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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Geo Esp
That F'N sniper...
37
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Posted - 2014.12.13 01:07:00 -
[61] - Quote
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Geo Esp
That F'N sniper...
37
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Posted - 2014.12.13 01:17:00 -
[62] - Quote
SoTa PoP wrote:Geo Esp wrote:SoTa PoP wrote:Geo Esp wrote:Vesperz wrote:... Sooo my tactics of setting traps to retards who don't look, have no awareness, make the dumb mistake of chasing after me hungry for the kill, only to get blown up for not thinking... are getting nerfed to AV status? I have those already, they're called proximity mines. CCP thinks that these guys who play the game all day and take breaks on the forums make up the majority, it's sad that they have given them this much attention to alter play styles of everybody else just so next week they can scream " NERF THIS NOW, IT "STILL" KILLED MY PROTOSUIT" Well, to be fair, we don't sound like we couldn't pass grade school when we type - so we're bound to be heard more then you. And the only nerf most of us are asking for is RE's because of how insane they are in PC matches - they dominate outside there actual intended use as planted charges. That's a problem plain and simple. Get over it scrub. I wasn't describing you with my reply to him, but hey if the shoe fits wear it. I assume you no life this game then? Should I crack open a medical book and make fun of your shape and health or can I just hear your side of the story to why remote explosives should be nerfed? I've no idea why you even bothered posting this. I don't want to read more examples of insecure kids on the forums. Please keep that to yourself. kk but hey man, you're the one who felt that you had to try to insult me with a post that wasn't even for you, but I guess i'm the insecure one lol |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1328
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Posted - 2014.12.13 01:24:00 -
[63] - Quote
CCP Rattati wrote:Does the OP realize that the suggestion is another special AV RE, and the other would be the current one, except with a slightly slower activation timer, because it was designed to be a trap, not a grenade?
LOL DEV BURN
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Koch Rosenzweig
Bloodline Rebellion Capital Punishment.
131
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Posted - 2014.12.13 01:30:00 -
[64] - Quote
"Before Remote Explosives get Nerfed into pure AV..."
Can someone explain that? will be a new updated or some like that?
Slap in your biotic ass.
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Geo Esp
That F'N sniper...
38
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Posted - 2014.12.13 01:36:00 -
[65] - Quote
Koch Rosenzweig wrote:"Before Remote Explosives get Nerfed into pure AV..."
Can someone explain that? will be a new updated or some like that? With all the nerf screaming, you can expect that it will eventually be hit by a nerf hammer, and everybody knows that CCP likes to hit things a little too hard. There is currently no word on it ( its ok for now) but just expect people to cry about it some more. This post was meant to bring awareness, that lack of awareness gets you blown up... |
Jack 3enimble
Titans of Phoenix
601
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Posted - 2014.12.13 01:48:00 -
[66] - Quote
For the record about proto suits you claim to kill with RE's and them raging. Most people that use those suits can spam the full fit longer than you can spam your RE so i doubt they'll be raging.
Doesn't take away the fact the nerf is coming and is justified
Dealing justice with a swift punch in the balls, now in battles near you!
Lord of the Links
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Thokk Nightshade
Montana Militia
742
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Posted - 2014.12.13 02:04:00 -
[67] - Quote
The only change that needs to be made is the timer. I don't even really care if they can be thrown. Just make it so they can't be set off for 7 seconds or something like that. This way, if a scout runs up and drops one, even a Sentinel has the ability to possibly get away.
This would return them to their intended purpose: Traps. I personally use them on my Logi suits and it is a blast. I pop around the corner and fire a few shots off at people 20-30-40 meters away. People see the yellow and think easy kill. So they run in blindly, not thinking there is a possibility of an RE right around the corner. They turn and I blow it up, +50. THAT is the intended purpose of an RE. Not running in, chucking it, jumping back, and detonating before you hit the ground.
I will also admit to doing this over and over and over with the use of a nanohive. I don't quite understand how they are restocked considering they are equipment.
