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Horizon Limit
Nexus Balusa Horizon
139
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Posted - 2015.01.04 22:34:00 -
[1] - Quote
Except tank have less slots. All this time and we are in the same situation.
Cal scout vs Cal scout
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Yokal Bob
Murphys-Law General Tso's Alliance
591
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Posted - 2015.01.04 22:38:00 -
[2] - Quote
i miss spider tanks :(
If its not anime, its not real
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pegasis prime
BIG BAD W0LVES
1926
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Posted - 2015.01.04 22:52:00 -
[3] - Quote
I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol .
Proud Caldari purist . Rank 10 colonel omiwarrior.
I fought and bled for the State on Caldari prime.
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
261
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Posted - 2015.01.04 23:04:00 -
[4] - Quote
pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol .
Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship.
Yes, I'm that desperate...
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Sequal's Back
Les Desanusseurs
66
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Posted - 2015.01.04 23:08:00 -
[5] - Quote
WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle.
They are proto.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Sir Dukey
Murphys-Law General Tso's Alliance
1462
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Posted - 2015.01.04 23:16:00 -
[6] - Quote
Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto.
I have an account with 30 mil Sp into vehicles. Min Commando is overkill. All it takes is a wiki swarm and 2 AV nades to drop tanks like flies.
Acquire Currency, Disregard Female Canis lupus familiaris
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
266
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Posted - 2015.01.04 23:19:00 -
[7] - Quote
Sir Dukey wrote:Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. I have an account with 30 mil Sp into vehicles. Min Commando is overkill. All it takes is a wiki swarm and 2 AV nades to drop tanks like flies.
Commandos can't equip nades... your tank get killed by multiple people. /thread
Yes, I'm that desperate...
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Joel II X
Bacon with a bottle of Quafe
5338
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Posted - 2015.01.04 23:27:00 -
[8] - Quote
Yokal Bob wrote:i miss spider tanks :( Everytime I hear that, I think of the Landstalker from Ratchet: Deadlocked. |
Spkr4theDead
Red Star. EoN.
2671
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Posted - 2015.01.04 23:30:00 -
[9] - Quote
Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. AV v tanks is incredibly bad right now. Rattati is literally the last hope of the game for pilots. If the changes are good but then get nerfed by crying infantry, then it's over for pilots. If the changes are terrible and the removed vehicles come back with terrible stats, then it's still over for pilots. Infantry will have then achieved their goal of Infantry 514, and vehicles will subsequently be removed from the game, along with all the vehicle skills.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2671
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Posted - 2015.01.04 23:32:00 -
[10] - Quote
pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Forge damage should be neutral.
PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it.
And yeah, swarms themselves are still broken, as they ignore obstacles and terrain, and even without Minmando to 5, a PRO assault suit with enough damage mods nearly destroys my vehicle from full HP without needing AV grenades.
Yet they all say vehicles are impossible to destroy. lol
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2671
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Posted - 2015.01.04 23:33:00 -
[11] - Quote
WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a MLT tank or dropship. They might cost more SP and ISK wise, but they still complain that they can't destroy them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2671
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Posted - 2015.01.04 23:35:00 -
[12] - Quote
Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. We have about 15 mil into core vehicle skills and get no passive bonuses to the hull itself. We get few passive bonuses to the modules, but they don't increase the HP of said modules.
SP cost to make swarms/forge/lolcannon effective, vs the SP cost to make a vehicle effective is a joke.
And why wouldn't it be mostly Minmando? Swarms are idiot-proof and do all the aiming for them.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Iria Gren
Liquid Swords
66
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Posted - 2015.01.04 23:36:00 -
[13] - Quote
my armando using a plc will shred a milt tank but cant brake the shield on a proto tank. its not that they are to good or bad as a hole, the progression just needs some flattening |
Spkr4theDead
Red Star. EoN.
2671
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Posted - 2015.01.04 23:39:00 -
[14] - Quote
WARxion ForDUST wrote:Sir Dukey wrote:Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. I have an account with 30 mil Sp into vehicles. Min Commando is overkill. All it takes is a wiki swarm and 2 AV nades to drop tanks like flies. Commandos can't equip nades... your tank get killed by multiple people. /thread Minmando with PRO swarms and 3 damage mods get a base HP armor tank with no hardener from full HP down to about ~600 armor in just 3 volleys. You cannot tell me that that's well balanced.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Horizon Limit
Nexus Balusa Horizon
139
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Posted - 2015.01.04 23:42:00 -
[15] - Quote
Spkr4theDead wrote:Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. AV v tanks is incredibly bad right now. Rattati is literally the last hope of the game for pilots. If the changes are good but then get nerfed by crying infantry, then it's over for pilots. If the changes are terrible and the removed vehicles come back with terrible stats, then it's still over for pilots. Infantry will have then achieved their goal of Infantry 514, and vehicles will subsequently be removed from the game, along with all the vehicle skills. Too bad he seems to be pointing toward a rock, paper, scissor mode. In 1.6 only a few tweaks were needed to bring vehicles in a very good spot, but they have decided to change them completely.
Cal scout vs Cal scout
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Spkr4theDead
Red Star. EoN.
2671
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Posted - 2015.01.04 23:43:00 -
[16] - Quote
Iria Gren wrote:my armando using a plc will shred a milt tank but cant brake the shield on a proto tank. its not that they are to good or bad as a hole, the progression just needs some flattening There aren't any PRO tanks.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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STYLIE77
KILL-EM-QUICK RISE of LEGION
385
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Posted - 2015.01.04 23:46:00 -
[17] - Quote
So if a Gunnlogi Missile tank flanks you and insta blap's you... that is just fine?
You should not be able to run around in a tank and go 20-0
When tanks were that strong it broke most of the game modes.
It came down to which team called in 5 tanks / ADS and set up quicker.
The team with poor pilots or guys that called in LAV's lost.
Infantry was nothing but targets for the vehicle players, could have been replaced with NPC AI for all they mattered.
I want balance, if a tank can kill me... I should be able to kill the tank.
My risk is the vehicles and other infantry while I am in a fit that can be killed by any of them.
Many of these Commando's you complain about are lucky to go 1 for 1 KDR, most go negative.
They lose millions of isk per match, trying to take down Tanks and ADS, usually failing due to a smoke trail leading infantry scouts, assaults, forge and sniper fire to them.
Yet you say they are OP...
Most skilled tank drivers go isk positive and have high KDR's....
http://caughtyouflinching.ytmnd.com/
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Spkr4theDead
Red Star. EoN.
2671
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Posted - 2015.01.04 23:50:00 -
[18] - Quote
Horizon Limit wrote:Spkr4theDead wrote:Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. AV v tanks is incredibly bad right now. Rattati is literally the last hope of the game for pilots. If the changes are good but then get nerfed by crying infantry, then it's over for pilots. If the changes are terrible and the removed vehicles come back with terrible stats, then it's still over for pilots. Infantry will have then achieved their goal of Infantry 514, and vehicles will subsequently be removed from the game, along with all the vehicle skills. Too bad he seems to be pointing toward a rock, paper, scissor mode. In 1.6 only a few tweaks were needed to bring vehicles in a very good spot, but they have decided to change them completely. Rock vs rock. Yeah, stationary platform that required building, whatever. I'm using it as an example. Two tanks beating the hell out of each other will ignore infantry.
Yeah, little tweaks were needed to vehicles and AV. Vehicles could take care of each other if need be, while infantry hack installations to blow up the enemy's MCC. But no, infantry couldn't allow that, so they had AV buffed beyond OP; 1.7 was introduced as a way to balance vehicles v AV, which as usual fell apart because infantry had to reload their AV to destroy a tank; they didn't want to use teamwork, because they wanted to solo everything. We have CPM Judge, who is AWOL, to thank for the railgun getting nerfed (spool time, refire and damage), something he achieved by himself. It used to be vehicle vs vehicle, and we had enough range to get rid of redline railguns. But not anymore, as I can't protect an ADS from a tank or installation from 590m anymore.
Just because infantry is the majority of the playerbase and forum posters, does not give them carte blanche to decide how vehicles and AV work out. We had absolutely no say in the matter. We were always showing with math how insane AV were vs vehicles, how the TAR rifles were on par with the ion cannon, but infantry always said that was fair and that we needed to HTFU.
I really hope Rattati changes everything for the better, in vehicles' favor. We've been marginalized, pigeonholed and treated like second class citizens for far too long. Time for us to regain at least a little of our old glory back.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Sequal's Back
Les Desanusseurs
69
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Posted - 2015.01.04 23:58:00 -
[19] - Quote
Spkr4theDead wrote:Minmando with PRO swarms and 3 damage mods get a base HP armor tank with no hardener from full HP down to about ~600 armor in just 3 volleys. You cannot tell me that that's well balanced. And how long does it take you to kill this minmando with your 80GJ Proto blaster? Half a second? If he has the time to lock you 3 times then it's your fault if you're dead even if your tank is expensive. This minmando suit (or any proto suit) is veeery expensive too. When an enemy comes at me with a proto rifle, and shoots me for a very long time at me, I wont cry because he killed me even if I'm using my best suit!!!
Tankers like you think they must be gods on the battlefield because they are in a tank. You must change your mind on this.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Horizon Limit
Nexus Balusa Horizon
139
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Posted - 2015.01.05 00:08:00 -
[20] - Quote
Sequal's Back wrote:Spkr4theDead wrote:Minmando with PRO swarms and 3 damage mods get a base HP armor tank with no hardener from full HP down to about ~600 armor in just 3 volleys. You cannot tell me that that's well balanced. And how long does it take you to kill this minmando with your 80GJ Proto blaster? Half a second? If he has the time to lock you 3 times then it's your fault if you're dead even if your tank is expensive. This minmando suit (or any proto suit) is veeery expensive too. When an enemy comes at me with a proto rifle, and shoots me for a very long time at me, I wont cry because he killed me even if I'm using my best suit!!! Tankers like you think they must be gods on the battlefield because they are in a tank. You must change your mind on this. Well, how long does it take for minmando to get killed by a proto shotgun or a pair of knives? Half a second? Your argument is invalid.
BTW the post is not about AV vs vehicle, it's about how things have gotten worse for vehicle player and almost nothing changed for AV. Swarm launcher is always swarm launcher, but my gunlogi now is 3/2 instead of 5/2, i have half of the modules i had before, 3 turrets and no variations, blueberries can still steal my vehicles, i can't even restock in all the maps and i have to waste 40 seconds to change my vehicle.
After all infantry job is not that bad if you see it from this point of view.
