -
[13] - Quote
xavier zor wrote:Stupid Blueberry wrote:xavier zor wrote:Echo 1991 wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV. lol i stopped reading after swarms are not OP they are VERY OP. My triple-repped madrugar was solo'd in 12 seconds by a swarmer, NOT EVEN A MINMANDO! I ran away obviously but he was on a rooftop. Dude go somewhere else with that story triple rep maddy is a bad fit. It is great compared to a hardened gunnlogi for engaging blaster turrets dont **** me up in my madrugar. If a blaster engages me in my madrugar i can just sit there and tank the damage. I can't in my gunnlogi, i have to activate my hardeners. If i get swarmed in my madrugar, i can just run away and come back at 4000 armor whenever the **** i want. I have to activate my hardeners on my gunnlogi, kill him then if i want to engage wait 80 seconds. If i engage another tank in my madrugar, i can take cover, and rep in just over 13 seconds. I can repeat this over and over. I can't in my gunnlogi, i have to activate hardeners, tank damage then wait 80 seconds. see what i mean? Gunnlogi playstyle is redline *****, madrugar playstyle is the opposite
Obviously not since you've posted this same sob story in 3 threads already. You know what an XT-201 is?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
xavier zor
Rogue Instincts
416
|
Posted - 2015.01.15 11:55:00 -
[14] - Quote
Stupid Blueberry wrote:xavier zor wrote: It is great compared to a hardened gunnlogi for engaging
blaster turrets dont **** me up in my madrugar. If a blaster engages me in my madrugar i can just sit there and tank the damage. I can't in my gunnlogi, i have to activate my hardeners.
If i get swarmed in my madrugar, i can just run away and come back at 4000 armor whenever the **** i want. I have to activate my hardeners on my gunnlogi, kill him then if i want to engage wait 80 seconds. If i engage another tank in my madrugar, i can take cover, and rep in just over 13 seconds. I can repeat this over and over. I can't in my gunnlogi, i have to activate hardeners, tank damage then wait 80 seconds.
see what i mean? Gunnlogi playstyle is redline *****, madrugar playstyle is the opposite
Obviously not since you've posted this same sob story in 3 threads already. You know what an XT-201 is?
yeah, its a secret message saying 'put away your madrugar, pull out your gunnlogi' They usually kill someone, before hunting me down, which gives me a warning.
in before you say 'tanker *****' Its called being smart. And yes, i don't give a **** how many times i tell people how OP swarms are now STFU
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
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Echo 1991
Titans of Phoenix VP Gaming Alliance
654
|
Posted - 2015.01.15 11:56:00 -
[15] - Quote
DeadlyAztec11 wrote:Echo 1991 wrote:DeadlyAztec11 wrote:Magazine not clip.
Anyways, dumbfire should return with a 40m minimum arming distance. Given the small blast radius it would be like shooting very slow Breach Flaylock rounds with very low blast radii. No. Just No. Does a plasma cannon have to 40m away to deal damage? No, but a Plasma Cannon doesn't shoot a hive of missiles in one shot. No one would appreciate having to deal with an explosive shotgun: the MD already does that. Anyways 40m isn't that far anyways as it is only double shotgun distance. Shotty optimal is 10 metres. To stop it from being an explosive shotgun, you make splash damage small. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
654
|
Posted - 2015.01.15 11:58:00 -
[16] - Quote
xavier zor wrote:Echo 1991 wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV. lol i stopped reading after swarms are not OP they are VERY OP. My triple-repped madrugar was solo'd in 12 seconds by a swarmer, NOT EVEN A MINMANDO! I ran away obviously but he was on a rooftop. You would have been back at full armour by the time he had reloaded. So don't talk ****. |
Stupid Blueberry
Pure Evil. Capital Punishment.
917
|
Posted - 2015.01.15 12:02:00 -
[17] - Quote
Echo 1991 wrote:DeadlyAztec11 wrote:Echo 1991 wrote:DeadlyAztec11 wrote:Magazine not clip.
Anyways, dumbfire should return with a 40m minimum arming distance. Given the small blast radius it would be like shooting very slow Breach Flaylock rounds with very low blast radii. No. Just No. Does a plasma cannon have to 40m away to deal damage? No, but a Plasma Cannon doesn't shoot a hive of missiles in one shot. No one would appreciate having to deal with an explosive shotgun: the MD already does that. Anyways 40m isn't that far anyways as it is only double shotgun distance. Shotty optimal is 10 metres. To stop it from being an explosive shotgun, you make splash damage small.