Thokk Kill. Thokk Crush. Thokk Smash.
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KEROSIINI-TERO
The Rainbow Effect
1585
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Posted - 2014.12.13 03:12:00 -
[68] - Quote
Geo Esp wrote:KEROSIINI-TERO wrote:People know are annoyed with RE grenade use.
All the people do not realise that grenade use is possible because of still too short activation timer.
Increasing the activation timer (the first possible moment of activation after tossing the RE) WILL fix the grenade use and give people fair chance of reacting. This means of course that some people still get killed by RE tossed into a room - but now there is a at least an opportunity to react.
FACT: Currently, a slightly plated (not by all means stacked) medium suit can NOT run away from RE if it is tossed straight at his feet, not even if he instantly starts running and is already in sprint while the RE hits ground. That is by definition example of grenade use. Would you prefer for me to just throw core nades at you while a logi lays down ammo for me, because I could easily do that and have the same end result of you and your team blowing up, hell it'll probably be more effective and save me suits, but I just love the rush of making it to the endzone and slamming an explosive touchdown on your face
Yes I would prefer. Core nades DO the same grenade thing - they ARE grenades after all.
Also, being designed as grenades they have built in restrictions (need grenade slot, can carry only one stack of max 2, PRO version is required for full lethal potential, only Core headshots can kill everything, have a unique beep notification) RE 'nades' come on top of that.
On the whole I'm not that annoyed at RE grenade use, but masses ARE furious about it. I am afraid of a wrong nerf in attempt to fix it (those would be throw range, damage, range, passive detactability) and promoting the right fix.
On a sidenote I currently use both REs and grenades, emphasis on nades.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Geo Esp
That F'N sniper...
41
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Posted - 2014.12.13 04:34:00 -
[69] - Quote
Jack 3enimble wrote:For the record about proto suits you claim to kill with RE's and them raging. Most people that use those suits can spam the full fit longer than you can spam your RE so i doubt they'll be raging.
Doesn't take away the fact the nerf is coming and is justified I can still hear them scream on the mics sometimes and still get hatemail. They rage because they die not because they lose isk |
Mister Goo
Abandoned Privilege Top Men.
103
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Posted - 2014.12.13 06:38:00 -
[70] - Quote
Geo Esp wrote: So in each instant the Proto still dies and still rages, anyways i see what ya mean. How 'bout this? Infantry remotes that are tossed like proxies (not very far) and only do damage to infantry, and an av one that can be tossed but do no damage to infantry or at the max of 300hp so that if you do manage to toss them around a whole team then every body not wearing there precious proto suits die. Anyway, if a scout snuck up on a solo proto and tosses c4, then that means they just decide to kill them with a c4, they could of done it with knife lol "c4 doesn't kill people, people kill people" just some pro-c4 humor. But honestly I think they are fine the way they are, If you run proto in a pub you have to know that you are still capable of dying, they shouldn't have to make exceptions every time you die. Same way you can still be run over by an LAV no matter what suit you're in. It's a matter of awareness.
Good idea but thats what grenades are for.
Again Im not against killing proto with RE's. If your running proto suits in pubs then you risk the loss of your suit.
My qq is that RE's are equipment and should NOT be replenished by a nano hive period. If you want an explosive to be replenished by nano hives there are grenades.
RE's are used for traps as you stated. planed out and executed they should be rewarded with multiple kills.
Standing on a ledge throwing RE's one after another, having them replenished from nano hives is too much.
Im not saying that RE's need anything more than being restocked at a supply depot like any other piece of equipment. When you use your allotted amount your done, until you get to a supply depot and resupply yourself. All the qq about rail rifle damage, combat rifle damage, forge guns loosing their splash because it was to powerful against infantry, how is the RE any different. A level 1 RE does 1250 Damage 5M Radius A level 1 Grenade does 300 damage 6m Radius A Militia Forge does 1200 damage only on a direct hit it takes some skill and a little bit o luck.