Cal scout vs Cal scout
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H0riz0n Unlimit
Dead Man's Game
288
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Posted - 2015.01.05 00:09:00 -
[21] - Quote
Sequal's Back wrote:Spkr4theDead wrote:Minmando with PRO swarms and 3 damage mods get a base HP armor tank with no hardener from full HP down to about ~600 armor in just 3 volleys. You cannot tell me that that's well balanced. And how long does it take you to kill this minmando with your 80GJ Proto blaster? Half a second? If he has the time to lock you 3 times then it's your fault if you're dead even if your tank is expensive. This minmando suit (or any proto suit) is veeery expensive too. When an enemy comes at me with a proto rifle, and shoots me for a very long time at me, I wont cry because he killed me even if I'm using my best suit!!! Tankers like you think they must be gods on the battlefield because they are in a tank. You must change your mind on this. Have you ever used a blaster? It s easy leave the tank and shot him with a plasma cannon that with an ion cannon
The KTM DuKe lives here, send a message after the "beep".One of the few vehiculist remained in dust 514
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Megaman Trigger
OSG Planetary Operations Covert Intervention
176
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Posted - 2015.01.05 00:33:00 -
[22] - Quote
As already brought up, all Tankers can do it wait for CCP to re-release the previously pulled modules and vehicles and see how Rattatti does with balancing things. I run AV but I'd like to see HAVs get a buff without being buffed too much. Hopefully CCP do things in small steps.
Purifier. First Class.
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Sequal's Back
Les Desanusseurs
71
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Posted - 2015.01.05 00:35:00 -
[23] - Quote
Horizon Limit wrote: Well, how long does it take for minmando to get killed by a proto shotgun or a pair of knives? Half a second? Your argument is invalid. WAITWAITWAIT! In what way is this a pro-tank argument??? You just say than any weapon can kill the minmando in half a second, but locking on a tank 3 times takes much longer than half a second! So according to what you say, swarm is UP as any other weapon can kill much faster.. Your argument is both weird and invalid .. BTW the post is not about AV vs vehicle, it's about how things have gotten worse for vehicle player and almost nothing changed for AV. Swarm launcher is always swarm launcher, but my gunlogi now is 3/2 instead of 5/2, i have half of the modules i had before, 3 turrets and no variations, blueberries can still steal my vehicles, i can't even restock in all the maps and i have to waste 40 seconds to change my vehicle. With this I couldn't agree more, tankers got **** in the end. But 1.7 was so long, you had the time to enjoy absolute OPness xD After all infantry job is not that bad if you see it from this point of view.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Spkr4theDead
Red Star. EoN.
2672
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Posted - 2015.01.05 00:47:00 -
[24] - Quote
Sequal's Back wrote:Spkr4theDead wrote:Minmando with PRO swarms and 3 damage mods get a base HP armor tank with no hardener from full HP down to about ~600 armor in just 3 volleys. You cannot tell me that that's well balanced. And how long does it take you to kill this minmando with your 80GJ Proto blaster? Half a second? No, 30 seconds, but more often than not I have to jump out and chase him away with an HMG because he's bouncing all over the place. And I don't know why you're assuming I'm using a blaster. More often than not, I'm using a railgun. You can't possible understand how difficult it is to kill infantry with it, nevermind some launching AV at you, nevermind they're bouncing all over the place as if they're Flubber.If he has the time to lock you 3 times then it's your fault if you're dead even if your tank is expensive. [i[So it's my fault that he can get 3 volleys in less than 4 seconds? k[/i] This minmando suit (or any proto suit) is veeery expensive too. When an enemy comes at me with a proto rifle, and shoots me for a very long time at me, I wont cry because he killed me even if I'm using my best suit!!! Because a 200k ISK PRO suit costs more than my 400k ISK STD tank with as many complex mods as I can fit on it. kTankers like you think they must be gods on the battlefield because they are in a tank. You must change your mind on this. No, you need to change your mind about AV being a damn asteroid sent down by god himself to smite us dead. Us veteran pilots know we're good enough to beat the hell out of infantry if they weren't carrying around pocket nukes with them. We also used to be able to beat the hell out of fresh academy grads when they're using MLT tanks and AUR/LP tanks, but that's over because now any random Joe Schmoe can hop into a cheap tank and actually put up a fight against me, because vehicles have been dumbed down to that point. You wouldn't like it if infantry was dumbed down to the point that if you and a fresh academy grad were standing still and firing at each other, you with your PRO weapon and him with his MLT weapon, if he were to get you down to 1/4 armor.
A single Minmando being able to nearly destroy an armor by himself is just BS. It's terrible balance.
You try hopping into a tank and showing us how you did. And you can't jump out before it blows up, either. You take the death like a man.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Cody Sietz
Random Gunz RISE of LEGION
4292
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Posted - 2015.01.05 00:53:00 -
[25] - Quote
Spkr4theDead wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Forge damage should be neutral. PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it. And yeah, swarms themselves are still broken, as they ignore obstacles and terrain, and even without Minmando to 5, a PRO assault suit with enough damage mods nearly destroys my vehicle from full HP without needing AV grenades. Yet they all say vehicles are impossible to destroy. lol Translation
"Vehicles won't be balanced till they are OP!"
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Spkr4theDead
Red Star. EoN.
2672
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Posted - 2015.01.05 00:59:00 -
[26] - Quote
Horizon Limit wrote: Well, how long does it take for minmando to get killed by a proto shotgun or a pair of knives? Half a second? Your argument is invalid.
I don't have infantry tucked away in my tank, because I need to squeeze out every bit of CPU and PG to make my tank as effective as possible. I can't afford the CPU and PG to fit small turrets.
BTW the post is not about AV vs vehicle, it's about how things have gotten worse for vehicle player and almost nothing changed for AV.
This
i have half of the modules i had before,
More like a third or less: active reps, 180mm plates (with actual names, not basic, enhanced and complex), torque modules, passive speed modules, passive tracking computers, active tracking computers, passive damage mods, active heat sink, passive heat sink, damage control unit, passive armor hardeners, passive shield hardeners, railgun spool reduction mods, chassis weight reduction mods, remote shield boosters, remote armor reps, I'm probably missing a few more.
3 turrets and no variations,
Used to have the regular, scattered blasters, fragmented and accelerated missiles, and compressed railguns. We had more variants, but they had terrible fitting.
blueberries can still steal my vehicles
Of course, because we're not allowed to have a complete vehicle lock. Not allowed to use an Amarr logi to put down links, as well as being able to resupply them at a depot, because some random idiot is there that wants to get into any vehicle.
i can't even restock in all the maps
Dunno what you mean by that.
and i have to waste 40 seconds to change my vehicle.
That was increased because terrible AV couldn't destroy us, so they wanted us to have to spend more time holding the O button to recall a vehicle, even though we still do that in the redline. Kind of a useless thing to ask for and of course get.
After all infantry job is not that bad if you see it from this point of view.
Of course their job is easy, because they get everything they ask for as far as vehicles are concerned.
Should be noted that I'm agreeing with your post.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2672
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Posted - 2015.01.05 01:00:00 -
[27] - Quote
Megaman Trigger wrote:As already brought up, all Tankers can do it wait for CCP to re-release the previously pulled modules and vehicles and see how Rattatti does with balancing things. I run AV but I'd like to see HAVs get a buff without being buffed too much. Hopefully CCP do things in small steps. As if 1.7 was a small step.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2672
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Posted - 2015.01.05 01:02:00 -
[28] - Quote
Sequal's Back wrote:Horizon Limit wrote: Well, how long does it take for minmando to get killed by a proto shotgun or a pair of knives? Half a second? Your argument is invalid. WAITWAITWAIT! In what way is this a pro-tank argument??? You just say than any weapon can kill the minmando in half a second, but locking on a tank 3 times takes much longer than half a second! So according to what you say, swarm is UP as any other weapon can kill much faster.. Your argument is both weird and invalid .. BTW the post is not about AV vs vehicle, it's about how things have gotten worse for vehicle player and almost nothing changed for AV. Swarm launcher is always swarm launcher, but my gunlogi now is 3/2 instead of 5/2, i have half of the modules i had before, 3 turrets and no variations, blueberries can still steal my vehicles, i can't even restock in all the maps and i have to waste 40 seconds to change my vehicle. With this I couldn't agree more, tankers got **** in the end. But 1.7 was so long, you had the time to enjoy absolute OPness xD After all infantry job is not that bad if you see it from this point of view.
No, vehicles were never OP, ever. Not even when we had actual PRO tagged vehicles, in the form of the Black Ops HAVs, which were kinda meh from what I've been told. All it took was a glass Soma with 3 damage mods and a compressed particle cannon to destroy any and all vehicles in no more than 3 rounds if all rounds hit.
Dunno why so many call vehicles OP. They've been consistently nerfed for 3 years, since this game was in beta and only accessible during the weekends. And over that same amount of time, AV was buffed consistently.
Vehicles have never been OP.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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DeadlyAztec11
Ostrakon Agency
6854
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Posted - 2015.01.05 01:04:00 -
[29] - Quote
Guys don't worry, Rattati is soon to drop three more heavy weapons and will return balance to the force.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Megaman Trigger
OSG Planetary Operations Covert Intervention
176
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Posted - 2015.01.05 01:17:00 -
[30] - Quote
Spkr4theDead wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Forge damage should be neutral. PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it.
Last I checked, a PRO Breach Forge with 4 damage mods could one shot a full HP base HP Shield tank, if the shot is in the weak spot, but not an Armour tank. Proficiency doesn't factor in as that's vs Armour, not Shields.
Purifier. First Class.
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THUNDERGROOVE
Fatal Absolution
1289
|
Posted - 2015.01.05 01:19:00 -
[31] - Quote
Sequal's Back wrote: It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle.
They are proto. You're ********.
This would only be the case if there were prototype vehicles.
Dual tanking is for bad players.
Come play a better game.
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Megaman Trigger
OSG Planetary Operations Covert Intervention
176
|
Posted - 2015.01.05 01:21:00 -
[32] - Quote
Spkr4theDead wrote:Megaman Trigger wrote:As already brought up, all Tankers can do it wait for CCP to re-release the previously pulled modules and vehicles and see how Rattatti does with balancing things. I run AV but I'd like to see HAVs get a buff without being buffed too much. Hopefully CCP do things in small steps. As if 1.7 was a small step. Never said 1.7 was a small step. I was trying to say that hopefully any balances made THIS TIME are made in small steps, rather than large swings of the buff/nerf cycle as in the past.
Purifier. First Class.
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MrShooter01
Storm Wind Strikeforce Caldari State
1245
|
Posted - 2015.01.05 01:49:00 -
[33] - Quote
Spkr4theDead wrote:PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it.
computer says no
Direct hit damage against armor, with Prof 5 and four complex heavy damage mods: 3053
With +25% bonus from hitting the weakspot: 3793
Base HP of an armor tank: 4000, leaving it at 207hp
Huh, looks like it can't "kill an armor tank in one hit", even in the extremely unlikely scenario that the BFG is sitting in the right position and has the time to charge and aim at a small point on the back of the tank. Pretty close though, right?