Thank you I was was just worried about this.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
xavier zor
Rogue Instincts
416
|
Posted - 2015.01.15 12:03:00 -
[18] - Quote
Echo 1991 wrote:xavier zor wrote:Echo 1991 wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV. lol i stopped reading after swarms are not OP they are VERY OP. My triple-repped madrugar was solo'd in 12 seconds by a swarmer, NOT EVEN A MINMANDO! I ran away obviously but he was on a rooftop. You would have been back at full armour by the time he had reloaded. So don't talk ****.
AHAHAHHAHA look in previous threads
i did the math, i was blown up
i ACTUALY know what im talking about
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
|
Echo 1991
Titans of Phoenix VP Gaming Alliance
656
|
Posted - 2015.01.15 12:07:00 -
[19] - Quote
No you don't. A triple rep Maddy does not get killed by one guy on a roof. It would take about 3 seconds for each volley to hit you due to travel time by which time you would have repped near 1000hp. Then during the reload you would be close to full HP. You are talking rubbish. |
xavier zor
Rogue Instincts
416
|
Posted - 2015.01.15 12:10:00 -
[20] - Quote
Echo 1991 wrote:No you don't. A triple rep Maddy does not get killed by one guy on a roof. It would take about 3 seconds for each volley to hit you due to travel time by which time you would have repped near 1000hp. Then during the reload you would be close to full HP. You are talking rubbish.
1900+ damage per hit (can't remember off the top of my head)
i had no shield, just armor
300 reps/second
obviously i am ****** at 4000 armor
edit: i was about 40 metres from him when they hit
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
|
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
328
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Posted - 2015.01.15 12:11:00 -
[21] - Quote
Sir Dukey comes in crying in 3... 2... 1...
Yes, I'm that desperate...
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Echo 1991
Titans of Phoenix VP Gaming Alliance
658
|
Posted - 2015.01.15 12:20:00 -
[22] - Quote
xavier zor wrote:Echo 1991 wrote:No you don't. A triple rep Maddy does not get killed by one guy on a roof. It would take about 3 seconds for each volley to hit you due to travel time by which time you would have repped near 1000hp. Then during the reload you would be close to full HP. You are talking rubbish. 1900+ damage per hit (can't remember off the top of my head) i had no shield, just armor 300 reps/second obviously i am ****** at 4000 armor edit: i was about 40 metres from him when they hit So the guy didn't get rid of your shields first? What did then? Magic? He would only have got 2 shots into your armour, as soon as the first swarm hit did you not think to run? |
Stupid Blueberry
Pure Evil. Capital Punishment.
918
|
Posted - 2015.01.15 12:21:00 -
[23] - Quote
Echo 1991 wrote:xavier zor wrote:Echo 1991 wrote:No you don't. A triple rep Maddy does not get killed by one guy on a roof. It would take about 3 seconds for each volley to hit you due to travel time by which time you would have repped near 1000hp. Then during the reload you would be close to full HP. You are talking rubbish. 1900+ damage per hit (can't remember off the top of my head) i had no shield, just armor 300 reps/second obviously i am ****** at 4000 armor edit: i was about 40 metres from him when they hit So the guy didn't get rid of your shields first? What did then? Magic? He would only have got 2 shots into your armour, as soon as the first swarm hit did you not think to run?
Please no derail, please. Common knowledge is that that fit doesn't die to swarms but it's just a bad overall fit. We done?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Echo 1991
Titans of Phoenix VP Gaming Alliance
658
|
Posted - 2015.01.15 12:23:00 -
[24] - Quote
Sorry, I just hate people talking complete rubbish. It took 12 seconds to kill him, in which time he could have got back to his redline, repped up and came back. |
Stupid Blueberry
Pure Evil. Capital Punishment.
918
|
Posted - 2015.01.15 12:23:00 -
[25] - Quote
DeadlyAztec11 wrote:Magazine not clip.
Anyways, dumbfire should return with a 40m minimum arming distance. Given the small blast radius it would be like shooting very slow Breach Flaylock rounds with very low blast radii.
Oh yeah, IRL a RPG has to travel a certain number of revolutions before it will detonate to keep you from killing yourself. There's your lore explanation for this 40m arming distance.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Operative 1174 Uuali
Y.A.M.A.H
332
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Posted - 2015.01.15 12:26:00 -
[26] - Quote
How about we make swarms just like a modern day RPG only you have to type "allahu akbar" three times before firing?
I'm better than laser focused; I'm hybrid focused.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
658
|
Posted - 2015.01.15 12:28:00 -
[27] - Quote
Operative 1174 Uuali wrote:How about we make swarms just like a modern day RPG only you have to type "allahu akbar" three times before firing? Come on. No need for that. |
Stupid Blueberry
Pure Evil. Capital Punishment.
