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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1539
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Posted - 2014.12.04 18:13:00 -
[1] - Quote
*Obligatory point to the doll where the Min Assault punched you post*
So... using an assault combat rifle while trying to take on that heavily shielded Minmatar assault suit I take it? Or an HMG?
I just can't help but chuckle at the idea of the Min assault becoming FoTM... I suspect the scout will be FotM before the assault gets that slot.
I want to punch.
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1539
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Posted - 2014.12.04 18:28:00 -
[2] - Quote
Valor Goat wrote:Kallas Hallytyr wrote:If it does, it's only because of nonsense, bullshit strafing. High speed plus wiggling like a dancer on speed = hit detection issues.
Kill strafing speed across the board. Everything will be better. Scrubs with "total leet gun game" will cry; everyone else will be happy. Everyone? I don't think so, maybe only the low skilled players. I don't really see what's the problem with strafing when you have that ******* AA and 0 recoil weapons, is your aim really that bad? Do you by any chance have the parkinson?
Don't you mean the people with the highest EHP will be happy? So much for those speed fits, brick tank all the things!
On Valor's note though, get rid of aim assist and this wouldn't be all that bad.
Edit: Weapons with actual recoil would be nice too.
I want to punch.
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1540
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Posted - 2014.12.04 19:43:00 -
[3] - Quote
Kallas Hallytyr wrote:Crimson ShieId wrote:Don't you mean the people with the highest EHP will be happy? So much for those speed fits, brick tank all the things! On Valor's note though, get rid of aim assist and this wouldn't be all that bad. Edit: Weapons with actual recoil would be nice too. I can definitely agree that aim assist should go away too. But you seem to think I want EHP dominance: I run a speed fit MinAssault and I would be so much happier without the dancing. Speed tanking is so much more than wiggle-strafing, it's about rapid bursts of movement to dislodge their aim and to move from position to position faster than the enemy can respond. Speed tanking is not dancing on the spot.
What becomes the point in Ferroscale plates if you nerf strafe speed into the ground though? I can easily put two complex plates on a min assault, two complex kincats, and still have a good bit of speed. There are times when jumping from cover to cover just doesn't work, and when half your slots are devoted to kincats and you get caught of guard, the only hope you have is to strafe generally (At least currently with aim assist) There's just not enough HP in the pool to react, turn towards the target, and out shoot them. There's a reason currently to keep those plates off the suits or use ferroscale, nerf strafe speed too far and you destroy the reason to use those things.
Though again, getting rid of aim assist would make a nerf to strafe speed easily bearable, but I still feel as if it would damage someone's reasons to use modules that don't slow down the suits movement speed.
I want to punch.
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1540
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Posted - 2014.12.04 21:08:00 -
[4] - Quote
Perhaps a higher penalty to fitting HP modules would be better instead of a straight up nerf across the board? Make it so tanking a suit actually makes it feel like you're tanking and not just putting on an extra layer of clothing? Like with cloaked shotgun scouts, the problem doesn't really lay in a single area. Those who manage to win gunfights because of strafing usually do so because they've also got relatively high HP values. Making modules cost more in speed than they already do might encourage people to use less of them to continue strafing, but as such, they'd be taking the risk of getting blindsided and killed in exchange for that strafe speed.
I want to punch.
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1540
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Posted - 2014.12.04 23:07:00 -
[5] - Quote
Francois Sanchez wrote:Crimson ShieId wrote:
What becomes the point in Ferroscale plates if you nerf strafe speed into the ground though? I can easily put two complex plates on a min assault, two complex kincats, and still have a good bit of speed. There are times when jumping from cover to cover just doesn't work, and when half your slots are devoted to kincats and you get caught of guard, the only hope you have is to strafe generally (At least currently with aim assist) There's just not enough HP in the pool to react, turn towards the target, and out shoot them. There's a reason currently to keep those plates off the suits or use ferroscale, nerf strafe speed too far and you destroy the reason to use those things.
Though again, getting rid of aim assist would make a nerf to strafe speed easily bearable, but I still feel as if it would damage someone's reasons to use modules that don't slow down the suits movement speed.
To me strafe is speed and aim assist should be both toned down, add to armour plates a profile penalty to keep ferros interesting, about strafing being the only way to survive when caught unguard to turn around and shoot the guy, I think that is the main problem with strafe speed. You made a mistake or your enemy outsmarted you YOU SHOULD DIE. Only heavies should be able to have a chance of winning the engagement when attacked from behind. When you're surprised, take cover or die, that's what it should be and not circle around the same point so that your enemy has to reload before killing you.
I don't really consider getting ambushed by a cloaked shotgun scout while dealing with someone else as being outsmarted, and given the lack of cover on so many of the maps in Dust, that can be difficult. A tanked up assault, logi, or heavy can start getting shot and casually turn towards the target, giving zero ***** before unloading, and unless the other target is a really good shot or in a similar suit, they're likely going to die. I'm fine with that, you chose your targets wisely, never engage someone that clearly outmatches you, but the idea that only these types of suits should have a chance at surviving an ambush irks me. No matter what suit you use, you can't work around all possible angles. There's always that sniper on the hill or scout waiting around the next corner that you have no real way to prepare for. If you're giving up the majority of your health in order to remain nimble, your wiggle room comes not from your massive HP reserves, but on your ability to react at the second your shields start getting pinged and either find cover, or start strafing and engage, hoping your aim is better than your opponent's. Giving one type of fitting the ability to have that chance to react and fight back discourages other types of gameplay.
I want to punch.
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