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Sir Dukey
Murphys-Law General Tso's Alliance
1277
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Posted - 2014.12.09 22:30:00 -
[1] - Quote
Heavy-Assault 514 it is.
BTW CCP-- thanks for handing over the scout role to the logistics. Great buff.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1277
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Posted - 2014.12.09 22:47:00 -
[2] - Quote
Lloyd Orfay wrote:Sir Dukey wrote:Heavy-Assault 514 it is.
BTW CCP-- thanks for handing over the scout role to the logistics. Great buff. *Meanwhile, people are still stabbing and shotgunning as ever with their scout pigsuits in the dust universe*
Aren't heavies killing with HMG's? Aren't assaults dominating with rifles? So why is it that scout shouldn't be able to kill?
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1277
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Posted - 2014.12.09 22:48:00 -
[3] - Quote
Ghost Kaisar wrote:Sir Dukey wrote:Bad Scouts are done FTFY You just gotta DAMP DAMP DAMP like crazy. Cal Scout is pretty boned though. Even on the Min, I'm having real trouble making it with 2x Damps and cloak. I use my 3x damp shotgun fit fairly often now to allow me to get close enough. I told everyone when the changes were posted. If you don't want Cal and Min scouts to have an insanely hard time dodging scans, they will need a damp bonus. 2-3 low slots is not enough.
Scouts have to use all slots to damp so they can hide from Assaults and logis? Hmm, reminds me of pre 1.8.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1277
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Posted - 2014.12.09 22:50:00 -
[4] - Quote
One Eyed King wrote:Robocop Junior wrote:Done, cause they killed the game months ago. FotM chasers killed the game. Whether it was Scouts or Slayer Logis. Don't get yourself confused that it was the problem with a dedicated role. Heavies will soon see the same problem. Hopefully we are moving towards a point where there is a viable role for all suit types.
You mean giving the role to assaults like always. You might as well just delete all suits other than assault/medium frames. They can tank, they can scan, they can be speedy, they can dampen. They can play the scout role better than the scout.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1277
|
Posted - 2014.12.09 22:50:00 -
[5] - Quote
Vitantur Nothus wrote:Too early to tell anything with certainty, though I suspect you're incorrect. I haven't seen over 2 scouts in game for like 3 matches.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1277
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Posted - 2014.12.09 22:53:00 -
[6] - Quote
Francois Sanchez wrote:I tried my scout and it was OK, but I tried it during only one game so I can't really tell yet. I've warned though that the ridiculous short range precision would become a problem
at a competitive level they are ass.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1277
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Posted - 2014.12.09 23:01:00 -
[7] - Quote
Valor Goat wrote:Cal scout is the only one that is pretty done now. You can still use it as combat scout and put high scores but it's just not worth it when you have assaults, which are better and way funnier to use.
Min scout will still be for hardcore players. In good hands, you can slay and ninja hack objectives with 100% efficiency.
Gal scout is still the best scout and EZ mode scout.
Amarr scout is the best scanning suit in the game period. If you put enough ranges on lows, you will be able to see EVERYTHING in the range of 10-15m (closer scan circle); though it's not worth it when you there is gallogi having good native eWAR, more HP, more slaying capabilities and them scanners.
Stop the QQ, scouts are overall still king of slaying if fitted and used properly. And you don't have to put a Breach AR to see it.
Not true, Amarr scout has no stealth, min scout can't even get close enough to knife people before being blown to bits. The only scout that is good in the gallante one which is still going strong with the shotgun. It has 4 lows and it has a dampening bonus which helps it be stealthy. The Min Scout could be stealthy but you have to sacrifice all your lows to profile damps just to get under an assault scanning which is really stupid in my opinion. Cal scout has no role.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1278
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Posted - 2014.12.10 00:34:00 -
[8] - Quote
True Adamance wrote:Sir Dukey wrote:Heavy-Assault 514 it is.
