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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Rattati
C C P C C P Alliance
14608
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Posted - 2015.01.13 08:20:00 -
[1] - Quote
Dear Players,
we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is considerably more difficult, so consider this Phase 1.
we will be adding more Salvage and increasing the chances of drops, considerably. We feel that this is a different, more entertaining way of getting ISK and items, rather than just plain old ISK. Eventually, it may pave the way for crafting components, MMO style. For us to be able to dynamically change loot tables without patching the client, we had do some foundation development work which is well under way.
The "ISK" Salvage will be in the form of new types of scrap that can be sold directly for ISK. We are also adding a few items, as well as the new Officer Dropsuits, and Officer Sidearms. More on that later.
We are also taking a look at ISK payouts, which will be in its own Feedback thread.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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MINA Longstrike
Kirjuun Heiian
1869
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Posted - 2015.01.13 08:36:00 -
[2] - Quote
I had a thought about the strongboxes, where it gave you a 'multiple choice' selection based on your skills (it determines what 'level' of payout it provides first, then checks your skills and offers you say 3 choices based on that).
Is that even possible? I think many people would prefer it to the current random payouts where they can get things that are outright useless to them.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
784
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Posted - 2015.01.13 08:36:00 -
[3] - Quote
CCP Rattati wrote:Dear Players,
we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is considerably more difficult, so consider this Phase 1.
we will be adding more Salvage and increasing the chances of drops, considerably. We feel that this is a different, more entertaining way of getting ISK and items, rather than just plain old ISK. Eventually, it may pave the way for crafting components, MMO style. For us to be able to dynamically change loot tables without patching the client, we had do some foundation development work which is well under way.
The "ISK" Salvage will be in the form of new types of scrap that can be sold directly for ISK. We are also adding a few items, as well as the new Officer Dropsuits, and Officer Sidearms. More on that later.
We are also taking a look at ISK payouts, which will be in its own Feedback thread.
Awe... Second :(
Will "isk" salvage be useless besides selling, or will we be able to build stuff with it too? |
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CCP Rattati
C C P C C P Alliance
14611
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Posted - 2015.01.13 08:42:00 -
[4] - Quote
MINA Longstrike wrote:I had a thought about the strongboxes, where it gave you a 'multiple choice' selection based on your skills (it determines what 'level' of payout it provides first, then checks your skills and offers you say 3 choices based on that).
Is that even possible? I think many people would prefer it to the current random payouts where they can get things that are outright useless to them.
We want to polish the feature at some point, but my preferred method is to have at least one release between a new feature and the polish, so that it is properly experienced. Unless there are exploits or unintended behaviour.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14611
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Posted - 2015.01.13 08:42:00 -
[5] - Quote
DeathwindRising wrote:CCP Rattati wrote:Dear Players,
we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is considerably more difficult, so consider this Phase 1.
we will be adding more Salvage and increasing the chances of drops, considerably. We feel that this is a different, more entertaining way of getting ISK and items, rather than just plain old ISK. Eventually, it may pave the way for crafting components, MMO style. For us to be able to dynamically change loot tables without patching the client, we had do some foundation development work which is well under way.
The "ISK" Salvage will be in the form of new types of scrap that can be sold directly for ISK. We are also adding a few items, as well as the new Officer Dropsuits, and Officer Sidearms. More on that later.
We are also taking a look at ISK payouts, which will be in its own Feedback thread.
Awe... Second :( Will "isk" salvage be useless besides selling, or will we be able to build stuff with it too?
It's meant to be vendored. Maybe melted to Nanites when we cross that bridge.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1142
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Posted - 2015.01.13 08:48:00 -
[6] - Quote
reserved
Please support fair play!
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Maken Tosch
DUST University Ivy League
10733
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Posted - 2015.01.13 08:53:00 -
[7] - Quote
Reserved.
<----Eve Online Industrialist
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
11912
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Posted - 2015.01.13 09:39:00 -
[8] - Quote
Strongbox idea, different key types. Some keys can be bought with ISK, but have a poorer chance of rewarding good items. Some can be bought with LP that unlock items specifically made by that race. And regular AUR keys. Perhaps different tiers of AUR keys where the higher tier keys have better chances of giving officer gear. I would especially like to see the LP keys that unlock racial items from boxes.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Kain Spero
Internal Error.