Oh, and that was even assuming that the 1200 base shield HP is magically missing from the soma/madrugar, cause if the forge gun had to chew through that the tank would still have around 1300 armor.
I sure hope I don't need to walk you through the math to figure out if a 4150 ehp sica with about two thirds of its HP as shields could survive a single shot from a breach forge gun |
Petra 222 SoM
Opus Arcana Covert Intervention
27
|
Posted - 2015.01.05 02:06:00 -
[34] - Quote
I love you tankers, you bring an awesome dynamic to the battlefield and some of the coolest cats i've met in game.
Your role has taken some of the hardest hits and have lost much of your customization. Tanks deserve attention.
With that said, some of you forum warrior pilots are some of the biggest cry babies on here.
I wonder how many of you specced into tanks expecting to farm infantry every match. It obvious by how often you hide on a hill or in the redline.
if there is av on the field: you hide in the redline
if there is another tank on the field: you hide in the redline
if one of your vehicles gets destroyed; you hide in the redline.
All this while even the newberries are charging in trying to contribute.
Yet as soon as you get the clear, you are out there trying to farm infantry and easy points.
thanks for nothing. When i see a bunch of tanks on my team at the start of a skirmish. Chances are we will lose because you cowards dont want to contribute to anything but your own kdr.
This is directed at you coward tankers out there.
To the many tankers i have meet who can turn the whole game around with teamwork, timing and positioning, Cheers to you.
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Spkr4theDead
Red Star. EoN.
2674
|
Posted - 2015.01.05 02:38:00 -
[35] - Quote
STYLIE77 wrote:So if a Gunnlogi Missile tank flanks you and insta blap's you... that is just fine?
That's the beauty of tank fights. If you're not paying attention, you're dead.
You should not be able to run around in a tank and go 20-0
But it's fair when infantry does it.
When tanks were that strong it broke most of the game modes.
When tanks were that strong, and there were multiple out from each time, we didn't bother with infantry and went after each other.
It came down to which team called in 5 tanks / ADS and set up quicker.
A pair of good pilots can wipe the floor with them.
The team with poor pilots or guys that called in LAV's lost.
That team's fault for spamming so many LAVs. Just because one team takes out 4 tanks, doesn't mean they're not going to lose them to a good pilot.
Infantry was nothing but targets for the vehicle players, could have been replaced with NPC AI for all they mattered.
Again, a competent pilot can and will destroy that tank.
I want balance, if a tank can kill me... I should be able to kill the tank.
We kill you, but then you take out pocket nukes that do ~1800 per AV grenade on bare armor/ ~3000 per shot from a PRO breach on bare armor/ ~1800 per volley from a PRO swarm on bare armor. Not very balanced. My risk is the vehicles and other infantry while I am in a fit that can be killed by any of them.
Many of these Commando's you complain about are lucky to go 1 for 1 KDR, most go negative.
If they're going negative, they're probably using a logi suit. If they're going negative, then the vehicle isn't their problem.
They lose millions of isk per match, trying to take down Tanks and ADS, usually failing due to a smoke trail leading infantry scouts, assaults, forge and sniper fire to them.
Roughly 5 suits is 1mil ISK. Two of my missile tanks is over 1mil ISK. We're about even, though if I die 5 times, I'm closer to losing 3mil ISK.
Yet you say they are OP...
AV is OP when a nuclear baseball is doing ~1800 each to bare armor.
Most skilled tank drivers go isk positive and have high KDR's....
If you're using duna2002 as a baseline, then you're figuring wrong. He's not good, he just pads his KDR. The better tank pilots don't have a high KDR, because they're usually more concerned with other vehicles, especially if they're using a railgun. Hell, countless times while blowing up red/unhacked installations, there's AV after me and I hadn't even gone after infantry.
That kind of insane hatred for vehicles is a mental illness.
You were much better on the MAG forums. What happened to you?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2674
|
Posted - 2015.01.05 02:40:00 -
[36] - Quote
Cody Sietz wrote:Spkr4theDead wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Forge damage should be neutral. PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it. And yeah, swarms themselves are still broken, as they ignore obstacles and terrain, and even without Minmando to 5, a PRO assault suit with enough damage mods nearly destroys my vehicle from full HP without needing AV grenades. Yet they all say vehicles are impossible to destroy. lol Translation "Vehicles won't be balanced till they are OP!" Translation: "I don't have the situational awareness, intelligence and ISK to run vehicles, so I'm going to flame them and make baseless accusations and arguments against them until vehicles are finally removed so we can all have Infantry 514."
Don't like it used against you, eh?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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boba's fetta
Dead Man's Game RUST415
929
|
Posted - 2015.01.05 02:40:00 -
[37] - Quote
Sir Dukey wrote:Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. I have an account with 30 mil Sp into vehicles. Min Commando is overkill. All it takes is a wiki swarm and 2 AV nades to drop tanks like flies.
please show me the grenade slot on the mando.
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Spkr4theDead
Red Star. EoN.
2674
|
Posted - 2015.01.05 02:40:00 -
[38] - Quote
DeadlyAztec11 wrote:Guys don't worry, Rattati is soon to drop three more heavy weapons and will return balance to the force. Yeah, of course you consider it balanced when there's more AV weapons.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2674
|
Posted - 2015.01.05 02:41:00 -
[39] - Quote
Megaman Trigger wrote:Spkr4theDead wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Forge damage should be neutral. PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it. Last I checked, a PRO Breach Forge with 4 damage mods could one shot a full HP base HP Shield tank, if the shot is in the weak spot, but not an Armour tank. Proficiency doesn't factor in as that's vs Armour, not Shields. No, does work against armor. If you ever do PC, test it. But I doubt you use PC at all, because you have to go hard 100% of the time, so you don't know what locking a district is like.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2674
|
Posted - 2015.01.05 02:44:00 -
[40] - Quote
MrShooter01 wrote:Spkr4theDead wrote:PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it. computer says noDirect hit damage against armor, with Prof 5 and four complex heavy damage mods: 3053With +25% bonus from hitting the weakspot: 3793Base HP of an armor tank: 4000, leaving it at 207hp Huh, looks like it can't "kill an armor tank in one hit", even in the extremely unlikely scenario that the BFG is sitting in the right position and has the time to charge and aim at a small point on the back of the tank. Pretty close though, right? Oh, and that was even assuming that the 1200 base shield HP is magically missing from the soma/madrugar, cause if the forge gun had to chew through that the tank would still have around 1300 armor. I sure hope I don't need to walk you through the math to figure out if a 4150 ehp sica with about two thirds of its HP as shields could survive a single shot from a breach forge gun lol I failed math all through high school, and you're wrong.
Base forge damage; proficiency 5 for said forge; damage mods for said forge; separate proficiency against armor, could be 15% or 20%; and the weak spot is 167%.
Do your homework before you make yourself look like an idiot, and stop spouting lies. It doesn't help you at all.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Spkr4theDead
Red Star. EoN.
2674
|
Posted - 2015.01.05 03:06:00 -
[41] - Quote
Petra 222 SoM wrote:I wonder how many of you specced into tanks expecting to farm infantry every match.
I went into tanks because I wanted to beat the hell out of other vehicles.
It obvious by how often you hide on a hill or in the redline.
We need ammo, and sometimes need a safe place so our modules can cool down.
if there is av on the field: you hide in the redline
Not all of us are redline tankers. You just don't know enough people.
if there is another tank on the field: you hide in the redline
If there's a red tank on the field, it gets destroyed.
if one of your vehicles gets destroyed; you hide in the redline.
If one of mine gets destroyed, I call in another and go at it again.
All this while even the newberries are charging in trying to contribute.
No, they do nothing. I have a mCRU ship, and they rarely get out and do anything. I flew into the redline to see when some guy that had been sitting in my ship would jump out, and you wanna know when he finally jumped out? 3 seconds before blowing up. No, blue dots do not help, nor do they attempt to help.
Yet as soon as you get the clear, you are out there trying to farm infantry and easy points.
You obviously are only basing this on seeing duna2002 farming infantry, or when one team has a single Soma out, and your team has literally nobody using AV, or the turrets.
Shall I mention the tears that flooded the forum when CCP were nerfing the Cal logi, TAR rifles, fused locus grenade, flaylock pistol, laser rifle, rail rifle, etc? "Oh, it's the end of Dust, the game is over, nobody is gonna play it," etc etc. There was someone on here whose name I won't mention who actually said he was leaving the game and biomassing his character singularly because they were nerfing the fused locus grenade. That was literally his entire reasoning he said he was going to quit this game, because they were nerfing a grenade. Lo and behold, he still plays, so his threat carried no weight behind it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Denchlad 7
Dead Man's Game
1596
|
Posted - 2015.01.05 03:07:00 -
[42] - Quote
Im still confused by 1.7 to be honest. It made tanks - to infantry - seem hideously OP. But, excluding the Triple-Rep Maddy, Tank vs Tank was glorious. The fights were amazing, I remember a 5 vs 5 fight on the Bridge map better than any other, it was brutal. So I will agree with Spkr that Tanks were normally occupied with killing each other rather than infantry.
However, from my own experience of 1.7 if you were on a team with far superior vehicle users, you'd more often than not wipe the floor with the enemy vehicles and be left with nothing to do other than kill infantry, as there is no defined roles for tanks, or vehicles in general. They're just "there". Thats where I feel the "Tanks were OP" part comes from, there was so bloody many of them, that the good vehicle users would have no one else to kill other than infantry en mass, as there was so much firepower from 3-5 Tanks.
That being said, until vehicles in general have a defined role, balancing them is next to impossible, especially if they're not supposed to slay infantry but thats all they can do.
However I still feel that the Forge Gun by itself is okay. Its annoying, can kill me, but I can evade it and get a chance to kill the user. Its a lot closer to 'balance' than Swarms. Nothing is more annoying than every single game, in any gamemode, Pubs, FW or PC, theres always a Commando with Swarms. Not an exagerration, once a vehicle user starts killing infantry because it has nothing else to do, one **** with a Commando and Swarms goes and sits on a tower that only a Dropship can reach and rains hell on the vehicle. Although more of a Dropship issue, its still incredibly annoying in Tanks. And for a Dropship - despite the fact that evading swarms is very hard even for a skilled pilot - there is next to no wave of opportunity to kill the user, due to the damage it deals and the knockback effect. A low skilled swarmer using a crappy one, of the Anti-Armor fit isnt that hard to deal with, but CBR7 and above is a real pain.
