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Thread Statistics | Show CCP posts - 1 post(s) |
Symbioticforks
Kinsho Swords Caldari State
946
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Posted - 2014.12.08 01:00:00 -
[1] - Quote
You can't do this now, not even close.
It's too bad they didn't let people keep pre-nerf variants.
Anyway, you need at least 5 bullets in a clip to make the gun viable.
Switching between multiple targets, you simply will never have enough bullets to multi-task your damage.
I would take the time to reload when there were only 3 bullets in the clip before. Now it starts with that many in the clip. Awful.
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Lynn Beck
Delta Vanguard 6
2323
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Posted - 2014.12.08 01:03:00 -
[2] - Quote
Isnt that why you'd use your officer variant, then?
AFAIK, Charge was repurposed to be the single target dropper, what with super high base damage and headshot modifier.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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Michael Arck
6078
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Posted - 2014.12.08 01:04:00 -
[3] - Quote
How has this impacted you? Do you still snipe? Do you still make vids?
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Symbioticforks
Kinsho Swords Caldari State
948
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Posted - 2014.12.08 01:10:00 -
[4] - Quote
Lynn Beck wrote:Isnt that why you'd use your officer variant, then?
AFAIK, Charge was repurposed to be the single target dropper, what with super high base damage and headshot modifier.
You think they offered us BPO's of our officer variants?
I might still actively play Dust 514 if that were the case. (or even if they changed the clip size back to 5)
For the last time. I know what they did to the charge sniper rifle. It's limited capabilities make the gun borderline useless. It can't take down multiple targets, and you waste time going strictly for head shots with a limited magazine and delayed rate of fire. If you want to spend half the match reloading while maintaining a low score. This is the gun for you.
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Symbioticforks
Kinsho Swords Caldari State
949
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Posted - 2014.12.08 01:25:00 -
[5] - Quote
Michael Arck wrote:How has this impacted you? Do you still snipe? Do you still make vids?
I had several thousand Charge Sniper Rifles stockpiled.
The guns purpose has been changed completely , and the community certainly didn't ask for it.
The people who made the change were effectively taking shots in the dark at possible "good ideas" leaving it to us to playtest for balance. This is the feedback they'll get from me though. The change makes the gun borderline useless. Any intended improvement for snipers that came with the update is null and void. (for call of duty fans there was the silver lining of psuedo quickscoping tactical sniper rifles)
-headshot damage is too high (no counterplay / gungame between snipers) Militia / STD / ADV sniper rifles enjoy the full benefit of this extreme headshot damage making skilling up into prototype / proficiency unrewarding.
-range reduction should be scaled back to 600m to allow snipers to cover multiple objectives from multiple locations. The original range also allowed for snipers to kill vehicle pilots loading up to come and kill you. (since there's no way to shoot into cockpits) Sniper Self Defense Obviously the second drop ship was coming for me, but being able to snipe the first pilot probably stopped him from seeing me and he likely spawned inside the city instead. Fighting over and attempting to hold the high ground - while trying to remain hidden is a thing snipers do.
This isn't a fast paced shooter. One hit kills against heavies are stupid. (short of a forge gun or rail tank)
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CCP Rattati
C C P C C P Alliance
12978
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Posted - 2014.12.08 02:27:00 -
[6] - Quote
Let's say you get a single attribute change. What is it?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Joel II X
Bacon with a bottle of Quafe
4954
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Posted - 2014.12.08 02:37:00 -
[7] - Quote
The Plasma Cannon does fine with only one.
I think it's fine with three. The only thing that bothers me is that the range might have been nerfed a bit TOO hard. I'd add 50m more, and that's it.
Hopefully, though, Rattati and company figure out how to kill MCC sniping. |
Symbioticforks
Kinsho Swords Caldari State
949
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Posted - 2014.12.08 02:38:00 -
[8] - Quote
#1 BPO's for the officer weapons challenge winners.
(I would turn on my PS3, buy some APEX suits for fun, and put out more videos right now)
#2
Clip size change to 5 for the Charge Sniper Rifle (reloading the entire match makes you feel stuck with a bad weapon that's easist to change out of by falling to your death from a tower or allowing yourself to be killed)
-usually you would never buff something without taking something away, so let's take away the insane headshot damage opening up counterplay for sniper vs sniper, and giving heavies a chance in hell against a headshot.