4173
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Posted - 2015.01.13 09:43:00 -
[9] - Quote
Increased salvage sounds great, but will there be an easier way to sell the salvage? Right now converting items you get from salvage is a time consuming process.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Syeven Reed
T.H.I.R.D R.O.C.K
1161
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Posted - 2015.01.13 09:52:00 -
[10] - Quote
Will how much you contribute in battle affect the drop rate? For example more WP get more salvage or something?
A big problem for me is that I don't believe proto should really be used in a pub match, you can use it but you will have to expect to go ISK negative. It doesn't seem to fix the proto stompers ability to keep proto stomping.
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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Maken Tosch
DUST University Ivy League
10735
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Posted - 2015.01.13 10:06:00 -
[11] - Quote
Kain Spero wrote:Increased salvage sounds great, but will there be an easier way to sell the salvage? Right now converting items you get from salvage is a time consuming process.
Perhaps. But that would likely require a complete UI overhaul.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Cat Merc
Fatal Absolution General Tso's Alliance
14431
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Posted - 2015.01.13 11:20:00 -
[12] - Quote
Oh god, increased salvage rates. Inb4 200 strongboxes per match, every match.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Assault Conglomerate: Because we don't shave
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Cat Merc
Fatal Absolution General Tso's Alliance
14431
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Posted - 2015.01.13 11:22:00 -
[13] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:Dear Players,
we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is considerably more difficult, so consider this Phase 1.
we will be adding more Salvage and increasing the chances of drops, considerably. We feel that this is a different, more entertaining way of getting ISK and items, rather than just plain old ISK. Eventually, it may pave the way for crafting components, MMO style. For us to be able to dynamically change loot tables without patching the client, we had do some foundation development work which is well under way.
The "ISK" Salvage will be in the form of new types of scrap that can be sold directly for ISK. We are also adding a few items, as well as the new Officer Dropsuits, and Officer Sidearms. More on that later.
We are also taking a look at ISK payouts, which will be in its own Feedback thread.
Awe... Second :( Will "isk" salvage be useless besides selling, or will we be able to build stuff with it too? It's meant to be vendored. Maybe melted to Nanites when we cross that bridge. Then what's the point of having it? The only reason it would exist instead of just straight up giving us the ISK is to give Jara more reasons to exist.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Assault Conglomerate: Because we don't shave
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Wilhelm Klingspor
DUST University Ivy League
572
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Posted - 2015.01.13 13:12:00 -
[14] - Quote
You had me at "more"
Bring it on, when do we get the first iteration of all these? February? March?
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Vitantur Nothus
Nos Nothi
1682
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Posted - 2015.01.13 13:47:00 -
[15] - Quote
Nice!
+1 for the Man Child |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
585
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Posted - 2015.01.13 13:55:00 -
[16] - Quote
Cat Merc wrote:Oh god, increased salvage rates. Inb4 200 strongboxes per match, every match. Why don't they just abolish the strong boxes and make it exclusively about keys? Mechanically, there's no difference. |
Regis Blackbird
DUST University Ivy League
539
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Posted - 2015.01.13 14:08:00 -
[17] - Quote
More salvage is great Less strong boxes please
I am actually intrigued that the loot table seems to reside on the client and not the server. |
Breakin Stuff
Internal Error. Negative-Feedback
6375
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Posted - 2015.01.13 15:35:00 -
[18] - Quote
Cannot argue with this premise.
Goodpost detected.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4360
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Posted - 2015.01.13 16:03:00 -
[19] - Quote
If Scrap is ultimately intended to be used as a industry building material, you have my support. Otherwise if its only purpose is to be sold and never anything else, then it's the same as more ISK + an extra step to actually get it, which is more obnoxious than interesting.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Lac Nokomis
Palliative
34
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Posted - 2015.01.13 16:41:00 -
[20] - Quote
Cat Merc wrote:CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:Dear Players,
we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is considerably more difficult, so consider this Phase 1.
we will be adding more Salvage and increasing the chances of drops, considerably. We feel that this is a different, more entertaining way of getting ISK and items, rather than just plain old ISK. Eventually, it may pave the way for crafting components, MMO style. For us to be able to dynamically change loot tables without patching the client, we had do some foundation development work which is well under way.
