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Her Chosen
Grade No.2
99
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Posted - 2014.12.04 03:44:00 -
[1] - Quote
The Minmatar Assault suit, clearly has a broken hit box. It's the newest FoTM suit.
How about we try to fix it before it takes over the game? |
Atiim
Titans of Phoenix
14107
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Posted - 2014.12.04 03:45:00 -
[2] - Quote
The hell did I just read?
The 1st Matari Commando
-HAND
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Stupid Blueberry
Hyasyoda Terrestrial Acquisitions Firm Learning Alliance
673
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Posted - 2014.12.04 03:48:00 -
[3] - Quote
I smell Minmatar bias.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
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Kallas Hallytyr
Skullbreakers
1046
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Posted - 2014.12.04 04:41:00 -
[4] - Quote
If it does, it's only because of nonsense, bullshit strafing. High speed plus wiggling like a dancer on speed = hit detection issues.
Kill strafing speed across the board. Everything will be better. Scrubs with "total leet gun game" will cry; everyone else will be happy.
Alt of Halla Murr. Sentinel.
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Joel II X
Bacon with a bottle of Quafe
4873
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Posted - 2014.12.04 04:45:00 -
[5] - Quote
No. |
Bethhy
Ancient Exiles.
2525
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Posted - 2014.12.04 04:54:00 -
[6] - Quote
Kallas Hallytyr wrote:If it does, it's only because of nonsense, bullshit strafing. High speed plus wiggling like a dancer on speed = hit detection issues.
Kill strafing speed across the board. Everything will be better. Scrubs with "total leet gun game" will cry; everyone else will be happy.
These are the people that killed the fun of DUST, Killed the High TTK, killed the enjoyable duels that filled your evening in DUST.
The only way any of your bullshit makes sense is if i spend the entire time yelling at myself in my head "MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME"
We are in a futuristic Sci-fi shooter, With High tech dropsuits enhancing the abilities of a natural human. We have a persistent skill system that enables you to increase the abilities of your character. We have modules and items that can be fitted on your suit to increase your abilities.
We are immortal mercenaries with the sole goal of getting better at our profession.
What part of these soldiers is "Bullshit strafing" moving around to negate some incoming fire, Make themselves small hard to hit mobile targets while engaging in fire fights. Run up in enemy faces and engage while never letting the enemy stop moving...
"Stand still while i shoot you boy!"
These things make sense in a scenario where you take a realistic based shooter like Battlefield... then add dropsuits, Modules, Immortal clone soldier, Persistent skill system and you get highly mobile/tanked suits engaging for HOPEFUlLY a LONGER time then Battlefield as both sides have increased abilities to let them have a more intense engagement.
What we have this bullshit Aim assist because of this kinda lame thoughtless reaction instead of CCP spending the time fixing their hit detection system that we have asked for for nearly 2 and a half years... We didnt want a broken aim assist and further development on a broken Hit detection system.
We wanted CCP To develop and support the amazing game concepts that they have made in DUST...Not have amazing concepts With terrible lazy rudimentary game mechanics supporting it. |
KenKaniff69
Fatal Absolution General Tso's Alliance
2531
|
Posted - 2014.12.04 05:01:00 -
[7] - Quote
I disagree.
The only suit with a broken hitbox is the cal scout.
The game as a whole lately has been extra laggy and hit detection is really bad.
All suits seem to be part of this right now, not just the min assault.
?
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Kallas Hallytyr
Skullbreakers
1046
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Posted - 2014.12.04 05:08:00 -
[8] - Quote
Bethhy wrote:"Stand still while i shoot you boy!" I'm not sure what you're actually saying throughout your post.
But my point is that strafing in this game is something that negatively impacts upon the experience. Gun game is using your gun effectively (actually managing and handling your weapon's kick and spread, etc) and knowing how to engage (range, cover, etc.)
Strafing takes tactical decisions (is engaging right now a good idea? What cover can I use?) and throws it away because you just wiggle about. You talk of futuristic skills helping you move erratically? Well then there are autolocks that counter and predict your motions; aim assist.
Frankly, aim assist can go away as much as strafing, but wiggling about like wounded Mimic (from Edge of Tomorrow) to evade fire is utter rubbish. Running fast and zigzagging to dodge fire while you reach cover - fair enough; getting shot, turn around and boogie? No thanks.
Alt of Halla Murr. Sentinel.