Tanks dont get it much easier. Kinda hard to hit something you normally cant see and by the time you've worked out where you are you're probably almost dead. I also dont feel that the argument of "My 200K suit is completely vulnerable while assaulting you' is valid, because, as Spkr said, our Tanks/Dropships cost Double that if not more, plus theyre trying to do something that they werent designed for, as they have no other use currently.
Once vehicles have a defined role, the old vehicles are back, and the old modules are back, we will have a foundation to build balance upon. Until then, its an impossible task. All I know is at that point Swarms will need to be changed far more than Forge Guns.
"Why build ontop of foundations that aren't solid?"
Pilot & Assault.
Complete twat.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16423
|
Posted - 2015.01.05 03:15:00 -
[43] - Quote
Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. 1.6 was soooooo much fun though.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
FOUR EYE Frog
Condotta Rouvenor Gallente Federation
0
|
Posted - 2015.01.05 03:29:00 -
[44] - Quote
Gallente tanks are the best and you all know it! |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16423
|
Posted - 2015.01.05 03:35:00 -
[45] - Quote
FOUR EYE Frog wrote:Gallente tanks are the best and you all know it!
Not even remotely true. Hell they don't even compete well.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
17
|
Posted - 2015.01.05 03:37:00 -
[46] - Quote
Petra 222 SoM wrote:I love you tankers, you bring an awesome dynamic to the battlefield and some of the coolest cats i've met in game.
Your role has taken some of the hardest hits and have lost much of your customization. Tanks deserve attention.
With that said, some of you forum warrior pilots are some of the biggest cry babies on here.
I wonder how many of you specced into tanks expecting to farm infantry every match. It obvious by how often you hide on a hill or in the redline.
if there is av on the field: you hide in the redline
if there is another tank on the field: you hide in the redline
if one of your vehicles gets destroyed; you hide in the redline.
All this while even the newberries are charging in trying to contribute.
Yet as soon as you get the clear, you are out there trying to farm infantry and easy points.
thanks for nothing. When i see a bunch of tanks on my team at the start of a skirmish chances are we will lose because you cowards dont want to contribute to anything but your own kdr.
This is directed at you coward tankers out there.
To the many tankers i have met who can turn the whole game around with teamwork, timing and positioning, Cheers to you.
I'm no tanker but i understand you completely. When i see a coward tanker, or a redline special fit (armor gunny, base shields [most likely damage mods in highs]) i make it my mission to stress them out. Either i tease them with my dropship till they come out or (in maps where the redline can stretch far out so AV can't reach) jihad them.
I understand if like 3/4 tanks are holding the field, but when it's safe and you run off... I make them know "don't run it if you cant afford it"
|
Ld Collins
Titans of Phoenix
179
|
Posted - 2015.01.05 03:50:00 -
[47] - Quote
STYLIE77 wrote:So if a Gunnlogi Missile tank flanks you and insta blap's you... that is just fine?
You should not be able to run around in a tank and go 20-0
When tanks were that strong it broke most of the game modes.
It came down to which team called in 5 tanks / ADS and set up quicker.
The team with poor pilots or guys that called in LAV's lost.
Infantry was nothing but targets for the vehicle players, could have been replaced with NPC AI for all they mattered.
I want balance, if a tank can kill me... I should be able to kill the tank.
My risk is the vehicles and other infantry while I am in a fit that can be killed by any of them.
Many of these Commando's you complain about are lucky to go 1 for 1 KDR, most go negative.
They lose millions of isk per match, trying to take down Tanks and ADS, usually failing due to a smoke trail leading infantry scouts, assaults, forge and sniper fire to them.
Yet you say they are OP...
Most skilled tank drivers go isk positive and have high KDR's....
So if a Gunnlogi Missile tank flanks you and insta blap's you... that is just fine?....... Yes
You should not be able to run around in a tank and go 20-0 ......Why not? If you go 20/1 in a decent tank you will go negative isk wise.
When tanks were that strong it broke most of the game modes. ..... Modes or Mode?
It came down to which team called in 5 tanks / ADS and set up quicker....Sometimes
The team with poor pilots or guys that called in LAV's lost. .......Poor pilots and Jhad Jeeps no surprise there.
I want balance, if a tank can kill me... I should be able to kill the tank. ....... The problem here is that you want people to believe that just because no one on your team is helping you kill a tank that things aren't balanced.
My risk is the vehicles and other infantry while I am in a fit that can be killed by any of them. ...... Tankers have the same issue
Many of these Commando's you complain about are lucky to go 1 for 1 KDR, most go negative. .....I highly doubt that min commando is pure av because the mass driver and combat rifles are pretty good alternatives to swarms.
They lose millions of isk per match, trying to take down Tanks and ADS, usually failing due to a smoke trail leading infantry scouts, assaults, forge and sniper fire to them. .......Again tankers and ADS pilots lose so much money that if they don't have a corp to back them it's nearly point less you need to have an alternative you cant tank 24/7.
Most skilled tank drivers go isk positive and have high KDR's.... Assumptions
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Spkr4theDead
Red Star. EoN.
2674
|
Posted - 2015.01.05 04:06:00 -
[48] - Quote
Denchlad 7 wrote:Im still confused by 1.7 to be honest. It made tanks - to infantry - seem hideously OP. But, excluding the Triple-Rep Maddy,
It was OP to them because it required reloading and teamwork to destroy one. We sacrificed damage and putting anything in the high slots to get that rep.
Tank vs Tank was glorious. The fights were amazing, I remember a 5 vs 5 fight on the Bridge map better than any other, it was brutal. So I will agree with Spkr that Tanks were normally occupied with killing each other rather than infantry.
This is good. Yes
However, from my own experience of 1.7 if you were on a team with far superior vehicle users, you'd more often than not wipe the floor with the enemy vehicles and be left with nothing to do other than kill infantry,
That's where experience makes all the difference. Two or three great pilots could wipe the floor with 5, 6 or 7 enemy tanks, and having out as many as they can at all times.
as there is no defined roles for tanks, or vehicles in general.
That's because they were designed around Skirmish 1.0, where the attacking team was always pushing forward, capturing and destroy the null cannons, to stop the damage to their own MCC.
They're just "there". Thats where I feel the "Tanks were OP" part comes from,
No, it comes from "my rifle can't kill it, nerf it.
there was so bloody many of them, that the good vehicle users would have no one else to kill other than infantry en mass, as there was so much firepower from 3-5 Tanks.
Whose fault would it be that the enemy team stopped bringing out tanks? Wouldn't be my fault, they're just not good enough.
That being said, until vehicles in general have a defined role, balancing them is next to impossible, especially if they're not supposed to slay infantry but thats all they can do.
Since it seems like infantry is still having at least 50% of an opinion on how tanks work, they'll probably make tanks the same as they are against infantry, which is practically useless.
However I still feel that the Forge Gun by itself is okay. Its annoying, can kill me, but I can evade it and get a chance to kill the user.
Forge at least requires aim. I have no respect for the people that have level 5 in swarms, and Minmando, and still complain about vehicles. They can't get the kill, merely chase it away when it's on fire, and that's not good enough for them.
Its a lot closer to 'balance' than Swarms.
Swarms will never be balanced, because they gear them towards the lowest common denominator.
Nothing is more annoying than every single game, in any gamemode, Pubs, FW or PC, theres always a Commando with Swarms. Not an exagerration, once a vehicle user starts killing infantry because it has nothing else to do, one **** with a Commando and Swarms goes and sits on a tower that only a Dropship can reach and rains hell on the vehicle.
They get the height advantage and still complain.
Although more of a Dropship issue, its still incredibly annoying in Tanks. And for a Dropship - despite the fact that evading swarms is very hard even for a skilled pilot - there is next to no wave of opportunity to kill the user, due to the damage it deals and the knockback effect.
No, there isn't any chance now, because the third volley is guaranteed to hit, despite using the afterburner.
A low skilled swarmer using a crappy one, or the Anti-Armor fit isnt that hard to deal with, but CBR7 and above is a real pain. But the Dropship vs Swarms argument is more suited to another thread.
They complain that the Darkside swarms aren't enough to solo a vehicle.
Tanks dont get it much easier. Kinda hard to hit something you normally cant see and by the time you've worked out where you are you're probably almost dead. I also dont feel that the argument of "My 200K suit is completely vulnerable while assaulting you' is valid, because, as Spkr said, our Tanks/Dropships cost Double that if not more, plus theyre trying to do something that they werent designed for, as they have no other use currently.
Nearly half a million ISK, and an SP investment totaling around 12mil - 15mil. What is it to make swarms by themselves good (everybody else always includes the SP of infantry core skills and the suit, which artificially inflates the SP needed), about less than 3mil. I'm not including light weapon op, reload, ammo or fitting proficiency. Just the base SP required to get the swarm up to snuff.
Infantry can go 20-0 and no one bats an eye, Vehicles go 20-0 and it hits the fan. Well, what else are we supposed to do if we have no role and can only slay? Be a WP farm? Sit there and look pretty? Its not a fair argument when Infantry that pull those scores are designed to slay whereas vehicles have nothing else to do.
Hell, vehicles can go 10-0 and they'll scream so loud it'll wake the dead.
Once vehicles have a defined role, the old vehicles are back, and the old modules are back, we will have a foundation to build balance upon. Until then, its an impossible task. All I know is at that point Swarms will need to be changed far more than Forge Guns.
Preferably nerfed, because they're already idiot proof. They shouldn't be the ideal AV simply because of that.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2674
|
Posted - 2015.01.05 04:07:00 -
[49] - Quote
True Adamance wrote:FOUR EYE Frog wrote:Gallente tanks are the best and you all know it! Not even remotely true. Hell they don't even compete well. ^^^^ and that is sadly true.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2674
|
Posted - 2015.01.05 04:09:00 -
[50] - Quote
Shamarskii Simon wrote: Either i tease them with my dropship till they come out or (in maps where the redline can stretch far out so AV can't reach) jihad them.
So you're one of those that needs the crutch of ~8500 to take out a tank? lol
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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|
MrShooter01
Storm Wind Strikeforce Caldari State
1246
|
Posted - 2015.01.05 04:26:00 -
[51] - Quote
Spkr4theDead wrote:
Base forge damage; proficiency 5 for said forge; damage mods for said forge; separate proficiency against armor, could be 15% or 20%; and the weak spot is 167%.
Do your homework before you make yourself look like an idiot, and stop spouting lies. It doesn't help you at all.
