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Sir Dukey
Murphys-Law General Tso's Alliance
1258
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Posted - 2014.12.09 04:26:00 -
[1] - Quote
Give the scout back it's scan range while cloaked since the new system is coming out. The current scout+ewar+cloak isn't working out. It nerfs the scouts that actually play ewar. When I play ewar I usually have really low HP and depend on my cloak to help increase survive ability but as soon as I turn it on, it throws all the bonuses precision mods and range amps I put on down the drain. Please give scouts back the ewar while cloaked.
Also, we are losing directional arrows so ewar won't be as powerful as you intended so you might as well just give it back. I was never presented a good reason for that nerf being added in. It truely hurts scout gameplay and role.
Chocolate Juice
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Kallas Hallytyr
Skullbreakers
1088
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Posted - 2014.12.09 04:51:00 -
[2] - Quote
Sir Dukey wrote:Give the scout back it's scan range while cloaked since the new system is coming out. I could see a a lessening of the penalty, but the penalty is pretty important in stopping scouts keeping everything scanned for their sqaudmates: want to scan them down? Get really close in or uncloak and risk yourself.
If the rage reduction dropped to about 50% or even lower it wouldn't be too bad. Keeping it at -85% is a bit steep.
Sir Dukey wrote:Also, we are losing directional arrows so ewar won't be as powerful as you intended so you might as well just give it back. I was never presented a good reason for that nerf being added in. It truely hurts scout gameplay and role. Wallhacks + knowing direction = OP. Simple as that. There is literally no good reason to keep directional scans other than people wanting easy mode.
Alt of Halla Murr. Sentinel.
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Kuruld Sengar
T.H.I.R.D R.O.C.K
72
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Posted - 2014.12.09 13:48:00 -
[3] - Quote
Kallas Hallytyr wrote: Wallhacks + knowing direction = OP. Simple as that. There is literally no good reason to keep directional scans other than people wanting easy mode.
He means that since the directional arrow is gone, let's not bring the arrow back, but instead bring back the higher scan range while cloaked. |
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CCP Rattati
C C P C C P Alliance
13139
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Posted - 2014.12.09 15:35:00 -
[4] - Quote
yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Francois Sanchez
Prima Gallicus
180
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Posted - 2014.12.09 15:40:00 -
[5] - Quote
I would like to see a 50% scan range nerf instead of 85%, but add a 30% penalty to precision. Also it's a good opportunity to make the higher tier cloak more interesting by lowering by 5% the penalties on ADV cloak and by 10% on proto cloak. |
Cat Merc
Fatal Absolution General Tso's Alliance
13629
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Posted - 2014.12.09 15:44:00 -
[6] - Quote
CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! *Giggles*
Might want to wait and check the meta before you buff scouts, because I doubt the EWAR has changed anything scout wise. 6m is not exactly decent range
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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TEC N9ne
Titans of Phoenix
5
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Posted - 2014.12.09 15:58:00 -
[7] - Quote
I personally suggest increasing, if not, changing the bonuses on all scouts except the minmatar, I have a scout AK.0 and MK.0 and while my min is still very useful, I tested my amarr and a friend of mine was able to set up better passives on a min logi then my Ak.0 scout. As well as being able to speed or hp tank that fit, or even set up with more ewar ability of that of a gal scout. Yes I understand the scouts were to versatile, but it's a scout, the suits bonuses are set for ewar, they should be the best at ewar. I believe that the slayer and tank ability should have been needed rather than the ewar. A scout should have the ability to be mobile, gather intel on a hostile point, kill maybe a line stragglers or two, droplinks and hack for a quick insertion on a point. Scouts shouldn't be able to go slay 30 people without dying (that's an exaggeration but the point is clear) as well as a logi should not be able to do my role as far as ewar is considered, yes they should have some passives to support their heavies and other infantry but a min logi should not beat my amarr scout on passives.