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Ydubbs81 RND
Ahrendee Mercenaries
3506
|
Posted - 2014.12.04 05:53:00 -
[9] - Quote
Kallas Hallytyr wrote:Bethhy wrote:"Stand still while i shoot you boy!" I'm not sure what you're actually saying throughout your post. But my point is that strafing in this game is something that negatively impacts upon the experience. Gun game is using your gun effectively (actually managing and handling your weapon's kick and spread, etc) and knowing how to engage (range, cover, etc.) Strafing takes tactical decisions (is engaging right now a good idea? What cover can I use?) and throws it away because you just wiggle about. You talk of futuristic skills helping you move erratically? Well then there are autolocks that counter and predict your motions; aim assist. Frankly, aim assist can go away as much as strafing, but wiggling about like wounded Mimic (from Edge of Tomorrow) to evade fire is utter rubbish. Running fast and zigzagging to dodge fire while you reach cover - fair enough; getting shot, turn around and boogie? No thanks.
What are you talking? Strafing is one of the most fun additions to a shooter. Being able to defend yourself when someone is shooting you in the back is priceless. 1v1s are the best because of strafing.
Only nubs that want to hide and have peekaboo gun fights behind walls at 60m out don't want strafing.
> Check RND out here
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Jebus McKing
Jebus Hates Scans
1188
|
Posted - 2014.12.04 07:59:00 -
[10] - Quote
lol
Bulls***.
You have been scanned
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5628
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Posted - 2014.12.04 13:21:00 -
[11] - Quote
How many times have I said that assault suits can break hit detection with the wiggle strafe like scouts can?
Yeah.
This OP brought to you by someone who doesn't pay attention.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Buwaro Draemon
WarRavens Capital Punishment.
458
|
Posted - 2014.12.04 17:04:00 -
[12] - Quote
Bethhy wrote:Kallas Hallytyr wrote:If it does, it's only because of nonsense, bullshit strafing. High speed plus wiggling like a dancer on speed = hit detection issues.
Kill strafing speed across the board. Everything will be better. Scrubs with "total leet gun game" will cry; everyone else will be happy. These are the people that killed the fun of DUST, Killed the High TTK, killed the enjoyable duels that filled your evening in DUST. The only way any of your bullshit makes sense is if i spend the entire time yelling at myself in my head "MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME" We are in a futuristic Sci-fi shooter, With High tech dropsuits enhancing the abilities of a natural human. We have a persistent skill system that enables you to increase the abilities of your character. We have modules and items that can be fitted on your suit to increase your abilities. We are immortal mercenaries with the sole goal of getting better at our profession. What part of these soldiers is "Bullshit strafing" moving around to negate some incoming fire, Make themselves small hard to hit mobile targets while engaging in fire fights. Run up in enemy faces and engage while never letting the enemy stop moving... "Stand still while i shoot you boy!" These things make sense in a scenario where you take a realistic based shooter like Battlefield... then add dropsuits, Modules, Immortal clone soldier, Persistent skill system and you get highly mobile/tanked suits engaging for HOPEFUlLY a LONGER time then Battlefield as both sides have increased abilities to let them have a more intense engagement. What we have this bullshit Aim assist because of this kinda lame thoughtless reaction instead of CCP spending the time fixing their hit detection system that we have asked for for nearly 2 and a half years... We didnt want a broken aim assist and further development on a broken Hit detection system. We wanted CCP To develop and support the amazing game concepts that they have made in DUST...Not have amazing concepts With terrible lazy rudimentary game mechanics supporting it. I would love to see a real war scenario were 2 soldiers are just shooting each oother while moving in circles until one of them finally drops.
Side effects of playing Dust:
Emotional trauma, Anger Management issues, Post Traumatic Stress Disorder, and Depression
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Ku Shala
The Generals
1035
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Posted - 2014.12.04 17:44:00 -
[13] - Quote
the only thing wrong with strafing is the lack of penalty to the strafers shooting ability, If you want to dance like a methhead on speed you shouldnt be able to aim worth a sh!t
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Bethhy
Ancient Exiles.
2528
|
Posted - 2014.12.04 17:47:00 -
[14] - Quote
Buwaro Draemon wrote:Bethhy wrote:Kallas Hallytyr wrote:If it does, it's only because of nonsense, bullshit strafing. High speed plus wiggling like a dancer on speed = hit detection issues.