918
|
Posted - 2015.01.15 12:28:00 -
[28] - Quote
Not cool.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
xavier zor
Rogue Instincts
416
|
Posted - 2015.01.15 12:29:00 -
[29] - Quote
Echo 1991 wrote:xavier zor wrote:Echo 1991 wrote:No you don't. A triple rep Maddy does not get killed by one guy on a roof. It would take about 3 seconds for each volley to hit you due to travel time by which time you would have repped near 1000hp. Then during the reload you would be close to full HP. You are talking rubbish. 1900+ damage per hit (can't remember off the top of my head) i had no shield, just armor 300 reps/second obviously i am ****** at 4000 armor edit: i was about 40 metres from him when they hit So the guy didn't get rid of your shields first? What did then? Magic? He would only have got 2 shots into your armour, as soon as the first swarm hit did you not think to run?
he was on a rooftop, there was no-where to run
dude, swarms are over-powered, so stop crying and git gud when swarms get nerfed
its only a matter of time
^epic movie quote
p.s
a triple-repped madrugar isn't a bad fit, it might suck (have no chance) against a dual-hardened gunnlogi, but it fits my playstyle of i'm not a redline tanker wuss like many others
Official Ishokune supporter
Knifed duna2002's tank, then the mercenary himself
|
Stupid Blueberry
Pure Evil. Capital Punishment.
918
|
Posted - 2015.01.15 12:31:00 -
[30] - Quote
xavier zor wrote:Echo 1991 wrote:xavier zor wrote:Echo 1991 wrote:No you don't. A triple rep Maddy does not get killed by one guy on a roof. It would take about 3 seconds for each volley to hit you due to travel time by which time you would have repped near 1000hp. Then during the reload you would be close to full HP. You are talking rubbish. 1900+ damage per hit (can't remember off the top of my head) i had no shield, just armor 300 reps/second obviously i am ****** at 4000 armor edit: i was about 40 metres from him when they hit So the guy didn't get rid of your shields first? What did then? Magic? He would only have got 2 shots into your armour, as soon as the first swarm hit did you not think to run? he was on a rooftop, there was no-where to run dude, swarms are over-powered, so stop crying and git gud when swarms get nerfed its only a matter of time ^epic movie quote
>crying
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
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Duke Noobiam
Incorruptibles
344
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Posted - 2015.01.15 13:06:00 -
[31] - Quote
xavier zor wrote:Echo 1991 wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV. lol i stopped reading after swarms are not OP they are VERY OP. My triple-repped madrugar was solo'd in 12 seconds by a swarmer, NOT EVEN A MINMANDO! I ran away obviously but he was on a rooftop.
You mean someone who specializes in AV was able to kill your tank in 12 seconds!?!?!?!
OMG THE SKY IS FALLING!!!
Tankers are just too used to having "I win" buttons. They feel it is their entitlement to roam around killing infantry while being invulnerable. They feel it should take a whole squad of AV to kill them. They QQ as soon as they are killed by AV.
All this while still having the best kdr in the game as a group (aside from dedicated snipers). Give me a break. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
658
|
Posted - 2015.01.15 13:18:00 -
[32] - Quote
So this swarmer was on a roof, and in a 175m radius of him there was no cover? Not even a building to hide behind? This leads me to believe you are talking even more crap. |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 13:19:00 -
[33] - Quote
Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round magazine like the PLC?
It shoots one missile at a much higher velocity than current swarms. Basically a Caldari PLC instead of the current swarms we have.
1. Have we thought of them being laser guided so that the user actually has to aim for once instead of fire and forget without aiming at the vehicle and having the missiles go around 3 corners |
Echo 1991
Titans of Phoenix VP Gaming Alliance
658
|
Posted - 2015.01.15 13:25:00 -
[34] - Quote
Lazer Fo Cused wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round magazine like the PLC?
It shoots one missile at a much higher velocity than current swarms. Basically a Caldari PLC instead of the current swarms we have. 1. Have we thought of them being laser guided so that the user actually has to aim for once instead of fire and forget without aiming at the vehicle and having the missiles go around 3 corners Don't exaggerate about swarms going around corners. It isn't nearly as bad as you pilots make it out to be. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
658
|
Posted - 2015.01.15 13:33:00 -
[35] - Quote
Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round magazine like the PLC?
It shoots one missile at a much higher velocity than current swarms. Basically a Caldari PLC instead of the current swarms we have. Any who, back on topic. If you gave it a 2 shot magazine that could fire fairly fast but had a longer reload I wouldn't mind. I just don't like dropships |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 13:39:00 -
[36] - Quote
Echo 1991 wrote:Lazer Fo Cused wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round magazine like the PLC?
It shoots one missile at a much higher velocity than current swarms. Basically a Caldari PLC instead of the current swarms we have. 1. Have we thought of them being laser guided so that the user actually has to aim for once instead of fire and forget without aiming at the vehicle and having the missiles go around 3 corners Don't exaggerate about swarms going around corners. It isn't nearly as bad as you pilots make it out to be.