What up all
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THUNDERGROOVE
Fatal Absolution
1229
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Posted - 2014.12.09 16:00:00 -
[8] - Quote
Cat Merc wrote:CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! *Giggles* Might want to wait and check the meta before you buff scouts, because I doubt the EWAR has changed anything scout wise. 6m is not exactly decent range In fact, since medium frames will be busy trying to EWAR inbetween themselves, they will have less total eHP. Considering scouts are still kings at every aspect of EWAR, meaning they will still see most mediums and avoid practically all mediums, that means that in practice you buffed scouts against medium frames. Range amp nerf and the the other change to range make EWAR scouts kinda useless to be honest. There's no use running range amps when the logi does it better.
More like Titans of Penis amirite?
Come play a better game.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
729
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Posted - 2014.12.09 16:43:00 -
[9] - Quote
CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff!
just a curious question.... why do nova knives have a 9ft attack range? is it a sword, or do we really have 9ft long arms?
the reason i ask is because this range is very close to the max range of the innermost scan circle, which doesnt leave much room for a warning. just wondering |
Cat Merc
Fatal Absolution General Tso's Alliance
13650
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Posted - 2014.12.09 17:58:00 -
[10] - Quote
THUNDERGROOVE wrote:Cat Merc wrote:CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! *Giggles* Might want to wait and check the meta before you buff scouts, because I doubt the EWAR has changed anything scout wise. 6m is not exactly decent range In fact, since medium frames will be busy trying to EWAR inbetween themselves, they will have less total eHP. Considering scouts are still kings at every aspect of EWAR, meaning they will still see most mediums and avoid practically all mediums, that means that in practice you buffed scouts against medium frames. Range amp nerf and the the other change to range make EWAR scouts kinda useless to be honest. There's no use running range amps when the logi does it better. Said Logi doesn't have the many advantages that keep a scanner scout alive. They don't have the small frame, the speed, the built in pretty good profile, the stamina, etc'.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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xAckie
Ghost. Mob
469
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Posted - 2014.12.09 18:43:00 -
[11] - Quote
Cat Merc wrote:CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! *Giggles* .
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shaman oga
Dead Man's Game
3400
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Posted - 2014.12.09 18:47:00 -
[12] - Quote
Give a penalty too precision instead of scan range.
Situational awareness also known as passive scan.
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
279
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Posted - 2014.12.09 19:41:00 -
[13] - Quote
CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff!
I want to help come up with an idea for this, but the truth is the greatest problem with cloaks and scouts right now is the horrible implementation of the no-fire delay.
Currently, shotgun and rifle scouts can STILL FIRE FROM CLOAK because the weapon swap and the decloak animations are not asynchronous. Even as a temporary fix, decloak animation should be changed back to 0 seconds (so that scouts appear instantly) and the long delay to get off the cloak equipment removed. At the very least one could not fire from cloak in that configuration.
Currently, being cloaked or not has NO EFFECT ON THE DELAY when swapping off the equipment.
Currently, if you try to change from cloak equipment to a weapon and then begin to sprint, it CANCELS THE ENTIRE EQUIPMENT SWAP, forcing you to start it up again. You have to either do it while sprinting or wait until it is over before sprinting.
We NEED to fix these issues so that the cloak is working AS INTENDED before giving it any buffs. Decloaking fire delay should be tied to being cloaked, not the swapping of equipment. The swapping of equipment should not be interrupted by changing states, like falling, climbing or sprinting. |
Sinboto Simmons
Murphys-Law General Tso's Alliance
6657
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Posted - 2014.12.09 20:05:00 -
[14] - Quote
shaman oga wrote:Give a penalty too precision instead of scan range. oh yeah, because that wouldn't effect the usefulness of the range at all.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
Born of the Brutor tribe
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Cat Merc
Fatal Absolution General Tso's Alliance
13664
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Posted - 2014.12.09 20:25:00 -
[15] - Quote
xAckie wrote:Cat Merc wrote:CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! *Giggles* . I'm giggling for a reason
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Sir Dukey
Murphys-Law General Tso's Alliance
1270
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Posted - 2014.12.09 20:43:00 -
[16] - Quote
CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff!