#3
Increase range back to 500-600m. Sniper self defense is at an all time low. I can't reach pilots calling in vehicles from relative safety, I can't reach the red line snipers in the far back content to only snipe their closest objective, despite me being in a foward central located position risking more. They're still outside of my reach.
-usually you would never buff something without taking something away. so let's take away this stupid plasma cannon reticle and revert back to the original dot that made long distance headshots harder to obtain. (the dot was the size of your targets body, so you had to place the bottom central half of the dot on where you think their head is) No ultra long range easymode headshots.
sidenote: I now would bet you could implement the option for players to change / choose reticles. As a dedicated sniper, after 40,000 kills. The original dot was the best. I'll skip the detail on the why for right now. Also please give some of my videos a watch.
AND KNOW THAT SNIPING ISN'T WHAT IT USED TO BE, AND I DO NOT MEAN BETTER IN ANY WAY.
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xavier zor
Molon Labe. General Tso's Alliance
326
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Posted - 2014.12.08 02:39:00 -
[9] - Quote
CCP Rattati wrote:Let's say you get a single attribute change. What is it?
i would do kick to a negative value for laughs.... a gun that kicks down lol
1.10 will kill stealthy scouts
time to respec into an assault :D
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Symbioticforks
Kinsho Swords Caldari State
950
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Posted - 2014.12.08 02:44:00 -
[10] - Quote
Switch sniping back to 1.7 mode?
That's one thing right?
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Everything Dies
Santa is coming...FOR BLOOD
1110
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Posted - 2014.12.08 02:50:00 -
[11] - Quote
Symbioticforks wrote:-usually you would never buff something without taking something away, so let's take away the insane headshot damage opening up counterplay for sniper vs sniper, and giving heavies a chance in hell against a headshot. This would also help scale back the militia / STD snipers from being over the top effective / just as good as proto.
I've tried bringing up this point several times already, glad to see I'm not the only one. The increased headshot multiplier -- which, theoretically, should have rewarded skill with a sniper rifle -- has instead made the basic/advanced/prototype tiers effectively meaningless. I have ZERO reason to use a more expensive version of an SR if the all-important headshot can take out 99% of players with the basic variant.
Mike Patton is the greatest singer in music. Proof
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Everything Dies
Santa is coming...FOR BLOOD
1110
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Posted - 2014.12.08 02:56:00 -
[12] - Quote
Hell, this what I stated in one of your previous threads on the matter:
Quote:Now, to the real heart of the matter:
1. Headshot bonus has effectively killed the existence for tiered sniper rifle skills; if a militia sniper can OHK all but a tanked-out heavy, what's the point in using anything stronger?
2. Almost all of the complaining about snipers essentially breaks down to how ridiculous the Thales was in comparison to all other variants; a well-placed Thales user was immune to everything except a fellow Thales user...who probably wasn't going to risk their own to try and hunt the other one down.
3. The damage bonus offered to Caldari Commandos only encourages the brick-tanked sniper that requires a headshot to kill; otherwise, you're just wasting bullets.
4. The recent changes made to map sockets (i.e. Manus Peak) further reduce the ability of a sniper to actively contribute to his side by playing point defense. Changes were made previously to make nodes less easy to target into, but the new map types have decided to enclose most everything inside of a building, leaving snipers with little else to do aside from try and pick off targets as they run across the map.
Solutions:
1. Reduce the headshot bonus. Implement actual differences between the sniper tiers/types. Tactical variant--weakest, but with the best zoom, giving you the best chance to land a headshot. High RoF but small clip. Standard variant--stronger than tactical and with better range, but slower RoF and less powerful zoom Specialist variant--damage between tactical and standard, but with the furthest range and weakest zoom Charge variant--highest damage, largest clip but with slowest RoF and shortest range. The Thales would be a faster-charging version Give them a range of 425, 450, 475 and 400, respectively.
2. See above. The Thales was so overpowered that it killed an entire style of play.
3. Tough one to fix thanks to the inherent damage bonus given to commandos. However, the reduction to headshot bonuses would make it feasible to get close enough to counter.
