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Sergeant Sazu
Kitties of Doom
221
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Posted - 2014.12.08 20:48:00 -
[61] - Quote
I could go on and on about this entire subject.
Instead I'll just leave this here:
Why doesn't the Sniper Rifle have damage fall-off? It's not a shell or explosive round or whatever. Why is it exempt? I would much prefer that the range is returned to 600m, but have the damage go from 100% to 0% starting at 250-450m meters and ending at 600m.
[35.5m SP - Next skill: Skill Indecision 1]
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Everything Dies
Santa is coming...FOR BLOOD
1117
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Posted - 2014.12.09 03:09:00 -
[62] - Quote
One major issue in all of this that is currently being overlooked is the simple fact that CCP has made the conscious decision to limit the effectiveness of sniping in general by forcing more and more fighting to occur in enclosed areas; changing the sniper rifles isn't going to do all that much if snipers can only hope to pick off the odd soldier running out in the open.
Again, something needs to be done to allow snipers to contribute to the team other than picking up the occasional kill.
Mike Patton is the greatest singer in music. Proof
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Sclompton Face-Smasher
uptown456
156
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Posted - 2014.12.09 03:34:00 -
[63] - Quote
Kira Takizawa wrote:Sclompton Face-Smasher wrote:Tesfa Alem wrote:Take a good look guys this is a classic example of your Typical Redline scrub...i could smell the redline on you even before i clicked on the link. Which confirmed my suspicions.
You want 600M coverage to snipe at all of the objectives from the redline.
You want more shots so you don't have to leave your redline spot.
You want to engage multiple targets? Use a tactical sniper rifle.
You want to cover multiple objectives? You had better get mobile.
If i can manage to get double digit sniper kills outside of the redline, you can too. Grab a kal tac, Gallente scout and do something useful.
To address your signature, its good you don't do it anymore. Dust needs less redline campers. While redline aside, it seems that your a one playstyle sniper user (take that lightly as your may just be another tear farm) that just so happens to follow the flock of that style (COD) and see everything else as red? What about the MAG sniper that was patient and actually waits for important times to shoot or exact points or areas you want to deny the enemy even walking through? The game name leaves my head but it was a PS2 game where the sniper class was that literal GLASS CANNON that you shoot you kill but had horrible defense, armor, or vision but in exchange had better "ears", radar, or trap capabilities? THIS was all in one game I swear but forgot the name. I hope you're one of those meat shields running on the ground that gets shot and says "That damn sniper!" while he laughs at your corpse and shoots twice more for the blatant ignorance of other playstyles than yours. I'd have to actually agree with Tesfa on this one Sclomp Snipers were a problem before this rediculousness you call a buff/fix now it's even more outrageous maybe due to the map layout or just plain laziness from mercs but I still see plenty of redline snipers still.. Especially in the video above.. If this guy is complaining that CSR isn't viable change your playstyle until they fix it. What is this COD style you talk of.. Hh is it the sniping of today where you don't need to spec into SR much or at all and pretty much kill anything with a HS? I get what Sym is talking about but there does need to be a middle ground as CSR is the one of the strongest SR in-game but this community is getting worse by the day.. I used to be a dedicated sniper and I know the SR was broken before and after buff.. As Joel said a few meters could be added as well as the HS multiplier can be tiered but right now also dmg mods might also be a problem still but that's a whole other story. And even then I've sniped a bit lately before I specced out of snipers but for me to be forced to get a HS or die isn't my cup of tea I want to have old school sniper battles but not this "let's see who can get HS first" Like I told you and many others even though my rage and hatred for snipers(or any weapon for that matter) one have to be versatile keep on the move or change to a different variant of weapon if need be. First hh?
Second yes I guess ( the hh thing) since haven't been playing but a basic should not in my opinion hs kill any suit above 800 armor. 2 shot for a full spec'd calmando with full trees for SR's with a basic SR. Though my thoughts conflict on a proto sniper taking any suit ehp wise, just rough estimate but, 850-900 armor based.