I was thinking of a tired system
STD cloak- range nerf 50% - precision nerf 20% ADV cloak- range nerf 35%- precision nerf 15% PRO cloak range nerf 25%- precision nerf 10%
Chocolate Juice
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shaman oga
Dead Man's Game
3401
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Posted - 2014.12.09 21:07:00 -
[17] - Quote
Sinboto Simmons wrote:shaman oga wrote:Give a penalty too precision instead of scan range. oh yeah, because that wouldn't effect the usefulness of the range at all. Something is better than nothing and i didn't even post numbers.
Situational awareness also known as passive scan.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
729
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Posted - 2014.12.09 21:17:00 -
[18] - Quote
Sir Dukey wrote:Give the scout back it's scan range while cloaked since the new system is coming out. The current scout+ewar+cloak isn't working out. It nerfs the scouts that actually play ewar. When I play ewar I usually have really low HP and depend on my cloak to help increase survive ability but as soon as I turn it on, it throws all the bonuses precision mods and range amps I put on down the drain. Please give scouts back the ewar while cloaked.
Also, we are losing directional arrows so ewar won't be as powerful as you intended so you might as well just give it back. I was never presented a good reason for that nerf being added in. It truely hurts scout gameplay and role.
how does scout ewar compare to gal logi running 4 proto flux scanners from 200m away? your scout scans work only for your squad and do not provide the directional arrow anymore. active scanners do. and they also work for the entire team and get you WP
who needs scouts that scout? |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8708
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Posted - 2014.12.09 21:20:00 -
[19] - Quote
CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff!
When active, the cloak removes the long and close range scans.
You only have the medium range scans. No advantages or disadvantages.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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voidfaction
Nos Nothi
660
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Posted - 2014.12.09 21:20:00 -
[20] - Quote
CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! Done replied to one of your posts with my idea |
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8708
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Posted - 2014.12.09 21:21:00 -
[21] - Quote
CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff!
When active, the cloak removes the long and close range scans.
You only have the medium range scans, which means you don't have the advantage of scanning other scouts while cloaked (Since your dB won't be low enough) and you also can't scan people at the extreme range.
This will be enough to let cloaked users survive, while not giving them too many advantages while cloaked.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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One Eyed King
Land of the BIind
6471
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Posted - 2014.12.09 21:23:00 -
[22] - Quote
What if the penalty were a 10 to 20 percent addition to Precision (such that the Precision number goes up, wasn't sure how to properly word it).
This way, there is still some scanning draw back, but nothing too prohibitive.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Spademan
Fatal Absolution General Tso's Alliance
4938
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Posted - 2014.12.09 21:39:00 -
[23] - Quote
CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! What if the visual dampening was something that actually hid a person?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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CeeJ Mantis
Mantodea MC
110
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Posted - 2014.12.09 21:46:00 -
[24] - Quote
CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! Tiered cloak field penalties would be nice. It'd help encourage the use of better cloak fields. Maybe 70, 50, 30?
Longest plasma cannon kill: 236.45m
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One Eyed King
Land of the BIind
6474
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Posted - 2014.12.09 21:54:00 -
[25] - Quote
CeeJ Mantis wrote:CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! Tiered cloak field penalties would be nice. It'd help encourage the use of better cloak fields. Maybe 70, 50, 30? Dampening and duration already do this.
Standard cloak is worthless as it is, with Adv being nearly so, unless you don't care about beating scans.
Why make that problem worse?
I would rather see the opposite, with some penalties been less sever for standard items to give at least some alternative reason to use them other than that it is all you can afford.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Llast 326
An Arkhos
5716
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Posted - 2014.12.09 23:47:00 -
[26] - Quote
CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! Thinking this may be a springboard of Ideas
MOAR Ladders
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Vitantur Nothus
Nos Nothi
1067
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Posted - 2014.12.10 00:30:00 -
[27] - Quote
CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff!