4. Snipers need to be given the ability to scout and "mark" the opponent on an individual basis. One player at a time could be "tagged" and highlighted on the Tacnet--regardless of profile--with investment in the sniper class resulting in an increased duration of the tag. Snipers would then be rewarded with intel kill assist WP if the target is killed while tagged. This would eliminate the need for the bullet trails to give away a sniper's position as they can be tagged up to 500 meters away, further than any SR can reach. This would allow for a team to coordinate a counter strategy to neutralize the sniper.
Mike Patton is the greatest singer in music. Proof
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Vitantur Nothus
Nos Nothi
1040
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Posted - 2014.12.08 02:57:00 -
[13] - Quote
CCP Rattati wrote:Let's say you get a single attribute change. What is it? Increase clip size
(also, the center dot is wee 'bit too small now IMHO) |
Iron Wolf Saber
Den of Swords
17993
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Posted - 2014.12.08 02:59:00 -
[14] - Quote
CCP Rattati wrote:Let's say you get a single attribute change. What is it?
For ammo skill +2 ammo per level (10 shots at 5)
Overall for all snipers? scale the headshot bonus with tiers.
For charge rifle? clip to 4 reserve ammo to match same number of full reloads.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1235
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Posted - 2014.12.08 03:08:00 -
[15] - Quote
Symbioticforks wrote:You can't do this now, not even close.It's too bad they didn't let people keep pre-nerf variants. Anyway, you need at least 5 bullets in a clip to make the gun viable. Switching between multiple targets, you simply will never have enough bullets to multi-task your damage. I would take the time to reload when there were only 3 bullets in the clip before. Now it starts with that many in the clip. Awful.
Isn't MCC sniping exactly what people were sick of? Maybe if you were closer to your target as CCP attempted to make the charge sniper rifle for you could hit more accurately and not need the extra bullets.
Personally I would not care about MCC sniping if the person was not guarded by the MCC shields 80% of the time. |
Symbioticforks
Kinsho Swords Caldari State
951
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Posted - 2014.12.08 03:11:00 -
[16] - Quote
Iron Wolf Saber wrote:CCP Rattati wrote:Let's say you get a single attribute change. What is it? For ammo skill +2 ammo per level (10 shots at 5) Overall for all snipers? scale the headshot bonus with tiers. For charge rifle? clip to 4 reserve ammo to match same number of full reloads.
You don't even snipe STOP IT!
get Zatara in here pronto. ask about Planetary Conquest and Snipers.
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Thumb Green
Raymond James Corp
1886
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Posted - 2014.12.08 03:14:00 -
[17] - Quote
CCP Rattati wrote:Let's say you get a single attribute change. What is it? The range. I'd change them all back to what they used to be. The range nerf was meant to draw snipers out of the redline but all it did was make it harder to counter-snipe those in the redline or even on some towers outside of the redline because of the angle required to actually hit the sniper instead of the invisible pieces of the building they're on.
[RYJC]
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Thumb Green
Raymond James Corp
1887
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Posted - 2014.12.08 03:22:00 -
[18] - Quote
Symbioticforks wrote:Iron Wolf Saber wrote:CCP Rattati wrote:Let's say you get a single attribute change. What is it? For ammo skill +2 ammo per level (10 shots at 5) Overall for all snipers? scale the headshot bonus with tiers. For charge rifle? clip to 4 reserve ammo to match same number of full reloads. You don't even snipe STOP IT! get Zatara in here pronto. ask about Planetary Conquest and Snipers. He does have a point with "scale the headshot bonus with tiers" if the HS modifier is reset to what it used to be then a lot of people will go back to using Sentinels to snipe with which will make counter sniping them impracticable.
[RYJC]
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Symbioticforks
Kinsho Swords Caldari State
951
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Posted - 2014.12.08 03:23:00 -
[19] - Quote
deezy dabest wrote:Symbioticforks wrote:You can't do this now, not even close.It's too bad they didn't let people keep pre-nerf variants. Anyway, you need at least 5 bullets in a clip to make the gun viable. Switching between multiple targets, you simply will never have enough bullets to multi-task your damage. I would take the time to reload when there were only 3 bullets in the clip before. Now it starts with that many in the clip. Awful. Isn't MCC sniping exactly what people were sick of? Maybe if you were closer to your target as CCP attempted to make the charge sniper rifle for you could hit more accurately and not need the extra bullets. Personally I would not care about MCC sniping if the person was not guarded by the MCC shields 80% of the time.