Kill strafing speed across the board. Everything will be better. Scrubs with "total leet gun game" will cry; everyone else will be happy. These are the people that killed the fun of DUST, Killed the High TTK, killed the enjoyable duels that filled your evening in DUST. The only way any of your bullshit makes sense is if i spend the entire time yelling at myself in my head "MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME" We are in a futuristic Sci-fi shooter, With High tech dropsuits enhancing the abilities of a natural human. We have a persistent skill system that enables you to increase the abilities of your character. We have modules and items that can be fitted on your suit to increase your abilities. We are immortal mercenaries with the sole goal of getting better at our profession. What part of these soldiers is "Bullshit strafing" moving around to negate some incoming fire, Make themselves small hard to hit mobile targets while engaging in fire fights. Run up in enemy faces and engage while never letting the enemy stop moving... "Stand still while i shoot you boy!" These things make sense in a scenario where you take a realistic based shooter like Battlefield... then add dropsuits, Modules, Immortal clone soldier, Persistent skill system and you get highly mobile/tanked suits engaging for HOPEFUlLY a LONGER time then Battlefield as both sides have increased abilities to let them have a more intense engagement. What we have this bullshit Aim assist because of this kinda lame thoughtless reaction instead of CCP spending the time fixing their hit detection system that we have asked for for nearly 2 and a half years... We didnt want a broken aim assist and further development on a broken Hit detection system. We wanted CCP To develop and support the amazing game concepts that they have made in DUST...Not have amazing concepts With terrible lazy rudimentary game mechanics supporting it. I would love to see a real war scenario were 2 soldiers are just shooting each oother while moving in circles until one of them finally drops.
I thought the post was painfully clear for the people raised on CoD and Battlefield. Which isn't accurate in anyway either.
If you take a Soldier from today's real life battlefield. Put him in a High tech dropsuit that increases a humans physical ability by 10 fold along with offering shields and regenerative armor... Then give him training that would make him 5x better at certain aspects... And the ability to sprint at 7-10 meters per second....
Then add the fact that the soldier is immortal... And has been through in the battlefield thousands of times getting better with their tools...
Yes you will see futuristic soldiers moving around and engaging in fire fights in non peekaboo hiding behind a wall fashion. They would be jumping off the sides of walls swinging from obstacles... jumping off roofs while firing.. You name it...
Intense next level gunplay and fighting from what a more current based military shooter... Yes there should be a massive difference, The only reason anyone here thinks that it should be the same as CoD is because that is what they are used to and it comforts them.
Moving targets and strafing mercenaries taking advantage of using speed in a game that allows u to take advantage of it is in NO WAY THE PRObLEM.
CCP's Terrible Net code and Hit detection is the problem and has been since the launch of Uprising.
Get them to fix the actual problem... Not just nerf the same numbers they have tweaked 15 times+ |
Valor Goat
17
|
Posted - 2014.12.04 17:57:00 -
[15] - Quote
If it strafes it clearly has a broken hit detection but the suit itself doesn't unlike the caldari scout if we wanna bring that, but even that it's not that broken and it's quite nonexistent in CQC.
I agree though that the Minmatar assault is a potential FoTM (and I say potential because there is a pretty good balance over the suits right now): It's the easiest assault to fit and the most versatile as well.
Armor, Shields, damage modded weapon, speed, damp = you can have all that at once, with not even that much eHP difference from the other assaults.
But Imo this is simply because of its slots layout, the rest doesn't affect its effectiveness as much, not even its bonus.
1EE7
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zzZaXxx
The Exemplars
688
|
Posted - 2014.12.04 18:02:00 -
[16] - Quote
Bethhy wrote:Buwaro Draemon wrote:Bethhy wrote:Kallas Hallytyr wrote:If it does, it's only because of nonsense, bullshit strafing. High speed plus wiggling like a dancer on speed = hit detection issues.