I speak only for myself in this, but I personally don't mind flying blind. I've grown rather fond of cloak blind; it keeps me on my toes. I'd propose we wait-and-see just how hard Scouts are hit by 1.10 before tossing a lifeline. |
Sir Dukey
Murphys-Law General Tso's Alliance
1278
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Posted - 2014.12.10 00:31:00 -
[28] - Quote
Vitantur Nothus wrote:CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! I speak only for myself in this, but I personally don't mind flying blind. I've grown rather fond of cloak blind; it keeps me on my toes. I'd propose we wait-and-see just how hard Scouts are hit by 1.10 before tossing a lifeline.
It's either have scan range or no delay. Give me one and I'll be happy. I prefer no delay.
Chocolate Juice
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Vitantur Nothus
Nos Nothi
1067
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Posted - 2014.12.10 01:27:00 -
[29] - Quote
Sir Dukey wrote:Vitantur Nothus wrote:CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! I speak only for myself in this, but I personally don't mind flying blind. I've grown rather fond of cloak blind; it keeps me on my toes. I'd propose we wait-and-see just how hard Scouts are hit by 1.10 before tossing a lifeline. It's either have scan range or no delay. Give me one and I'll be happy. I prefer no delay. There are other options. You could try Assault, for example. Or run your Scout with damps and an Active Scanner.
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Sir Dukey
Murphys-Law General Tso's Alliance
1279
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Posted - 2014.12.10 01:35:00 -
[30] - Quote
Vitantur Nothus wrote:Sir Dukey wrote:Vitantur Nothus wrote:CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff! I speak only for myself in this, but I personally don't mind flying blind. I've grown rather fond of cloak blind; it keeps me on my toes. I'd propose we wait-and-see just how hard Scouts are hit by 1.10 before tossing a lifeline. It's either have scan range or no delay. Give me one and I'll be happy. I prefer no delay. There are other options. You could try Assault, for example. Or run your Scout with damps and an Active Scanner.
Why would a scout ever need an active scanner? Well it shouldn't
Chocolate Juice
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501st Headstrong
Capital Acquisitions LLC General Tso's Alliance
754
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Posted - 2014.12.10 02:09:00 -
[31] - Quote
I'm ok with how scouts are at the moment, but if a buff is due, let it come in Hotfix Fifa, not Echo. The suit is not dead by any means, and I've been seeing less scouts as the main 16, which is how it should be. Assaults, Logis mainly with Heavies and Commandos for the main force, and small amounts of Scouts for assassination.
If anything, I'd go with Ghost Kaiser's suggestion. He's ran Scout for a long while since I've known him, and his is a reasonable request.
Ace Boone's Son/ Danizzle's Friend/ OG GAM4LIfe
"Are you a boy or girl?" -Most asked question in Dust
Waiting for SWBF
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8725
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Posted - 2014.12.10 02:20:00 -
[32] - Quote
501st Headstrong wrote:I'm ok with how scouts are at the moment, but if a buff is due, let it come in Hotfix Fifa, not Echo. The suit is not dead by any means, and I've been seeing less scouts as the main 16, which is how it should be. Assaults, Logis mainly with Heavies and Commandos for the main force, and small amounts of Scouts for assassination.
If anything, I'd go with Ghost Kaiser's suggestion. He's ran Scout for a long while since I've known him, and his is a reasonable request.
It was literally the first suit I got to proto
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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GLOBAL fils'de RAGE
Consolidated Dust
71
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Posted - 2014.12.10 04:41:00 -
[33] - Quote
CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff!
Increase the additional dampening that a cloak provides, and nothing else. it will help with point to point travel, and escape-while not being overly offensive. |
Omega Nox
Consolidated Dust
28
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Posted - 2014.12.10 04:42:00 -
[34] - Quote
CCP Rattati wrote:yes, with more scanning around, this may be a time to lessen the penalty. Scouts, feel free to propose stuff!