1. It still does it
2. Yea it can be pretty bad
3. Its still a problem that has not been fixed along with locking through cover, firing while not looking at target, instant 180deg turns etc |
Stupid Blueberry
Pure Evil. Capital Punishment.
918
|
Posted - 2015.01.15 13:42:00 -
[37] - Quote
Lazer guided would be UP against ground vehicles.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
|
Nonoriri ko
Onikanabo Brigade Caldari State
36
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Posted - 2015.01.15 13:42:00 -
[38] - Quote
Reload times are not a reliable argument with swarms as you can equip 2 with commando. 6 shots before having to reload.
I don't have max ammo specced yet, hmmm is 8 shots before reloading possible?
Also swarms are not OP, all single projectile can miss if you just hide behind something. Its safer to fly down that to fly up. Hide behind anything.
There is one balance issue that should be corrected. Tanks can only aim up about 30-45 degrees? If tanks could aim up and not have main turret restricted, they could target people up on rooftops. |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 13:43:00 -
[39] - Quote
Stupid Blueberry wrote:Lazer guided would be UP against ground vehicles.
1. How?
2. If i actually go behind cover it will not avoid it and they will lose lock and the missile will blow up |
Stupid Blueberry
Pure Evil. Capital Punishment.
918
|
Posted - 2015.01.15 13:44:00 -
[40] - Quote
Nonoriri ko wrote:Reload times are not a reliable argument with swarms as you can equip 2 with commando. 6 shots before having to reload.
I don't have max ammo specced yet, hmmm is 8 shots before reloading possible?
Also swarms are not OP, all single projectile can miss if you just hide behind something. Its safer to fly down that to fly up. Hide behind anything.
There is one balance issue that should be corrected. Tanks can only aim up about 30-45 degrees? If tanks could aim up and not have main turret restricted, they could target people up on rooftops.
Only way you could get 8 shots is 2 Beacon's launchers. Ammo capacity adds to the ammo reserve, not the magazine. And no, hiding behind things doesn't work anymore thanks to the way swarms track things now.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Stupid Blueberry
Pure Evil. Capital Punishment.
918
|
Posted - 2015.01.15 13:45:00 -
[41] - Quote
Lazer Fo Cused wrote:Stupid Blueberry wrote:Lazer guided would be UP against ground vehicles. 1. How? 2. If i actually go behind cover it will not avoid it and they will lose lock and the missile will blow up
...
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
658
|
Posted - 2015.01.15 13:47:00 -
[42] - Quote
Lazer Fo Cused wrote:Echo 1991 wrote:Lazer Fo Cused wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round magazine like the PLC?
It shoots one missile at a much higher velocity than current swarms. Basically a Caldari PLC instead of the current swarms we have. 1. Have we thought of them being laser guided so that the user actually has to aim for once instead of fire and forget without aiming at the vehicle and having the missiles go around 3 corners Don't exaggerate about swarms going around corners. It isn't nearly as bad as you pilots make it out to be. 1. It still does it 2. Yea it can be pretty bad 3. Its still a problem that has not been fixed along with locking through cover, firing while not looking at target, instant 180deg turns etc I never said it wasn't a problem. I said it isn't as bad as you make out. Locking through cover isn't something that I have had happen to me often.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
658
|
Posted - 2015.01.15 13:48:00 -
[43] - Quote
Nonoriri ko wrote:Reload times are not a reliable argument with swarms as you can equip 2 with commando. 6 shots before having to reload.
I don't have max ammo specced yet, hmmm is 8 shots before reloading possible?
Also swarms are not OP, all single projectile can miss if you just hide behind something. Its safer to fly down that to fly up. Hide behind anything.
There is one balance issue that should be corrected. Tanks can only aim up about 30-45 degrees? If tanks could aim up and not have main turret restricted, they could target people up on rooftops. The only thing that person can destroy are people in installs and vehicles.
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Lazer Fo Cused
Shining Flame Amarr Empire
455
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Posted - 2015.01.15 13:50:00 -
[44] - Quote
Echo 1991 wrote:Lazer Fo Cused wrote:Echo 1991 wrote:Lazer Fo Cused wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round magazine like the PLC?
It shoots one missile at a much higher velocity than current swarms. Basically a Caldari PLC instead of the current swarms we have. 1. Have we thought of them being laser guided so that the user actually has to aim for once instead of fire and forget without aiming at the vehicle and having the missiles go around 3 corners Don't exaggerate about swarms going around corners. It isn't nearly as bad as you pilots make it out to be. 1. It still does it 2. Yea it can be pretty bad 3. Its still a problem that has not been fixed along with locking through cover, firing while not looking at target, instant 180deg turns etc I never said it wasn't a problem. I said it isn't as bad as you make out. Locking through cover isn't something that I have had happen to me often.
