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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
1060
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Posted - 2014.12.11 07:21:00 -
[91] - Quote
Now scout are more scout.
Please support fair play!
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Ace Boone
Capital Acquisitions LLC
566
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Posted - 2014.12.11 07:48:00 -
[92] - Quote
Just so you guys know, Dukey is not a scrub scout. Dude has been slicing and dicing and putting up ludicrous numbers in a min scout against top competition in PC, he knows how to use it.
He's just well aware that his role is being castrated and is no longer effective competitively.
Only loyal to the republic.
I'm nothing more than bittervet without a PS3.
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Ace Boone
Capital Acquisitions LLC
566
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Posted - 2014.12.11 07:48:00 -
[93] - Quote
Henrietta Unknown wrote:VAHZZ wrote:Yet us Scouts still thrive. ^ And cloaky-SG scouts still exist. That ak.0 with a Creodron in Ambush... Scouts' roles seem to shine in FW and objective-centric games now. Assaulting points and guarding unprotected/contested ones. The Scout C-1 with cmplx damp and SG is a good places to start, however cheap and scrubby.
All scouts except Gal are done. They need to give all scouts an innate dampening bonus like the gallente.
Only loyal to the republic.
I'm nothing more than bittervet without a PS3.
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VAHZZ
456
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Posted - 2014.12.11 07:58:00 -
[94] - Quote
Scouts have been nerfed countless times, this isn't new stuff going on people. Scouts aren't done, the day they are done is the day their coding gets taken out of the banks. And I don't see that happening anytime soon. I remember when CCP wouldn't even **** on a scout and give it the courtesy of calling it rain. I'm sorry if that sounds rude, but us scouts, are far from done.
~
Proud Sniper Scout
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Ace Boone
Capital Acquisitions LLC
567
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Posted - 2014.12.11 08:01:00 -
[95] - Quote
VAHZZ wrote:Scouts have been nerfed countless times, this isn't new stuff going on people. Scouts aren't done, the day they are done is the day their coding gets taken out of the banks. And I don't see that happening anytime soon. I remember when CCP wouldn't even pis on a scout and give it the courtesy of calling it rain. I'm sorry if that sounds rude, but us scouts, are far from done.
Whose alt are you?
Only loyal to the republic.
I'm nothing more than bittervet without a PS3.
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VAHZZ
456
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Posted - 2014.12.11 08:05:00 -
[96] - Quote
Ace Boone wrote:VAHZZ wrote:Scouts have been nerfed countless times, this isn't new stuff going on people. Scouts aren't done, the day they are done is the day their coding gets taken out of the banks. And I don't see that happening anytime soon. I remember when CCP wouldn't even pis on a scout and give it the courtesy of calling it rain. I'm sorry if that sounds rude, but us scouts, are far from done. Whose alt are you?
I'm no alt, just a returning vet.
~
Proud Sniper Scout
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Clone D
Grundstein Automation
1046
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Posted - 2014.12.11 11:23:00 -
[97] - Quote
The final option left to scouts is to dampen and cloak. I wouldn't say that they're done, but their utility has been excessively restricted.
ISK Trader
channel: blitz
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501st Headstrong
Capital Acquisitions LLC General Tso's Alliance
771
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Posted - 2014.12.11 11:51:00 -
[98] - Quote
Is this not the purpose of a scout however? To dampen, infiltrate? I don't see why people are mad there are more Assaults when they literally should be the meat of the game, backed up by Logis, with Heavies for Point-Defense. Scouts are not done, and running two complex damps in a pub will get you under most scans. Throw on 3 and a Proto Cloak if you have to.
Ace Boone's Son/ Danizzle's Friend/ OG GAM4LIfe
"Are you a boy or girl?" -Most asked question in Dust
Waiting for SWBF
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
23
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Posted - 2014.12.11 12:53:00 -
[99] - Quote
Scouts are by no means done yet, only forced into their intended role a bit more strictly. It can still shine, so use your innate abilities: situational awareness, unparalleled speed, your will to embrace risk for great rewards.
Seen a Cal Scout come unto a group of of 5 and decimating them all with his nova knife by pure speed, strafing and the advantage of small space confinement of the group, so there was no place to run to for them and too much risk of damaging bystanding brothers in this FW match, so he could use the little space between them to dodge and quick turn-strike. I cannot hope to ever be as skilled a scout as this one, but he definitely knew how to dominate the situation and how not to.