Kill strafing speed across the board. Everything will be better. Scrubs with "total leet gun game" will cry; everyone else will be happy. These are the people that killed the fun of DUST, Killed the High TTK, killed the enjoyable duels that filled your evening in DUST. The only way any of your bullshit makes sense is if i spend the entire time yelling at myself in my head "MEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEMEME" We are in a futuristic Sci-fi shooter, With High tech dropsuits enhancing the abilities of a natural human. We have a persistent skill system that enables you to increase the abilities of your character. We have modules and items that can be fitted on your suit to increase your abilities. We are immortal mercenaries with the sole goal of getting better at our profession. What part of these soldiers is "Bullshit strafing" moving around to negate some incoming fire, Make themselves small hard to hit mobile targets while engaging in fire fights. Run up in enemy faces and engage while never letting the enemy stop moving... "Stand still while i shoot you boy!" These things make sense in a scenario where you take a realistic based shooter like Battlefield... then add dropsuits, Modules, Immortal clone soldier, Persistent skill system and you get highly mobile/tanked suits engaging for HOPEFUlLY a LONGER time then Battlefield as both sides have increased abilities to let them have a more intense engagement. What we have this bullshit Aim assist because of this kinda lame thoughtless reaction instead of CCP spending the time fixing their hit detection system that we have asked for for nearly 2 and a half years... We didnt want a broken aim assist and further development on a broken Hit detection system. We wanted CCP To develop and support the amazing game concepts that they have made in DUST...Not have amazing concepts With terrible lazy rudimentary game mechanics supporting it. I would love to see a real war scenario were 2 soldiers are just shooting each oother while moving in circles until one of them finally drops. I thought the post was painfully clear for the people raised on CoD and Battlefield. Which isn't accurate in anyway either. If you take a Soldier from today's real life battlefield. Put him in a High tech dropsuit that increases a humans physical ability by 10 fold along with offering shields and regenerative armor... Then give him training that would make him 5x better at certain aspects... And the ability to sprint at 7-10 meters per second.... Then add the fact that the soldier is immortal... And has been through in the battlefield thousands of times getting better with their tools... Yes you will see futuristic soldiers moving around and engaging in fire fights in non peekaboo hiding behind a wall fashion. They would be jumping off the sides of walls swinging from obstacles... jumping off roofs while firing.. You name it... Intense next level gunplay and fighting from what a more current based military shooter. offers.. Yes there should be a massive difference, The only reason anyone here thinks that it should be the same as CoD is because that is what they are used to and it comforts them. Moving targets and strafing mercenaries taking advantage of using speed in a game that allows u to take advantage of it is in NO WAY THE PRObLEM.CCP's Terrible Net code and Hit detection is the problem and has been since the launch of Uprising.Get them to fix the actual problem... Not just nerf the same numbers they have tweaked 15 times+ Because we need to full quote everything everyone says. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5633
|
Posted - 2014.12.04 18:02:00 -
[17] - Quote
Valor Goat wrote:If it strafes it clearly has a broken hit detection but the suit itself doesn't unlike the caldari scout if we wanna bring that, but even that it's not that broken and it's quite nonexistent in CQC.
I agree though that the Minmatar assault is a potential FoTM (and I say potential because there is a pretty good balance over the suits right now): It's the easiest assault to fit and the most versatile as well.
Armor, Shields, damage modded weapon, speed, damp = you can have all that at once, with not even that much eHP difference from the other assaults.
But Imo this is simply because of its slots layout, the rest doesn't affect its effectiveness as much, not even its bonus.
I can't figure out what could possibly be broken on the calscout. hit it from every angle sitting still... SQUISH.
But as soon as that thing starts moving magic apparently happens.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Vitantur Nothus
Nos Nothi
977
|
Posted - 2014.12.04 18:10:00 -
[18] - Quote
Kallas Hallytyr wrote:Bethhy wrote:"Stand still while i shoot you boy!" I'm not sure what you're actually saying throughout your post. But my point is that strafing in this game is something that negatively impacts upon the experience. Gun game is using your gun effectively (actually managing and handling your weapon's kick and spread, etc) and knowing how to engage (range, cover, etc.) Strafing takes tactical decisions (is engaging right now a good idea? What cover can I use?) and throws it away because you just wiggle about. You talk of futuristic skills helping you move erratically? Well then there are autolocks that counter and predict your motions; aim assist. Frankly, aim assist can go away as much as strafing, but wiggling about like wounded Mimic (from Edge of Tomorrow) to evade fire is utter rubbish. Running fast and zigzagging to dodge fire while you reach cover - fair enough; getting shot, turn around and boogie? No thanks.
Snap! I agree with Kallas on this. Wigglewiggle and Strafe are not one and the same.
As for MinAssault being broken, I can't say that I see it. It's certainly a good suit, and is it certainly fast. But I've yet to see one bullet weave like the CalScout does on occasion. |
Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1539
|
Posted - 2014.12.04 18:13:00 -
[19] - Quote
*Obligatory point to the doll where the Min Assault punched you post*
So... using an assault combat rifle while trying to take on that heavily shielded Minmatar assault suit I take it? Or an HMG?