BTW CCP-- thanks for handing over the scout role to the logistics. Great buff. You don't like having solid EWAR values, running at between 9-11 m/s, good biotics values, having the smallest hit box, 2 equipment slots, same ligh weapon fitting capacity ,and a bonus to visual cloak..... etc? You want more that that? You have mobility, equivalent DPS, essential invisibility, an essentially small sig radii......
about 10% of scouts run over 9.5 m/s, smallest hit box means nothing when there is aim assist, you can see a cloaker from a mile away and now scan them and we don't have bonus to light weapons like assaults. OH don't forget a ton less HP.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1278
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Posted - 2014.12.10 00:35:00 -
[9] - Quote
Bahirae Serugiusu wrote:KING CHECKMATE wrote:Lloyd Orfay wrote:Sir Dukey wrote:Heavy-Assault 514 it is.
BTW CCP-- thanks for handing over the scout role to the logistics. Great buff. *Meanwhile, people are still stabbing and shotgunning as ever with their scout pigsuits in the dust universe* The only true way to kill sentinels by the looks of it. Have you tried a Forge Gun? Takes an insanely tanked out Sentinel to survive one.
You would die before you hit the punk with a forgegun in CQC and in Long range you will miss about 80% of your shots.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1278
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Posted - 2014.12.10 00:36:00 -
[10] - Quote
Bahirae Serugiusu wrote:Blah blah blah
ADS are done for because they lowered the bonus for Pythons (I actually believe it to an extent with swarms)
Tankers are done for because they buffed installations
Logis are done for because no more equipment spam
Scouts are done for because now they don't know what direction people are facing (OH THE HORROR!!!!)
Heavies are done for because they nerfed/buffed the HMG
Rail Rifles are done for because they buffed to recoil (I have noticed a lot fewer rail rifles)
Assaults are never done for because few people use them to begin with (Still want a better Caldari Assault bonus)
Other then Assault suits what in this game isn't done for/ruining the game?
Heavies, assaults, swarms, HMG, BAR.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1278
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Posted - 2014.12.10 00:39:00 -
[11] - Quote
Mejt0 wrote:No thay are not. SG/NK scouts still terrorize in towns and outside points.
Ps. Why are people constantly telling that : gal,is ez mode, cal is done, minja is hardcore, amarr is [something]? Minmatar scout only looses little portion of hp compared to other scouts while having great bonuses [hack/nk]. It also have its speed. Minja - the one worth using.
Hacking is a minor bonus. It's worth one complex complex codebreaker which is much easily put on another suit. Nova knive bonus is useless because everybody and their mother can scan you if go up behind them. They see you coming, the back pedal, boom boom dead.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1279
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Posted - 2014.12.10 00:43:00 -
[12] - Quote
Bradric Banewolf wrote:Watch all the real scouts return to the game. The ones that know what a scout is supposed to do. Not those 1.8 FOTM scouts, but the real deal scouts. Can't wait to log on!
What do you mean "real" scouts. Scout have no role anymore. Caldari scout has almost the same scan range as a logistics suit!!! (thread in feedback/discussion). You make no WP for scanning people. If I layed scout like a scout being a pu$$y and staying far back to give team scans, my team would be the one making the WP and im just a piece of equipment. Have you ever though and thought about if logis didn't get wp fro being a logi, they would turn to killing. This is same as scout, if they can't make WP providing scans, they will kill.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1279
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Posted - 2014.12.10 00:44:00 -
[13] - Quote
Bahirae Serugiusu wrote:
You would die before you hit the punk with a forgegun in CQC and in Long range you will miss about 80% of your shots.
I think you just suck then. I've killed dozens of heavies with a Militia Forge Gun in CQC, sure I died immediately after but I got one all you have to do is charge before you turn a corner. And long range they are just as good so long as someone is making a B-Line (don't get that figure of speech) towards cover.[/quote]
Guess you never played good players. Go home and come back when you are successful in CQC with your militia FG in a PC.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1279
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Posted - 2014.12.10 00:48:00 -
[14] - Quote
True Adamance wrote:Sir Dukey wrote:True Adamance wrote:Sir Dukey wrote:Heavy-Assault 514 it is.