The "ISK" Salvage will be in the form of new types of scrap that can be sold directly for ISK. We are also adding a few items, as well as the new Officer Dropsuits, and Officer Sidearms. More on that later.
We are also taking a look at ISK payouts, which will be in its own Feedback thread.
Awe... Second :( Will "isk" salvage be useless besides selling, or will we be able to build stuff with it too? It's meant to be vendored. Maybe melted to Nanites when we cross that bridge. Then what's the point of having it? The only reason it would exist instead of just straight up giving us the ISK is to give Jara more reasons to exist.
To allow further development into crafting. It's probably a system they could adjust on the fly to allow different "salvage" rates that can be sold for isk or used to forge different things. Isk vs potential product decisions could be fun.
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Alex-ZX
Valor Coalition Red Whines.
163
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Posted - 2015.01.13 16:50:00 -
[21] - Quote
I'm happy if u increase the officer rate instead of 1:10000000000 ( funny number) at something like 1:50 just because they are almost impossible to find.
Talking about the isk payout, wouldn't it better if u just increase the payout like 20%+ and see how the ppl feels the change?
Keep up the good work.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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pumping up
Crux Special Tasks Group Gallente Federation
11
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Posted - 2015.01.13 17:13:00 -
[22] - Quote
Interesting, I always wondered why I basically get nothing or just crap.
It would be awesome in my opinion if destroyed stuff leaves some sort of salvage which can be used to recycle/reproduce said stuff. Say you destroy 10-15 HAV and you get enough scraps to build a new one or a LAV. Perhaps even be able to build special new vehicles out of "mixed" materials.
Take this as the starting point.
One thing to note, it might be nice to get certain salvage out of the teams pool depending on your playstyle. A player who mainly logis is more likely to gain logi scraps.
If it's only to sell.... please just make jama kumora increase isk payout instead. |
Nomed Deeps
432
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Posted - 2015.01.13 17:20:00 -
[23] - Quote
I actually have no complaint about the current ISK payout. The current ISK payout makes you evaluate your expenses. That is why my fits all have prices in description. Also, I like how some try to protostomp but end up switching back to adv/basic after getting killed a couple times. I think there is such a cry for an increase in ISK payout due to a lot of players used to having plenty of ISK to protostomp via passive ISK generation in PC. Since that has been removed, they have to rely on their actual means to protostomp which ends in them being broke. If ISK payout is to be increased, please do it ever so slightly or DUST's premise of resource management will be broken. Plus, if you increase it too much, there will be no reason for anyone to play PC. If you're going to increase ISK payout, make it in PC instead of pubs. As for salvage, this does need some correction. I have 400+ strongboxes but I know players with 1000+. This should be corrected by making strongboxes harder to get containing better gear. Pub salvage could be more like FW salvage but FW would then even be less of a focus by most players.
I cannot be bought, but I can be leased.
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pumping up
Crux Special Tasks Group Gallente Federation
11
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Posted - 2015.01.13 17:33:00 -
[24] - Quote
Nomed Deeps wrote:Pub salvage could be more like FW salvage but FW would then even be less of a focus by most players. FW is the only place to acquire faction gear and apex suits. (Aside from aur) |
Nomed Deeps
432
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Posted - 2015.01.13 17:51:00 -
[25] - Quote
Quote:FW is the only place to acquire faction gear and apex suits. I was talking about salvage (as the title indicates); not the market.
I cannot be bought, but I can be leased.
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Lady MDK
Kameira Lodge Amarr Empire
247
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Posted - 2015.01.13 19:51:00 -
[26] - Quote
@rattati... Is there ever the possibility of salvaging being an actual gameplay option rather than a reward mechanic? Done correctly it could be a great personal/corp conflict driver?