I just can't help but chuckle at the idea of the Min assault becoming FoTM... I suspect the scout will be FotM before the assault gets that slot.
I want to punch.
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Valor Goat
17
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Posted - 2014.12.04 18:24:00 -
[20] - Quote
Kallas Hallytyr wrote:If it does, it's only because of nonsense, bullshit strafing. High speed plus wiggling like a dancer on speed = hit detection issues.
Kill strafing speed across the board. Everything will be better. Scrubs with "total leet gun game" will cry; everyone else will be happy. Everyone? I don't think so, maybe only the low skilled players. I don't really see what's the problem with strafing when you have that ******* AA and 0 recoil weapons, is your aim really that bad? Do you by any chance have the parkinson?
1EE7
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1539
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Posted - 2014.12.04 18:28:00 -
[21] - Quote
Valor Goat wrote:Kallas Hallytyr wrote:If it does, it's only because of nonsense, bullshit strafing. High speed plus wiggling like a dancer on speed = hit detection issues.
Kill strafing speed across the board. Everything will be better. Scrubs with "total leet gun game" will cry; everyone else will be happy. Everyone? I don't think so, maybe only the low skilled players. I don't really see what's the problem with strafing when you have that ******* AA and 0 recoil weapons, is your aim really that bad? Do you by any chance have the parkinson?
Don't you mean the people with the highest EHP will be happy? So much for those speed fits, brick tank all the things!
On Valor's note though, get rid of aim assist and this wouldn't be all that bad.
Edit: Weapons with actual recoil would be nice too.
I want to punch.
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Booby Tuesdays
Tuesdays With Boobies
1038
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Posted - 2014.12.04 18:32:00 -
[22] - Quote
Her Chosen wrote:The Minmatar Assault suit, clearly has a broken hit box. It's the newest FoTM suit.
How about we try to fix it before it takes over the game? Too early to nominate for "Troll post of the month"?
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8519
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Posted - 2014.12.04 18:45:00 -
[23] - Quote
Booby Tuesdays wrote:Her Chosen wrote:The Minmatar Assault suit, clearly has a broken hit box. It's the newest FoTM suit.
How about we try to fix it before it takes over the game? Too early to nominate for "Troll post of the month"?
You clearly don't know 8213.
You think it's a troll post, but he's dead serious.
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
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Kallas Hallytyr
Skullbreakers
1055
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Posted - 2014.12.04 18:51:00 -
[24] - Quote
Bethhy wrote:Yes you will see futuristic soldiers moving around and engaging in fire fights in non peekaboo hiding behind a wall fashion. They would be jumping off the sides of walls swinging from obstacles... jumping off roofs while firing.. You name it... Intense next level gunplay and fighting from what a more current based military shooter. offers.. Yes there should be a massive difference, The only reason anyone here thinks that it should be the same as CoD is because that is what they are used to and it comforts them. That's your opinion: I disagree that dancing about like a spas would be more effective than actually aiming and utilising cover.
As a note, I don't play CoD, I don't like CoD and I don't want CoD 514. But Dance 514 is worse than either.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1055
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Posted - 2014.12.04 18:54:00 -
[25] - Quote
Crimson ShieId wrote:Don't you mean the people with the highest EHP will be happy? So much for those speed fits, brick tank all the things! On Valor's note though, get rid of aim assist and this wouldn't be all that bad. Edit: Weapons with actual recoil would be nice too. I can definitely agree that aim assist should go away too.
But you seem to think I want EHP dominance: I run a speed fit MinAssault and I would be so much happier without the dancing. Speed tanking is so much more than wiggle-strafing, it's about rapid bursts of movement to dislodge their aim and to move from position to position faster than the enemy can respond. Speed tanking is not dancing on the spot.
Alt of Halla Murr. Sentinel.
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Booby Tuesdays
Tuesdays With Boobies
1040
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Posted - 2014.12.04 19:08:00 -
[26] - Quote
Ghost Kaisar wrote:Booby Tuesdays wrote:Her Chosen wrote:The Minmatar Assault suit, clearly has a broken hit box. It's the newest FoTM suit.
How about we try to fix it before it takes over the game? Too early to nominate for "Troll post of the month"? You clearly don't know 8213. You think it's a troll post, but he's dead serious.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi
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Kaeru Nayiri
OSG Planetary Operations Covert Intervention
243
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Posted - 2014.12.04 19:24:00 -
[27] - Quote
Bottom line is anyone can break hit detection with extreme opposed vector spam.
reduce strafing speed and back peddle speed to compensate, work on hit detection, if it's fixable, give some speed back.
