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Kallas Hallytyr
Skullbreakers
1046
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Posted - 2014.12.04 04:41:00 -
[1] - Quote
If it does, it's only because of nonsense, bullshit strafing. High speed plus wiggling like a dancer on speed = hit detection issues.
Kill strafing speed across the board. Everything will be better. Scrubs with "total leet gun game" will cry; everyone else will be happy.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1046
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Posted - 2014.12.04 05:08:00 -
[2] - Quote
Bethhy wrote:"Stand still while i shoot you boy!" I'm not sure what you're actually saying throughout your post.
But my point is that strafing in this game is something that negatively impacts upon the experience. Gun game is using your gun effectively (actually managing and handling your weapon's kick and spread, etc) and knowing how to engage (range, cover, etc.)
Strafing takes tactical decisions (is engaging right now a good idea? What cover can I use?) and throws it away because you just wiggle about. You talk of futuristic skills helping you move erratically? Well then there are autolocks that counter and predict your motions; aim assist.
Frankly, aim assist can go away as much as strafing, but wiggling about like wounded Mimic (from Edge of Tomorrow) to evade fire is utter rubbish. Running fast and zigzagging to dodge fire while you reach cover - fair enough; getting shot, turn around and boogie? No thanks.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1055
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Posted - 2014.12.04 18:51:00 -
[3] - Quote
Bethhy wrote:Yes you will see futuristic soldiers moving around and engaging in fire fights in non peekaboo hiding behind a wall fashion. They would be jumping off the sides of walls swinging from obstacles... jumping off roofs while firing.. You name it... Intense next level gunplay and fighting from what a more current based military shooter. offers.. Yes there should be a massive difference, The only reason anyone here thinks that it should be the same as CoD is because that is what they are used to and it comforts them. That's your opinion: I disagree that dancing about like a spas would be more effective than actually aiming and utilising cover.
As a note, I don't play CoD, I don't like CoD and I don't want CoD 514. But Dance 514 is worse than either.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1055
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Posted - 2014.12.04 18:54:00 -
[4] - Quote
Crimson ShieId wrote:Don't you mean the people with the highest EHP will be happy? So much for those speed fits, brick tank all the things! On Valor's note though, get rid of aim assist and this wouldn't be all that bad. Edit: Weapons with actual recoil would be nice too. I can definitely agree that aim assist should go away too.
But you seem to think I want EHP dominance: I run a speed fit MinAssault and I would be so much happier without the dancing. Speed tanking is so much more than wiggle-strafing, it's about rapid bursts of movement to dislodge their aim and to move from position to position faster than the enemy can respond. Speed tanking is not dancing on the spot.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1055
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Posted - 2014.12.04 20:55:00 -
[5] - Quote
Crimson ShieId wrote:What becomes the point in Ferroscale plates if you nerf strafe speed into the ground though? I can easily put two complex plates on a min assault, two complex kincats, and still have a good bit of speed. There are times when jumping from cover to cover just doesn't work, and when half your slots are devoted to kincats and you get caught of guard, the only hope you have is to strafe generally (At least currently with aim assist) There's just not enough HP in the pool to react, turn towards the target, and out shoot them. There's a reason currently to keep those plates off the suits or use ferroscale, nerf strafe speed too far and you destroy the reason to use those things.
Though again, getting rid of aim assist would make a nerf to strafe speed easily bearable, but I still feel as if it would damage someone's reasons to use modules that don't slow down the suits movement speed. As before I definitely agree that aim assist should go at the same time: both mechanics seem to be counters to each other, which makes no sense.
But with Ferroscales there are two reasons: 1; they cost less fitting. This can be important when going for more expensive modules like damage mods or shield extenders. 2; quite simply they don't slow you down as much. While forward movement speed is less important now, with annerf to strafe speed in general it would skyrocket in importance (well, sort of anyway.)
As far as 'not enough HP to react' is concerned that's slightly due to some of the ridiculous high Alpha weapons (shotguns) and the high DPS (BAR, HMG) we see so commonly used. With the scan changes coming we'll see less overall dominance from Shotguns (once the scanning has reached the correct settling point) and the high DPS weapons will have their own balancing mechanics (HMGs have overheat and being tied to slow frames; BARs...*shrug* something eventually.)
Essentially, I think that reducing strafe speeds across the board and dropping aim assist simultaneously will improve overall gameplay experiences. People who have good aim will still dominate, but there will be far less bunny hopping-esque shenanigans.
Alt of Halla Murr. Sentinel.
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