1. Its bad when im behind cover and i still get hit
2. I lock through cover with my drens to give me a headstart when it pops out |
Stupid Blueberry
Pure Evil. Capital Punishment.
918
|
Posted - 2015.01.15 13:52:00 -
[45] - Quote
Dude what are you talking about?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
658
|
Posted - 2015.01.15 13:56:00 -
[46] - Quote
Lazer Fo Cused wrote: 1. It still does it
2. Yea it can be pretty bad
3. Its still a problem that has not been fixed along with locking through cover, firing while not looking at target, instant 180deg turns etc
I never said it wasn't a problem. I said it isn't as bad as you make out. Locking through cover isn't something that I have had happen to me often. [/quote]
1. Its bad when im behind cover and i still get hit
2. I lock through cover with my drens to give me a headstart when it pops out [/quote] Its only a problem if it goes through the cover and you still get hit.
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Lazer Fo Cused
Shining Flame Amarr Empire
455
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Posted - 2015.01.15 13:58:00 -
[47] - Quote
Echo 1991 wrote:Lazer Fo Cused wrote: 1. It still does it
2. Yea it can be pretty bad
3. Its still a problem that has not been fixed along with locking through cover, firing while not looking at target, instant 180deg turns etc I never said it wasn't a problem. I said it isn't as bad as you make out. Locking through cover isn't something that I have had happen to me often.
1. Its bad when im behind cover and i still get hit
2. I lock through cover with my drens to give me a headstart when it pops out
Its only a problem if it goes through the cover and you still get hit.
1. Its a problem when it does a 90deg turn around cover
2. Its a problem when it follows where your vehicle was instead of where it is now |
Echo 1991
Titans of Phoenix VP Gaming Alliance
658
|
Posted - 2015.01.15 14:02:00 -
[48] - Quote
OK, it only does that turn crap near the end of its range. If swarms went where you are it would be easier to hit you. |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 14:11:00 -
[49] - Quote
Echo 1991 wrote:OK, it only does that turn crap near the end of its range. If swarms went where you are it would be easier to hit you.
1. If swarms went where my vehicle is then most likely it would hit a wall but swarms track were your vehicle was when it was 1st locked then it follows you after you have moved - Swarms still do this to an extent instead of just following a straight line to the vehicle which may have a wall inbetween |
Jack McReady
DUST University Ivy League
1806
|
Posted - 2015.01.15 14:15:00 -
[50] - Quote
I have yet to see evidence that you can lock through cover but obviously others have different versions of swarm launcher then me.
keyword here is convergence. additionally the swarm has slight delays in its UI & inputs since its introduction in clos beta in the year 2012.
to be clear everyone UNDERSTANDS, the guy locking has parts of his head sticking out seeing small parts of your vehicle but due to the vehicles point of view je cannot see him. additionally convergence of the suits point of view gives the swarm user the impression that you actually cannot see the vehicle. by the time the vehicle completely vanishes from view the lock is already finished, the UI showing the lock rectangle confirming it is slightly delayed thus it appears that you locked through cover but in fact you didnt.
this is the same as with the myth that bolt pistol has bullet magnetism because due to convergence it appears that you missed slightly when in fact you dont.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
661
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Posted - 2015.01.15 14:18:00 -
[51] - Quote
Lazer Fo Cused wrote:Echo 1991 wrote:OK, it only does that turn crap near the end of its range. If swarms went where you are it would be easier to hit you. 1. If swarms went where my vehicle is then most likely it would hit a wall but swarms track were your vehicle was when it was 1st locked then it follows you after you have moved - Swarms still do this to an extent instead of just following a straight line to the vehicle which may have a wall inbetween No, they follow you. If swarms flew straight at you they would be more likely to hit as it is a shorter travel distance than following behind you. |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 14:45:00 -
[52] - Quote
Echo 1991 wrote:Lazer Fo Cused wrote:Echo 1991 wrote:OK, it only does that turn crap near the end of its range. If swarms went where you are it would be easier to hit you. 1. If swarms went where my vehicle is then most likely it would hit a wall but swarms track were your vehicle was when it was 1st locked then it follows you after you have moved - Swarms still do this to an extent instead of just following a straight line to the vehicle which may have a wall inbetween No, they follow you. If swarms flew straight at you they would be more likely to hit as it is a shorter travel distance than following behind you.
