Denchlad 7
Dead Man's Game
1596
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Posted - 2015.01.05 03:07:00 -
[1] - Quote
Im still confused by 1.7 to be honest. It made tanks - to infantry - seem hideously OP. But, excluding the Triple-Rep Maddy, Tank vs Tank was glorious. The fights were amazing, I remember a 5 vs 5 fight on the Bridge map better than any other, it was brutal. So I will agree with Spkr that Tanks were normally occupied with killing each other rather than infantry.
However, from my own experience of 1.7 if you were on a team with far superior vehicle users, you'd more often than not wipe the floor with the enemy vehicles and be left with nothing to do other than kill infantry, as there is no defined roles for tanks, or vehicles in general. They're just "there". Thats where I feel the "Tanks were OP" part comes from, there was so bloody many of them, that the good vehicle users would have no one else to kill other than infantry en mass, as there was so much firepower from 3-5 Tanks.
That being said, until vehicles in general have a defined role, balancing them is next to impossible, especially if they're not supposed to slay infantry but thats all they can do.
However I still feel that the Forge Gun by itself is okay. Its annoying, can kill me, but I can evade it and get a chance to kill the user. Its a lot closer to 'balance' than Swarms. Nothing is more annoying than every single game, in any gamemode, Pubs, FW or PC, theres always a Commando with Swarms. Not an exagerration, once a vehicle user starts killing infantry because it has nothing else to do, one **** with a Commando and Swarms goes and sits on a tower that only a Dropship can reach and rains hell on the vehicle. Although more of a Dropship issue, its still incredibly annoying in Tanks. And for a Dropship - despite the fact that evading swarms is very hard even for a skilled pilot - there is next to no wave of opportunity to kill the user, due to the damage it deals and the knockback effect. A low skilled swarmer using a crappy one, of the Anti-Armor fit isnt that hard to deal with, but CBR7 and above is a real pain.
Tanks dont get it much easier. Kinda hard to hit something you normally cant see and by the time you've worked out where you are you're probably almost dead. I also dont feel that the argument of "My 200K suit is completely vulnerable while assaulting you' is valid, because, as Spkr said, our Tanks/Dropships cost Double that if not more, plus theyre trying to do something that they werent designed for, as they have no other use currently.
Once vehicles have a defined role, the old vehicles are back, and the old modules are back, we will have a foundation to build balance upon. Until then, its an impossible task. All I know is at that point Swarms will need to be changed far more than Forge Guns.
"Why build ontop of foundations that aren't solid?"
Pilot & Assault.
Complete twat.
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