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Thread Statistics | Show CCP posts - 1 post(s) |
Thumb Green
Raymond James Corp
1886
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Posted - 2014.12.08 03:14:00 -
[1] - Quote
CCP Rattati wrote:Let's say you get a single attribute change. What is it? The range. I'd change them all back to what they used to be. The range nerf was meant to draw snipers out of the redline but all it did was make it harder to counter-snipe those in the redline or even on some towers outside of the redline because of the angle required to actually hit the sniper instead of the invisible pieces of the building they're on.
[RYJC]
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Thumb Green
Raymond James Corp
1887
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Posted - 2014.12.08 03:22:00 -
[2] - Quote
Symbioticforks wrote:Iron Wolf Saber wrote:CCP Rattati wrote:Let's say you get a single attribute change. What is it? For ammo skill +2 ammo per level (10 shots at 5) Overall for all snipers? scale the headshot bonus with tiers. For charge rifle? clip to 4 reserve ammo to match same number of full reloads. You don't even snipe STOP IT! get Zatara in here pronto. ask about Planetary Conquest and Snipers. He does have a point with "scale the headshot bonus with tiers" if the HS modifier is reset to what it used to be then a lot of people will go back to using Sentinels to snipe with which will make counter sniping them impracticable.
[RYJC]
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Thumb Green
Raymond James Corp
1887
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Posted - 2014.12.08 04:26:00 -
[3] - Quote
Iron Wolf Saber wrote:I don't hate it; it was just superiorly used well abnormally over standard and tactical variants combined including thales before patch. That's because it was the only one worth using that most people were willing to lose.
[RYJC]
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Thumb Green
Raymond James Corp
1899
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Posted - 2014.12.09 07:11:00 -
[4] - Quote
Protocake JR wrote:Symbioticforks wrote:Funny how counterplay seems more limited than ever. How? It's now harder to (counter-)snipe redliners (to clarify, people in the redline) and rooftop campers.
[RYJC]
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Thumb Green
Raymond James Corp
1899
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Posted - 2014.12.09 07:44:00 -
[5] - Quote
Protocake JR wrote:Thumb Green wrote:Protocake JR wrote:Symbioticforks wrote:Funny how counterplay seems more limited than ever. How? It's now harder to (counter-)snipe redliners and rooftop campers. Counter sniping anybody has been easier than it has ever been. You just have to move within range, which isn't difficult at all. If for some reason you cannot get within range, then redliners and roofers wouldn't be a threat to you anyway. (But I don't see how anybody could fail to get within range) Daddrobit, sums it up nicely but to add one thing. Sometimes getting within range puts you at the wrong angle to effectively snipe them if at all. There aren't that many decent spots within the thick of it that provide the proper angle to shoot them instead of the invisible pieces of the building or terrain they're on. Most of the time you're better off just crashing a dropship into them.
[RYJC]
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