Well ****, my mistake. Finally loaded up the game to double check what the efficiency readout was
Guess I assumed that the 25% bonus I get with large tank turrets and the plasma cannons to the weakspot was typical, and didn't realize or forgot that forges got a larger bonus
Turns out you really can blow an armor tank with no defense fitted or active when its rear is facing you with a single pinpoint accuracy shot from the prototype version of the slowest firing weapon in the game
How absolutely embarrassing and unprofessional on my part, I apologize |
Ld Collins
Titans of Phoenix
180
|
Posted - 2015.01.05 04:27:00 -
[52] - Quote
Spkr4theDead wrote:True Adamance wrote:FOUR EYE Frog wrote:Gallente tanks are the best and you all know it! Not even remotely true. Hell they don't even compete well. ^^^^ and that is sadly true. Idk I do pretty well in my maddy you just need to be quick and throttle that ion cannon. |
Reign Omega
T.H.I.R.D R.O.C.K
1054
|
Posted - 2015.01.05 04:38:00 -
[53] - Quote
This is all speculative information on available std hull stats vs prototype av. Vehicles can't be balanced until all tiers types and racial variants are introduced.
Mark a$$ tricks, and bags of dicks....
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
17
|
Posted - 2015.01.05 04:44:00 -
[54] - Quote
Spkr4theDead wrote:Shamarskii Simon wrote: Either i tease them with my dropship till they come out or (in maps where the redline can stretch far out so AV can't reach) jihad them.
So you're one of those that needs the crutch of ~8500 to take out a tank? lol You know the domination map where the redline has been moved about 50-75m away from the point? If it's safe out and a tank just comes in then backs up and starts sniping people crossing from the supply depot over to the objective, and a slight sign of av makes that tank back up even more, i will jihad the tank. This is my last resort to allowing my team to tread carefully before all the blueberries switch to AV and makes us lose the point. (we all know this happens often when one sees a large target. "Why go small when you can go big?")
As you see why i'd take a dropship to pull the tanker out slowly so i can engage with my dropship... If there is no need for... "absolute intervention" per se.
Psychological warfare is the name of the game. greed kills people, wp greed kills people and costs games. I'm just stopping it when it starts.
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Spkr4theDead
Red Star. EoN.
2674
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Posted - 2015.01.05 05:05:00 -
[55] - Quote
Shamarskii Simon wrote:Spkr4theDead wrote:Shamarskii Simon wrote: Either i tease them with my dropship till they come out or (in maps where the redline can stretch far out so AV can't reach) jihad them.
So you're one of those that needs the crutch of ~8500 to take out a tank? lol You know the domination map where the redline has been moved about 50-75m away from the point? If it's safe out and a tank just comes in then backs up and starts sniping people crossing from the supply depot over to the objective, and a slight sign of av makes that tank back up even more, i will jihad the tank. This is my last resort to allowing my team to tread carefully before all the blueberries switch to AV and makes us lose the point. (we all know this happens often when one sees a large target. "Why go small when you can go big?") As you see why i'd take a dropship to pull the tanker out slowly so i can engage with my dropship... If there is no need for... "absolute intervention" per se. Psychological warfare is the name of the game. greed kills people, wp greed kills people and costs games. I'm just stopping it when it starts. Psychological warfare, ie. when I take 4 tanks off someone, they generally stop.
Greed, when I feel squirrelly and take out a blaster tank, destroy shield rail and missile tanks (both of which are the superior turret and generally superior hull against a blaster Madrugar), as well as take out infantry, then hear someone like you whip around the corner. Or if I'm on a long road, on goes my go-fast-juice, and I'll subsequently take you out.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Operative 1174 Uuali
Y.A.M.A.H
238
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Posted - 2015.01.05 05:07:00 -
[56] - Quote
Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation.
Yep, amazing how CCP works isn't it?
Ask an EVE player how many times they've changed things only to have the same arguements pop right back up after a couple of years only with just a tad difference.
I'm better than laser focused; I'm hybrid focused.
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Pocket Rocket Girl
Psygod9
199
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Posted - 2015.01.05 05:10:00 -
[57] - Quote
Spkr4theDead wrote:Sequal's Back wrote:Horizon Limit wrote: Well, how long does it take for minmando to get killed by a proto shotgun or a pair of knives? Half a second? Your argument is invalid. WAITWAITWAIT! In what way is this a pro-tank argument??? You just say than any weapon can kill the minmando in half a second, but locking on a tank 3 times takes much longer than half a second! So according to what you say, swarm is UP as any other weapon can kill much faster.. Your argument is both weird and invalid .. BTW the post is not about AV vs vehicle, it's about how things have gotten worse for vehicle player and almost nothing changed for AV. Swarm launcher is always swarm launcher, but my gunlogi now is 3/2 instead of 5/2, i have half of the modules i had before, 3 turrets and no variations, blueberries can still steal my vehicles, i can't even restock in all the maps and i have to waste 40 seconds to change my vehicle. With this I couldn't agree more, tankers got **** in the end. But 1.7 was so long, you had the time to enjoy absolute OPness xD After all infantry job is not that bad if you see it from this point of view.
No, vehicles were never OP, ever. Not even when we had actual PRO tagged vehicles, in the form of the Black Ops HAVs, which were kinda meh from what I've been told. All it took was a glass Soma with 3 damage mods and a compressed particle cannon to destroy any and all vehicles in no more than 3 rounds if all rounds hit. Dunno why so many call vehicles OP. They've been consistently nerfed for 3 years, since this game was in beta and only accessible during the weekends. And over that same amount of time, AV was buffed consistently. Vehicles have never been OP.
Says tanks arnt OP but uses the example of soma being OP as excuse.
also so i guess the range reduction and reduced clip/mag from 4-3 as well as missile reduction 6-4 and a damage reduction is a buff
i have yet to see any one QQ about tanks being OP just tankers complaining that AV are so if you could please link some recent threads where AVers are QQing
and please read my sig, i think it applies whole heartily
OH and proto AV= proto turret ,not proto tank hull ( i would like to see proto tank hulls come back though)
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Spkr4theDead
Red Star. EoN.
2678
|
Posted - 2015.01.05 05:41:00 -
[58] - Quote
Pocket Rocket Girl wrote:Says tanks arnt OP but uses the example of soma being OP as excuse. Again, a glass railgun. Meaning it takes out other vehicles, not infantry. Methinks you should buy the reading comprehension skill book.also so i guess the range reduction and reduced clip/mag from 4-3 as well as missile reduction 6-4 and a damage reduction is a buff What? You're complaining about swarms? They used to do 7000 damage before having to reload. A pilot is now no longer able to tell if someone is firing MLT swarms, or full-tilt all-skills-level-5 PRO swarms. I generally wait for the first hit to see how much armor gets taken off, then assess if I need to go away or if I have another 5 seconds. I forgot who presided over the lock on range nerf, but the guy said it was needed, and that swarms were never meant for map denial, only area denial. On the smaller maps it's still more than enough to deny vehicles.i have yet to see any one QQ about tanks being OP just tankers complaining that AV are so if you could please link some recent threads where AVers are QQing If you don't see people complaining that vehicles are OP, then you must be reading different forums. No, I'm not going to link anything. There's a ton of people here that have an extensive posting history complaining about vehicles.OH and proto AV= proto turret ,not proto tank hull ( i would like to see proto tank hulls come back though) No, you don't want to see the Chakkram and Kubera come back, because we'd fit them out with PRO turrets and all PRO modules, then you'll all complain that one AV person can't take them out, so they'll be nerfed into the ground or removed from the game AGAIN. A PRO turret doesn't make a STD tank into a PRO tank, just the same a PRO weapon doesn't make a STD suit into a PRO suit.
One PRO breach forge into the rear end of a tank = 1 dead tank. If you want more than that, go to another game.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Pocket Rocket Girl
Psygod9
201
|
Posted - 2015.01.05 06:02:00 -
[59] - Quote
Spkr4theDead wrote:Pocket Rocket Girl wrote:Says tanks arnt OP but uses the example of soma being OP as excuse. Again, a glass railgun. Meaning it takes out other vehicles, not infantry. Methinks you should buy the reading comprehension skill book.also so i guess the range reduction and reduced clip/mag from 4-3 as well as missile reduction 6-4 and a damage reduction is a buff What? You're complaining about swarms? They used to do 7000 damage before having to reload. A pilot is now no longer able to tell if someone is firing MLT swarms, or full-tilt all-skills-level-5 PRO swarms. I generally wait for the first hit to see how much armor gets taken off, then assess if I need to go away or if I have another 5 seconds. I forgot who presided over the lock on range nerf, but the guy said it was needed, and that swarms were never meant for map denial, only area denial. On the smaller maps it's still more than enough to deny vehicles.i have yet to see any one QQ about tanks being OP just tankers complaining that AV are so if you could please link some recent threads where AVers are QQing If you don't see people complaining that vehicles are OP, then you must be reading different forums. No, I'm not going to link anything. There's a ton of people here that have an extensive posting history complaining about vehicles.OH and proto AV= proto turret ,not proto tank hull ( i would like to see proto tank hulls come back though) No, you don't want to see the Chakkram and Kubera come back, because we'd fit them out with PRO turrets and all PRO modules, then you'll all complain that one AV person can't take them out, so they'll be nerfed into the ground or removed from the game AGAIN. A PRO turret doesn't make a STD tank into a PRO tank, just the same a PRO weapon doesn't make a STD suit into a PRO suit.
One PRO breach forge into the rear end of a tank = 1 dead tank. If you want more than that, go to another game.
SPKR- No, vehicles were never OP, ever. Not even when we had actual PRO tagged vehicles, in the form of the Black Ops HAVs, which were kinda meh from what I've been told. All it took was a glass Soma with 3 damage mods and a compressed particle cannon to destroy any and all vehicles in no more than 3 rounds if all rounds hit.
tanks are not op, then complains that tanks gets 3 shotted by tank.........
i never asked to reduce the missile count for swarms so yeah that was tankers
really because i havent seen a topic tanks are OP or wtf Tanks. please once again link. posts and replies dont count, your the one saying that Aver are making the threads not me
oh and i do want to see the other hulls come back it was fun spider tanking and supporting tankers
yes yes breach does alot of damage but it has to get through shields first which has a resistance and if your tank has no shields then please refer to my sig
LOL please for some one who left after they 1.7 because they changed tanks maybe you hsould do what you did and get off the game or do what i did HARDEN THE FRACK UP.
and a proto tank dosent make you a good tanker.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Spkr4theDead
Red Star. EoN.
2678
|
Posted - 2015.01.05 06:21:00 -
[60] - Quote
Pocket Rocket Girl wrote:tanks are not op, then complains that tanks gets 3 shotted by tank.........
Where was I complaining?
i never asked to reduce the missile count for swarms so yeah that was tankers
That was entirely on CCP, not us. Did you miss the part where I said that now we can't tell which tier of swarm someone is firing at us? Of course you missed it.
really because i havent seen a topic tanks are OP or wtf Tanks. please once again link. posts and replies dont count, your the one saying that Aver are making the threads not me
Looks like those threads going back over a year have been scrubbed. Yes I checked.
oh and i do want to see the other hulls come back it was fun spider tanking and supporting tankers
You don't know what that means, because you show a shocking lack of knowledge when it comes to tanking, saying AV is UP and tanks are OP. You don't know.
yes yes breach does alot of damage but it has to get through shields first which has a resistance and if your tank has no shields then please refer to my sig
Look some posts back. 1 shot with a PRO breach forge gun in the rear end = 1 dead tank. You make it sound like shield has 30% resistance to forge guns.