BTW CCP-- thanks for handing over the scout role to the logistics. Great buff. You don't like having solid EWAR values, running at between 9-11 m/s, good biotics values, having the smallest hit box, 2 equipment slots, same ligh weapon fitting capacity ,and a bonus to visual cloak..... etc? You want more that that? You have mobility, equivalent DPS, essential invisibility, an essentially small sig radii...... about 10% of scouts run over 9.5 m/s, smallest hit box means nothing when there is aim assist, you can see a cloaker from a mile away and now scan them and we don't have bonus to light weapons like assaults. OH don't forget a ton less HP. First and foremost that is still between 2-3 M/s faster than most every other suit in the game so don't look to unfavourably on that. Small hit boxes do come into play while strafing and at range other wise most if not all of the community would not have spammed scouts for the last X months, your cloak is supposed to be a tool to help you sneak around by reducing your ability to be seen and scanned to a degree not rending you completely invisible, and since not assault bonus actually adjust light weapon DPS....... you do have access to exactly the same DPS values as any other suit except the Commando.
Yeah, strafing is so OP and that is why the top two killers in PC are sentinels. Oh please. I can strafe in my Min Assault like a MOFO. I can strafe like a MOFO is any suit. Also small hit box with low hp=medium hitbox with medium hp? False. Aim Assist help no matter what especially in CQC. And 2-3 m/s like I said don't get yo any where-Aim Assist. Btw, yes cloak is a tool but pre-1.8 before the cloak you knew how worthless the scout was in killing and everything.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1279
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Posted - 2014.12.10 00:50:00 -
[15] - Quote
Robocop Junior wrote:
I couldn't disagree more! I find it easier to FG the closer the enemy is, especially a behemoth lumbering along. People tend to panic as soon as those blue balls whizz by their face, especially HMGers, they tend to rush the kill and overheat. 80% is very exaggerated. I tend to nail any target no matter what range by the second shot. If I don't connect by then and the HMGer gets within optimal, 3 complex cardiacs allows me time to outrun any armor plated heavy.
Please, if it was that successful the #1 killing weapon in PC would be FG, but is it? IMO you're just talking bullsh*t, a HMG will melt you before you even done charging.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1279
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Posted - 2014.12.10 00:54:00 -
[16] - Quote
Mejt0 wrote:Sir Dukey wrote:Mejt0 wrote:No thay are not. SG/NK scouts still terrorize in towns and outside points.
Ps. Why are people constantly telling that : gal,is ez mode, cal is done, minja is hardcore, amarr is [something]? Minmatar scout only looses little portion of hp compared to other scouts while having great bonuses [hack/nk]. It also have its speed. Minja - the one worth using. Hacking is a minor bonus. It's worth one complex complex codebreaker which is much easily put on another suit. Nova knive bonus is useless because everybody and their mother can scan you if go up behind them. They see you coming, the back pedal, boom boom dead. Someone would need 2codebreakers to be almost like minja with one [most fits] and it's good bonus. Who will scan you? You mean these paethic 6-7m [with skills] scan range? I would already charge my NK before someone would notice me on tancet. 6-7m is literaly 3steps for minja.
Shhh... you don't know young one. I have been there and done that and I know all. BTW, Minmatar scout with no skills has less base hacking abilities than the min logi. P.S. the logi has 2 more slots. Let me go make a protofit real quick to show you.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1279
|
Posted - 2014.12.10 01:51:00 -
[17] - Quote
One Eyed King wrote:Thor Odinson42 wrote:One Eyed King wrote:Robocop Junior wrote:Done, cause they killed the game months ago. FotM chasers killed the game. Whether it was Scouts or Slayer Logis. Don't get yourself confused that it was the problem with a dedicated role. Heavies will soon see the same problem. Hopefully we are moving towards a point where there is a viable role for all suit types. Lol, it was FOTM because it was ******* OP. You either quit Dust or started scouting. Not everyone who ran scout ran it with lots of tank and shooting from cloak etc. Just as there were still support Logis when Slayer Logis were the thing. Those that really want to be scouts will stay scouts. Those who just wanted the most OP suit will move on. Those are the people that ruined it. That is my point.