If you're elevated (i.e. rooftop / mountain / pylon) MCC snipers are sitting ducks. These were free kills for me. Notice in my video the second I started taking fire, I jumped off the MCC. Their angle of approach to kill me could be literally from anywhere in my frontal or side view. Movement speed on the MCC is decreased, and I snipe with low sensitivity so my turn rate is super slow as well.
It was my impression that people were sick of veterans.
with stockpiles of Thale's (most veterans are not snipers) because sniping has progressively become worse.
Sniping from the red line, because nobody wants to lose a Thale's.
anyone not in a prototype suit was getting destroyed.
HOWEVER IN PC - for a sniper to even be worth fielding a Thale's was required. (unless enemy team was mediocre to bad) not to mention equipment spam lag. Headshots were unreliable.
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Hakyou Brutor
Titans of Phoenix
1796
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Posted - 2014.12.08 03:24:00 -
[20] - Quote
If I got to change one aspect of the sniper rifle it would be to fix the horrible hit detection. 1/3 the time I shoot people I get a blue shield and no damage, fix it.
Knight Soiaire = my bae
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Symbioticforks
Kinsho Swords Caldari State
953
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Posted - 2014.12.08 03:34:00 -
[21] - Quote
Thumb Green wrote:Symbioticforks wrote:Iron Wolf Saber wrote:CCP Rattati wrote:Let's say you get a single attribute change. What is it? For ammo skill +2 ammo per level (10 shots at 5) Overall for all snipers? scale the headshot bonus with tiers. For charge rifle? clip to 4 reserve ammo to match same number of full reloads. You don't even snipe STOP IT! get Zatara in here pronto. ask about Planetary Conquest and Snipers. He does have a point with "scale the headshot bonus with tiers" if the HS modifier is reset to what it used to be then a lot of people will go back to using Sentinels to snipe with which will make counter sniping them impracticable.
I just see red whenever he types anything about sniping. (I'm not alone in this)
Speaking of shots in the dark.. Hahaha
Tiered headshot bonuses sounds wonderful. (for sevreal reasons)
Aurum users wouldn't benefit from headshot bonuses without having skilled up into the sniper rifle. And if the overall headshot bonus is lowered with a compensating increased clip size for the charge sniper rifle +2.. I think this would promote extended sniper battles. Prevent one hit kill bullshit heavies have complained about. Require player skill for follow up shots.
I don't know why IWS hates the charge sniper rifle so much. It has delayed fire time, of course it hits harder. 5 bullets is the standard / borderline minimum a sniper needs in a clip to remain effective. (or even borderline effective) See low amounts of war points contributed by snipers everywhere.
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Iron Wolf Saber
Den of Swords
17993
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Posted - 2014.12.08 04:12:00 -
[22] - Quote
I don't hate it; it was just superiorly used well abnormally over standard and tactical variants combined including thales before patch.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Thumb Green
Raymond James Corp
1887
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Posted - 2014.12.08 04:26:00 -
[23] - Quote
Iron Wolf Saber wrote:I don't hate it; it was just superiorly used well abnormally over standard and tactical variants combined including thales before patch. That's because it was the only one worth using that most people were willing to lose.
[RYJC]
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Symbioticforks
Kinsho Swords Caldari State
954
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Posted - 2014.12.08 04:32:00 -
[24] - Quote
What you see as a singular problem.. outperforming all the other sniper rifles
Snipers saw as a singular solution.. to all the other underperforming sniper rifles.
It outperforms a Thale's because you can afford to lose it. Take forward positions, and not get hunted the entire game by veterans looking to ruin your match with a Thale's loss. (blame your loot system before the gun type there) More powerful than an officer weapon because it's prototype and can afford to lose it. Take that same charge rifle to a PC match though, you're most certainly not going to be outperforming a Thale's when it counts.
