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Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 13:19:00 -
[1] - Quote
Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round magazine like the PLC?
It shoots one missile at a much higher velocity than current swarms. Basically a Caldari PLC instead of the current swarms we have.
1. Have we thought of them being laser guided so that the user actually has to aim for once instead of fire and forget without aiming at the vehicle and having the missiles go around 3 corners |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 13:39:00 -
[2] - Quote
Echo 1991 wrote:Lazer Fo Cused wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round magazine like the PLC?
It shoots one missile at a much higher velocity than current swarms. Basically a Caldari PLC instead of the current swarms we have. 1. Have we thought of them being laser guided so that the user actually has to aim for once instead of fire and forget without aiming at the vehicle and having the missiles go around 3 corners Don't exaggerate about swarms going around corners. It isn't nearly as bad as you pilots make it out to be.
1. It still does it
2. Yea it can be pretty bad
3. Its still a problem that has not been fixed along with locking through cover, firing while not looking at target, instant 180deg turns etc |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 13:43:00 -
[3] - Quote
Stupid Blueberry wrote:Lazer guided would be UP against ground vehicles.
1. How?
2. If i actually go behind cover it will not avoid it and they will lose lock and the missile will blow up |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 13:50:00 -
[4] - Quote
Echo 1991 wrote:Lazer Fo Cused wrote:Echo 1991 wrote:Lazer Fo Cused wrote:Stupid Blueberry wrote:Okay, have we thought of just making them dumbfire again with a single round magazine like the PLC?
It shoots one missile at a much higher velocity than current swarms. Basically a Caldari PLC instead of the current swarms we have. 1. Have we thought of them being laser guided so that the user actually has to aim for once instead of fire and forget without aiming at the vehicle and having the missiles go around 3 corners Don't exaggerate about swarms going around corners. It isn't nearly as bad as you pilots make it out to be. 1. It still does it 2. Yea it can be pretty bad 3. Its still a problem that has not been fixed along with locking through cover, firing while not looking at target, instant 180deg turns etc I never said it wasn't a problem. I said it isn't as bad as you make out. Locking through cover isn't something that I have had happen to me often.
1. Its bad when im behind cover and i still get hit
2. I lock through cover with my drens to give me a headstart when it pops out |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 13:58:00 -
[5] - Quote
Echo 1991 wrote:Lazer Fo Cused wrote: 1. It still does it
2. Yea it can be pretty bad
3. Its still a problem that has not been fixed along with locking through cover, firing while not looking at target, instant 180deg turns etc I never said it wasn't a problem. I said it isn't as bad as you make out. Locking through cover isn't something that I have had happen to me often.
1. Its bad when im behind cover and i still get hit
2. I lock through cover with my drens to give me a headstart when it pops out
Its only a problem if it goes through the cover and you still get hit.
1. Its a problem when it does a 90deg turn around cover
2. Its a problem when it follows where your vehicle was instead of where it is now |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 14:11:00 -
[6] - Quote
Echo 1991 wrote:OK, it only does that turn crap near the end of its range. If swarms went where you are it would be easier to hit you.
1. If swarms went where my vehicle is then most likely it would hit a wall but swarms track were your vehicle was when it was 1st locked then it follows you after you have moved - Swarms still do this to an extent instead of just following a straight line to the vehicle which may have a wall inbetween |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 14:45:00 -
[7] - Quote
Echo 1991 wrote:Lazer Fo Cused wrote:Echo 1991 wrote:OK, it only does that turn crap near the end of its range. If swarms went where you are it would be easier to hit you. 1. If swarms went where my vehicle is then most likely it would hit a wall but swarms track were your vehicle was when it was 1st locked then it follows you after you have moved - Swarms still do this to an extent instead of just following a straight line to the vehicle which may have a wall inbetween No, they follow you. If swarms flew straight at you they would be more likely to hit as it is a shorter travel distance than following behind you.
1. But if move behind cover when swarms are fired they track my movement then they would hit the cover like what should happen
2. What happens is that they track to where i was when lock on was achieved and missiles were fired, even i move it does not matter because will travel to point A 1st then track to point b which is where i now am after moving |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 14:46:00 -
[8] - Quote
Jack McReady wrote:ok, time for mythbusting...
1. I have yet to see evidence that you can lock through cover but obviously others have different versions of swarm launcher then me.
keyword here is convergence. additionally the swarm has slight delays in its UI & inputs since its introduction in clos beta in the year 2012.
to be clear so that everyone understands it: the guy locking has parts of his head sticking out seeing small parts of your vehicle but due to the vehicles point of view he cannot see it. additionally convergence of the suits point of view gives the swarm user the impression that you cannot see the vehicle. by the time the vehicle completely vanishes from the suits line of sight the lock is already finished, the UI showing the lock rectangle confirming it is slightly delayed thus it appears that you locked through cover but in fact you didnt.
this is the same as with the myth that bolt pistol has bullet magnetism because due to convergence it appears that you missed slightly when in fact you dont.
2. the next myth, swarms following your trace around corners.
obviously the average gamer doesnt understand the concept of server side communication.
your position on the map is determined by the server, not what you see on the screen. your client sends the server your position, that is why the position on the server lags behind by an amount of time determined by your latency.
same applies for the swarm user and the swarm rockets.
when you see swarms flying at you they are actually closer than they appear. if you start moving your position is actually lagging behind and not the same as you see on screen.
this makes it look like they follow you around corner, except they dont because you already got hit several hundred milliseconds earlier and the swarms were alot closer to you than it looks like.