I used to use ewar modules like precision and range amps but decided it was for the best to just tank *now.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1290
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Posted - 2014.12.11 20:54:00 -
[18] - Quote
501st Headstrong wrote:Is this not the purpose of a scout however? To dampen, infiltrate? I don't see why people are mad there are more Assaults when they literally should be the meat of the game, backed up by Logis, with Heavies for Point-Defense. Scouts are not done, and running two complex damps in a pub will get you under most scans. Throw on 3 and a Proto Cloak if you have to.
This is what annoys me, "Oh just throw on three damps and a Proto cloak, everything will be fine." That is possibly the most ignorant argument a player can make.
PROTO Amarr Scout- If it threw on 3 damps and a proto cloak, what does that leave him with. ONE LOW SLOT- What are you going to do with that one low slot? Put on a kin cat? Armor plate? Armor rep? Code breaker? Range amplifier.
Min scout- same thing. except at ADV you only have 2 lows.
Should scouts without dampen bonus always have to run proto to get under scan? Gimp the sh*t out of their fits?Run all damps on lows to get under some freking scrub Assault/ Logi suit with 3 precision. Using 3 slots on an assault/logi is equivalent to using one slot on a scout suit.
This is why you see a lot of scouts Brick tank- because if you run EWAR- you run the most gimped fit possible in this game. Not only do precision mods/ range amps not do sh*t for you, but dampening makes you weaker than than a starter fit.
How about we do something about this bullsh*t and allow scouts to play like scouts? If you want to see me run up on u with a 600 EHP cal scout I run now, sure, but If you don't give me a reason to use ewar.
Literally logis, are better at EWAR than scouts.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1291
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Posted - 2014.12.11 20:59:00 -
[19] - Quote
Templar XIII wrote:Scouts are by no means done yet, only forced into their intended role a bit more strictly. It can still shine, so use your innate abilities: situational awareness, unparalleled speed, your will to embrace risk for great rewards.
Seen a Cal Scout come unto a group of of 5 and decimating them all with his nova knife by pure speed, strafing and the advantage of small space confinement of the group, so there was no place to run to for them and too much risk of damaging bystanding brothers in this FW match, so he could use the little space between them to dodge and quick turn-strike. I cannot hope to ever be as skilled a scout as this one, but he definitely knew how to dominate the situation and how not to.
The scout is still strong under 1.10 in the right hands, if played upon its strengths and role. Now that many role deviating mis-uses, as imaginative as they may be are being discouraged via introduced scanning and armor plate mechanics, the return of the real scout (not FOTM scrub) is dawning and to be feared the more and for good reason: where it was still possible to save our sorry ass from unskilled scout band-wagoners pre-1.10 by simply spraying into their general direction, the real McCoy scouts will come to their right and our undoing, and I pay my fullest respect to them.
For the Logis: now, finally, quality suits, uplinks and nanos count again, rejoice. I logi a lot since 1.10 and enjoy that my contribution is finally singular and of clearly noticable value to the team again. Sure, to counter incoming threads like say, a tanker, does not allow you to switch suits in a matter of seconds w/o your deployable go poof, and you have to rely more on your teammates to weather this storm, but I do think this is a good thing, it will foster and reward teamplay the more.
To CCP: Extremely good patch, some itches here and there, but great overall. Still missing the heavy Amarr weapon and vehicles still. Something to think about.
Except we don't have situational awareness, nor do we have unparalleled speed due to the fact we have to stack damps on lows like a mofo.
P.S. Those 5 players must have been sh*t as hell.
Also, I see any scrub can pick up a heavy suit/ assault suit and do "good", why not scout? Scout- it's proto or nothing.
Chocolate Juice
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