Previous suggestions involve the ability to return to a battlefield once combat has concluded to scour the site for phat lewt (as ccp Z once put it i believe). Have the server spawn a session of the map following the battle with things that can be scanned down and retieved. Would be a ffa or squad ffa type of mode.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2794
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Posted - 2015.01.13 20:06:00 -
[27] - Quote
Hyped Level: So
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Kaze Eyrou
DUST University Ivy League
1724
|
Posted - 2015.01.13 20:54:00 -
[28] - Quote
CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:Dear Players,
we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is considerably more difficult, so consider this Phase 1.
we will be adding more Salvage and increasing the chances of drops, considerably. We feel that this is a different, more entertaining way of getting ISK and items, rather than just plain old ISK. Eventually, it may pave the way for crafting components, MMO style. For us to be able to dynamically change loot tables without patching the client, we had do some foundation development work which is well under way.
The "ISK" Salvage will be in the form of new types of scrap that can be sold directly for ISK. We are also adding a few items, as well as the new Officer Dropsuits, and Officer Sidearms. More on that later.
We are also taking a look at ISK payouts, which will be in its own Feedback thread.
Awe... Second :( Will "isk" salvage be useless besides selling, or will we be able to build stuff with it too? It's meant to be vendored. Maybe melted to Nanites when we cross that bridge. Would it also be possible to sell the Strongboxes for a cheap price? I'd also like to melt those things down for Nanites.
Would be more useful than playing the RNG lottery and finding out there was only standard level gear in them...
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1356
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Posted - 2015.01.13 21:02:00 -
[29] - Quote
Kaze Eyrou wrote:CCP Rattati wrote:DeathwindRising wrote:CCP Rattati wrote:Dear Players,
we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is considerably more difficult, so consider this Phase 1.
we will be adding more Salvage and increasing the chances of drops, considerably. We feel that this is a different, more entertaining way of getting ISK and items, rather than just plain old ISK. Eventually, it may pave the way for crafting components, MMO style. For us to be able to dynamically change loot tables without patching the client, we had do some foundation development work which is well under way.
The "ISK" Salvage will be in the form of new types of scrap that can be sold directly for ISK. We are also adding a few items, as well as the new Officer Dropsuits, and Officer Sidearms. More on that later.
We are also taking a look at ISK payouts, which will be in its own Feedback thread.
Awe... Second :( Will "isk" salvage be useless besides selling, or will we be able to build stuff with it too? It's meant to be vendored. Maybe melted to Nanites when we cross that bridge. Would it also be possible to sell the Strongboxes for a cheap price? I'd also like to melt those things down for Nanites. Would be more useful than playing the RNG lottery and finding out there was only standard level gear in them...
Glancing over my numbers: rolling about a 35% aggregate chance on std stuff.... would be lower...much lower if i separated gear+suits from pre-fits.
Why are all of you so intellectually inept?
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iKILLu osborne
True Vengeance.
586
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Posted - 2015.01.13 21:59:00 -
[30] - Quote
love the premise of the idea, but it will be a headache if its anything like selling assets so please don't categorise it just list it all in one category with a "sell all".
on a second note i would like to see it correlate with the personal warbarge maybe as a "currency" or "materials" to upgrade it.
if you shoot me from the redline i will ensure your death will be a swift one
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el OPERATOR
Capital Acquisitions LLC Bad Intention
740
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Posted - 2015.01.13 22:02:00 -
[31] - Quote
The best thing IMO that could be done for salvage or looting would be to continue the strongbox/key distribution rewards but add an actual "looting" mechanic as an active gameplay element.
This would be best and most simply done by adding a hacking option for enemy equipment on the field, ie instead of detroying tue equipment by melee holding circle when prompted would allow the link/hive/pe/re to be hacked and stowed away in the players inventory. BW kinda screws the idea of hacking and then leaving blue and active but maybe later that sort of thing could be integrated.
The looting of biomassed dead enemies would be similiar, after they're dropped and before the body expires a quick "hack" (loot) could be performed that generates, say 2 out of the 7 mods/weapons/equipment the dead player was using. (the numbers are arbitrary, just used for the example. The point is to ACTIVELY salvage the corpse and receive some parts of the fit tho not all of it. )
This, like this, would be far more fun than random salvage being assigned to inventories as well as adding a real spur-of-the-moment decision to be made insofar as risking spending precious seconds of a firefight looting corpses instead of pursuing other events. As well as more rewarding since the loot would draw directly off not just what gear enters the battle but also what gear is destroyed in such a way to be looted at all.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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el OPERATOR
Capital Acquisitions LLC Bad Intention
740
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Posted - 2015.01.13 22:06:00 -
[32] - Quote
Pokey Dravon wrote:If Scrap is ultimately intended to be used as a industry building material, you have my support. Otherwise if its only purpose is to be sold and never anything else, then it's the same as more ISK + an extra step to actually get it, which is more obnoxious than interesting.