LOL please for some one who left after they 1.7 because they changed tanks maybe you hsould do what you did and get off the game or do what i did HARDEN THE FRACK UP.
No, you didn't HTFU, you spec'd out of vehicles. You wimped out. You left the field. And as I said, you show an astounding lack of knowing what it means to tank when I see your posts. If you supposedly were a pilot a while ago, you would know just how difficult it was and still is. But no, all I see is "tanks are OP, tanks are easy mode, it's hard for AV to kill tanks," etc etc.
and a proto tank dosent make you a good tanker.
[i]No, experience does which is what I keep saying. Don't you read anything properly?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Pocket Rocket Girl
Psygod9
206
|
Posted - 2015.01.05 06:41:00 -
[61] - Quote
Spkr4theDead wrote:
Where was I complaining?
your words " All it took was a glass Soma with 3 damage mods and a compressed particle cannon to destroy any and all vehicles in no more than 3 rounds if all rounds hit."
That was entirely on CCP, not us. Did you miss the part where I said that now we can't tell which tier of swarm someone is firing at us? Of course you missed it.
yes i did miss that part but like i said it was tankers that called for it if i remember correctly
Looks like those threads going back over a year have been scrubbed. Yes I checked.
thats fine but ill admit i found one but it was like 5-6 pages back
cause you show a shocking lack of knowledge when it comes to tanking, saying AV is UP and tanks are OP. You don't know.[/i]
i never said AV was UP and yes i know all about spider tanking and the different hulls being able to add modules that would let you repair shields and armor but the way it locked on was awkward and took to long
Look some posts back. 1 shot with a PRO breach forge gun in the rear end = 1 dead tank. You make it sound like shield has 30% resistance to forge guns.
just because you said it 1 shot dosent mean that it actually did. i use the proto breach and have to bunny hop when charging to get a good shot when a tank is hiding behind things and even getting the weak spot it would leave alot of tanks at 1/2 armor
No, you didn't HTFU, you spec'd out of vehicles. You wimped out. You left the field. And as I said, you show an astounding lack of knowing what it means to tank when I see your posts. If you supposedly were a pilot a while ago, you would know just how difficult it was and still is. But no, all I see is "tanks are OP, tanks are easy mode, it's hard for AV to kill tanks," etc etc.
LOL no i didnt respec into tanks just as didnt respec into alot of other things i wanted to play different roles and besides i have admited that im not the best tanker, just because you assume that i lack knowledge dosent help your argument. just like you show a lack of how AV works and yes i do fly its more of a recent thing when i get shot down it was because ot my own stupidity i admit that i dont blame the AVers, or tankers, or installations that took me down and its funny you can ask any one that ive played with im usally the one running head first into the emeny or flanking them but i dont leave the field (unless game freezes or my squad leaves)
[i]No, experience does which is what I keep saying. Don't you read anything properly?
that i agree, but then do you complain so much about not having a proto tank? i have seen many tankers dominate the field. duna2002, GP machine, echo, RBGTT( ithink thats how its spelled), and some other ones that i havent learned their names yet but like my posts says well i guess you can read correct? and if experience dictates you should have no trouble adapting and HTFU
i
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Spkr4theDead
Red Star. EoN.
2678
|
Posted - 2015.01.05 07:03:00 -
[62] - Quote
That's poorly written, so I'm gonna wrack my brain to try to read, understand and reply to it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Pocket Rocket Girl
Psygod9
206
|
Posted - 2015.01.05 07:06:00 -
[63] - Quote
Spkr4theDead wrote:That's poorly written, so I'm gonna wrack my brain to try to read, understand and reply to it.
sorry about that i didnt realize how badly it came out
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Spkr4theDead
Red Star. EoN.
2678
|
Posted - 2015.01.05 07:12:00 -
[64] - Quote
Pocket Rocket Girl wrote: That was entirely on CCP, not us. Did you miss the part where I said that now we can't tell which tier of swarm someone is firing at us? Of course you missed it.
yes i did miss that part but like i said it was tankers that called for it if i remember correctly
As I said, it was CCP, not pilots. It's detrimental to use because we don't know if we can hang around for another 5 seconds, or GTFO immediately because there's another 4000 damage coming our way. What pilot in their right mind would want that?
really because i havent seen a topic tanks are OP or wtf Tanks. please once again link. posts and replies dont count, your the one saying that Aver are making the threads not me
Looks like those threads going back over a year have been scrubbed. Yes I checked.
thats fine but ill admit i found one but it was like 5-6 pages back
oh and i do want to see the other hulls come back it was fun spider tanking and supporting tankers
You don't know what that means, because you show a shocking lack of knowledge when it comes to tanking, saying AV is UP and tanks are OP. You don't know.
i never said AV was UP and yes i know all about spider tanking and the different hulls being able to add modules that would let you repair shields and armor but the way it locked on was awkward and took to long
yes yes breach does alot of damage but it has to get through shields first which has a resistance and if your tank has no shields then please refer to my sig
Look some posts back. 1 shot with a PRO breach forge gun in the rear end = 1 dead tank. You make it sound like shield has 30% resistance to forge guns. just because you said it 1 shot dosent mean that it actually did. i use the proto breach and have to bunny hop when charging to get a good shot when a tank is hiding behind things and even getting the weak spot it would leave alot of tanks at 1/2 armor
So that means you're not hitting the rear end. It's 167% on a little spot. Proficiency 5, 4 damage mods and that = dead tank. People forget the extra bonus against armor that CCP threw in on the house.
LOL please for some one who left after they 1.7 because they changed tanks maybe you hsould do what you did and get off the game or do what i did HARDEN THE FRACK UP.
No, you didn't HTFU, you spec'd out of vehicles. You wimped out. You left the field. And as I said, you show an astounding lack of knowing what it means to tank when I see your posts. If you supposedly were a pilot a while ago, you would know just how difficult it was and still is. But no, all I see is "tanks are OP, tanks are easy mode, it's hard for AV to kill tanks," etc etc.
LOL no i didnt respec into tanks just as didnt respec into alot of other things i wanted to play different roles and besides i have admited that im not the best tanker, just because you assume that i lack knowledge dosent help your argument. just like you show a lack of how AV works and yes i do fly its more of a recent thing when i get shot down it was because ot my own stupidity i admit that i dont blame the AVers, or tankers, or installations that took me down and its funny you can ask any one that ive played with im usally the one running head first into the emeny or flanking them but i dont leave the field (unless game freezes or my squad leaves)
I've been on the side of AV and it's a piece of cake. If I chase off a tank, then I was effective. If I destroyed a tank, then the pilot was exceedingly stupid. Problem with infantry is that they want the vehicle dead right there, which isn't balance and isn't fair to us. If railguns were fair, the splash radius would be 2m, and would vaporize them.
and a proto tank dosent make you a good tanker.
[i]No, experience does which is what I keep saying. Don't you read anything properly?
[/quote]
that i agree, but then do you complain so much about not having a proto tank? i have seen many tankers dominate the field. duna2002, GP machine, echo, RBGTT( ithink thats how its spelled), and some other ones that i havent learned their names yet but like my posts says well i guess you can read correct? and if experience dictates you should have no trouble adapting and HTFU
As I've said before, duna2002 isn't good. He somehow literally brainwashed a few people to protect him and his tank at all costs. If you're in a match with him and you have a tank out and do well with it, he sends you a message asking to join his corp. Thing about that is, you essentially become his slave, protecting his tank, with an insane corp tax to fund his tanks. Before it gets destroyed, he runs out in a Cal scout, cloaks and runs away to save his KDR. That's not a tanker, that's some stupid little punk.
its amusing that all you can do is insult intelligence when backed into a corner.
I do that when people consistently say stupid things. [/quote]
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Sequal's Back
Les Desanusseurs
81
|
Posted - 2015.01.05 07:41:00 -
[65] - Quote
Spkr4theDead wrote:Vehicles have never been OP. olol. Hypocrite.
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Pocket Rocket Girl
Psygod9
209
|
Posted - 2015.01.05 08:05:00 -
[66] - Quote
Spkr4theDead wrote:[quote=Pocket Rocket Girl] That was entirely on CCP, not us. Did you miss the part where I said that now we can't tell which tier of swarm someone is firing at us? Of course you missed it.
again i said i want sure if it was tankers or ccp, but i guess ill take your word for it.
As I said, it was CCP, not pilots. It's detrimental to use because we don't know if we can hang around for another 5 seconds, or GTFO immediately because there's another 4000 damage coming our way. What pilot in their right mind would want that?
I agree if they can leave the damage the same but have the old missile 4/5/6 it would be better, 4000 damage then that would mean a DS ADS would be down in 2 shots but yet my myron and grmese (SP?) would be dead but i can tank at least 4-5 before having to GTFO ( cant say if it was a mlt or proto swarm) but i dont know where you get he 4k dmage since swarms deal about 1800-2000 damage give or take maybe 2500 with proto minmando and dam mods.
So that means you're not hitting the rear end. It's 167% on a little spot. Proficiency 5, 4 damage mods and that = dead tank. People forget the extra bonus against armor that CCP threw in on the house.
no i know when im hitting the rear but not every hvy has a 4 slot damage mod layout i use min ( i like the speed) and it dosent do 100% damage then another 167% it just adds 67% on top of the 100% and by the time the breach recharges the shields are already back up recharging reducing the armor damage bonus and besides that would mean that with a breach i would be able to 1 shot when shields are down which i have yet to do (yeah yeah im doing something wrong blah blah blah so easy to predict what your going to say as you said it to every one that says they cant kill tanks as easily as you do)
I've been on the side of AV and it's a piece of cake. If I chase off a tank, then I was effective. If I destroyed a tank, then the pilot was exceedingly stupid. Problem with infantry is that they want the vehicle dead right there, which isn't balance and isn't fair to us. If railguns were fair, the splash radius would be 2m, and would vaporize them.
As I've said before, duna2002 isn't good. He somehow literally brainwashed a few people to protect him and his tank at all costs. If you're in a match with him and you have a tank out and do well with it, he sends you a message asking to join his corp. Thing about that is, you essentially become his slave, protecting his tank, with an insane corp tax to fund his tanks. Before it gets destroyed, he runs out in a Cal scout, cloaks and runs away to save his KDR. That's not a tanker, that's some stupid little punk.