RE's are simply to powerful to be used like a grenade. The ability to wipe out any suit in a 5m radius non stop is the definition of over powered. You say you played during beta, then you remember when they changed the amount of grenades carried and the replenishment cost at a nano hive because individuals did nothing but spam grenades. This is the same thing only with 4x the damage. If your so hung up on killing proto suits in pubs then by all means do it with out being a scrub, get a squad together and go proto hunting.
And before you say anything about me protostomping I almost never run anything above advance in pubs, and NO I don't care about my KDR Im a logi and believe in my signature.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Kallas Hallytyr
Skullbreakers
1102
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Posted - 2014.12.13 07:09:00 -
[71] - Quote
WARxion ForDUST wrote:OP, your post was exactly this constructive. Nuh-uh!
It wasn't even half as constructive as reading the Odyssey would have been..
Alt of Halla Murr. Sentinel.
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Foehammerr
Dead Man's Game RUST415
136
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Posted - 2014.12.13 09:44:00 -
[72] - Quote
[ Disregard. Latepost]
Rangers Lead The Way!
Beta Vet since 2/5/2013
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CrotchGrab 360
Yon Hyaku Nijuu Moyase
1652
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Posted - 2014.12.13 10:11:00 -
[73] - Quote
great advice let's all sit on pipes and drop remotes one last time
don't encourage them!
DUST VIDEOS
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
279
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Posted - 2014.12.13 10:21:00 -
[74] - Quote
Yeah, you can either make that into one comprehensive sentence or I'm not digging at that wall-o-text D:
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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cris bleu
Carbon 7 Iron Oxide.
20
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Posted - 2014.12.13 11:02:00 -
[75] - Quote
Geo Esp wrote: I can still hear them scream on the mics sometimes....
How?
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KingA2thur
20
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Posted - 2014.12.13 11:40:00 -
[76] - Quote
CCP Rattati wrote:Does the OP realize that the suggestion is another special AV RE, and the other would be the current one, except with a slightly slower activation timer, because it was designed to be a trap, not a grenade?
The Remotes should be traps but what use do they have if everybody can run past them because the damn timer is too lazy ? The nerf the remotes got is enough because everybody has the chance to run away because the delay and the Beep tone should warn you. If somebody is too lazy to run or just too stupid to remove it or whatever, it is not my fault and they deserve it to get crushed by the explosion.
To get trolled press any key.
"I do not see 'any key'. I can only see a square, triangle, circle and cross."
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Mister Goo
Abandoned Privilege Top Men.
104
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Posted - 2014.12.13 14:06:00 -
[77] - Quote
KingA2thur wrote: The Remotes should be traps but what use do they have if everybody can run past them because the damn timer is too lazy ? The nerf the remotes got is enough because everybody has the chance to run away because the delay and the Beep tone should warn you. If somebody is too lazy to run or just too stupid to remove it or whatever, it is not my fault and they deserve it to get crushed by the explosion.
It isn't a trap if you run out a door being chased. Traps are planned ahead you place the remote then lure people to it.
Throw the remote in front of you and continue to run when time is up guess what they will still be in the blast, yes you take the chance of not being out of it also, but that is what happens when your running for your life.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Kayla Michael
Tactical Logistics and Cargo
54
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Posted - 2014.12.13 14:23:00 -
[78] - Quote
Remote explosives are just fine they way they are. I enjoy killing suckers with it, and vise versa. That's why one should use a scanner and a flux grenade, if you don't want to get blown up.
I eat drahp uplink, me thinks this isn't a cookie. ~
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
108
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Posted - 2014.12.13 15:05:00 -
[79] - Quote
deezy dabest wrote:CCP Rattati wrote:Does the OP realize that the suggestion is another special AV RE, and the other would be the current one, except with a slightly slower activation timer, because it was designed to be a trap, not a grenade? LOL DEV BURN lol burn on the dev for not reading his wall of text. fyi he yelling at the people who want the REs nerfed to av. |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
108
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Posted - 2014.12.13 15:13:00 -
[80] - Quote
KEROSIINI-TERO wrote:Geo Esp wrote:KEROSIINI-TERO wrote:People know are annoyed with RE grenade use.