EDIT: I am also of the mind that inertia and deceleration before changing direction would be a more elegant solution. |
Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1540
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Posted - 2014.12.04 19:43:00 -
[28] - Quote
Kallas Hallytyr wrote:Crimson ShieId wrote:Don't you mean the people with the highest EHP will be happy? So much for those speed fits, brick tank all the things! On Valor's note though, get rid of aim assist and this wouldn't be all that bad. Edit: Weapons with actual recoil would be nice too. I can definitely agree that aim assist should go away too. But you seem to think I want EHP dominance: I run a speed fit MinAssault and I would be so much happier without the dancing. Speed tanking is so much more than wiggle-strafing, it's about rapid bursts of movement to dislodge their aim and to move from position to position faster than the enemy can respond. Speed tanking is not dancing on the spot.
What becomes the point in Ferroscale plates if you nerf strafe speed into the ground though? I can easily put two complex plates on a min assault, two complex kincats, and still have a good bit of speed. There are times when jumping from cover to cover just doesn't work, and when half your slots are devoted to kincats and you get caught of guard, the only hope you have is to strafe generally (At least currently with aim assist) There's just not enough HP in the pool to react, turn towards the target, and out shoot them. There's a reason currently to keep those plates off the suits or use ferroscale, nerf strafe speed too far and you destroy the reason to use those things.
Though again, getting rid of aim assist would make a nerf to strafe speed easily bearable, but I still feel as if it would damage someone's reasons to use modules that don't slow down the suits movement speed.
I want to punch.
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Kallas Hallytyr
Skullbreakers
1055
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Posted - 2014.12.04 20:55:00 -
[29] - Quote
Crimson ShieId wrote:What becomes the point in Ferroscale plates if you nerf strafe speed into the ground though? I can easily put two complex plates on a min assault, two complex kincats, and still have a good bit of speed. There are times when jumping from cover to cover just doesn't work, and when half your slots are devoted to kincats and you get caught of guard, the only hope you have is to strafe generally (At least currently with aim assist) There's just not enough HP in the pool to react, turn towards the target, and out shoot them. There's a reason currently to keep those plates off the suits or use ferroscale, nerf strafe speed too far and you destroy the reason to use those things.
Though again, getting rid of aim assist would make a nerf to strafe speed easily bearable, but I still feel as if it would damage someone's reasons to use modules that don't slow down the suits movement speed. As before I definitely agree that aim assist should go at the same time: both mechanics seem to be counters to each other, which makes no sense.
But with Ferroscales there are two reasons: 1; they cost less fitting. This can be important when going for more expensive modules like damage mods or shield extenders. 2; quite simply they don't slow you down as much. While forward movement speed is less important now, with annerf to strafe speed in general it would skyrocket in importance (well, sort of anyway.)
As far as 'not enough HP to react' is concerned that's slightly due to some of the ridiculous high Alpha weapons (shotguns) and the high DPS (BAR, HMG) we see so commonly used. With the scan changes coming we'll see less overall dominance from Shotguns (once the scanning has reached the correct settling point) and the high DPS weapons will have their own balancing mechanics (HMGs have overheat and being tied to slow frames; BARs...*shrug* something eventually.)
Essentially, I think that reducing strafe speeds across the board and dropping aim assist simultaneously will improve overall gameplay experiences. People who have good aim will still dominate, but there will be far less bunny hopping-esque shenanigans.
Alt of Halla Murr. Sentinel.
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1540
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Posted - 2014.12.04 21:08:00 -
[30] - Quote
Perhaps a higher penalty to fitting HP modules would be better instead of a straight up nerf across the board? Make it so tanking a suit actually makes it feel like you're tanking and not just putting on an extra layer of clothing? Like with cloaked shotgun scouts, the problem doesn't really lay in a single area. Those who manage to win gunfights because of strafing usually do so because they've also got relatively high HP values. Making modules cost more in speed than they already do might encourage people to use less of them to continue strafing, but as such, they'd be taking the risk of getting blindsided and killed in exchange for that strafe speed.
I want to punch.