So tanks are as well if a 3X damage rail sica can down a tank in 3 shots, I agree with the rest "scare tank away i was effective" but...itsn't that the role of AV? which are also affected by ground troops with small arms which tanks are not? ( not saying i want small arms to be able to kill a tank) a new tanker or not all it takes is a mistake getting stuck, ambushed by avers, bad fit, not paying attention what ever the case may be. why shouldnt the tank get blown up? what part isnt balance the tanker failing ad controling his modules? his escape route? not using team work?
i have came against duna say what you want about him but the fact that he is able to have people protect his tank desnt make him a bad tanker even though he can be it just means he know how to use team work to keep himself alive yea he jumps out but so does alot of tankers and pilots even i do it from time to time so that that mean every tanker that jumps out before getting blown up is a terrible tanker? or that they are smart enough to know that they rather save them self? i bet you have jumped out of a tank as well at some point, does that make you a little punk as well? so what if he brainwashed people that just shows that he is able to convince people to join and stay in his corp. i hate to say it but i actually have more respect to duna then i do for you i have yet to see him on the forums QQ about AV and he still does well regardless if he jumps out or not. dont get me wrong i can see where you are coming from and
Dont FG have the same splash as a rail turret? i mean i have seen tankers pick people off at all sorts of ranges and as well as FG splash wont make you aim better but it will help with damage
im sorry that you feel that way but dude you cant expect tanks to win every time and by the way i have seen you post on the forums it seems that you want tanks to require several people to kill (team work is OP thread) but yet some one like duna who is able to get people to work together is a little punk to protect his tank from AV
I do that when people consistently say stupid things.
apparently every one that's not a tanker or actually wants tanks to be balanced is saying stupid things. see the thing i don't get is that if they are saying something stupid WHY are YOU in the corner having to insult some ones intelligence ? stating that they cant comprehend even though in this topic you couldn't see that you were complaining about tanks being OP
So tell me Spkr. what is it that you want for tanks? you want the hull upgrades back? the shield reppers? Surya(sp?), Enforcer? all of the old modules back? shorter lock time for shield reppers or armor reppers for tanks?(assuming they bring back the old modules) active or passive armor reps. what do you think should be the shield and armor resistance be should it apply to only the tanks or should it stack on top of shield/armor hardeners? I would like to know what you think what will make tanks on par.
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Jack McReady
DUST University Ivy League
1719
|
Posted - 2015.01.05 08:40:00 -
[67] - Quote
Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. you mean those time when a max skilled pilot could easily shrug off 3 volleys of proto swarms with 3 damage mods in an armor tank while not even bothering to dodge? and the whole pilot scrub community where denying it in fear of a nerf despite everyone knowing the facts?
well this is still the case, you are right
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Sequal's Back
Les Desanusseurs
81
|
Posted - 2015.01.05 08:46:00 -
[68] - Quote
THUNDERGROOVE wrote:Sequal's Back wrote: It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle.
They are proto. You're ********. This would only be the case if there were prototype vehicles. Then wait for the adv and proto vehicles to be re implemented and stop whining about proto weapons with full proto stuffs destroy militia and standard stuff.
You guys are not better than anyone else on the battlefield, and it's absolutely normal if you may lose a 1v1.
The problem with vehicle is that either it's balanced in vehicle vs vehicle fight and OP vs infantry, or it's pretty much what we have now: bs.
@Spkr: you say you use AV railgun to kill infantry, so dont complain if the shots are hard to land, it's AV^^
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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Horizon Limit
Nexus Balusa Horizon
141
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Posted - 2015.01.05 11:45:00 -
[69] - Quote
Jack McReady wrote:Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. you mean those time when a max skilled pilot could easily shrug off 3 volleys of proto swarms with 3 damage mods in an armor tank while not even bothering to dodge? and the whole pilot scrub community where denying it in fear of a nerf despite everyone knowing the facts? well this is still the case, you are right You were doing AV wrong. Lollaidai before and then swarms, to not give time to activate modules. But that at least took some skill, now both tanking and AVing is really boring.
Tanking now is just like playing only with commando, poor slots, poor resources to fit stuff, fun factor = zero, both are just technical stuff that you bring on the battlefield for one single reason.
Cal scout vs Cal scout
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taxi bastard
Amarr Templars Amarr Empire
273
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Posted - 2015.01.05 11:49:00 -
[70] - Quote
Spkr4theDead wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Forge damage should be neutral. PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it. And yeah, swarms themselves are still broken, as they ignore obstacles and terrain, and even without Minmando to 5, a PRO assault suit with enough damage mods nearly destroys my vehicle from full HP without needing AV grenades. Yet they all say vehicles are impossible to destroy. lol
when i killed you i noticed how little EHP you were running compaired to many vehichle users......might have been a one or it could be the way you fit |
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
17
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Posted - 2015.01.05 12:28:00 -
[71] - Quote
Spkr4theDead wrote:Shamarskii Simon wrote:Spkr4theDead wrote:Shamarskii Simon wrote: Either i tease them with my dropship till they come out or (in maps where the redline can stretch far out so AV can't reach) jihad them.
So you're one of those that needs the crutch of ~8500 to take out a tank? lol You know the domination map where the redline has been moved about 50-75m away from the point? If it's safe out and a tank just comes in then backs up and starts sniping people crossing from the supply depot over to the objective, and a slight sign of av makes that tank back up even more, i will jihad the tank. This is my last resort to allowing my team to tread carefully before all the blueberries switch to AV and makes us lose the point. (we all know this happens often when one sees a large target. "Why go small when you can go big?") As you see why i'd take a dropship to pull the tanker out slowly so i can engage with my dropship... If there is no need for... "absolute intervention" per se. Psychological warfare is the name of the game. greed kills people, wp greed kills people and costs games. I'm just stopping it when it starts. Psychological warfare, ie. when I take 4 tanks off someone, they generally stop. Greed, when I feel squirrelly and take out a blaster tank, destroy shield rail and missile tanks (both of which are the superior turret and generally superior hull against a blaster Madrugar), as well as take out infantry, then hear someone like you whip around the corner. Or if I'm on a long road, on goes my go-fast-juice, and I'll subsequently take you out.
I think You didn't read it right... In the sense of psychological warfare, i test the individual's greed by staying near the absolute range of their weapons. If they wish to pursue and expose oneself from the redline, i've won the mind game.
Also, if you are in the field popping tanks, you aren't redlining. Which is the purpose of quoting the first message. I only jihad redliners who STAY in the red because they too scared when its relatively safe and they interfere with the game. |
Lazer Fo Cused
Shining Flame Amarr Empire
351
|
Posted - 2015.01.05 13:32:00 -
[72] - Quote
MrShooter01 wrote:Spkr4theDead wrote:PRO breach forge with at least 3 damage mods and proficiency 5 against a base HP armor tank can still one-shot it. Dunno about a base HP shield tank, because I've never tested it. computer says noDirect hit damage against armor, with Prof 5 and four complex heavy damage mods: 3053With +25% bonus from hitting the weakspot: 3793Base HP of an armor tank: 4000, leaving it at 207hp Huh, looks like it can't "kill an armor tank in one hit", even in the extremely unlikely scenario that the BFG is sitting in the right position and has the time to charge and aim at a small point on the back of the tank. Pretty close though, right? Oh, and that was even assuming that the 1200 base shield HP is magically missing from the soma/madrugar, cause if the forge gun had to chew through that the tank would still have around 1300 armor. I sure hope I don't need to walk you through the math to figure out if a 4150 ehp sica with about two thirds of its HP as shields could survive a single shot from a breach forge gun
1. Its 169% on the weakspot
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Jack McReady
DUST University Ivy League
1722
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Posted - 2015.01.05 13:39:00 -
[73] - Quote
Horizon Limit wrote:Jack McReady wrote:Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. you mean those time when a max skilled pilot could easily shrug off 3 volleys of proto swarms with 3 damage mods in an armor tank while not even bothering to dodge? and the whole pilot scrub community where denying it in fear of a nerf despite everyone knowing the facts? well this is still the case, you are right You were doing AV wrong. Lollaidai before and then swarms, to not give time to activate modules. But that at least took some skill, now both tanking and AVing is really boring. Tanking now is just like playing only with commando, poor slots, poor resources to fit stuff, fun factor = zero, both are just technical stuff that you bring on the battlefield for one single reason.
everyone getting close enough to get AV naded and stayed there deserved to die and was a scrub. beside that, AV grenade was double nerfed for obvious reason and is not an argument. beside the changes the state is pretty much the same, except that vehicles are now cheaper.
Spkr4theDead wrote:[ And yeah, swarms themselves are still broken, as they ignore obstacles and terrain, and even without Minmando to 5, a PRO assault suit with enough damage mods nearly destroys my vehicle from full HP without needing AV grenades.
the damage between any 3 damage modded suit or damage modded minmando is negligible.
and they do not ignore obstacles and terrain, that is simply a lie. |
Lazer Fo Cused
Shining Flame Amarr Empire
351
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Posted - 2015.01.05 13:41:00 -
[74] - Quote
1. OP dont expect it to change
2. Adv/Proto vehicles will never arrive because infantry says so while being in a proto suit with proto modules/equipment and proto weapons
3. Blaster require 0 aim because its down to luck if you actually hit anything and dispersion is terrible and can miss a LAV
4. Small rails killed infantry but are now complaining that it should be AV, basically if anything on a vehicle kills infantry it needs to be nerfed
5. It takes alot more SP to make a vehicle fit which is useful and competitve than it does for ab AV suit
6. Vehicle have less turrets/modules/hulls/skills and useful skill bonuses
7. 1.7 was a giant leap backwards for pilots |
Spkr4theDead
Red Star.
2682
|
Posted - 2015.01.05 20:19:00 -
[75] - Quote
Jack McReady wrote:
and they do not ignore obstacles and terrain, that is simply a lie.
Do you even pilot? I watch and feel swarms going around obstacles and over terrain all the time.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Sir Dukey
Murphys-Law General Tso's Alliance
1467
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Posted - 2015.01.05 20:20:00 -
[76] - Quote
WARxion ForDUST wrote:Sir Dukey wrote:Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. I have an account with 30 mil Sp into vehicles. Min Commando is overkill. All it takes is a wiki swarm and 2 AV nades to drop tanks like flies. Commandos can't equip nades... your tank get killed by multiple people. /thread
Lol, learn to read. I said Commando is overkill because there is no need for a min Commando to kill tanks. All it requires is Wiki swarms and 2 AV/ Flux nades.