All the people do not realise that grenade use is possible because of still too short activation timer.
Increasing the activation timer (the first possible moment of activation after tossing the RE) WILL fix the grenade use and give people fair chance of reacting. This means of course that some people still get killed by RE tossed into a room - but now there is a at least an opportunity to react.
FACT: Currently, a slightly plated (not by all means stacked) medium suit can NOT run away from RE if it is tossed straight at his feet, not even if he instantly starts running and is already in sprint while the RE hits ground. That is by definition example of grenade use. Would you prefer for me to just throw core nades at you while a logi lays down ammo for me, because I could easily do that and have the same end result of you and your team blowing up, hell it'll probably be more effective and save me suits, but I just love the rush of making it to the endzone and slamming an explosive touchdown on your face Yes I would prefer. Core nades DO the same grenade thing - they ARE grenades after all. Also, being designed as grenades they have built in restrictions (need grenade slot, can carry only one stack of max 2, PRO version is required for full lethal potential, only Core headshots can kill everything, have a unique beep notification) RE 'nades' come on top of that. On the whole I'm not that annoyed at RE grenade use, but masses ARE furious about it. I am afraid of a wrong nerf in attempt to fix it (those would be throw range, damage, range, passive detactability) and promoting the right fix. On a sidenote I currently use both REs and grenades, emphasis on nades.
you do realize that REs have been nerfed already right? originally they did do 1500 on all of them, faster active timer than now, blow them in bleed out screen, throw them while sprint jumping, and the proto had a 7.5meter splash range. be happy they are as they are
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Spkr4theDead
Red Star. EoN.
2472
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Posted - 2014.12.13 15:25:00 -
[81] - Quote
So... another AV weapon...
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Jack 3enimble
Titans of Phoenix
605
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Posted - 2014.12.13 18:04:00 -
[82] - Quote
Geo Esp wrote:Jack 3enimble wrote:For the record about proto suits you claim to kill with RE's and them raging. Most people that use those suits can spam the full fit longer than you can spam your RE so i doubt they'll be raging.
Doesn't take away the fact the nerf is coming and is justified I can still hear them scream on the mics sometimes and still get hatemail. They rage because they die not because they lose isk
So you can hear the enemy you kill screaming through the mic? Trust me, true vets don't send you hatemail, they receive hatemail. You sir, are blowing up scrub players
Dealing justice with a swift punch in the balls, now in battles near you!
Lord of the Links
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Bethhy
Ancient Exiles.
2647
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Posted - 2014.12.13 18:09:00 -
[83] - Quote
CCP Rattati wrote:Does the OP realize that the suggestion is another special AV RE, and the other would be the current one, except with a slightly slower activation timer, because it was designed to be a trap, not a grenade?
All remotes should have an "Arming" delay.
But somehow frisbee explosives make sense at CCP Shanghai.
One day you guys will get someone in charge that actually takes you guys to a gun range...
Let you guys shoot some guns..
See some demolitions in practice and hear the shake you to the core sounds.
And we will finally get an immersive experience out of our weapons...
Until then We have lifeless weapons with next to no recoil or behavior... a lack of a dynamic hit detection system and inconsistent frame rates to even get decently accurate representations of our inputs.
But we have got Fluff!!!~~~ oh the fluff we have got.... Oh and weapons statistics have been tweaked again for how many times now??
Meanwhile the actual issues to the problems. Hit detection, Frame rates, Net code, recoil mechanics... The stuff that would actually balance weapons never get touched.
Give us the ability to compete in a consistent playing environment first before deeming one number is to high compared to the next.
Chromosome is still loved because it created a more consistent playing environment.. And that is sad. |
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