If anything snipers were herded into using a Charge Sniper Rifle, the same way snipers were herded into using a Caldari Commando. (if you have the option for an additional +10% damage with an alpha strike weapon, you obviously turn that switch on given a choice)
You certainly brought the Tactical Sniper Rifle upto par, the Standard is still a bit weak on base damage, but a low clip size makes a Charge unusable. See the tactical variant with 3 in the clip from the previous build. It only served one purpose. (counter-sniping immobile targets) Much like the Charge Sniper Rifle now. It's become a specialty weapon with a focus that's too narrow to be desired for battlefield use.
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Symbioticforks
Kinsho Swords Caldari State
954
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Posted - 2014.12.08 04:36:00 -
[25] - Quote
Also to help throw off your statistics..
There was a pricing error with the Charge Sniper Rifle immediately after you upgraded it to a Prototype weapon.
It was still selling for like 7,000 ISK instead of like 50,000 something ISK..
Anyone interested in sniping who was aware of this error bought thousands. Let's call it a lifetime supply.
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Tesfa Alem
Death by Disassociation
509
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Posted - 2014.12.08 06:57:00 -
[26] - Quote
Take a good look guys this is a classic example of your Typical Redline scrub...i could smell the redline on you even before i clicked on the link. Which confirmed my suspicions.
You want 600M coverage to snipe at all of the objectives from the redline.
You want more shots so you don't have to leave your redline spot.
You want to engage mulitple targets? Use a tactical sniper rifle.
You want to cover mulitple oibjectives? You had better get mobile.
If i can manage to get double digit sniper kills outside of the redline, you can too. Grab a kal tac, Gallente scout and do something useful.
To adress your signature, its good you don't do it anymore. Dust needs less redline campers.
Redline for Thee, but no Redline for Me.
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4lbert Wesker
WESKER S.T.A.R.S
10
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Posted - 2014.12.08 07:07:00 -
[27] - Quote
Look at these useless sniper users...I would be ashamed myself by revealing that I use sniper...
I punched camel once,and it meows at me
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Jebus McKing
Jebus Hates Scans
1231
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Posted - 2014.12.08 07:19:00 -
[28] - Quote
CCP Rattati wrote:Let's say you get a single attribute change. What is it? All sniper rifles should have a max range of 300m and they should malfunction while in the redline.
You have been scanned
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Sclompton Face-Smasher
uptown456
154
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Posted - 2014.12.08 07:26:00 -
[29] - Quote
Tesfa Alem wrote:Take a good look guys this is a classic example of your Typical Redline scrub...i could smell the redline on you even before i clicked on the link. Which confirmed my suspicions.
You want 600M coverage to snipe at all of the objectives from the redline.
You want more shots so you don't have to leave your redline spot.
You want to engage multiple targets? Use a tactical sniper rifle.
You want to cover multiple objectives? You had better get mobile.
If i can manage to get double digit sniper kills outside of the redline, you can too. Grab a kal tac, Gallente scout and do something useful.
To address your signature, its good you don't do it anymore. Dust needs less redline campers. While redline aside, it seems that your a one playstyle sniper user (take that lightly as your may just be another tear farm) that just so happens to follow the flock of that style (COD) and see everything else as red?
What about the MAG sniper that was patient and actually waits for important times to shoot or exact points or areas you want to deny the enemy even walking through?
The game name leaves my head but it was a PS2 game where the sniper class was that literal GLASS CANNON that you shoot you kill but had horrible defense, armor, or vision but in exchange had better "ears", radar, or trap capabilities? THIS was all in one game I swear but forgot the name.
I hope you're one of those meat shields running on the ground that gets shot and says "That damn sniper!" while he laughs at your corpse and shoots twice more for the blatant ignorance of other playstyles than yours.
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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MINA Longstrike
Kirjuun Heiian
1739
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Posted - 2014.12.08 08:03:00 -
[30] - Quote
CCP Rattati wrote:Let's say you get a single attribute change. What is it?
People ability to constantly keep twitching back and forth making long range, high damage precision weaponry functionally useless.
I don't have huge issues with having to lead targets in other games, but in dust people can just keep sliding around non-stop.
There's a number of big problems with the sniper rifle and one single change isn't going to fix them. 1) Map design 2) Twitching 3) inability to reliably defend oneself 4) zoom.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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