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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Rattati
C C P C C P Alliance
14608
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Posted - 2015.01.13 08:20:00 -
[1] - Quote
Dear Players,
we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is considerably more difficult, so consider this Phase 1.
we will be adding more Salvage and increasing the chances of drops, considerably. We feel that this is a different, more entertaining way of getting ISK and items, rather than just plain old ISK. Eventually, it may pave the way for crafting components, MMO style. For us to be able to dynamically change loot tables without patching the client, we had do some foundation development work which is well under way.
The "ISK" Salvage will be in the form of new types of scrap that can be sold directly for ISK. We are also adding a few items, as well as the new Officer Dropsuits, and Officer Sidearms. More on that later.
We are also taking a look at ISK payouts, which will be in its own Feedback thread.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14611
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Posted - 2015.01.13 08:42:00 -
[2] - Quote
MINA Longstrike wrote:I had a thought about the strongboxes, where it gave you a 'multiple choice' selection based on your skills (it determines what 'level' of payout it provides first, then checks your skills and offers you say 3 choices based on that).
Is that even possible? I think many people would prefer it to the current random payouts where they can get things that are outright useless to them.
We want to polish the feature at some point, but my preferred method is to have at least one release between a new feature and the polish, so that it is properly experienced. Unless there are exploits or unintended behaviour.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
14611
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Posted - 2015.01.13 08:42:00 -
[3] - Quote
DeathwindRising wrote:CCP Rattati wrote:Dear Players,
we have heard your pleas for more ISK per battle, and here is one simple way, as proposed by the CPM. There is also a more radical idea from SirManBoy, that has you claiming the items you kill. That is considerably more difficult, so consider this Phase 1.
we will be adding more Salvage and increasing the chances of drops, considerably. We feel that this is a different, more entertaining way of getting ISK and items, rather than just plain old ISK. Eventually, it may pave the way for crafting components, MMO style. For us to be able to dynamically change loot tables without patching the client, we had do some foundation development work which is well under way.
The "ISK" Salvage will be in the form of new types of scrap that can be sold directly for ISK. We are also adding a few items, as well as the new Officer Dropsuits, and Officer Sidearms. More on that later.
We are also taking a look at ISK payouts, which will be in its own Feedback thread.
Awe... Second :( Will "isk" salvage be useless besides selling, or will we be able to build stuff with it too?
It's meant to be vendored. Maybe melted to Nanites when we cross that bridge.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
15520
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Posted - 2015.01.23 07:43:00 -
[4] - Quote
Thanks everyone, all feedback appreciated!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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