Three You ran with me most if not all of my clone growth so you and I know the pro cons of sniping and being sniped. (Still miss those 2-man sniper, shotty, nk games we had) Also as you stated and I stated on many posts map design is not one of the pluses CCP has for long range users and mostly thrives on CQC maps with enclosed spaces where most weapons are made for and CQC Scout, point-defense Heavy, assault and equipment/heal logi.
Four May be a personal question but do YOU find d-mods viable anymore because I feel they just take up that extra ehp you have now rather than before where when you fit them on you were out to slay no questions asked.
Five i'm a precision sniper style that runs as a mobile tact sniper style only when countering for those who may bring this up. Which also puts me in your "...keep on the move or change to a different variant of weapon if need be" guidelines. Tell me if i'm wrong though.
I also like the tiered idea too though i'm already maxed and won't get out of snipers at any point in my dust career.
Extra lol'd at the community getting worse by the day thinking "Why doesn't some of the others know this yet?"
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Bethhy
Ancient Exiles.
2597
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Posted - 2014.12.09 03:56:00 -
[64] - Quote
Symbioticforks wrote:Charge Rifle gets 4 round mag, usual sound when charging, but has a double beep when fully charged then silence, fed up of it beeping in my ear as im trying to focus needs 5 but sound is annoying yes
Gotta love CCP Shanghai.
When almost anything in life has a high pitch whine.... It is broken as hell.
For a CCP Shanghai employee? "THAT'S THE PERFECT SOUND FOR OUR SNIPER RIFLE"
10 thousand angry arguments as girlfriends and wife's everywhere fight with their boyfriends and husbands over that "Annoying sound on the video game, like nails on a chalk board"
It's been like an amusing ongoing joke CCP played on the sniper community. |
Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
164
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Posted - 2014.12.09 04:26:00 -
[65] - Quote
CCP Rattati wrote:Let's say you get a single attribute change. What is it?
i've got one thing although it encompasses several things therein.
Make the sniper rifle actually skill based.
Make the rifle dependent on a light suit variant and the sniper skills to be effective. Make it useless without the skills and weaker without the suit. Take away the mil sniper rifle's inherent ability. Without skills make the scope distance reduced to 100m, RoF reduced and sway increased.
I'm better than laser focused; I'm hybrid focused.
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Maken Tosch
DUST University Ivy League
10438
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Posted - 2014.12.09 04:31:00 -
[66] - Quote
LOL
I like how Thor Odinson stole the sniper's first kill with a pair of Ishukone Nova Knives.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Symbioticforks
Kinsho Swords Caldari State
997
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Posted - 2014.12.09 04:49:00 -
[67] - Quote
What do you say Rattati? Clip size 5 , 500m range, and scaling headshot damage (overall a lot lower though) and return the old reticle.
I know you asked for one thing..
so I'll put it in brackets
[ Clip size 5 , 500m range, and scaling headshot damage (overall a lot lower though) and return the old reticle]
see? 1 thing.
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Leadfoot10
Molon Labe. General Tso's Alliance
2507
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Posted - 2014.12.09 05:22:00 -
[68] - Quote
Symb, You're among the best snipers I've ever seen in this game, but do you think that your owning over 2k of these rifles at last count still allow you to be objective in your analysis? |
Symbioticforks
Kinsho Swords Caldari State
997
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Posted - 2014.12.09 05:26:00 -
[69] - Quote
Yeah! I have around 500m isk from PC matches and pay checks. Thousands of drop ships / fitted suits.
Having a bunch of something doesn't really skew my analysis. I can have a bunch of anything at this point.
Charge Sniper Rifle is kinda my favorite thing. (mainly because it's the only one that's ever worked well enough besides a Thale's)
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Heimdallr69
Nyain San General Tso's Alliance
3861
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Posted - 2014.12.09 05:33:00 -
[70] - Quote
As someone with pro 5 in snipers I say no.. It's fine where it's at, want to increase the range? Make it so snipers can't shoot from inside their redline. You can still sit in your redline and see the objective in nearly all the Dom maps.
Removed inappropriate content - CCP Logibro
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Symbioticforks
Kinsho Swords Caldari State
998
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Posted - 2014.12.09 05:35:00 -
[71] - Quote
Heimdallr69 wrote:As someone with pro 5 in snipers I say no.. It's fine where it's at, want to increase the range? Make it so snipers can't shoot from inside their redline. You can still sit in your redline and see the objective in nearly all the Dom maps.