Agreed, if there's an addition game-wise to be made it should be a full , new addition not just another layer of hoopjumping for the same thing we have now. Such extra hoops add neither worthwhile content nor worthwhile gameplay.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2443
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Posted - 2015.01.13 22:09:00 -
[33] - Quote
Don't like the idea of more ISK from pubs. Where does it end? Is the expectation that average players should be able to run full-proto full-time?
I'm not far off from that, as crappy as my fps skills are. Feels like social assistance, tbh.
PSN: RationalSpark
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4376
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Posted - 2015.01.13 22:09:00 -
[34] - Quote
el OPERATOR wrote:Pokey Dravon wrote:If Scrap is ultimately intended to be used as a industry building material, you have my support. Otherwise if its only purpose is to be sold and never anything else, then it's the same as more ISK + an extra step to actually get it, which is more obnoxious than interesting. Agreed, if there's an addition game-wise to be made it should be a full , new addition not just another layer of hoopjumping for the same thing we have now. Such extra hoops add neither worthwhile content nor worthwhile gameplay.
In the short run I dont mind if its basically just another form of ISK, just as long as its not a long term thing.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1357
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Posted - 2015.01.13 22:13:00 -
[35] - Quote
Vrain Matari wrote:Don't like the idea of more ISK from pubs. Where does it end? Is the expectation that average players should be able to run full-proto full-time?
I'm not far off from that, as crappy as my fps skills are. Feels like social assistance, tbh.
Read signature.
1 Warbarge. 5 market networks. Proto for everyone!
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Monkey MAC
Rough Riders..
3595
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Posted - 2015.01.13 23:30:00 -
[36] - Quote
CCP Rattati wrote:Dear Players,
we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is considerably more difficult, so consider this Phase 1.
we will be adding more Salvage and increasing the chances of drops, considerably. We feel that this is a different, more entertaining way of getting ISK and items, rather than just plain old ISK. Eventually, it may pave the way for crafting components, MMO style. For us to be able to dynamically change loot tables without patching the client, we had do some foundation development work which is well under way.
The "ISK" Salvage will be in the form of new types of scrap that can be sold directly for ISK. We are also adding a few items, as well as the new Officer Dropsuits, and Officer Sidearms. More on that later.
We are also taking a look at ISK payouts, which will be in its own Feedback thread.
So this generic scrap? How will this be determined? You kill count? Is it based on a team pot?
What will the stock price of this scrap be?
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3529
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Posted - 2015.01.14 02:12:00 -
[37] - Quote
Kain Spero wrote:Increased salvage sounds great, but will there be an easier way to sell the salvage? Right now converting items you get from salvage is a time consuming process. UI would be to select an item, mark it as a non-sellable, and then have a sell all option that sells everything in your assets for that specific section, except the item that you marked.
This would obviously apply to the entire stack.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Pagl1u M
Dead Man's Game RUST415
1289
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Posted - 2015.01.14 10:18:00 -
[38] - Quote
I'd choose SirManBoy proposal every day. It can be found here.
In his idea you earn what you fight for, the more you are efficient on the battlefield the more you earn.
Isnt it exactly how it would work in a real contract between a mercenary and his customer? The better mercenary you are, the more you are efficient the more you are going to be paid. Would you pay more a great mercenary or one that sits on the warbarge the whole time of the fight?
With CCP Rattati proposal we will still have the same amount of isk and a random amount of salvage that isn't based on our efficiency on the battlefield at all.
So please CCP Rattati add SirManBoy proposal or at least make so that salvage are based upon our efficiency on the battlefield, so the more WP you have the more you obtain from salvage. (speaking about WP you may want to take a look at this thread, that is about new ideas to reward non logis for doing their hard work.)
One of the few assaults you'll find in a PC match!
