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Thread Statistics | Show CCP posts - 0 post(s) |
Rain Da Pain
Dead Man's Game RUST415
3
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Posted - 2015.01.10 21:19:00 -
[1] - Quote
Ccp have you ever tried hitting a cal scout with Proto swarms with a railgun? Impossible! At least with splash it would make it somewhat ' easy' even a 25% splash! That's only around 250 dmg! With the slow rof it would not be op at all! |
Rain Da Pain
Dead Man's Game RUST415
3
|
Posted - 2015.01.10 21:23:00 -
[2] - Quote
So if I sit on a roof and forge gun someone that's not the same thing? They are not 'meant' to kill infantry! It's not a slaying turret anyway but it would give tankers a hand against op av |
Rain Da Pain
Dead Man's Game RUST415
3
|
Posted - 2015.01.10 22:33:00 -
[3] - Quote
I know you can say its not for infantry but if you had to drive around in a 400k hunk of metal you would at least want to be able to hit all infantry |
Rain Da Pain
Dead Man's Game RUST415
3
|
Posted - 2015.01.11 09:15:00 -
[4] - Quote
ccp should release an assault railgun! Make it have 300 less damage than a normal railgun but add a percentage of splash to it e.g. 50% or 40% |
Rain Da Pain
Dead Man's Game RUST415
4
|
Posted - 2015.01.11 20:02:00 -
[5] - Quote
Oh and cpu extenders are wont help as most people run them anyway |
Rain Da Pain
Dead Man's Game RUST415
4
|
Posted - 2015.01.11 22:15:00 -
[6] - Quote
True Adamance wrote:Kaze Eyrou wrote:Gavr1lo Pr1nc1p wrote:You're not supposed to kill infantry with a railgun... But I do it all the time. Everything kills infantry mate. That's rule of thumb when you are talking about weapons that fire shells 5-10x the size of your assault rifle...... I don't think ccp quite thought about this with taking railgun splash damage! They need to need swarms a little and then give Railguns a 25% splash damage! Then buff the madys hardeners to 40% :) tanks almost fixed |
Rain Da Pain
Dead Man's Game RUST415
4
|
Posted - 2015.01.11 23:47:00 -
[7] - Quote
True Adamance wrote:Rain Da Pain wrote:True Adamance wrote:Kaze Eyrou wrote:Gavr1lo Pr1nc1p wrote:You're not supposed to kill infantry with a railgun... But I do it all the time. Everything kills infantry mate. That's rule of thumb when you are talking about weapons that fire shells 5-10x the size of your assault rifle...... I don't think ccp quite thought about this with taking railgun splash damage! They need to need swarms a little and then give Railguns a 25% splash damage! Then buff the madys hardeners to 40% :) tanks almost fixed H'mmmm fair suggestions. I prefer nerfing and buffing hardeners at the same time. Either - Both to 40% will less duration. or - Both to 30 and remains the same. AS for turrets I've been having a chat with Thaddeus Reynolds. His suggestions are that there are 3 kinds of turrets representing different kinds of ammunition in the same gun. For example 200mm Titanium HE Shell - A standard kind of HEAT round with moderate AoE and fair direct damage Values. 200mm Quake AP Sabot - A High Explosive Armour Piercing round with the least splash and highest direct damage. 200mm Tremor Cannister - A High Explosive Fragmentation round with the highest splash and lowest direct damage. The more I think about it the less we need tank main gun tiers. Especially since in an idealised model with single shot main battle cannon the SP benefits of better tracking, faster reloads, more ammo capacity, higher and lower elevations combined with the different ammo types is more that enough of a benefit over other tanks. I love the ammo idea! Ccp should add an option when you press x to edit the fitting of ammo type. Also with hardeners the madys should be 10% lower because they can tank higher but the add a 3% or something buff to large turrets with a mady |
Rain Da Pain
Dead Man's Game RUST415
4
|
Posted - 2015.01.12 00:29:00 -
[8] - Quote
Double the speed reduction on armour plates on gunlogis! But raise the shield extenders!
#avgetssplashbutTankersdont |
Rain Da Pain
Dead Man's Game RUST415
4
|
Posted - 2015.01.12 07:30:00 -
[9] - Quote
Sir Dukey wrote:True Adamance wrote:-crap- Here is a better question... Who are you to tell CCP what to do? I don't see other games out there like Dust 514. If you want Battlefield tanks in Dust. How about you go play Battlefield of what ever the hell you wanna play. That's the whole point of an idea section on the games forums. Just saying |
Rain Da Pain
Dead Man's Game RUST415
4
|
Posted - 2015.01.12 07:40:00 -
[10] - Quote
I have been killed in one volly by a Proto missile tank when I had one hardener and around 4.3k shield?! Also I have been gunned down by it when I was running an infantry fit, but yet a massive tank railgun gets a slow speed with the accuracy of a rabbit trying to snipe can't have any splash? Mind blown |
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Rain Da Pain
Dead Man's Game RUST415
5
|
Posted - 2015.01.12 15:12:00 -
[11] - Quote
shaman oga wrote:Large rails has turned into a hard mode sniper rifle a little AOE is due.
I wonder how many kills rail turrets AOE have caused after the first nerf to come to the decision of completely eliminating splash damage. With the lack of mobility of large rails a little AOE is needed, more to destroy equipments than to kill infantry. If CCP care about people camping nodes from safe spots, they should protect nodes with barrages like they did on manus peak map, not eliminate a vital feature of a turret. Large Railguns= underpowered vs av |
Rain Da Pain
Dead Man's Game RUST415
5
|
Posted - 2015.01.12 17:21:00 -
[12] - Quote
Harpyja wrote:shaman oga wrote:Large rails has turned into a hard mode sniper rifle a little AOE is due.
I wonder how many kills rail turrets AOE have caused after the first nerf to come to the decision of completely eliminating splash damage. With the lack of mobility of large rails a little AOE is needed, more to destroy equipments than to kill infantry. If CCP care about people camping nodes from safe spots, they should protect nodes with barrages like they did on manus peak map, not eliminate a vital feature of a turret. I definitely agree on having some splash for eliminating equipment. How can equipment survive a hypersonic slug impacting the ground just millimeters away from it? If CCP is so concerned about splash damage wrecking infantry, at least give rails a 1 meter splash radius. 1m would be ok but something like 3m at basic to 5 m at Proto would be much better and fair |
Rain Da Pain
Dead Man's Game RUST415
5
|
Posted - 2015.01.13 00:07:00 -
[13] - Quote
So in reality the railgun would have a huge splash probably severing your legs from you body :) but for the sake of balancing a 25% splash would be good. Ccp please say weather it's possible to add or not! |
Rain Da Pain
Dead Man's Game RUST415
5
|
Posted - 2015.01.13 07:40:00 -
[14] - Quote
True Adamance wrote:Lahut K'mar wrote:Get a gunner.
Small turrets are there for infantry. Indeed. And Large are for vehicles am I right? Thus if changes are made like this the appropriate destructive force should be applied on the main gun of a tank. Thus AoE is somewhat necessary. Do you know how much weaker a tank with a turret is compared to not? |
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