I have pro 5 in a bunch of things I'm not qualified to comment on.
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Heimdallr69
Nyain San General Tso's Alliance
3861
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Posted - 2014.12.09 05:39:00 -
[72] - Quote
Symbioticforks wrote:Heimdallr69 wrote:As someone with pro 5 in snipers I say no.. It's fine where it's at, want to increase the range? Make it so snipers can't shoot from inside their redline. You can still sit in your redline and see the objective in nearly all the Dom maps. I have pro 5 in a bunch of things I'm not qualified to comment on. Must suck to only be good with 1 weapon
Removed inappropriate content - CCP Logibro
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Symbioticforks
Kinsho Swords Caldari State
998
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Posted - 2014.12.09 05:56:00 -
[73] - Quote
Are you kidding me?
It stands to reason I might be better at sniping than you are at everything else combined in Dust 514. (considering I've been around forever and have no idea what guns you use, let alone who you are in Dust 514)
I'm not saying that though, not yet at least.
If I'm just "good" with a sniper rifle, I would someday like to be introduced to some of the better snipers in Dust 514. Maybe if I work hard enough at my craft I could even become a dedicated sniper and offer valuable / insightful opinions on the nuances of sniping to others.
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Heimdallr69
Nyain San General Tso's Alliance
3861
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Posted - 2014.12.09 06:01:00 -
[74] - Quote
Symbioticforks wrote:Are you kidding me?
It stands to reason I might be better at sniping than you are at everything else combined in Dust 514. (considering I've been around forever and have no idea what guns you use, let alone who you are in Dust 514)
I'm not saying that though, not yet at least.
If I'm just "good" with a sniper rifle, I would someday like to be introduced to some of the better snipers in Dust 514. Maybe if I work hard enough at my craft I could even become a dedicated sniper and offer valuable / insightful opinions on the nuances of sniping to others. The way you said it came off bad then. All I'm saying is the redline needs fixed before increasing the range, I personally don't think you need more than 3 bullets a clip but I always reload after 1 shot anyways.
Removed inappropriate content - CCP Logibro
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Protocake JR
USA Caucasians
1615
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Posted - 2014.12.09 06:02:00 -
[75] - Quote
Neckbearding a weapon 24/7 does not make anyone more qualified to talk about an issue than anyone else.
Dedicated snipers are not the only people who get to voice their opinions because here are two sides to an engagement. Because of this, the player getting shot also gets a say.
All i'm concerned about is CCP reverting sniper range to what is was before. 350 meters is more than enough to outrange everyone and still find good vantage points and lines of sight. With this range, the sniper would be vulnerable to flankers (so carry a good backup).
600 meter snipers was an issue that I do not want to see return. |
Symbioticforks
Kinsho Swords Caldari State
998
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Posted - 2014.12.09 06:10:00 -
[76] - Quote
Heimdallr69 wrote:Symbioticforks wrote:Are you kidding me?
It stands to reason I might be better at sniping than you are at everything else combined in Dust 514. (considering I've been around forever and have no idea what guns you use, let alone who you are in Dust 514)
I'm not saying that though, not yet at least.
If I'm just "good" with a sniper rifle, I would someday like to be introduced to some of the better snipers in Dust 514. Maybe if I work hard enough at my craft I could even become a dedicated sniper and offer valuable / insightful opinions on the nuances of sniping to others. The way you said it came off bad then. All I'm saying is the redline needs fixed before increasing the range, I personally don't think you need more than 3 bullets a clip but I always reload after 1 shot anyways.
I understand about reloading all the time, but a couple extra kills per match from headshots doesn't warrant 40% reduced clip size.
The red line is a separate issue that does not just effect snipers. a.k.a. a red herring
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Symbioticforks
Kinsho Swords Caldari State
998
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Posted - 2014.12.09 06:17:00 -
[77] - Quote
Protocake JR wrote:Neckbearding a weapon 24/7 does not make anyone more qualified to talk about an issue than anyone else.