The scout is still strong under 1.10 in the right hands, if played upon its strengths and role. Now that many role deviating mis-uses, as imaginative as they may be are being discouraged via introduced scanning and armor plate mechanics, the return of the real scout (not FOTM scrub) is dawning and to be feared the more and for good reason: where it was still possible to save our sorry ass from unskilled scout band-wagoners pre-1.10 by simply spraying into their general direction, the real McCoy scouts will come to their right and our undoing, and I pay my fullest respect to them.
For the Logis: now, finally, quality suits, uplinks and nanos count again, rejoice. I logi a lot since 1.10 and enjoy that my contribution is finally singular and of clearly noticable value to the team again.
To CCP: Extremely good patch, some itches here and there, but great overall. Still missing the heavy Amarr weapon and vehicles still. Something to think about. |
Jotun Izalaru
Goonfeet
244
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Posted - 2014.12.11 12:59:00 -
[100] - Quote
just got 31 knife kills in a match earlier this morning/late last night
i don't even cloak.
r.i.p scrub scouts lol |
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Sir Dukey
Murphys-Law General Tso's Alliance
1290
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Posted - 2014.12.11 20:54:00 -
[101] - Quote
501st Headstrong wrote:Is this not the purpose of a scout however? To dampen, infiltrate? I don't see why people are mad there are more Assaults when they literally should be the meat of the game, backed up by Logis, with Heavies for Point-Defense. Scouts are not done, and running two complex damps in a pub will get you under most scans. Throw on 3 and a Proto Cloak if you have to.
This is what annoys me, "Oh just throw on three damps and a Proto cloak, everything will be fine." That is possibly the most ignorant argument a player can make.
PROTO Amarr Scout- If it threw on 3 damps and a proto cloak, what does that leave him with. ONE LOW SLOT- What are you going to do with that one low slot? Put on a kin cat? Armor plate? Armor rep? Code breaker? Range amplifier.
Min scout- same thing. except at ADV you only have 2 lows.
Should scouts without dampen bonus always have to run proto to get under scan? Gimp the sh*t out of their fits?Run all damps on lows to get under some freking scrub Assault/ Logi suit with 3 precision. Using 3 slots on an assault/logi is equivalent to using one slot on a scout suit.
This is why you see a lot of scouts Brick tank- because if you run EWAR- you run the most gimped fit possible in this game. Not only do precision mods/ range amps not do sh*t for you, but dampening makes you weaker than than a starter fit.
How about we do something about this bullsh*t and allow scouts to play like scouts? If you want to see me run up on u with a 600 EHP cal scout I run now, sure, but If you don't give me a reason to use ewar.
Literally logis, are better at EWAR than scouts.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1291
|
Posted - 2014.12.11 20:59:00 -
[102] - Quote
Templar XIII wrote:Scouts are by no means done yet, only forced into their intended role a bit more strictly. It can still shine, so use your innate abilities: situational awareness, unparalleled speed, your will to embrace risk for great rewards.
Seen a Cal Scout come unto a group of of 5 and decimating them all with his nova knife by pure speed, strafing and the advantage of small space confinement of the group, so there was no place to run to for them and too much risk of damaging bystanding brothers in this FW match, so he could use the little space between them to dodge and quick turn-strike. I cannot hope to ever be as skilled a scout as this one, but he definitely knew how to dominate the situation and how not to.
The scout is still strong under 1.10 in the right hands, if played upon its strengths and role. Now that many role deviating mis-uses, as imaginative as they may be are being discouraged via introduced scanning and armor plate mechanics, the return of the real scout (not FOTM scrub) is dawning and to be feared the more and for good reason: where it was still possible to save our sorry ass from unskilled scout band-wagoners pre-1.10 by simply spraying into their general direction, the real McCoy scouts will come to their right and our undoing, and I pay my fullest respect to them.
For the Logis: now, finally, quality suits, uplinks and nanos count again, rejoice. I logi a lot since 1.10 and enjoy that my contribution is finally singular and of clearly noticable value to the team again. Sure, to counter incoming threads like say, a tanker, does not allow you to switch suits in a matter of seconds w/o your deployable go poof, and you have to rely more on your teammates to weather this storm, but I do think this is a good thing, it will foster and reward teamplay the more.
To CCP: Extremely good patch, some itches here and there, but great overall. Still missing the heavy Amarr weapon and vehicles still. Something to think about.
Except we don't have situational awareness, nor do we have unparalleled speed due to the fact we have to stack damps on lows like a mofo.
P.S. Those 5 players must have been sh*t as hell.
Also, I see any scrub can pick up a heavy suit/ assault suit and do "good", why not scout? Scout- it's proto or nothing.
Chocolate Juice
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