1. I do it on my basic dren swarms
2. I watch swarms go around corners when in a vehicle or when using basic swarms, i see it on both ends from both sides |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 15:03:00 -
[9] - Quote
Jack McReady wrote:Lazer Fo Cused wrote:Jack McReady wrote:ok, time for mythbusting...
1. I have yet to see evidence that you can lock through cover but obviously others have different versions of swarm launcher then me.
keyword here is convergence. additionally the swarm has slight delays in its UI & inputs since its introduction in clos beta in the year 2012.
to be clear so that everyone understands it: the guy locking has parts of his head sticking out seeing small parts of your vehicle but due to the vehicles point of view he cannot see it. additionally convergence of the suits point of view gives the swarm user the impression that you cannot see the vehicle. by the time the vehicle completely vanishes from the suits line of sight the lock is already finished, the UI showing the lock rectangle confirming it is slightly delayed thus it appears that you locked through cover but in fact you didnt.
this is the same as with the myth that bolt pistol has bullet magnetism because due to convergence it appears that you missed slightly when in fact you dont.
2. the next myth, swarms following your trace around corners.
obviously the average gamer doesnt understand the concept of server side communication.
your position on the map is determined by the server, not what you see on the screen. your client sends the server your position, that is why the position on the server lags behind by an amount of time determined by your latency.
same applies for the swarm user and the swarm rockets.
when you see swarms flying at you they are actually closer than they appear. if you start moving your position is actually lagging behind and not the same as you see on screen.
this makes it look like they follow you around corner, except they dont because you already got hit several hundred milliseconds earlier and the swarms were alot closer to you than it looks like. 1. I do it on my basic dren swarms 2. I watch swarms go around corners when in a vehicle or when using basic swarms, i see it on both ends from both sides someone has issue comprehending, I couldnt be more clear
1. I read it but you are trying to say that it doesnt happen and that i actually get hit when not behind cover but lag etc delays it which basically means that i cannot ever escape it due to issues which are out of my control
2. So then how do you fix it then? or should the weapon be removed completely from the game? |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 15:36:00 -
[10] - Quote
Jack McReady wrote:Lazer Fo Cused wrote:
1. I read it but you are trying to say that it doesnt happen and that i actually get hit when not behind cover but lag etc delays it which basically means that i cannot ever escape it due to issues which are out of my control
2. So then how do you fix it then? or should the weapon be removed completely from the game?
this happens with every online multiplayer game, communication through internet will always lead to noticeable delays and fake the output due to latency, this is not news, everyone and their mother knows that since online multiplayer is thing. if you cant handle that, play a single player game. or simply deal with it.
1. This rarely happens except with lock on weapons and the SL is the worst weapon for a mulitplayer game
2. Since this only happens with the SL it should just be deleted |
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Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 15:37:00 -
[11] - Quote
Echo 1991 wrote:Lazer Fo Cused wrote:Echo 1991 wrote:Lazer Fo Cused wrote:Echo 1991 wrote:OK, it only does that turn crap near the end of its range. If swarms went where you are it would be easier to hit you. 1. If swarms went where my vehicle is then most likely it would hit a wall but swarms track were your vehicle was when it was 1st locked then it follows you after you have moved - Swarms still do this to an extent instead of just following a straight line to the vehicle which may have a wall inbetween No, they follow you. If swarms flew straight at you they would be more likely to hit as it is a shorter travel distance than following behind you. 1. But if move behind cover when swarms are fired they track my movement then they would hit the cover like what should happen 2. What happens is that they track to where i was when lock on was achieved and missiles were fired, even i move it does not matter because will travel to point A 1st then track to point b which is where i now am after moving No, they don't fly to where they locked on then move again. They fly towards you as soon as they are fired but it will try get behind you first.
1. Try to get behind you? 1st time ive heard that excuse
2. They are broken and tracking is awful |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 15:40:00 -
[12] - Quote
Fizzer XCIV wrote:Lazer Fo Cused wrote:Stupid Blueberry wrote:Lazer guided would be UP against ground vehicles. 1. How? 2. If i actually go behind cover it will not avoid it and they will lose lock and the missile will blow up 1. Because it would cut their DPS into a tiny faction of what it currently is even. They would need a massive damage buff for laser guided to be viable. Probably about 2500-3000 damage per volley because their refire rate at would be atrocious. 2. Why do the missile need to just blow up when they lose lock? Couldn't they just keep flying in whatever direction they were last going before the lock was lost? This just seems like it is you trying to slap an unneeded nerf on a good concept because tanker qq.
1. At least it requires aim
2. Because you lost lock and so that you cannot fire a 2nd set of missiles until the 1st ones have blown up |
Lazer Fo Cused
Shining Flame Amarr Empire
455
|
Posted - 2015.01.15 15:46:00 -
[13] - Quote
Jack McReady wrote:after all this bs posts it should be obvious for everyone that Lazer Fo Cused has no clue no point discussing, this would equal fighting a windmill.
1. After all your posts it should be obvious for everyone to see that you want to keep a broken AV weapon in the game which requires no aim |
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