Dedicated snipers are not the only people who get to voice their opinions because here are two sides to an engagement. Because of this, the player getting shot also gets a say.
All i'm concerned about is CCP reverting sniper range to what is was before. 350 meters is more than enough to outrange everyone and still find good vantage points and lines of sight. With this range, the sniper would be vulnerable to flankers (so carry a good backup).
600 meter snipers was an issue that I do not want to see return.
How can you say that 350m is enough? That makes no sense. One of the most common complaints from snipers is that there are not enough good sniping locations, followed by too much cover, needless railings and barricades, gallante anti-sniper maps. The further back a sniper sits, the less effective they are. It's not the focus so much as it is the option to contribute at extended ranges that snipers have been denied.
Snipers are still in the red line, intended fix did not occur. It's now harder than ever to deal with enemy red line snipers because they're out of range of the friendly snipers trying to kill them. (unless they take a suicidal approach from a lower position where head glitching becomes an immediate issue)
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Iron Wolf Saber
Den of Swords
17996
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Posted - 2014.12.09 06:46:00 -
[78] - Quote
I love the assumption the range reduction was to get snipers out the red lines.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Symbioticforks
Kinsho Swords Caldari State
998
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Posted - 2014.12.09 06:50:00 -
[79] - Quote
Iron Wolf Saber wrote:I love the assumption the range reduction was to get snipers out the red lines.
Someone working for CCP has a prefered range of engagement hard on. That's the primary reasoning.
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Iron Wolf Saber
Den of Swords
17996
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Posted - 2014.12.09 06:52:00 -
[80] - Quote
Symbioticforks wrote:Iron Wolf Saber wrote:I love the assumption the range reduction was to get snipers out the red lines. Someone working for CCP has a prefered range of engagement hard on. That's the primary reasoning.
Primary reason was called Counter Play.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Symbioticforks
Kinsho Swords Caldari State
999
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Posted - 2014.12.09 06:54:00 -
[81] - Quote
Funny how counterplay seems more limited than ever.
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Protocake JR
USA Caucasians
1615
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Posted - 2014.12.09 06:59:00 -
[82] - Quote
Iron Wolf Saber wrote:Symbioticforks wrote:Iron Wolf Saber wrote:I love the assumption the range reduction was to get snipers out the red lines. Someone working for CCP has a prefered range of engagement hard on. That's the primary reasoning. Primary reason was called Counter Play.
Yep. |
Protocake JR
USA Caucasians
1615
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Posted - 2014.12.09 07:00:00 -
[83] - Quote
Symbioticforks wrote:Funny how counterplay seems more limited than ever.
How? |
Thumb Green
Raymond James Corp
1899
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Posted - 2014.12.09 07:11:00 -
[84] - Quote
Protocake JR wrote:Symbioticforks wrote:Funny how counterplay seems more limited than ever. How? It's now harder to (counter-)snipe redliners (to clarify, people in the redline) and rooftop campers.
[RYJC]
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Protocake JR
USA Caucasians
1615
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Posted - 2014.12.09 07:17:00 -
[85] - Quote
Thumb Green wrote:Protocake JR wrote:Symbioticforks wrote:Funny how counterplay seems more limited than ever. How? It's now harder to (counter-)snipe redliners and rooftop campers.
Counter sniping anybody has been easier than it has ever been. You just have to move within range, which isn't difficult at all.
If for some reason you cannot get within range, then redliners and roofers wouldn't be a threat to you anyway. (But I don't see how anybody could fail to get within range) |
Daddrobit
You Can Call Me Daddy
1164
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Posted - 2014.12.09 07:32:00 -
[86] - Quote
Protocake JR wrote:Thumb Green wrote:Protocake JR wrote:Symbioticforks wrote:Funny how counterplay seems more limited than ever. How? It's now harder to (counter-)snipe redliners and rooftop campers. Counter sniping anybody has been easier than it has ever been. You just have to move within range, which isn't difficult at all. If for some reason you cannot get within range, then redliners and roofers wouldn't be a threat to you anyway. (But I don't see how anybody could fail to get within range)
Because if you are within range of the redline sniper, then you yourself are nearly by their redline yourself in the thick of it fighting against not only the sniper you're trying to kill, but the general infantry on the field as well, things like shotgun scouts and heavies that even in a commando you really have zero defense against.