1. But if move behind cover when swarms are fired they track my movement then they would hit the cover like what should happen
2. What happens is that they track to where i was when lock on was achieved and missiles were fired, even i move it does not matter because will travel to point A 1st then track to point b which is where i now am after moving |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 14:46:00 -
[53] - Quote
Jack McReady wrote:ok, time for mythbusting...
1. I have yet to see evidence that you can lock through cover but obviously others have different versions of swarm launcher then me.
keyword here is convergence. additionally the swarm has slight delays in its UI & inputs since its introduction in clos beta in the year 2012.
to be clear so that everyone understands it: the guy locking has parts of his head sticking out seeing small parts of your vehicle but due to the vehicles point of view he cannot see it. additionally convergence of the suits point of view gives the swarm user the impression that you cannot see the vehicle. by the time the vehicle completely vanishes from the suits line of sight the lock is already finished, the UI showing the lock rectangle confirming it is slightly delayed thus it appears that you locked through cover but in fact you didnt.
this is the same as with the myth that bolt pistol has bullet magnetism because due to convergence it appears that you missed slightly when in fact you dont.
2. the next myth, swarms following your trace around corners.
obviously the average gamer doesnt understand the concept of server side communication.
your position on the map is determined by the server, not what you see on the screen. your client sends the server your position, that is why the position on the server lags behind by an amount of time determined by your latency.
same applies for the swarm user and the swarm rockets.
when you see swarms flying at you they are actually closer than they appear. if you start moving your position is actually lagging behind and not the same as you see on screen.
this makes it look like they follow you around corner, except they dont because you already got hit several hundred milliseconds earlier and the swarms were alot closer to you than it looks like.
1. I do it on my basic dren swarms
2. I watch swarms go around corners when in a vehicle or when using basic swarms, i see it on both ends from both sides |
Jack McReady
DUST University Ivy League
1806
|
Posted - 2015.01.15 14:47:00 -
[54] - Quote
Lazer Fo Cused wrote:Jack McReady wrote:ok, time for mythbusting...
1. I have yet to see evidence that you can lock through cover but obviously others have different versions of swarm launcher then me.
keyword here is convergence. additionally the swarm has slight delays in its UI & inputs since its introduction in clos beta in the year 2012.
to be clear so that everyone understands it: the guy locking has parts of his head sticking out seeing small parts of your vehicle but due to the vehicles point of view he cannot see it. additionally convergence of the suits point of view gives the swarm user the impression that you cannot see the vehicle. by the time the vehicle completely vanishes from the suits line of sight the lock is already finished, the UI showing the lock rectangle confirming it is slightly delayed thus it appears that you locked through cover but in fact you didnt.
this is the same as with the myth that bolt pistol has bullet magnetism because due to convergence it appears that you missed slightly when in fact you dont.
2. the next myth, swarms following your trace around corners.
obviously the average gamer doesnt understand the concept of server side communication.
your position on the map is determined by the server, not what you see on the screen. your client sends the server your position, that is why the position on the server lags behind by an amount of time determined by your latency.
same applies for the swarm user and the swarm rockets.
when you see swarms flying at you they are actually closer than they appear. if you start moving your position is actually lagging behind and not the same as you see on screen.
this makes it look like they follow you around corner, except they dont because you already got hit several hundred milliseconds earlier and the swarms were alot closer to you than it looks like. 1. I do it on my basic dren swarms 2. I watch swarms go around corners when in a vehicle or when using basic swarms, i see it on both ends from both sides
someone has issue comprehending, I couldnt be more clear
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Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 15:03:00 -
[55] - Quote
Jack McReady wrote:Lazer Fo Cused wrote:Jack McReady wrote:ok, time for mythbusting...
1. I have yet to see evidence that you can lock through cover but obviously others have different versions of swarm launcher then me.
keyword here is convergence. additionally the swarm has slight delays in its UI & inputs since its introduction in clos beta in the year 2012.
to be clear so that everyone understands it: the guy locking has parts of his head sticking out seeing small parts of your vehicle but due to the vehicles point of view he cannot see it. additionally convergence of the suits point of view gives the swarm user the impression that you cannot see the vehicle. by the time the vehicle completely vanishes from the suits line of sight the lock is already finished, the UI showing the lock rectangle confirming it is slightly delayed thus it appears that you locked through cover but in fact you didnt.
this is the same as with the myth that bolt pistol has bullet magnetism because due to convergence it appears that you missed slightly when in fact you dont.