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
21
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Posted - 2015.01.14 12:39:00 -
[39] - Quote
Short term could we also be allowed to sell strongboxes?
They shouldn't be worth much (far less than their potential content) but that then gives the choice to either hold on to them and wait for keys to get some sweet sweet loot (or not) or just melt em down for instant isk. |
Fox Gaden
Immortal Guides Learning Alliance
5836
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Posted - 2015.01.14 17:01:00 -
[40] - Quote
CCP Rattati wrote:Dear Players,
we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is considerably more difficult, so consider this Phase 1.
we will be adding more Salvage and increasing the chances of drops, considerably. We feel that this is a different, more entertaining way of getting ISK and items, rather than just plain old ISK. Eventually, it may pave the way for crafting components, MMO style. For us to be able to dynamically change loot tables without patching the client, we had do some foundation development work which is well under way.
The "ISK" Salvage will be in the form of new types of scrap that can be sold directly for ISK. We are also adding a few items, as well as the new Officer Dropsuits, and Officer Sidearms. More on that later.
We are also taking a look at ISK payouts, which will be in its own Feedback thread.
My only complaint it your lack of initial caps. We must not encourage this grammatical perversion! I am willing to give someone a pass if they struggle with English, or are posting a quick idea on their phone, but I know you know better, and I am fairly sure you wrote this with a keyboard.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K General Tso's Alliance
1729
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Posted - 2015.01.14 19:29:00 -
[41] - Quote
Kain Spero wrote:Increased salvage sounds great, but will there be an easier way to sell the salvage? Right now converting items you get from salvage is a time consuming process. +1 I'd like to be able to sell salvage from the EOM screen.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
R3KT.
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One Eyed King
Land of the BIind
7231
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Posted - 2015.01.17 20:36:00 -
[42] - Quote
1) I like the general idea.
2) Would it be possible, if its even a good idea, to at some point essentially salvage the nanites which we could essentially use to construct materials in our fancy new warbarges? I don't even know if I fully understand the process, so maybe there is a better logistical application, but something similar would be cool. I don't need 1000 heavy suit parts, or HMG parts etc.
3) How do you appropriately reward people who provide non destructive support like those who hack, lay nanohives and uplinks, rep, provide active scans etc.? Sometimes putting my clone on the line and sacrificing it for the greater good is needed, or simply acting in a non combat capacity.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Flint Beastgood III
Dead Man's Game RUST415
1302
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Posted - 2015.01.17 22:45:00 -
[43] - Quote
Dreis Shadowweaver wrote:Kain Spero wrote:Increased salvage sounds great, but will there be an easier way to sell the salvage? Right now converting items you get from salvage is a time consuming process. +1 I'd like to be able to sell salvage from the EOM screen.
+9000 always wanted this, would save so much time.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Kaze Eyrou
DUST University Ivy League
1776
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Posted - 2015.01.22 07:04:00 -
[44] - Quote
Soldner VonKuechle wrote:Vrain Matari wrote:Don't like the idea of more ISK from pubs. Where does it end? Is the expectation that average players should be able to run full-proto full-time?
I'm not far off from that, as crappy as my fps skills are. Feels like social assistance, tbh. Read signature.
Soldner VonKuechle's signature wrote:1 Warbarge. 5 market networks. Proto for everyone! Uhm, I don't think they are going to work like that...
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1399
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Posted - 2015.01.22 15:42:00 -
[45] - Quote
Kaze Eyrou wrote:Soldner VonKuechle wrote:Vrain Matari wrote:Don't like the idea of more ISK from pubs. Where does it end? Is the expectation that average players should be able to run full-proto full-time?
I'm not far off from that, as crappy as my fps skills are. Feels like social assistance, tbh. Read signature. Soldner VonKuechle's signature wrote:1 Warbarge. 5 market networks. Proto for everyone! Uhm, I don't think they are going to work like that...
Thanks for reminding me, i need to change my sig.
I had it before they clarified the platform systems.
I've seen more bad ideas on these forums than the US Congress over the last decade.
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CCP Rattati
C C P C C P Alliance
15520
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Posted - 2015.01.23 07:43:00 -
[46] - Quote
Thanks everyone, all feedback appreciated!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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