It's like being AV where you don't receive wp for damage dealt, and you need to be a stationary target to use your weapon. It's not a fun, nor rewarding role to play.
O.G. Pink Fluffy Bunny
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Vance Vyth
G0DS AM0NG MEN General Tso's Alliance
103
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Posted - 2014.12.09 07:40:00 -
[87] - Quote
I'm a dedicated sniper, been sniping since ob... I'm on the fence with reverting back sniper range, I like the headshot damage, and sights on the tactical, I primary use tactical and original variant, the charge for me never did enough single burst damage to get the kill, and had to wait longer between.
now the charge isnt really worth running with a 3 clip, should up the clip mabye, also could change sights, why is tactical sights on charge never made much sense to me. idk.
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö
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Thumb Green
Raymond James Corp
1899
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Posted - 2014.12.09 07:44:00 -
[88] - Quote
Protocake JR wrote:Thumb Green wrote:Protocake JR wrote:Symbioticforks wrote:Funny how counterplay seems more limited than ever. How? It's now harder to (counter-)snipe redliners and rooftop campers. Counter sniping anybody has been easier than it has ever been. You just have to move within range, which isn't difficult at all. If for some reason you cannot get within range, then redliners and roofers wouldn't be a threat to you anyway. (But I don't see how anybody could fail to get within range) Daddrobit, sums it up nicely but to add one thing. Sometimes getting within range puts you at the wrong angle to effectively snipe them if at all. There aren't that many decent spots within the thick of it that provide the proper angle to shoot them instead of the invisible pieces of the building or terrain they're on. Most of the time you're better off just crashing a dropship into them.
[RYJC]
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Raptor Princess
ALLOTEC INC
102
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Posted - 2014.12.09 07:58:00 -
[89] - Quote
Operative 1174 Uuali wrote:CCP Rattati wrote:Let's say you get a single attribute change. What is it? i've got one thing although it encompasses several things therein. Make the sniper rifle actually skill based. Make the rifle dependent on a light suit variant and the sniper skills to be effective. Make it useless without the skills and weaker without the suit. Take away the mil sniper rifle's inherent ability. Without skills make the scope distance reduced to 100m, RoF reduced and sway increased.
This.
Sentinel snipers are a pain when on a rooftop. They head glitch and (if they have an ounce of sense) move as soon as you hit them til they repair and then pop out at a different angle so you need to switch positions to try again. It would be awesome to see the Cal scout have the bonus to sniper rifles rather than the commando, or a disadvantage to using a tanked suit.
It would also be nice to see less sway when you have proficiency 5, or a specific part of the skill tree to reduce it (to possibly make it viable to shoot while standing) |
Symbioticforks
Kinsho Swords Caldari State
999
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Posted - 2014.12.09 08:17:00 -
[90] - Quote
Daddrobit wrote:Protocake JR wrote:Thumb Green wrote:Protocake JR wrote:Symbioticforks wrote:Funny how counterplay seems more limited than ever. How? It's now harder to (counter-)snipe redliners and rooftop campers. Counter sniping anybody has been easier than it has ever been. You just have to move within range, which isn't difficult at all. If for some reason you cannot get within range, then redliners and roofers wouldn't be a threat to you anyway. (But I don't see how anybody could fail to get within range) Because if you are within range of the redline sniper, then you yourself are nearly by their redline yourself in the thick of it fighting against not only the sniper you're trying to kill, but the general infantry on the field as well, things like shotgun scouts and heavies that even in a commando you really have zero defense against. It's like being AV where you don't receive wp for damage dealt, and you need to be a stationary target to use your weapon. It's not a fun, nor rewarding role to play.
Maps are bowl shaped most often, meaning the red line sniper is elevated. If you're trying to fire from a lower vantage point they have the ability to head glitch you. Unless you're running around on the ground taking bad vantage points, they're going to see you fly upto a tower and if you're a stationary target within range the advantage is all theirs.
A red line sniper can defend their home point (and almost cover mid map) with relative safety from counter snipers. Towers are often too far away to get shots in on enemy red line snipers.
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