Acquire Currency, Disregard Female Canis lupus familiaris
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Sir Dukey
Murphys-Law General Tso's Alliance
1467
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Posted - 2015.01.05 20:24:00 -
[77] - Quote
Sequal's Back wrote:Spkr4theDead wrote:Minmando with PRO swarms and 3 damage mods get a base HP armor tank with no hardener from full HP down to about ~600 armor in just 3 volleys. You cannot tell me that that's well balanced. And how long does it take you to kill this minmando with your 80GJ Proto blaster? Half a second? If he has the time to lock you 3 times then it's your fault if you're dead even if your tank is expensive. This minmando suit (or any proto suit) is veeery expensive too. When an enemy comes at me with a proto rifle, and shoots me for a very long time at me, I wont cry because he killed me even if I'm using my best suit!!! Tankers like you think they must be gods on the battlefield because they are in a tank. You must change your mind on this.
That is a stupid assumption. Not only can Min Commando shoot from 175m away (Way out of the effective range of blaster) but the blaster is inaccurate AF to a point where we would overheat tying to shoot at you before we even kill you.
Acquire Currency, Disregard Female Canis lupus familiaris
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Sir Dukey
Murphys-Law General Tso's Alliance
1467
|
Posted - 2015.01.05 20:27:00 -
[78] - Quote
Spkr4theDead wrote:Jack McReady wrote:
and they do not ignore obstacles and terrain, that is simply a lie.
Do you even pilot? I watch and feel swarms going around obstacles and over terrain all the time.
Don't forget, they go through the spikey rocks on the new maps.
Acquire Currency, Disregard Female Canis lupus familiaris
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Sir Dukey
Murphys-Law General Tso's Alliance
1467
|
Posted - 2015.01.05 20:32:00 -
[79] - Quote
Jack McReady wrote:Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. you mean those time when a max skilled pilot could easily shrug off 3 volleys of proto swarms with 3 damage mods in an armor tank while not even bothering to dodge? and the whole pilot scrub community where denying it in fear of a nerf despite everyone knowing the facts? well this is still the case, you are right
Easily shrug off 3 proto volleys is wayy false. In 1.6 with the 10% damage nerfs and proficiency that helped shield and armor, 3 swarms would take a tank below 50% of their HP from over 400m away. Yes, they had 400m range back then. Stop releasing false info please. #everAVeveralive.
Acquire Currency, Disregard Female Canis lupus familiaris
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Jack McReady
DUST University Ivy League
1729
|
Posted - 2015.01.06 09:46:00 -
[80] - Quote
Sir Dukey wrote:Jack McReady wrote:Horizon Limit wrote:Except tank have less slots. All this time and we are in the same situation. you mean those time when a max skilled pilot could easily shrug off 3 volleys of proto swarms with 3 damage mods in an armor tank while not even bothering to dodge? and the whole pilot scrub community where denying it in fear of a nerf despite everyone knowing the facts? well this is still the case, you are right Easily shrug off 3 proto volleys is wayy false. In 1.6 with the 10% damage nerfs and proficiency that helped shield and armor, 3 swarms would take a tank below 50% of their HP from over 400m away. Yes, they had 400m range back then. Stop releasing false info please. #everAVeveralive. you said by yourself they shrug them off and then you call me liar ? stupid trolls |
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Breakin Stuff
Internal Error. Negative-Feedback
6167
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Posted - 2015.01.06 10:55:00 -
[81] - Quote
To clarify the ehp thing:
Spkr4theDead only runs madrugars. Gallente tanks are currently paper tigers at best.
When people b*tch about unstoppable tanks they are either referring to the bricktank 10,000EHP gunnlogi.
If they're bitching that the maddy is unstoppable they are bad at everything and need to get rolled over by more vehicles.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Union118
Molon Labe. General Tso's Alliance
167
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Posted - 2015.01.06 11:03:00 -
[82] - Quote
Sir Dukey wrote:Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. I have an account with 30 mil Sp into vehicles. Min Commando is overkill. All it takes is a wiki swarm and 2 AV nades to drop tanks like flies. Awesome ill start specing into swarms right away.
Starter Fit Suits are OP :-)
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Breakin Stuff
Internal Error. Negative-Feedback
6167
|
Posted - 2015.01.06 11:09:00 -
[83] - Quote
You missed the part where he said AV nades.
Commandos cannot use nades.
Nor is a commando significantly faster than a gal or calassault at popping vehicles.
The DPS adds aren't enough to change TTK by more than a fraction of a second.
And hilariously commandos are easier to kill
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Baal Omniscient
Qualified Scrub
2108
|
Posted - 2015.01.06 12:07:00 -
[84] - Quote
Spkr4theDead wrote:WARxion ForDUST wrote:Sir Dukey wrote:Sequal's Back wrote:WARxion ForDUST wrote: Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship.
Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. I have an account with 30 mil Sp into vehicles. Min Commando is overkill. All it takes is a wiki swarm and 2 AV nades to drop tanks like flies. Commandos can't equip nades... your tank get killed by multiple people. /thread Minmando with PRO swarms and 3 damage mods get a base HP armor tank with no hardener from full HP down to about ~600 armor in just 3 volleys. You cannot tell me that that's well balanced. If you cannot get an armor tank out of reach of a slow-ass commando before it can lock 3 swarms onto you, reload and fire some more, you are blaming the wrong thing for you tank dying. And that, as you said yourself, is a base tank with no extra health or hardners.
When in other games you can 1-2 piece a tank, you are lucky to live as long as you do here.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1056
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Posted - 2015.01.09 01:16:00 -
[85] - Quote
Shamarskii Simon wrote: I think You didn't read it right... In the sense of psychological warfare, i test the individual's greed by staying near the absolute range of their weapons. If they wish to pursue and expose oneself from the redline, i've won the mind game.
Also, if you are in the field popping tanks, you aren't redlining. Which is the purpose of quoting the first message. I only jihad redliners who STAY in the red because they too scared when its relatively safe and they interfere with the game.
You've just announced how easy it is to kill tanks, and you wonder why they stay in the redline? If anyone simply gets a hankering, they can blow the tanks up at will.... and you wonder why they are so timid on the field, and refuse to openly attack anything?
Uuhmm.... Your post is kind of a contradiction.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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killian178
Random Gunz RISE of LEGION
69
|
Posted - 2015.01.09 02:09:00 -
[86] - Quote
Petra 222 SoM wrote:I love you tankers, you bring an awesome dynamic to the battlefield and some of the coolest cats i've met in game.
Your role has taken some of the hardest hits and have lost much of your customization. Tanks deserve attention.
With that said, some of you forum warrior pilots are some of the biggest cry babies on here.
I wonder how many of you specced into tanks expecting to farm infantry every match. It obvious by how often you hide on a hill or in the redline.
if there is av on the field: you hide in the redline
if there is another tank on the field: you hide in the redline
if one of your vehicles gets destroyed; you hide in the redline.
All this while even the newberries are charging in trying to contribute.
Yet as soon as you get the clear, you are out there trying to farm infantry and easy points.
thanks for nothing. When i see a bunch of tanks on my team at the start of a skirmish chances are we will lose because you cowards dont want to contribute to anything but your own kdr.
This is directed at you coward tankers out there.
To the many tankers i have met who can turn the whole game around with teamwork, timing and positioning, Cheers to you.
^this
Every commando k.o, every weapon at adv or above. Don't give a damn bout my kdr, I will kill you.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16470
|
Posted - 2015.01.09 02:17:00 -
[87] - Quote
Dovallis Martan JenusKoll wrote:Baal Omniscient wrote: When in other games you can 1-2 piece a tank, you are lucky to live as long as you do here.
You mean the FREE tanks that SPAWN in the middle of the world? Reload and Explosive damage bonuses? Doesn't the Minmitar commando have both. 5% per level reload speed 2% per level damage bonus?
I can't think of a modern game that allows you to do this unless under very specific controlled circumstances.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Zepod
Titans of Phoenix
64
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Posted - 2015.01.09 03:18:00 -
[88] - Quote
Breakin Stuff wrote:Nor is a commando significantly faster than a gal or calassault at popping vehicles.
False.
Me and my brother actually tested this and the Commando does have a lower TTK difference than the Assault. This is due to the fact that the reload speed bonus decreases the time between volley 3 and 4.
You may not like what I just said, but you know it's true...
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16470
|
Posted - 2015.01.09 03:30:00 -
[89] - Quote
Zepod wrote:Breakin Stuff wrote:Nor is a commando significantly faster than a gal or calassault at popping vehicles.
False. Me and my brother actually tested this and the Commando does have a lower TTK difference than the Assault. This is due to the fact that the reload speed bonus decreases the time between volley 3 and 4.
With swarms you damage per volley increses by something like 120...... that's **** all in terms of Anti vehicle damage.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Zepod
Titans of Phoenix
64
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Posted - 2015.01.09 03:44:00 -
[90] - Quote
True Adamance wrote: With swarms you damage per volley increses by something like 120...... that's **** all in terms of Anti vehicle damage.
Please re-read my post as you didn't see the point. It's not about the Damage Per Volley, it's the Commando's bonus to reload speed of the that gives it a better TTK than the Assault.
You may not like what I just said, but you know it's true...
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TIGER SHARK1501
Savage Bullet
96
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Posted - 2015.01.09 03:55:00 -
[91] - Quote
Sequal's Back wrote:WARxion ForDUST wrote:pegasis prime wrote:I will say that I personally feel forge guns and plasma cannons function quite well as av but I would say that a duel complex dammage mod Mko commando with Prof 5 swarms is a bit broken lol . Keep in mind that the "duel complex dammage mod Mko commando with Prof 5 swarms" worth way more than a ****-fitted MLT tank or dropship. Vehicle users speak as if there were only these kind of AV minmando shooting at them. How can they cry about someone who spent millions of sp into swarms, suit and mods and pay its suit at least 200k ISK? It's absolutely normal that they deal enormous amount of damage to a MLT or STD vehicle. They are proto. I've maxed everything in the vehicle tree except damage mod optimization, and I'm only level one for the CRU and vehicle scanner. I can make a militia tank more expensive than your Minnmando. The only part I would even concede to is that your infantry setup is proto. Other than that try again. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16471
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Posted - 2015.01.09 04:14:00 -
[92] - Quote
Zepod wrote:True Adamance wrote: With swarms you damage per volley increases by something like 120...... that's **** all in terms of Anti vehicle damage.
Please re-read my post as you didn't see the point. It's not about the Damage Per Volley, it's the Commando's bonus to reload speed of the that gives it a better TTK than the Assault.
Ah yes now I see what you mean. Yeah I guess makes sense but ideally no tanker should be more than a few feet from cover so they should be able to rep through your fire.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Void Echo
Total Extinction
2763
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Posted - 2015.01.09 06:05:00 -
[93] - Quote
SPKR SHUT THE **** UP ALREADY. You have been giving tankers a bad name since uprising 1.3. Youv never contributed to anything we have worked for. just shut up and let the tankers who know what they want talk.
Closed Beta Vet.
Until you know the pain I live with, you'll never understand why I see man the way I do.
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