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Francois Sanchez
Prima Gallicus
175
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Posted - 2014.12.04 22:26:00 -
[31] - Quote
Crimson ShieId wrote:
What becomes the point in Ferroscale plates if you nerf strafe speed into the ground though? I can easily put two complex plates on a min assault, two complex kincats, and still have a good bit of speed. There are times when jumping from cover to cover just doesn't work, and when half your slots are devoted to kincats and you get caught of guard, the only hope you have is to strafe generally (At least currently with aim assist) There's just not enough HP in the pool to react, turn towards the target, and out shoot them. There's a reason currently to keep those plates off the suits or use ferroscale, nerf strafe speed too far and you destroy the reason to use those things.
Though again, getting rid of aim assist would make a nerf to strafe speed easily bearable, but I still feel as if it would damage someone's reasons to use modules that don't slow down the suits movement speed.
To me strafe is speed and aim assist should be both toned down, add to armour plates a profile penalty to keep ferros interesting, about strafing being the only way to survive when caught unguard to turn around and shoot the guy, I think that is the main problem with strafe speed. You made a mistake or your enemy outsmarted you YOU SHOULD DIE. Only heavies should be able to have a chance of winning the engagement when attacked from behind. When you're surprised, take cover or die, that's what it should be and not circle around the same point so that your enemy has to reload before killing you. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3023
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Posted - 2014.12.04 22:30:00 -
[32] - Quote
All the good players are migrating from scouts over to it now.
Thats why. We have higher HP now, and equal strafe speed.
Prepare your anus, because we will penetrate it.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1540
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Posted - 2014.12.04 23:07:00 -
[33] - Quote
Francois Sanchez wrote:Crimson ShieId wrote:
What becomes the point in Ferroscale plates if you nerf strafe speed into the ground though? I can easily put two complex plates on a min assault, two complex kincats, and still have a good bit of speed. There are times when jumping from cover to cover just doesn't work, and when half your slots are devoted to kincats and you get caught of guard, the only hope you have is to strafe generally (At least currently with aim assist) There's just not enough HP in the pool to react, turn towards the target, and out shoot them. There's a reason currently to keep those plates off the suits or use ferroscale, nerf strafe speed too far and you destroy the reason to use those things.
Though again, getting rid of aim assist would make a nerf to strafe speed easily bearable, but I still feel as if it would damage someone's reasons to use modules that don't slow down the suits movement speed.
To me strafe is speed and aim assist should be both toned down, add to armour plates a profile penalty to keep ferros interesting, about strafing being the only way to survive when caught unguard to turn around and shoot the guy, I think that is the main problem with strafe speed. You made a mistake or your enemy outsmarted you YOU SHOULD DIE. Only heavies should be able to have a chance of winning the engagement when attacked from behind. When you're surprised, take cover or die, that's what it should be and not circle around the same point so that your enemy has to reload before killing you.
I don't really consider getting ambushed by a cloaked shotgun scout while dealing with someone else as being outsmarted, and given the lack of cover on so many of the maps in Dust, that can be difficult. A tanked up assault, logi, or heavy can start getting shot and casually turn towards the target, giving zero ***** before unloading, and unless the other target is a really good shot or in a similar suit, they're likely going to die. I'm fine with that, you chose your targets wisely, never engage someone that clearly outmatches you, but the idea that only these types of suits should have a chance at surviving an ambush irks me. No matter what suit you use, you can't work around all possible angles. There's always that sniper on the hill or scout waiting around the next corner that you have no real way to prepare for. If you're giving up the majority of your health in order to remain nimble, your wiggle room comes not from your massive HP reserves, but on your ability to react at the second your shields start getting pinged and either find cover, or start strafing and engage, hoping your aim is better than your opponent's. Giving one type of fitting the ability to have that chance to react and fight back discourages other types of gameplay.
I want to punch.
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Imp Smash
Molon Labe. General Tso's Alliance
452
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Posted - 2014.12.04 23:24:00 -
[34] - Quote
So you are saying the Min Assault suffers from the same issues as the scout? Which would be any fast suit being subject to getting shot but not taking damage?
Well, it is a fast suit so that goes without saying. But it doesn't need a fix especially for itself. Whatever CCP eventually figures out that fixes hit detection for scouts will probably affect all suits. |
ROMULUS H3X
research lab
246
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Posted - 2014.12.05 00:40:00 -
[35] - Quote
Her Chosen wrote:The Minmatar Assault suit, clearly has a broken hit box. It's the newest FoTM suit.
How about we try to fix it before it takes over the game?
It's not the suit.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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