I would suggest that you increase the swap time between the cloak and primary weapons so scouts using the shotgun would play with it like a breach weapon or more carefully instead of trying to shoot players out in the open.
I may be shooting myself in the foot here because I am a Caldari scout who uses the cloak but with a CR.
Wearing prototype gear in any match and being shot by a militia shotgun wielding scout on a suicide run makes nobody want to use prototype gear.
(Main problem though LAG).
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Celus Ivara
DUST University Ivy League
249
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Posted - 2014.12.10 17:32:00 -
[35] - Quote
As a Cloaky Scout, I like having scan nerfs while cloaked. It causes the whole "interesting decisions" thing; "Is now a good time to poke my head out of the water and see what's going on, or should I stay sneaky and move somewhere else first?" There's a lot of fun tactical reasoning that goes into reaching a good answer to that question. :)
I will say though, that the present nerfs are so stark as to effectively remove scans entirely. Easing up on them slightly may be warranted. Also, the idea of the nerfs being less bad as you move up through the tiers would make the higher tiers more interesting. Right now, most use-cases for the Cloak are very easily met by the STD and ADV tiers. |
Kaeru Nayiri
OSG Planetary Operations Covert Intervention
286
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Posted - 2014.12.10 19:20:00 -
[36] - Quote
I honestly think the cloak is fine as it is IF we can fix the bugs with it.
Right now sprinting cancels the swap from cloak to weapon. This is REALLY frustrating for me. Also, originally it was thought that 0.3 delay would've been sufficient. Due to the timing of decloaking and changing of equipment, it made no difference so it was beefed up to 1 second. Now that decloaking and swapping is asynchronous as it was originally intended to be, I think the delay needs to be revisited. No further buff to the cloak is necessary, in my opinion.
EDIT: I would even gladly accept the 1 second delay remaining as is if the glitch causing the equipment swap to fail when sprinting was fixed. |
Sir Dukey
Murphys-Law General Tso's Alliance
1283
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Posted - 2014.12.10 20:41:00 -
[37] - Quote
Celus Ivara wrote:As a Cloaky Scout, I like having scan nerfs while cloaked. It causes the whole "interesting decisions" thing; "Is now a good time to poke my head out of the water and see what's going on, or should I stay sneaky and move somewhere else first?" There's a lot of fun tactical reasoning that goes into reaching a good answer to that question. :)
I will say though, that the present nerfs are so stark as to effectively remove scans entirely. Easing up on them slightly may be warranted. Also, the idea of the nerfs being less bad as you move up through the tiers would make the higher tiers more interesting. Right now, most use-cases for the Cloak are very easily met by the STD and ADV tiers.
You're suppose to be a scout, not a ninja. We'll even ninjas know where everything is.
Chocolate Juice
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Celus Ivara
DUST University Ivy League
249
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Posted - 2014.12.12 06:52:00 -
[38] - Quote
Sir Dukey wrote:Celus Ivara wrote:As a Cloaky Scout, I like having scan nerfs while cloaked. It causes the whole "interesting decisions" thing; "Is now a good time to poke my head out of the water and see what's going on, or should I stay sneaky and move somewhere else first?" There's a lot of fun tactical reasoning that goes into reaching a good answer to that question. :)
I will say though, that the present nerfs are so stark as to effectively remove scans entirely. Easing up on them slightly may be warranted. Also, the idea of the nerfs being less bad as you move up through the tiers would make the higher tiers more interesting. Right now, most use-cases for the Cloak are very easily met by the STD and ADV tiers. You're suppose to be a scout, not a ninja. We'll even ninjas know where everything is. I'm supposed to a passive scanning deployable that never has to make any interesting decisions or experience risk?
Just because a mechanic aids a player in fulfilling their role, doesn't mean the mechanic is either balanced or fun. Under the old sniper rifle stats a sniper who knew what they were doing was effectively invincible. It was a mechanic that aided them in fulfilling their role as snipers; it was also un-balanced and un-fun. |
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