2. the next myth, swarms following your trace around corners.
obviously the average gamer doesnt understand the concept of server side communication.
your position on the map is determined by the server, not what you see on the screen. your client sends the server your position, that is why the position on the server lags behind by an amount of time determined by your latency.
same applies for the swarm user and the swarm rockets.
when you see swarms flying at you they are actually closer than they appear. if you start moving your position is actually lagging behind and not the same as you see on screen.
this makes it look like they follow you around corner, except they dont because you already got hit several hundred milliseconds earlier and the swarms were alot closer to you than it looks like. 1. I do it on my basic dren swarms 2. I watch swarms go around corners when in a vehicle or when using basic swarms, i see it on both ends from both sides someone has issue comprehending, I couldnt be more clear
1. I read it but you are trying to say that it doesnt happen and that i actually get hit when not behind cover but lag etc delays it which basically means that i cannot ever escape it due to issues which are out of my control
2. So then how do you fix it then? or should the weapon be removed completely from the game? |
Jack McReady
DUST University Ivy League
1807
|
Posted - 2015.01.15 15:11:00 -
[56] - Quote
Lazer Fo Cused wrote:
1. I read it but you are trying to say that it doesnt happen and that i actually get hit when not behind cover but lag etc delays it which basically means that i cannot ever escape it due to issues which are out of my control
2. So then how do you fix it then? or should the weapon be removed completely from the game?
this happens with every online multiplayer game, communication through internet will always lead to noticeable delays and fake the output due to latency, this is not news, everyone and their mother knows that since online multiplayer is thing.
if you cant handle that, play a single player game.
or simply deal with it. |
Echo 1991
Titans of Phoenix VP Gaming Alliance
665
|
Posted - 2015.01.15 15:12:00 -
[57] - Quote
Lazer Fo Cused wrote:Echo 1991 wrote:Lazer Fo Cused wrote:Echo 1991 wrote:OK, it only does that turn crap near the end of its range. If swarms went where you are it would be easier to hit you. 1. If swarms went where my vehicle is then most likely it would hit a wall but swarms track were your vehicle was when it was 1st locked then it follows you after you have moved - Swarms still do this to an extent instead of just following a straight line to the vehicle which may have a wall inbetween No, they follow you. If swarms flew straight at you they would be more likely to hit as it is a shorter travel distance than following behind you. 1. But if move behind cover when swarms are fired they track my movement then they would hit the cover like what should happen 2. What happens is that they track to where i was when lock on was achieved and missiles were fired, even i move it does not matter because will travel to point A 1st then track to point b which is where i now am after moving No, they don't fly to where they locked on then move again. They fly towards you as soon as they are fired but it will try get behind you first.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2222
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Posted - 2015.01.15 15:23:00 -
[58] - Quote
Lazer Fo Cused wrote:Stupid Blueberry wrote:Lazer guided would be UP against ground vehicles. 1. How? 2. If i actually go behind cover it will not avoid it and they will lose lock and the missile will blow up
1. Because it would cut their DPS into a tiny faction of what it currently is even. They would need a massive damage buff for laser guided to be viable. Probably about 2500-3000 damage per volley because their refire rate at would be atrocious.
2. Why do the missile need to just blow up when they lose lock? Couldn't they just keep flying in whatever direction they were last going before the lock was lost? This just seems like it is you trying to slap an unneeded nerf on a good concept because tanker qq.
Home at Last <3
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Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 15:36:00 -
[59] - Quote
Jack McReady wrote:Lazer Fo Cused wrote:
1. I read it but you are trying to say that it doesnt happen and that i actually get hit when not behind cover but lag etc delays it which basically means that i cannot ever escape it due to issues which are out of my control
2. So then how do you fix it then? or should the weapon be removed completely from the game?
this happens with every online multiplayer game, communication through internet will always lead to noticeable delays and fake the output due to latency, this is not news, everyone and their mother knows that since online multiplayer is thing. if you cant handle that, play a single player game. or simply deal with it.
1. This rarely happens except with lock on weapons and the SL is the worst weapon for a mulitplayer game
2. Since this only happens with the SL it should just be deleted |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 15:37:00 -
[60] - Quote
Echo 1991 wrote:Lazer Fo Cused wrote:Echo 1991 wrote:Lazer Fo Cused wrote:Echo 1991 wrote:OK, it only does that turn crap near the end of its range. If swarms went where you are it would be easier to hit you. 1. If swarms went where my vehicle is then most likely it would hit a wall but swarms track were your vehicle was when it was 1st locked then it follows you after you have moved - Swarms still do this to an extent instead of just following a straight line to the vehicle which may have a wall inbetween No, they follow you. If swarms flew straight at you they would be more likely to hit as it is a shorter travel distance than following behind you. 1. But if move behind cover when swarms are fired they track my movement then they would hit the cover like what should happen 2. What happens is that they track to where i was when lock on was achieved and missiles were fired, even i move it does not matter because will travel to point A 1st then track to point b which is where i now am after moving No, they don't fly to where they locked on then move again. They fly towards you as soon as they are fired but it will try get behind you first.
1. Try to get behind you? 1st time ive heard that excuse
2. They are broken and tracking is awful |
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Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 15:40:00 -
[61] - Quote
Fizzer XCIV wrote:Lazer Fo Cused wrote:Stupid Blueberry wrote:Lazer guided would be UP against ground vehicles. 1. How? 2. If i actually go behind cover it will not avoid it and they will lose lock and the missile will blow up 1. Because it would cut their DPS into a tiny faction of what it currently is even. They would need a massive damage buff for laser guided to be viable. Probably about 2500-3000 damage per volley because their refire rate at would be atrocious. 2. Why do the missile need to just blow up when they lose lock? Couldn't they just keep flying in whatever direction they were last going before the lock was lost? This just seems like it is you trying to slap an unneeded nerf on a good concept because tanker qq.
1. At least it requires aim
2. Because you lost lock and so that you cannot fire a 2nd set of missiles until the 1st ones have blown up |
Finn Colman
Immortal Guides Learning Alliance
115
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Posted - 2015.01.15 15:43:00 -
[62] - Quote
Trivia question! What is the Splash damage done by Swarm Launchers?
PSA: Tell players to terminate in order to access mCRUs.
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Jack McReady
DUST University Ivy League
1809
|
Posted - 2015.01.15 15:44:00 -
[63] - Quote
after all this bs posts it should be obvious for everyone that Lazer Fo Cused has no clue. he is stuck in his tunnelvision fantasy world and wont accept anything that does destroy his blurred vision no point discussing, this would equal fighting a windmill. |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 15:46:00 -
[64] - Quote
Jack McReady wrote:after all this bs posts it should be obvious for everyone that Lazer Fo Cused has no clue no point discussing, this would equal fighting a windmill.
1. After all your posts it should be obvious for everyone to see that you want to keep a broken AV weapon in the game which requires no aim |
Echo 1991
Titans of Phoenix VP Gaming Alliance
669
|
Posted - 2015.01.15 15:46:00 -
[65] - Quote
Finn Colman wrote:Trivia question! What is the Splash damage done by Swarm Launchers? 19.00 |
Spkr4theDead
Red Star.
2742
|
Posted - 2015.01.15 17:34:00 -
[66] - Quote
Echo 1991 wrote:Lazer Fo Cused wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round magazine like the PLC?
It shoots one missile at a much higher velocity than current swarms. Basically a Caldari PLC instead of the current swarms we have. 1. Have we thought of them being laser guided so that the user actually has to aim for once instead of fire and forget without aiming at the vehicle and having the missiles go around 3 corners Don't exaggerate about swarms going around corners. It isn't nearly as bad as you pilots make it out to be. lolwut
I've been hit by swarms going around 3 corners. Do you even pilot?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Darken-Sol
BIG BAD W0LVES
1521
|
Posted - 2015.01.15 17:39:00 -
[67] - Quote
Stupid Blueberry wrote:xavier zor wrote:Echo 1991 wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round clip like the PLC? And that would make it useless against dropships. Swarms are not OP. If you fit a vehicle properly you can get away from a proto swarmer fairly easily. However, it is harder for armour vehicles to get away as they have bad fitting room as well as not having good enough modules to protect against it. Not to mention they manoeuvre like a weighed down brick. Fix vehicles, don't touch AV. lol i stopped reading after swarms are not OP they are VERY OP. My triple-repped madrugar was solo'd in 12 seconds by a swarmer, NOT EVEN A MINMANDO! I ran away obviously but he was on a rooftop. Dude go somewhere else with that story triple rep maddy is a bad fit.
Do you know how to drive a maddy? Stay moving. It's my blue last that gets me killed.
Crush them
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Soraya Xel
Abandoned Privilege Top Men.
5385
|
Posted - 2015.01.15 17:48:00 -
[68] - Quote
Good job on the organized PR campaign, guys. ;) Swarms are fine though.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Echo 1991
Titans of Phoenix VP Gaming Alliance
674
|
Posted - 2015.01.15 18:02:00 -
[69] - Quote
Spkr4theDead wrote:Echo 1991 wrote:Lazer Fo Cused wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round magazine like the PLC?
It shoots one missile at a much higher velocity than current swarms. Basically a Caldari PLC instead of the current swarms we have. 1. Have we thought of them being laser guided so that the user actually has to aim for once instead of fire and forget without aiming at the vehicle and having the missiles go around 3 corners Don't exaggerate about swarms going around corners. It isn't nearly as bad as you pilots make it out to be. lolwut I've been hit by swarms going around 3 corners. Do you even pilot? Yes i do, and i know for a fact that swarms dont bend around corners unless they were near you when you got to the corner. You are exaggerating to make it seem swarms are completely OP, when they aren't. |
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